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Dragon Quest XI S is coming to PlayStation 4, Xbox Game Pass, Xbox One, Windows 10, and Steam on 4 December 2020


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If anyone feels bad about paying $60 for the Nintendo Switch version, the Nintendo Switch version has the best cover art in my opinion.

I know the PlayStation 4 and the Xbox One versions have reversible covers, but the cover art, no matter which side, is cluttered with tacky and distracting gold decorations with "Definitive Edition" and a list of new features written all over them.

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^ I mean, the fact that it’s portable gives it an edge over the other console versions imo.

I feel sorry for those who will have to buy this all over again but I can say this much: It's a must-buy for any fan of this game who missed out on the Switch version

My problem with it was where it was placed. They should have had those mini arcs being told by the respect characters either after they joined or right before they officially rejoined the party. I def

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i just think the steam release could eventually get mods to port the assets from the original over thats worth a buy on its own to see what the moding community does for example the original release on pc has a orchestral soundtrack mod 

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3DS version remains in purgatory. A damn shame, while certainly not as graphically up to par as the PS4 version I found the characters to be very expressive in the 3DS version, more so than the PS4. Size limitation clearly not a factor anymore.

 

There's also the Famicom sprite stuff. Dang.

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4 minutes ago, Fates said:

3DS version remains in purgatory. A damn shame, while certainly not as graphically up to par as the PS4 version I found the characters to be very expressive in the 3DS version, more so than the PS4. Size limitation clearly not a factor anymore.

 

There's also the Famicom sprite stuff. Dang.

Square Enix never really seemed to like supporting the 3DS outside of Japan. Damn shame too, the 3DS version is cool.

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Some (obviously not many) complain about the lack of the Japanese language, and there seems to be some confusion about it. Simply there's two editions, Japanese and ROW. I summarized the difference in my site.

One surprising, yet not so exciting, difference is that the Japan edition includes audio drama of 10 stories.

Edited by d9w.hatena
Link destination fix. Mentions audio drama.
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I'm glad they are making Definitive for PC, even if it's a Switch port with worse graphics. All I really want is for it to have 60fps, that's all. I'm picky when it comes to framerate and I've been getting headaches playing it on PS4... so, I've been hesitant about starting over on Switch version despite wanting to see the new content. 

 

I'll gladly purchase the game again, though. It's worth way more than 60$! What bothers me is that the Xbox port might not be profitable. I mean, DQ by itself has a low chance of being profitable on Xbox, a platform which barely has any JRPG on it, but now the graphics.. This whole situation summarizes the difference between Japanese gamers and Western. Japanese are okay with poor performance and aren't as picky with graphics but Western players - you'll have all the Digital Foundry videos, you'll have angry rants and review-bombings, all the Twitter hate and such... it's just going to turn off a lot of people from buying the game, I'm sure. The media and public reception are very strong factors that control the sales in English-speaking countries, especially for a niche JRPG making its debut on Xbox.

 

What I don't get is why Square Enix couldn't have offered a bundle with DQ XI original and Definitive for 59.99$. It goes down to 29.99$ on sales anyway. At least it would be more tolerable and they could maybe boost the sales of DQ XI. The only possible reason is that they didn't want to risk spending more money porting original XI to Xbox, so they went "we won't offer any bundle to not make anyone angry".

 

Very jarring situation but oh well... There's a chance they will improve the graphics, I think. Still plenty of time until December.

Edited by ShonenKokoro
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I probably won't be buying it anytime soon. Just don't feel like spending $39.99 + sales tax to buy a few additional bits of story and 2D mode. 

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2 hours ago, ethanej said:

I probably won't be buying it anytime soon. Just don't feel like spending $39.99 + sales tax to buy a few additional bits of story and 2D mode. 

About 8~15 hours of extra story for the Act 2 bits, depending on how long you take, and the Tickington gameplay is 15~30 hours, again, depending on how long it takes to complete.  Do note it starts about the 10% story marker for Tickington, and has a boss rush after the post-game/act 3 boss, then you get a superboss unlock after a series of superboss fights (unfortunately one-time for the Tickington superbosses, but the boss it unlocks can be fought infinitely).

