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What's the best game in the DW series?

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Eh, I haven't written one.  Might as well.  I'll do one DQ at a time, since I don't have too much time to spend on this, and I can't help my unbelievable urge to write a ton (yes, I've actually tried pain therapies to force myself to be concise and to the point in such moments, it doesn't work, but then I have very high pain tolerance).

 

My favourites list, the reasons for why, and my timeless quest to figure out why I spend time I don't have typing things like this up!

 

1) Dragon Quest VII (PSX version)- Where to start.  I'll cover my actual ratings for the game, then discuss why, given the ultra low rating, I qualify this as my favourite Dragon Quest, and my favourite game of all time (literally, I could actually feel comfortable with ONLY Dragon Quest VII to play with, forever, and a gameshark).

 

My ratings:

Graphics 6/10

Yes, it's ugly, but it's like watching a Ray Harryhausen stop motion animation.  It's just so darn charming and likable, and the funny looks, costumes, and completely out of place character designs in this more realistic, but topsy turvy town maps, with odd angles, curves, and wall shapes that no building could rightly stand up on.  Yet, the curves, the bends, the colours, the music, and just the feel of the full experience, combined with the lighthearted way of telling some of the most tragic, depressing, and horrific stories written for a game actually make all of these seeming mishmash of artistic ideas blend beautifully.  I actually like it immensely.

 

Music 9/10

While there are few tracks that are memorable in and of themselves, unlike many of the previous games (Dragon Quest V's battle music, or Dragon Quest II's town music for example), I would say it fits every element of the game at every point a particular track is used, more so than any Dragon Quest before or since.  This game could not work with any other soundtrack (I've tried, it just doesn't feel right).

 

Sound FX 5/10

You know, I love Dragon Quest sound FX, but after a time they do get old, and some of the more high pitched squeals, while some may enjoy this, I like the updates in DQVIII and IX, which actually sound like a slight progression of many of the old rehashed, ad infinitum sound fx since the original trilogy.

 

Characters 8/10

I love Hobo Link.  Hobo Link IS my favourite RPG hero, for a silent protagonist type anyway.  The hood and Link dress-alike clothing actually added a certain flair to the game that took away from the knowledge I'm playing as a child, and puts into place the idea I'm playing as the hooded wonder boy with a sword that is quite physically fit, quite adept at puzzles, and while genuine and kind, is clearly an intellectual heavyweight (based on 70% of all NPC dialogue...of course Maribel's opinions counter the entire known world, since she can't but put him down at every opportunity as she refuses to admit to herself her feelings for Hobo Link).

 

Kiefer is one of the best examples of a Prince gone rogue and desiring for exploration, and the initial combination of the trio makes for some great in-party dialogue, and their personalities just work quite well in-sync, since it's clear as day, from Kiefer's perspective, that he would not have the guts or ability to do all this himself without Hobo Link as a friend.

 

Maribel is a treasure and a half.  Mostly for her rancor and complete lack of ladylike candor, while still forcing everyone to treat her like one.  Like that first girlfriend we've all had, who is completely smitten, but in her fear of admitting it she would prefer to tear you down, Maribel's snarky commentary and posh attitude surprisingly brightens up the party.  Helps that she is surprisingly insightful without actually meaning to be, which is a first and an only for a Dragon Quest character.  She is still one of a kind.

 

Gabo...and the two extras.  What I can I say, but I don't feel like carrying this forward any further due to time limitations.  So I'll make this short: Gabo is AWESOME.  The other two hold their own, but Gabo is thus far my favourite sidekick in any game, ever.

 

Why the 8 out of 10?  Not enough development, not enough party conversation.  This game, and these characters deserve more.  8 Years ago I would have given a 10/10, but given the remakes of 5 and 6, and the foreknowledge of more party chat in the remake of 7, the original gets an 8.

 

Darn, it's 2pm already, I have to get going, I'll try to remember to finish this later.

 

I have returned!

 

Story 10/10

What can I say that hasn't been said already.  What a story.  There are two overarching story quests that overshadow the subplots, and are interwoven in between one another. 

 

The first being, why is there but one lonely island with a shrine that no one has any clue about, and no historical record to indicate the true purpose of the shrine, just smatterings of bits and pieces?  This leads into the second half of this first arc, after unlocking the tomb and saving Rexwood: what happened to the world!  This eventually ties directly into arc number two.

