Jump to content
Dakhil

Dragon Quest XI S Progress

Recommended Posts

2 minutes ago, DrippySlimeStar said:

Can't remember off the top of my head, sorry. I think it's down his thief skill tree.

Thanks. That makes sense since Kandar also did that at one point, if I remember.

Share this post


Link to post
Share on other sites

Recently I've been investing into the Boomerang line for Erik's skills, and so far I'm not regretting it? Idk I don't usually have boomerang users on my team because more often than not there's better weapons with more benefits, but I'm quite liking the usefulness of the boomerang so far. Glad to see it isn't just there like it was in DQIX (in my opinion of course, they felt like they were just crammed into the game so they could have more weapons in it but it might just be me). I've been building up the hero's skills in swords as well, aiming to get metal slash and miracle slash once I have enough skill points. Also been reworking some of my equipment with the fun sized forge, I think I managed to get a Bronze Sword +3 and Boomerang +3 for the hero and Erik last I checked? I'm finding forging more enjoyable than the alchemy pot from games prior if I'm being honest

Honestly I like how the game has a darker side to it, it's part of the reason why I liked DQVII so much. But honestly I need to finish this game overall to see which game I preferred the delivery of dark themes better, but both seem to be somewhat on par from what I've seen atm.

  • Like 1

Share this post


Link to post
Share on other sites

The casino is too addicting. Instead of continuing on to Octogonia I ended up going back to Puerto Valor to win some more tokens at the poker table. I managed to earn enough for a platinum sword and a white shield for Sylvando, and while I have enough for a spangled dress I could get for one of the twins, I’m going to hold of. I’m sure I’ll be back to the casino again soon enough though. Good thing I don’t go to the casino much in real life I guess.

I’ve definitely enjoyed the poker table A LOT more than I would have thought. The Double or Nothing feature is so nice to earn a lot of tokens at once.

  • Like 1

Share this post


Link to post
Share on other sites

I did absolutely nothing today but play DQ XI. Managed to get up to Snifleheim. Stronger Monsters is a really good way to play. Part of the fun is finding optimized ways on the grinding that needs to be done. It also makes me wonder how in the hell did people beat this game with no armor and only crafted weapons with stronger monsters. Probably going to take it easy for my 2D run.

  • Like 1

Share this post


Link to post
Share on other sites

Was busy chatting and watching TV last night. Just did slots for about an hour and they played around Puerto Valor & did a whole bunch of forging.

Really liking that when you don't have enough items, you can just buy them immediately right at the forge!

  • Upvote 1

Share this post


Link to post
Share on other sites
31 minutes ago, Plattym3 said:

Was busy chatting and watching TV last night. Just did slots for about an hour and they played around Puerto Valor & did a whole bunch of forging.

Really liking that when you don't have enough items, you can just buy them immediately right at the forge!

That is helpful, and I’m glad some of the harder to find materials can be bought at campsites or in certain towns.

With the no shopping restriction, I’ve had to rely on Erik’s Half Inch ability or the spawn points for materials on the maps. I ended up fighting a few Gnawchids outside of Puerto Valor because I needed a bunch of Fairy Fluffs for forge armor for the twins and for Erik. Luckily Erik’s new armor is the Swindler set which helps raise his steal rate.

  • Like 1

Share this post


Link to post
Share on other sites
15 hours ago, Marrowfrost said:

Recently I've been investing into the Boomerang line for Erik's skills, and so far I'm not regretting it? Idk I don't usually have boomerang users on my team because more often than not there's better weapons with more benefits, but I'm quite liking the usefulness of the boomerang so far. Glad to see it isn't just there like it was in DQIX (in my opinion of course, they felt like they were just crammed into the game so they could have more weapons in it but it might just be me). I've been building up the hero's skills in swords as well, aiming to get metal slash and miracle slash once I have enough skill points. Also been reworking some of my equipment with the fun sized forge, I think I managed to get a Bronze Sword +3 and Boomerang +3 for the hero and Erik last I checked? I'm finding forging more enjoyable than the alchemy pot from games prior if I'm being honest

Honestly I like how the game has a darker side to it, it's part of the reason why I liked DQVII so much. But honestly I need to finish this game overall to see which game I preferred the delivery of dark themes better, but both seem to be somewhat on par from what I've seen atm.

It's not just you--DQIX really did have awful implementation of the boomerangs. I rarely used them in DQIX for that reason. They always seemed...weaker in that game.

This game feels a lot like DQVII. More than I was expecting, to be honest. Not a bad thing either. DQVII had some rich sub-plots and those little one-off character sub-plots from VII were some of my favorites.

8 hours ago, YangustheLegendaryBandit said:

The casino is too addicting. Instead of continuing on to Octogonia I ended up going back to Puerto Valor to win some more tokens at the poker table. I managed to earn enough for a platinum sword and a white shield for Sylvando, and while I have enough for a spangled dress I could get for one of the twins, I’m going to hold of. I’m sure I’ll be back to the casino again soon enough though. Good thing I don’t go to the casino much in real life I guess.

