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NecroBanana

DQVC Schedule

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Hello all!!

 

I remember a while back seeing a DQVC schedule for the themes each week and such. Does anyone have that available? Please let me know.

 

Starve a fever, sleep a concussion.

 

 

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Yeah, I remember that but I didn't save it, I will have to see if I can find it

Is this the one you want on Wikipedia ?

https://dragon-quest.org/wiki/DQVC

 

 

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Yeah, I remember that but I didn't save it, I will have to see if I can find it
Is this the one you want on Wikipedia ?
https://dragon-quest.org/wiki/DQVC
 
 
That the one!!! How the heck did I miss that!??!? Thanks, Woodus!!!

Starve a fever, sleep a concussion.

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1 hour ago, NecroBanana said:

That the one!!! How the heck did I miss that!??!? Thanks, Woodus!!!

No worries, I will replicate it here as well :thumbsup:

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http://www.yabd.org/apps/dq9/

Sadly, most of Yab's DQIX Tools now seem to no longer be supported.

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11 hours ago, Liamland said:

http://www.yabd.org/apps/dq9/

Sadly, most of Yab's DQIX Tools now seem to no longer be supported.

Yeah, we need that rumored DQ9 remake to revive all this stuff (although I am guessing they would change all the chest timer stuff)

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Yeah, we need that rumored DQ9 remake to revive all this stuff (although I am guessing they would change all the chest timer stuff)
I just want the grottos back in HD. And they have to make sure you can still get single enemy rooms.

Starve a fever, sleep a concussion.

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8 hours ago, Woodus said:

Yeah, we need that rumored DQ9 remake to revive all this stuff (although I am guessing they would change all the chest timer stuff)

Yeah, that timing is all based on how the DS hardware interprets the DQIX software. That's why the chest timer never works right when the game is run on an emulator.

If there was a remake they'd have to start from scratch and try to reverse-engineer it all again, if that were possible. Sadly, as I've mentioned before, this also means that the positive glitches like ALL-MKS-Floor special maps will likely not happen in any remake.

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On 1/28/2020 at 2:19 PM, Liamland said:

Yeah, that timing is all based on how the DS hardware interprets the DQIX software. That's why the chest timer never works right when the game is run on an emulator.

If there was a remake they'd have to start from scratch and try to reverse-engineer it all again, if that were possible. Sadly, as I've mentioned before, this also means that the positive glitches like ALL-MKS-Floor special maps will likely not happen in any remake.

I think they'd keep/implement Ruby Path of Doom considering they've referenced it in XI.

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