 

The second arc being the story and history of God, and how this relates to the current condition of the world.  Where'd he go?  This is eventually answered in grand fashion with a twist that wasn't quite hinted at, but could be seen coming, and yet would be hard to fully realize until hindsight kicks in.  In the climax of this arc is the first arc finished.

 

Then there are the innumerable subplots.  Some are wholly independent, meant to display some semblance of reality as every realm deals with their own problems.  Others are tied into the core two arcs, either directly or indirectly, and yet others serve to develop the characters (assuming one reads the party chat ;) ).  They cover almost every aspect of adult life, and are shockingly direct and brutal, but written in such a way, as to maintain that Dragon Quest flare of old, where there's a slight sense of lightheartedness interlaced throughout.  Some humour thrown into even the most horrible scenarios, but never a tasteless jab or out of place joke.  Hori is a master of his craft, and DQ7 is for me his magnum opus in story telling.  It even improves every replay, as new details and hidden meanings in carefully crafted dialogue spring forth.

 

 

Gameplay 7/10

Ah, I'm sure many will find this the stronger element, at least for those who prefer class systems.  I'm a huge fan of class systems myself (my four favourite DQs all being class based: 7, then 3, then 9, then 6), however this system, while grand in scale, and certainly ambitious, is lacking in any real balance.  Little wonder, it would be different to properly balance the various skills, and repeated skills (so many skills have their exact double with another name!).  It's also entirely broken at points, given bonuses from some class are so extreme, while others are left high and dry with no purpose beyond gaining skills.  To top things off, most skills are rather pointless and there for fun.  Then there are complications with the monster system, most notably hearts, which until Loomin' are rare and subject to the few accessible in the first Casino's Lucky Panel (at a low rate and low success rate), and the rare few found in chests.  It doesn't help that the Monster Park's housing system was clearly designed to increase heart drop rates (or at least drop/steal chances) and yet provides no noticeable help and no known website can tell me what filling a house with 4x of a particular monster type will do, making heart drops incredibly difficult.  Nor does it help the steal/drop system overwrites hearts.  Then there are the innumerable skills that are easy to pass up due to better versions, often with greater universal usage.

 

Do I find any positives in the job system?  Plenty!  As flawed as it may be, jobs offer a lot of variety, and some of the most obscure skills and job passive bonuses offer some interesting play mechanics.  The sheer number of options and paths, and with hybrid skills, I can play 100 times and never have the same experience.  While some skills may be not be as strong or useful as others, the more basic versions still offer a lot of value in battle.  The game can be beaten without ever using the class system, and within reasonable levels.

 

Battle system is slower than more recent iterations (DS releases) and predecessors (NES/SNES/GBC releases), but it offers some fun party chat that can prepare the party for what may come, which is especially useful in lower level games, or when the game forces a spike in difficulty.  Slower, but also smooth, and the spell animations are simple, easy on the eyes, and often fun to watch.  Helps to note how short they are compared to most jRPG spells, especially top-tier attacks, while still having enough flare to indicate the overall destructiveness of the spell or skill.

 

Steal mechanics in this game are third to the remakes of DQ3 simply because stealing is tied to level in both, and DQ3 job level = character level, and with the mechanics, steal rates exceed DQ7 rates at high Thief levels.  DQ9 having my favourite steal mechanics thanks to Thief Scroll, Thief's Medal, and the basic mechanics of stealing in DQ9, along with being able to steal more than once, and allowing for drops even if an enemy has been "half-inched" and the auto-steal of the scroll triggers, not to mention auto-steal can trigger more than once, the Thief Coup De Grace guarantees a steal from all but Legacy bosses, AND there can be more than one drop...did I mention there are two items per monster rather than 1?  As one can see, I love steal mechanics.  They're a blast, and certainly help with character maxing, along with finding useful equipment!  DQ7 has auto-steal AND a steal on hit mechanic!  Plus given some weapons, and picking certain classes, damage can be taken down to a minimum to ensure maximum steal rates.  Always a blast to max out in this game.

 

Fixed stats is a major plus.  Sure having random stats is great, and allows some manipulation on part of the player, but having fixed stats means using stat seeds with impunity.  If this game had any form of randomized system, with such high maximums (first to 999), stat maxing would be a nightmare until level 99 was reached.