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On 8/5/2020 at 1:31 PM, ignasia said:

About 8~15 hours of extra story for the Act 2 bits, depending on how long you take, and the Tickington gameplay is 15~30 hours, again, depending on how long it takes to complete.  Do note it starts about the 10% story marker for Tickington, and has a boss rush after the post-game/act 3 boss, then you get a superboss unlock after a series of superboss fights (unfortunately one-time for the Tickington superbosses, but the boss it unlocks can be fought infinitely).

I only got about 4 hours out of the Act 2 bonus content. 2D mode is probably quicker than 3D mode though.

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1 hour ago, Erdrick The Hero said:

I only got about 4 hours out of the Act 2 bonus content. 2D mode is probably quicker than 3D mode though.

Ah, maybe it's my play style then?  I tend to take things very slow and methodically, retalking to NPCs after every minor event, or if I'm not sure if I have spoken to someone.  Though definitely, 3D does take longer.  Maybe it's more like 4~8 for most players for the new content, but the Tickington stuff is about 15~30 hours total to complete.

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Maybe I missed something? The act 2 bonus content felt really short and almost completely insignificant. Jade's chapter was the only part with any kind of difficulty, and Erik's seems like it's only there to tie in with a certain other yet-to-be-released-even-in-Japan game. Rab's was pretty good for backstory but the lack of combat was underwhelming.

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Definitely not 8 hours of the Act 2 content. Maybe 4 or 5. Honestly, I don't think the game was well served by it.

Sent from my SM-G965U using Tapatalk

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1 hour ago, AustNerevar said:

Definitely not 8 hours of the Act 2 content. Maybe 4 or 5. Honestly, I don't think the game was well served by it.

Sent from my SM-G965U using Tapatalk
 

My problem with it was where it was placed. They should have had those mini arcs being told by the respect characters either after they joined or right before they officially rejoined the party. I definitely prefer how the original opens with the hero alone in Act 2 in his situation and has to try and find the others again.

Putting all four of the new mini stories at the start of Act 2 kind of ruins the vibe in my opinion. I preferred being left in the dark on what became of everyone, so when you did find them again it was a sigh of relief they survived. Having them recount their experiences on their own to the hero would have fit in better with the story telling IMO. In Erik’s case, have him recount his story after you’ve finished the Sniflheim events in Act 2.

I didn’t think the new stories were bad (except for Jade’s which felt unnecessary), but the placement of them could have been handled a lot better.

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I forgot the other reason I'm not planning on getting it is stupid denuvo. The original version constantly breaks the activation if you update either the graphics card driver(probably any driver would) or operating system. To reactivate it I have to  take my desktop somewhere so I can activate it which is a pain and no way to activate offline either.

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On 8/7/2020 at 9:35 PM, ignasia said:

Ah, maybe it's my play style then?  I tend to take things very slow and methodically, retalking to NPCs after every minor event, or if I'm not sure if I have spoken to someone.  Though definitely, 3D does take longer.  Maybe it's more like 4~8 for most players for the new content, but the Tickington stuff is about 15~30 hours total to complete.

Yeah, I am trying to be more slow and methodical in the style of you. 

 

It usually ends up saving me time in the long run, so I don't have to backtrack. 

 

But oh well, I be who I be. 

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  • 2 months later...

https://gamefaqs.gamespot.com/boards/296430-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78872006

Jacien's posts #18 and 19.  The way textures maps are build is entirely different between the games, and how both games call in textures would also be completely rebuilt from scratch.  This is a very core reason why they couldn't just do a DLC patch on the original, or swap in the original textures, though some of the texture maps for critical characters were rebuilt to the PS4 version, like the Hero's outfit/Sandy's collar, Gemma's outfit, etc.  (seems like ONLY core characters, checking the demo).

