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Mefista

What monsters in VII were never reused?

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I just saw a post on tumblr about the Grimoire monster never reappearing in a mainline DQ game (and what Monsters has is similar, but diffirent). 

Are there any other monsters with such distinction? 

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Yeah, there are a few that have either never been reused, or only reused in either DQ10 or a single spin-off.

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1974&pickedname=Cavorting column

Along with the other columns are also only found in DQ10

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1936&pickedname=Briny mine

The underwater mine enemies are also only found in Torneko 3

 

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1888&pickedname=Disastropod

The snail enemies

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1962&pickedname=Hideous eyesaur

The multi-eye enemies

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2043&pickedname=Wide-load weighvern

The Weighverns

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1979&pickedname=GoldKid

The Frylings

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1913&pickedname=Ulcer

The Ulcers

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2052&pickedname=Plesiodon (VII)

The Eastern Dragon's specific to DQVII

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1908&pickedname=Anarchaeopteryx

These bird-dragon-like things.

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1944&pickedname=Biting batboon

The physical/non-magical Batboons specific to DQ7

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2030&pickedname=Beastly priest

The unique priest class

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1988&pickedname=Boorbarian

The barbarian types

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1830&pickedname=Caper tiger

DQ7's take on DQ4's tiger enemies are unique as well

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2034&pickedname=Cerberex

The cerberus enemies

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1892&pickedname=Choppy hopper

The sword wielding Kangaroos

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1903&pickedname=Claws celebre

The crab enemies

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2002&pickedname=Pigady

This pink blob

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1867&pickedname=Gourdzilla

This plant creature (and I think the rest of it's type). note it also shares the same name with a DQ5 enemy, that literally looks like a gourd with small vines, but it's a different enemy.

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2065&pickedname=Hirsute hexer

These Zoma look alikes

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1930&pickedname=Hocus porcus

The pig's

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2051&pickedname=Major headache

These dudes with a sword through the skull

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=2038&pickedname=Necromacer

The macer's

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1904&pickedname=Peahooter

These archer's upheld by three owls

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1844&pickedname=Scargoyle

Some of the gargoyle types

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1864&pickedname=Stingfisher

The flower faced birds

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1991&pickedname=Swag bagger

The bag holding guys who like to steal your Gold

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1907&pickedname=Total nutter

The chimps who throw coconuts

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1949&pickedname=Vial creature

The floating double-action, whack-casting bottles of doom

https://www.woodus.com/den/resources/monster_wiki_result.php?monsternumber=1981&pickedname=Wight prowler

The really creepy guys with a cleaver and a lantern

 

The Automaton's, the mechanoid Estarks

A lot of the DLC enemies, like the wanky versions of Conks and Pips, the Nuts, and the super upgraded ones uber versions, the Kernels.  The Ancient Mariner, the Iron Duke, and so on...like 40% of all the DLC monsters are unique to DQ7 3DS.

 

https://www.woodus.com/den/games/dq73ds/monsters.php?bstgroup=dlc

The easy way to check is just look at the lists, and see if there's a Monster Wiki page for it.  If there isn't, it's because Aeryn hasn't gotten around to it (probably won't, as she seems rather busy these days, and it's a lot of work), but suffice to say almost every single one without a listing is unique to DQ7 3DS.  Then on the right, you'll find the normal monsters and sea monsters, and you can see for yourself.

Some of the above have at least one or two variants that are present in several other game, or at least one other game.

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Ooh, thanks! 

Now I wonder if it's intentionally so, and these monsters are supposed to show Orgodemir's, heh, creativity (wasn't it somewhat canon that various demon lords have their own servants, instead of all monsters being under whomever?), or if it simply was thought they are too out there cartoony to fit anything but a 'mon' setting. 

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Each game added a lot of new monsters, until 8 when about 50% of them were from 1 through 5 as well as a few memorable or not too crazy-looking ones from 6 and 7, like the moths and notso machos. 9 has a good deal of repeats as well, and some of their uniques are actually palette swaps of old sprites, wonder wyrtle comes to mind or the new green healslime called sootheslime.

Point being you'll find a great deal of monsters are only present in their debut game, it's not just 7.

As for the monster wiki, I feel pretty bad about not keeping up with it. I should probably let Woodus know he can scrap it if he wants.

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I wish I could say Maribel, but she’s in Heroes 2.

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I wish I could say Maribel, but she’s in Heroes 2.
7a54ecf6f791b0edadf75da81c80c7a6.jpg
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Once again, Eal never misses a chance to mention his DQ waifu Maribel.

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2 hours ago, aerynb said:

Each game added a lot of new monsters, until 8 when about 50% of them were from 1 through 5 as well as a few memorable or not too crazy-looking ones from 6 and 7, like the moths and notso machos. 9 has a good deal of repeats as well, and some of their uniques are actually palette swaps of old sprites, wonder wyrtle comes to mind or the new green healslime called sootheslime.

Point being you'll find a great deal of monsters are only present in their debut game, it's not just 7.

As for the monster wiki, I feel pretty bad about not keeping up with it. I should probably let Woodus know he can scrap it if he wants.