 

 

Overall 7.5/10
For me, this is a very flawed game, with a lot of shocking potentials, and many of the flaws work for the game rather than against it, only adding to the charm.  Balance aside, the class system has a lot of potential, and the sheer variety is as much a boon as it is a bane.  I can see little room for balancing, with my main gripe being the inability for monster hearts to drop until Loomin (70% through the story), and the seemingly poorly programed housing system in the monster part, making it very difficult to do a monster class playthrough for one, let alone multiple characters (thank you GameShark and Xploder).

 

 

Ok, I'm starving.  Going to grab some food, and I'll write short but sweet bits and pieces of the other games on my list, from 2 on down to DQ1, which is my least favourite of the series (still like it though =p).

Edited by ignasia7
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;) Hobo Link :laugh: I never thought to call Arus that and yes Gabo is freaking awesome, he's a Wolf Boy with the appetite rivaling many well known Shounen Jump heroes.

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Gabo is probably my favorite character in that game. He's just plain awesome.

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Yep, Gabo is one of a kind for sure, at least in the gaming world.  Especially since, for all his ignorance of humanity and youth, he has tremendous wisdom, is quite calm at the right moments, and has some of the best dialogue.  I'd say he even trumps Carver for hilarity (though you have to love Carver's party chat after talking to Pigs and Cows in DQ6).

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Hobo Link  - Hah! I'm gonna have to name Arus that in one of my playthroughs.

 

I (loosely) agree with all your points, even the negative ones:

 

Sound effects - What was wrong with them? Sure the most used ones were pretty much recycled from other games, but they're part of the Dragon Quest charm. Plus VII had tons more SFX than any previous DQ game, making the audio experience much more varied and "deep". 9/10

 

Graphics/gameplay (my comment here is about both): - Not the best graphics in the world, but if they were higher resolution, less polygonal, and characters were in 3D the basic engine is THE VERY BEST RPG ENGINE I've ever played. (And if you've played DQV PS2 you will see it at it's best so far, especially if you play in an emulator with the widescreen patch and upscale it to an HD resolution). I'm glad the DS remakes used such a similar engine (though I would have liked a 3D overworld/nadiria/dream world/etc. in each game), and I'm honestly on the fence about DQVII 3DS's engine. (Graphics are decent, but I'm worried if gameplay to a hit.) Graphics: 8/10 (I know it was late PS1, but it was still just PS1... the system was capable of a lot for it's time, but very few games actually fulfilled the PS1's graphical potential. I put DWVII on the mid-high scale compared to the majority of titles, even though I would put it on the low-mid for actual use of potential. Anyways, the lack specific visual detail allows you to use the screen only as a reference for your imagination.) Gameplay: 9/10 (Gameplay engine is PERFECT, docked a point for the minorly flawed class system, see below.)

 

THE CLASS SYSTEM: What is everybody's complaints about this again? I'll admit, the class system is a little broken - but you really have to put a TON of class grinding in for it to reach the broken point. (Unless you know what to do beforehand which means you've already played -but then you can choose to not be OP- or you are using a guide and/or cheating, in which case I don't know why you'd be worried about it being to easy.) When I play I try to master all classes to max level (though I've never actually done it - so much grinding) and if you do that, you kind of deserve all that extra power for the time you've put into it. I think some of the modifications to the class system in the 3DS version were necessary, but they took it waaaaaaaayyy to far. Is it so wrong that I want my powerhouse to also have Revive/Kazing and Return/Zoom and Outside/Evac? (Now that I think about it I think Return and Outside are learned by the basic-level Mage class which would mean it's carried over, but still, my point stands.)

 

Music: I'll agree with your score (9/10 for readers who don't want to look back). I would have given this soundtrack a 10/10 instead, but I grew up with it so maybe it's nostalgia. Also the Symphonic Suite cuts a lot of tracks short so there is no full high-quality soundtrack for DQVII yet. (At least PS1 music was pretty good, especially being MIDI-based.)

 

Story: All your points are spot on, but your score is not. 30/10 (yes that is a valid number it just means 300% pure awesome.)

 

Characters: Everybody fills their role in the story very well, not one character seems out of place. 9/10 (Would have been 10/10 but Kiefer is a douche. Can anybody point me towards the Deja base camp?)

 

Overall: I considered using a hyperbole here, like 10000000000000000000000000000000000000000000/10, but I genuinely feel 25/10 fits perfectly. I know it's still off the scale, but that's what DQVII is to me. It doesn't even feel like a game, but more like an interactive book, with a story that pulls you in as if you were reading a novel by the likes J.K. Rowling, J.R.R. Tolkien, or Orson Scott Card, except you get to push the story along by yourself, and interact with it, at your own pace. Of course, like a novel, the game will only take you as far as your imagination will. But I imagine that most of us here have a pretty decent imagination. (No pun intended.) So for a game, it really is off the scale.