I have to wonder what else was altered completely when it came to save structure (to allow 2D and 3D swaps at all), and especially map data, as the Switch tracks a lot more, along with certain changes to the forge and what data it tracks that might have made a simple patch very complex and time consuming.

Again, this doesn't mean they couldn't have shifted the PS4 assets over, but it would mean they would have to rebuild how the system structures each character and calls/builds each texture file.  It would also make it impossible to hit 60FPS this way, or speed up the texture swaps (they're even faster on PS4 with a default hdd than they are on my Switch Lite).

That would account for costs to profit assessment and probably not worth the effort in making a patch that would require a complete rebuild of patched materials, or the inverse, a complete rebuild of core elements of the game.  They would really need to assure profit potential is there, which it probably isn't, even in Japan (I can see 40~60k here, 120~200k there, 30~50k in Europe, 20~40k rest of world, at least in raw purchases, gamepass is a different animal).

 

On 8/17/2020 at 3:47 PM, cprmauldin said:

Yeah, I am trying to be more slow and methodical in the style of you. 

 

It usually ends up saving me time in the long run, so I don't have to backtrack. 

 

But oh well, I be who I be. 

It does take a heck of a lot more time though, but I find it more enjoyable.  Like eating mac and cheese with chicken and green chile, or bacon bit by bit, making sure to take only small portions and keeping the pot hot, so I'm always getting a warm gooey bite.  Bloody, now I need to make mac and cheese.

Edited by ignasia
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23 hours ago, ignasia said:

https://gamefaqs.gamespot.com/boards/296430-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78872006

Jacien's posts #18 and 19.  The way textures maps are build is entirely different between the games, and how both games call in textures would also be completely rebuilt from scratch.  This is a very core reason why they couldn't just do a DLC patch on the original, or swap in the original textures, though some of the texture maps for critical characters were rebuilt to the PS4 version, like the Hero's outfit/Sandy's collar, Gemma's outfit, etc.  (seems like ONLY core characters, checking the demo).

I have to wonder what else was altered completely when it came to save structure (to allow 2D and 3D swaps at all), and especially map data, as the Switch tracks a lot more, along with certain changes to the forge and what data it tracks that might have made a simple patch very complex and time consuming.

Again, this doesn't mean they couldn't have shifted the PS4 assets over, but it would mean they would have to rebuild how the system structures each character and calls/builds each texture file.  It would also make it impossible to hit 60FPS this way, or speed up the texture swaps (they're even faster on PS4 with a default hdd than they are on my Switch Lite).

That would account for costs to profit assessment and probably not worth the effort in making a patch that would require a complete rebuild of patched materials, or the inverse, a complete rebuild of core elements of the game.  They would really need to assure profit potential is there, which it probably isn't, even in Japan (I can see 40~60k here, 120~200k there, 30~50k in Europe, 20~40k rest of world, at least in raw purchases, gamepass is a different animal).

 

It does take a heck of a lot more time though, but I find it more enjoyable.  Like eating mac and cheese with chicken and green chile, or bacon bit by bit, making sure to take only small portions and keeping the pot hot, so I'm always getting a warm gooey bite.  Bloody, now I need to make mac and cheese.

Man. That analogy was very out of the blue. 

 

But I do find myself craving a gourmet mac and cheese now.

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So, after looking up various comparisons... I've decided to just get Definitive on PC. My original plan was to get the original and Definitive on PC: original for graphics and Definitive for content. However, after seeing the difference - I really think Definitive is the best. They've changed lightning in various areas, added more immersion, details to the envrionments, the party members now follow the main character on the map, there's obviously all the extra content... it really is the "Definitive" version even if the technical side is not as good as the original PC version.

 

So, if you're on the fence like me, I recommend getting Definitive on whatever is your platform of choosing :) Already pre-ordered. 

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  • 4 weeks later...
1 hour ago, Prince of Cannock said:

Already got this preordered on ps4. I’ll probably start it, tomorrow.

Did you play the original release, or is this your first dive into DQ XI?

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