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My DQ11S experience... So far.


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I'll start by how/when I got the game, the story of which is longer than it is interesting, then go from there.   I beat DQ11 on PS4 in January of this year. I had it since launch but I usually play b

Currently at Phonm Nohn, just arrived, saved there, and will explore it very soon.  Still trying to work out who my favorite party members are!  Sylvando is a must, trying to work out who fills in the

Didn't play too much over the last weekend, my youngest son got me re-hooked on DQB2. "Daddy can I see your island?" "Sure son, while I'm here I might as well..." I was streaming all of it when I s

I forget there's free movement. I never did that. Once I knew it was pointless, I turned it off from the start.
When I first played the game I thought it was dumb and switched to classic mode.

When XIS came out, I'd been playing X a ton. Free mode felt right and classic mode felt restrictive. All superficial of course, but I totally get why they included free mode now. There were probably plenty of JP fans who started with X

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When I first played the game I thought it was dumb and switched to classic mode.

When XIS came out, I'd been playing X a ton. Free mode felt right and classic mode felt restrictive. All superficial of course, but I totally get why they included free mode now. There were probably plenty of JP fans who started with X

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Oh yeah, free mode is definitely because of X. Just stinks that it's useless. Nice though they give the option.
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So, took a break from Fortune Street to get some more done on this. Remember this is a 2D play-through.

Got through Gondolia. It had been long enough that this was a lot of fun, and even in 2D there was some real tension when Erik gets taken. Dave is totally awesome still. In my first play-through my favorite npc was a toss-up between Dave and Michelle. Even though in 2D there is no voice acting I still in my head say, "Dah-vay".

On to Zwaardrust. I am doing this run with less exploration and just kinda following the story, so there won't be a stop off at the Puerto Valor Casino this time. My first play-through I took the boat everywhere I could, and got some good stuff at the casino before moving along the story.

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On 8/1/2020 at 8:00 AM, Plattym3 said:

I forget there's free movement. I never did that. Once I knew it was pointless, I turned it off from the start.

I don't think I ever turned it off, but I never used it either. 

 

Strange feature to add since it has no effect. I've got some friends that liked it though so I guess it's appealing to some people. 

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I don't think I ever turned it off, but I never used it either. 
 
Strange feature to add since it has no effect. I've got some friends that liked it though so I guess it's appealing to some people. 
It had a purpose in X (avoiding AoE attacks, pushing enemies away from healer, etc). They just didn't bring it forward as that wouldn't really work in turn based combat.

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2 hours ago, AustNerevar said:

It had a purpose in X (avoiding AoE attacks, pushing enemies away from healer, etc). They just didn't bring it forward as that wouldn't really work in turn based combat.

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What if it was like in Chrono Trigger.

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I don't think I ever turned it off, but I never used it either. 
 
Strange feature to add since it has no effect. I've got some friends that liked it though so I guess it's appealing to some people. 
Let's not forget DQ9 and seeing the characters move around within the battlefield. I really liked that because it made the battles more dynamic without moving them manually and being an useless "feature".
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What if it was like in Chrono Trigger.

My answer would be to then play Chrono Trigger or Arc the Lad: Twilight of the Spirits.One of the things I really appreciate about the DQ series in general, and excluding DQ10 for this particular topic, is the traditional approach. I love that the granddaddy of jrpgs is (mostly) so strict about the battle systems and such in the mainline games.

 

 

 

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45 minutes ago, AlefgardHero said:

My answer would be to then play Chrono Trigger or Arc the Lad: Twilight of the Spirits.One of the things I really appreciate about the DQ series in general, and excluding DQ10 for this particular topic, is the traditional approach. I love that the granddaddy of jrpgs is (mostly) so strict about the battle systems and such in the mainline games.

 

 

 

 I wasn't saying that DQ should adopt this style, I was just being hypothetical.

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The only reason why anyone would use 3D movement outside of flavor content is to move the characters closer to the bosses to shorten the animations.

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It had a purpose in X (avoiding AoE attacks, pushing enemies away from healer, etc). They just didn't bring it forward as that wouldn't really work in turn based combat.

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Grandia used it just fine in turn-based combat, although they moved themselves, it wasn't quite free movement.

A better example would be the Legend of Heroes games. You can spend your turn moving to different places instead of attacking. For most boss battles you're balancing the need to stay close enough to used support abilities with their own AOE but keep far enough apart that bosses don't hit everyone at once.

Not a coincidence that those 2 are some of my favorite battle systems ever.
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One of the QoL things I like about DQ11 is, being able to set tactics on the Hero. It makes what little bit of grinding you have to do in this game very simple. Although, with my first play-through I'm pretty sure I forced myself to play more traditionally and control the Hero almost every battle.

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14 hours ago, AlefgardHero said:

My answer would be to then play Chrono Trigger or Arc the Lad: Twilight of the Spirits.One of the things I really appreciate about the DQ series in general, and excluding DQ10 for this particular topic, is the traditional approach. I love that the granddaddy of jrpgs is (mostly) so strict about the battle systems and such in the mainline games.

 

 

 

Yup

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Got Jade and Rab yesterday morning. That's definitely a fun part of the game. The butterflies aren't as eye-popping as the 3D version. Now I'm in Puerto Valor playing poker. Gotta get at least one cool sword!

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On 8/4/2020 at 5:48 AM, AlefgardHero said:

One of the QoL things I like about DQ11 is, being able to set tactics on the Hero. It makes what little bit of grinding you have to do in this game very simple. Although, with my first play-through I'm pretty sure I forced myself to play more traditionally and control the Hero almost every battle.

I traditionally control all of them for every battle lol. 

 

 

For some reason I just feel like I'm watching a game on autoplay when I have all their tactics set.

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I traditionally control all of them for every battle lol. 
 
 
For some reason I just feel like I'm watching a game on autoplay when I have all their tactics set.
I hear that. I definitely do that for boss fights and when I really want to be stingy with mp.
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22 hours ago, AlefgardHero said:
22 hours ago, cprmauldin said:
I traditionally control all of them for every battle lol. 
 
 
For some reason I just feel like I'm watching a game on autoplay when I have all their tactics set.

I hear that. I definitely do that for boss fights and when I really want to be stingy with mp.

Do you just pick, "Fight Wisely," for most of them?

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The only time I've ever really used tactics was the playthrough of 6 I did back in May, and it was only so I could get through battles while pressing less buttons because of carpal tunnel.

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Didn't play too much over the last weekend, my youngest son got me re-hooked on DQB2.

"Daddy can I see your island?"
"Sure son, while I'm here I might as well..."

I was streaming all of it when I started my PS4 build months ago, but haven't taken the time this time.

As far as DQ11S since my last post:
I finished my favorite sub-story in the game, Michelle the sad rhyming mermaid. Heart breaking, all of it.
I deposited my mini medals.
Got the orb from Big Bird.
And just this morning tore the lady painting to shreds. I was trying to take some time to grind a couple Metables but got bored and traipsed to the boss. This is one section of the game that didn't translate as well from 3D to 2D.

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2 hours ago, cprmauldin said:

American would be the closest, I think. 

No, it’s based on a Scandinavian accent. It’s not American based.

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