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;) I liked Dragon Warrior VII as well, graphic wise, it's a lot more like a late SNES RPG which if I heard right they did plan for it to be an SNES release but decided against it. (could be wrong on this one though :blush:

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Heh, well said Erdrick.  We may disagree on a few points here and there, but overall, it is one heck of a game.  Easily one of the most unappreciated PSX releases (outside Japan anyway).

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1. DQ6 (snes)

2. DQ3 (GBC)

3. DQM2 (GBC)

4. DQ5 

 

 

 

 

 

 

 

 

59. DQ6 (DS)

 

 

 

Plot: DQ5 wings it, it is beautiful

Presentation: DQ6 had the biggest upgrade between games.It still holds up well.

Gameplay System: DQ6 ( snes) and DQ9 both had efficient and neat mechanics

Atmosphere: DQ6 and DQ5 potray beautiful tones

Diversith: DQ9 and DQ3 (GBC) are very diverse and have tons of bonus stuff

Edited by Shun 'Kanamee

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1. DQ6 (snes)

2. DQ3 (GBC)

3. DQM2 (GBC)

4. DQ5

 

 

 

 

 

 

 

 

1000. DQ6 (DS)

 

 

 

Plot: DQ5 wings it, it is beautiful

Presentation: DQ6 had the biggest upgrade between games.It still holds up well.

Gameplay System: DQ6 ( snes) and DQ9 both had efficient and neat mechanics

Atmosphere: DQ6 and DQ5 potray beautiful tones

Diversith: DQ9 and DQ3 (GBC) are very diverse and have tons of bonus stuff

*drifts off to dreams of 990 more DQ games...*

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I figure I'll rank every DQ by categories.

 

Story: Dragon Quest VII.

I love the structure of this game too much. People seem to say its too long and slow but I loved that. There is so mich damn story in this game. The town vignettes are easily the best in the franchise, each one doing something new and interesting ranging all sorts of themes. The overarching story is pretty balls to the wall epic as well. FANTASTIC characters with fun personalities too

 

Runner Up: Dragon Quest IV

 

Character Designs: Dragon Quest IV

Each party member has an extremely memorable design. Very iconic all around.

 

Runner Up: Dragon Quest VI

 

Music: Dragon Quest IV

Koichi Sugiyama at his peak, yo. Tons of freat stuff in here. Having 7 world map themes helps too.

 

Runner Up: Dragon Quest VII.

 

Gameplay: Dragon Quest VII.

 

They literarily threw in every gameplay mechanic the franchise had at this point, making it the deepest DQ to date.

 

Runner Up: Dragon Quest IX

 

Graphics: Dragon Quest VIII

 

This is a no brainer, right?

 

Runner Up: Dragon Quest X

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Nice triple post.

 

As for graphics, it really depends what versions you are talking about. 8 (all around) vs X Wii? 8. 8 PS2 vs X WiiU? X, but it's close. 8 (all around) vs X PC? Definitely X, if you've got a decent graphics card. 8 phone vs XWiiU? X. 8 tablet vs. X WiiU? Too close to tell.

 

The models/textures, they're all pretty much the same quality throughout both games, all versions, and the only real difference is the resolution. The mobile version of 8 seems to have lower-res textures than the PS2 version, but it's not really noticable unless you are playing on a tablet. (Or possibly a big phone.)

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My Top Ten:

10: Dragon Quest X, i put it here because i didn't played.

09: Dragon Quest III, i just find it REALLY boring.

08: Dragon Quest VI, i didn't enjoy it as much as the others, but the side quest and the post game are awesome.

07: Dragon Quest VII, i start to enjoy the game when i got to the Alltrades Abbey... after that the game was a BLAST.

06: Dragon Quest I, the first i ever played, it was in 2009.

05: Dragon Quest II, the one that make me say ¨this series rules, dude¨, it was like a really quest.

04: Dragon Quest IV, it just blown my mind how a NES game could have a pretty cool AI.

03: Dragon Quest IX, have been 5 years since the release of this game and i didn´t beat it 100%, i play on a daily basis.

02: Dragon Quest VIII, i bought a Play Station 2 only for this game, WORTH IT.