Nah, I would say maybe let someone else pick up where you left off.  The wiki is very useful (I use it all the time), and will remain so even should no on ever update it.

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6 hours ago, Mefista said:

Ooh, thanks! 

Now I wonder if it's intentionally so, and these monsters are supposed to show Orgodemir's, heh, creativity (wasn't it somewhat canon that various demon lords have their own servants, instead of all monsters being under whomever?), or if it simply was thought they are too out there cartoony to fit anything but a 'mon' setting. 

Yeah, as Aeryn stated, it's surprisingly common with the older games.  You have some carry-over elements from previous games, and DQ7 is also one of the only games in the series to reinvent certain monsters (like the bats that punch, and the floating logs), with slightly different shapes,

So in 2~7 you'd have maybe 5~10% of the roster from earlier games, and 8 pops in and it's most of them.  I think it's even more than 50%.  9 at least attempted some new directions with really wild designs (like 9's version of Eastern dragons being yet another reinvention, and then 11 returns to 3's style).

It's just that in 7, the roster is so huge (I believe it's over 30% larger than DQ6, and DQ8 and 9's roster returns to DQ6's size...it's not until 11 that we see expansion, and then it's mostly in repeat versions with higher stats and altered eyes...the Vicious and Malicious versions), there are a LOT of monsters that haven't been used, or only appear in either DQ10, or one of the various spin-offs only, like Torneko, or Battle Road, or a single Monsters game.

7 is kind of a unique crossroads.  Horii spent more time on it than any other game.  5 years.  He planned on 4 years, but postponed it for a year, and wanted to create the longest game in the series history, a "forever" game...which is also why the monster total is quite significant, and the number of unique monsters so huge.  It's also the last soundtrack that uses no carry-over music outside of Casino and the Fanfare.

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27 minutes ago, YangustheLegendaryBandit said:

Once again, Eal never misses a chance to mention his DQ waifu Maribel.

“Waifu” is just an anagram of my true feelings of Maribel, which is that she’s “awfiu.”

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1 hour ago, eal said:

“Waifu” is just an anagram of my true feelings of Maribel, which is that she’s “awfiu.”

I'm sure you tell that to your Maribel doll you clutch every night as you crawl into bed.

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VII didn't reuse casino music, though it's casino music ("Paradise") is reused a couple times in later games.

VII didn't reuse casino music, though it's casino music ("Paradise") is reused a couple times in later games.

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8 hours ago, ignasia said:

I'm sure you tell that to your Maribel doll you clutch every night as you crawl into bed.

I assume eal does a Homer Simpson and holds it close to himself like this. Skip to the :39 mark.

 

 

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16 hours ago, aerynb said:

Each game added a lot of new monsters, until 8 when about 50% of them were from 1 through 5 as well as a few memorable or not too crazy-looking ones from 6 and 7, like the moths and notso machos.

Point being you'll find a great deal of monsters are only present in their debut game, it's not just 7.

*nods* I see. VIII had Hipsters as the one worthy addition to the series...and then DQM version got cartooned-up in the dumb way T_T

 

13 hours ago, ignasia said:

 7, the roster is so huge, there are a LOT of monsters that haven't been used, or only appear in either DQ10, or one of the various spin-offs only, like Torneko, or Battle Road, or a single Monsters game.

7 is kind of a unique crossroads.  Horii spent more time on it than any other game.  5 years.  He planned on 4 years, but postponed it for a year, and wanted to create the longest game in the series history, a "forever" game...which is also why the monster total is quite significant, and the number of unique monsters so huge.  It's also the last soundtrack that uses no carry-over music outside of Casino and the Fanfare.

Wow, that's cool to know! 

@everyone spamming up the tread: shame on you! 

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7 minutes ago, Mefista said:

VIII had Hipsters as the one worthy addition to the series

Hipsters are never a worthy addition to anything.

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5 hours ago, Erdrick The Hero said:

VII didn't reuse casino music, though it's casino music ("Paradise") is reused a couple times in later games.

VII didn't reuse casino music, though it's casino music ("Paradise") is reused a couple times in later games.

Gotcha.  So just the fanfare.

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2 hours ago, eal said:

Hipsters are never a worthy addition to anything.

DQ8 ones actually predate THOSE ones, so no :P

The word itself has existed for a while, but I am still baffled they chose it instead of something more fitting, tho. Then again, their japanese names are pretty nonsensical (knock hip, and green one is jambalayan) . 

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58 minutes ago, Mefista said:

green one is jambalayan

Funny, that one is kinda on point with how Toriyama name’s characters in Dragon Ball. Lots of characters named after food, so a DQ monster having a food like name in Japanese - in this case sounding like jambalaya - makes sense when you think about it. 🤣

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1 hour ago, YangustheLegendaryBandit said:

Lots of characters named after food, so a DQ monster having a food like name in Japanese - in this case sounding like jambalaya - makes sense when you think about it. 🤣

Probably that's why it's this type that went on to be used in DQM, despite the butt-ugly coloring. 

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