I’ve definitely enjoyed the poker table A LOT more than I would have thought. The Double or Nothing feature is so nice to earn a lot of tokens at once.

I must be that one weirdo in the room who doesn't ever play the casinos in Dragon Quest games.

Now, I do play a MEAN Pachisi Track! :lrsmile:

Share this post


Link to post
Share on other sites
5 hours ago, Twinkie said:

I did absolutely nothing today but play DQ XI. Managed to get up to Snifleheim. Stronger Monsters is a really good way to play. Part of the fun is finding optimized ways on the grinding that needs to be done. It also makes me wonder how in the hell did people beat this game with no armor and only crafted weapons with stronger monsters. Probably going to take it easy for my 2D run.

I've heard from so many people who claimed to have beaten the game almost entirely on alchemy. Amazing...

I'm too lazy for all that, though, so I just forge what I can when I can and buy as necessary. It's amazing what the campsite merchants sell.

To be honest, I haven't found myself needing to grind much yet. I grind naturally, yes, but I haven't done any hour tours out in the field, just grinding, like I usually do in DQ games. I finished Nautica last night with the hero at 25, so I hope I'm where I should be.

Share this post


Link to post
Share on other sites
1 hour ago, Plattym3 said:

Was busy chatting and watching TV last night. Just did slots for about an hour and they played around Puerto Valor & did a whole bunch of forging.

Really liking that when you don't have enough items, you can just buy them immediately right at the forge!

This the most convenient Dragon Quest game, no doubt. Campsites WITHIN dungeons? Zoom points all over the place? The game NOT throwing you to the wolves when you first buy a ship? Hell yes!

This game is so generous that I can finally do something I don't usually do in dungeons: put everyone on "Show No Mercy" and not sweat it. I usually avoid that in dungeons to preserve magic. This game, however? There's always SOMETHING out there to help you so I don't worry about it.

MAGIC WATER! Wow! It's like pennies in this game--I just find it everywhere. I have over a dozen Magic Water right now I simply FOUND along my journey.

While it's not my favorite, I must say that this is the most well-made game in the series. Dare I say nearly perfect? I can't really find much to complain about with this game. Nothing major, anyway.

I finished Nautica last night and finally reached the island with the name everyone has to check the spelling of before posting it (yeah, I'm too lazy to look it up right now) before calling it a night.

Wow! Nautica was beautiful! Best underwater city of the series--hands down. That is, without a doubt, the most beautiful area of the game for me so far.

Modern Final Fantasy? THIS is how you make a modern version of your classic series.

Share this post


Link to post
Share on other sites

Not a progress post per se, but more so an observation:

Sylvando makes a damn good tank character. First time I played the game I stuck with him using Whips for the status ailment attacks, and because whips are two handed in this game Sylvando didn’t have that great of defense. He had plenty of support thanks to his spells and his abilities, but damage could be hit or miss. I didn’t hate my choice of going for Whips, I just had to be a bit more mindful where he was in the party line up.

This time, because I was going with different weapons, I had him use his swords since he starts with that weapon...and I’m finding that was a good choice. He has naturally high HP and defense with good strength, so he’s able to take hits and dish out some damage when not needing to use buffs or debuffs.

He’s only had Flame Slash for a sword skill since I’ve been trying to get Hustle Dance (an absolutely critical skill for Sylvando regardless of how you play the game), but he’s still been more than helpful in battles one way or another. Plus, with his armor selection and shield options, Sylvando can take damage like a truck. Combine it with Buff and Tap Dance and he can take a hit and potentially dodge, essentially making him a dodge tank of sorts. It reminds me of the Fencer class in Etrian Odyssey 5, which can dodge damage of any type and can retaliate when necessary.

Long story short, I’ve found a new appreciation for Sylvando in this playthrough. I’m glad that he represents the Jester/Gadabout class but has the capabilities of a Warrior mixed in. He’s further cemented his spot as one of my favorite DQ characters, particularly when it comes to combat capabilities.

Share this post


Link to post
Share on other sites

Recently I just got around to Gallopolis after doing an hour long grinding spree cause I got bored and was really just grinding perfectionist pearls via feathered caps and selling them for the materials; mainly so I can easily upgrade equipment to +3 or +2 whenever I get somewhere new. The hero and Erik are around level 20, while Serena and Veronica are close somewhere near level 17-18, last I checked. I managed to buy a rapier for the hero and rework it into a rapier +3, which was nice; also managed to rework two gold bracers, one +3 and one +1. As for skill trees, I'm focusing in on Veronica's Vim and Serena's Harpistry trees atm because last I checked there's bonuses for magical mending/might in those? Focusing on those in the meanwhile, not entirely sure on what I want to focus on next for them; probably heavy wands for Veronica, but I'm open to suggestions.

Already I know that I'm getting Hustle Dance for Sylvando once I get him because it is one of the most essential skills he can learn. My little sister is playing the game as well (she's really close to getting Jade and Rab on her team right now, though she's poorly leveled and needs equipment upgrades) and I immediately told her to focus on getting Hustle Dance first, then go onto whatever she wanted to focus on next.