01: Dragon Quest V, the story, the characters, the game play, the music, the monsters, EVERYTHING makes DQ5 not only my favorite  DQ game, but one of my favorite games of all time.

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Dragon Warrior 4 is my favorite. Great story, great game play, great characters and excellent pace in an NES cartridge. Giving 8-bit characters personality is quite the challenge.

 

But, I feel Dragon Quest 8 was the most polished and refined Dragon Quest jrpg experience. I've never been fond of making any character any class... I feel it takes away from the characters uniqueness. This is why I don't favor 3 and 7 as much as many other people. (God battles in 7 was my favorite fight(s) of all DW/DQ though) DQ8 gave customization, but still retained the core classes of the characters; an excellent balance in my opinion.

 

To be fair, I played about half of 5 (file erased!?!?) and have not touched 6, but beat all the others.

 

I didn't care too much for 9, as I don't pick up a dq for a MMO-esque experience. Having to wait to get (aka farm/loot) ingredients is not what I seek with a DW/DQ and again almost no character development besides the hero. In hindsight, it clearly was a beta for the shift into the play style of 10.

Edited by War Destroyer
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DW4 is my favorite as well.

 

Though DQIX does build on a lot of the nostalgia of the previous games, resulting in a large amount of replay value from the post-game and multiplayer content, alone.  IX is easily the most diverse of the games available in the US.

 

DQVIII is also very pretty.

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Interestingly, DQIX is my least favorite, but DQX is in my top three (with DQ7 and DQV). I know very little about DQX's story (despite having recently beaten the V1 main storyline) due to the language barrier, but gameplay-wise, it's my favorite.

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The best is obviously Dragon Quest Heroes: Rocket Slime.

 

I mean, Chrono Twigger.

 

7 and 8 are great, but you can't top that.

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My favorite is DW7. Top 3 would be 7,6, and 3. Grinding hundreds of hours to actually master the jobs in 7 and 6 was very enjoyable. Plus the music was phenomenal in every DQ game. Let's face it Dragon Quest as a whole is the best RPG series ever!

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I feel that I should post something as well... Listing here we go! (I will only be listing the main series...)

 

X-Dragon Quest X-Looks incredibly fun, yes... but I've never played it which is the only reason  it didn't score higher...

IX-Dragon Quest VIII-Loved the story, fighting, and graphics... but the overworld travelling was incredibly tedious and it just grew old after a time. But other then that, it was just incredible!

VIII-Dragon Quest I-The nostalgia you feel when playing this game cannot be beat... This game is incredible! The only thing I wish for is that it could be longer... But it was an NES game, not a lot you can do with that, really.

VII-Dragon Quest VII-Slow pick-up, but once it does pick-up... It doesn't just pick up, it kind of explodes. Requires a lot of grinding, but the same can be said about literally any Dragon Quest game...

VI-Dragon Quest II-The story was fantastic, and the whole ending thing was just perfect! I loved everything about that game, and it would've scored even higher if, like DQI, it wasn't so short... Though it is definitely longer then DQI and doesn't leave you begging for more quite as much.

V-Dragon Quest III-Oh come on, who doesn't love DQIII? The very first Dragon Quest game that really hit it off story-line wise plus it wasn't too long but wasn't too short either! The only reason this one isn't number II or III is because... Well the characters didn't really have much personality... But hey, other then that it was incredible!

IV-Dragon Quest IV-The story was incredible and the characters were much more interesting then any of its predecessors! Not a lot of games, even Dragon Quest games released after this one can match its character's personality and design! 

III-Dragon Quest IX-Once again, the main characters have no personality, however they make up for it by the sheer amount of compelling background characters! I never thought background characters could have so much personality! Plus, the post-game leaves you coming back for more for years and years and years, and never gets tedious! This game was basically perfection game-play wise!

II-Dragon Quest V-This game introduces some of the best characters I have ever seen in any game! The entire game was just a masterpiece up till its conclusion! It literally left me speechless by the end!

I-Dragon Quest VI-Yes, I know what you're thinking. You're thinking 'How could the worst Dragon Quest game make it to number I?' aren't you? And the answer is simply this.... It isn't the worst Dragon Quest game ever! The classes, the ridiculously confusing story-line, the compelling characters, the gameplay...! Everything about this game was perfection! The story-line doesn't just end like most other games, it leaves you wondering how it happened! Why...? It leaves you wondering what will happen next! But it wasn't so confusing that the answers just weren't there! Everything that happened, did eventually tie itself together! With Zenithia Castle and the existence of the Dread Realm... And the characters were just so well-thought out! Sure they didn't originally have much difference in their design, but that doesn't mean that they weren't some of the most compelling Dragon Quest characters ever created! This game was just perfection!

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Holy crap, this topic was made in 2001!?

 

...Anyways, here is my top 10 MAIN SERIES games. I'll admit, I'm still going through a few of these, but trust me, I'm almost there! :D

 

10. Dragon Quest X: This one's weird. I've PLAYED it, and I still do play it, but it's a Japanese exclusive. As such, even with my VPNs and whatnot allowing me to play it, I can't get immersed in it because I'm still not fluent in Japanese. That's why it's weird: I put it so low just because I can't get into it as much. I'm not against MMOs, and I'm positive this game would score higher if it comes West. #DragonQuestfortheWest

 

9. Dragon Quest VIII: To be quite honest, I haven't played VIII. At all. However, I have looked at a few cutscenes. However, I try to go into DQ games as blind as possible, so VIII will be a fresh game to complete. It may shift in my list after I do. :)

 

8. Dragon Quest V: I know actually nothing about this one, besides the marrying aspect.

 

7. Dragon Quest VI: I'll be honest. I enjoy VI. I really do. More than most fans seem to. However, it doesn't stack up against the other DQ games, which are spectacular. In fact, 99% sure this would get last had I played VIII, and V (and X in English) before writing this.

 

6.Dragon Quest I: This was the one that started it all. It's pretty short, and it isn't all that hard, but it's a fun quest while it lasts. And, hey, the others wouldn't exist without it. ;)

 

5. Dragon Quest II: I enjoyed this one because it showed the link between the first two games. Since there were only two DQ games available when this one launched (obviously), there was no way of knowing whether the games would be connected or not. But then DQ2 came out and made links to its predecessor, and I found that really cool.

 

4. Dragon Quest III: Actually, most of the same points as DQ2, but this one revealed that you were the legendary hero spoken of in the two preceding games. And that was certainly cool. :D

 

3. Dragon Quest IX: I really enjoyed this one. The story was a tad bland, and the characters were flat, but this game holds some of my favorite DQ memories, from the treasure maps to spending hours with my friends tackling the story together. If a remake ever comes along, include Online Multiplayer with Friend List and I will probably play it even more than I did the original.

 

2. Dragon Quest IV: When I first picked up this game, I thought I'd made a waste of money. I won't lie. I thought that this was the one DQ game that I wouldn't like, just like VI for so many others. Became Ragnar, saved in the field, then went and played VI instead, since I picked up the DS versions of IV and VI together. Then, I came back about a month later, and realized what a fool I'd been. Within 5 minutes, I was hooked. Then, as I dug deeper, I found charming characters, great dialog, and a unique plot. The coming together of the party was really well done too. :D

 

1. Dragon Quest VII: One of the finest RPGs I've ever played. I could say that about any DQ game, but VII really takes the cake. Everything about it was just so amazing to me, and a lot of the storylines make me think about them even after I complete them: how did it happen? What changed from the past into the present? The whole plot is expertly done, and the way they slowly start to link together is done perfectly. Not only is this my favorite DQ game, it's my third favorite RPG period, behind only EarthBound and MOTHER 3.

 

 

...That only took me 40 minutes to write. :P

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Dragon Quest VI for the SNES is my favorite. It has the best mood and a cool graphics style. But Dragon Quest V is the best, it has an amazing story and one of the best villains ever (Gema).

Edited by Shun 'Kanamee

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My favorite: VIII but i like all (I-VIII all awesome)

except....

 DQIX the game is soooooooooo boooooriiiingggg no character devolment(I don't like flat characters...),boring history....the game has no personality...is just a normal game with boring characters.

ibut the post-game is awesome XD

 

Ranking:

9-DQIX

8-DQI

7-DQIII

6-DQII

5-DQV

4-DQIV

3-DQVII

2-DQVI

1-DQVIII

Edited by Toonadri

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Holy crap, this topic was made in 2001!?

 

.

 

O_o I didn't notice that. This thread started right after I got married and back when I was in my 20's. I'm 41 now.

Edited by Red Dragon

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I was in first grade lol.

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Hands down, 5 is the best in every category thrown at it except one. Class changes. 6 has that beat, but best overall has to be 5.

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