11 hours ago, ErdrickRotoLotoOrtega said:

It's not just you--DQIX really did have awful implementation of the boomerangs. I rarely used them in DQIX for that reason. They always seemed...weaker in that game.

This game feels a lot like DQVII. More than I was expecting, to be honest. Not a bad thing either. DQVII had some rich sub-plots and those little one-off character sub-plots from VII were some of my favorites.

Yeah boomerangs, whips, and knives (to an extent) always just felt there to me, boomerangs especially. Glad to see I'm not the only one.

  • Upvote 1

Share this post


Link to post
Share on other sites

“Yangus, what are you doing?”

”Grinding for Bunny Tails near Heliodor.”

”But you should be taking care of the story in Octogonia. Why on earth are you grinding for Bunny Tails?”

”Because I’ve lost control of my life.”

 

I regret trying to do this. I did it because I heard Bunny Tails can help with rare item drops in the game, and due to my Draconian restrictions I figured “Oh hey, that would be really useful since I can’t buy anything and it would give me the chance to earn some rare and helpful items as I play.” I did manage to get 8 for my main party, as the effect they have about earning items from battles stacks, but geez man, that took forever. In the process I ended up winning 36 Leather Hats off of the Bunnicorn enemies when the little bastards didn’t feel like cooperating/when Erik couldn’t steal the Bunny Tails. I ended up giving up on stealing them, set everyone to “Don’t Use MP,” and put the battle speed to Ultra Fast just to speed things up.

But, like the lunatic I am and how deadset I can get, I did it. I don’t know how people can grind like crazy by choice so much, particularly those who do seed farming in these games. NEVER. AGAIN. ...or at least not for a long long time until I need to kill some time.

 

Congrats @Plattym3, I did something ridiculous grinding wise. Your wise cracks elsewhere have some truth in them.

Edited by YangustheLegendaryBandit
  • Like 2

Share this post


Link to post
Share on other sites
On 10/4/2019 at 4:41 PM, Marrowfrost said:

Recently I've been investing into the Boomerang line for Erik's skills, and so far I'm not regretting it? Idk I don't usually have boomerang users on my team because more often than not there's better weapons with more benefits, but I'm quite liking the usefulness of the boomerang so far. Glad to see it isn't just there like it was in DQIX (in my opinion of course, they felt like they were just crammed into the game so they could have more weapons in it but it might just be me).

 

I did boomerangs primarily on Erik when I played through the PC version, and let me just say they power spike HARD in the late game. You can pull off crazy things like using Divide and Conquer into critical claim with boomerangs which is a guaranteed 3 crits on every enemy at once. Or D&C into Twomerang to hit everything 6 times.

Edited by SlimeVagrant
  • Upvote 1

Share this post


Link to post
Share on other sites
7 hours ago, YangustheLegendaryBandit said:

“Yangus, what are you doing?”

”Grinding for Bunny Tails near Heliodor.”

”But you should be taking care of the story in Octogonia. Why on earth are you grinding for Bunny Tails?”

”Because I’ve lost control of my life.”

 

Yangus4am.jpg.2ff2f16b49cadae8acf35be0c49b8209.jpg

  • Like 2

Share this post


Link to post
Share on other sites
17 hours ago, YangustheLegendaryBandit said:

Not a progress post per se, but more so an observation:

Sylvando makes a damn good tank character. First time I played the game I stuck with him using Whips for the status ailment attacks, and because whips are two handed in this game Sylvando didn’t have that great of defense. He had plenty of support thanks to his spells and his abilities, but damage could be hit or miss. I didn’t hate my choice of going for Whips, I just had to be a bit more mindful where he was in the party line up.

This time, because I was going with different weapons, I had him use his swords since he starts with that weapon...and I’m finding that was a good choice. He has naturally high HP and defense with good strength, so he’s able to take hits and dish out some damage when not needing to use buffs or debuffs.

He’s only had Flame Slash for a sword skill since I’ve been trying to get Hustle Dance (an absolutely critical skill for Sylvando regardless of how you play the game), but he’s still been more than helpful in battles one way or another. Plus, with his armor selection and shield options, Sylvando can take damage like a truck. Combine it with Buff and Tap Dance and he can take a hit and potentially dodge, essentially making him a dodge tank of sorts. It reminds me of the Fencer class in Etrian Odyssey 5, which can dodge damage of any type and can retaliate when necessary.

Long story short, I’ve found a new appreciation for Sylvando in this playthrough. I’m glad that he represents the Jester/Gadabout class but has the capabilities of a Warrior mixed in. He’s further cemented his spot as one of my favorite DQ characters, particularly when it comes to combat capabilities.

DAH-lings!

Outside of lightening the mood (truly living up to his jester title) I have to agree that Sylvando is a veritable tank. I've actually been trading him in/out during boss battles and he's saved us more than once. I would have had a party wipeout during the spider boss fight if not for Sylvando and his flame slash.

What I love about DQXI is how much it also reminds me of DQIV concerning the party: there are SO many ways to play this game depending upon the party you choose. I also love that this isn't another Alltrades game. I think I prefer it when the characters simply have a certain kind of class glommed onto them, matching their personality/appearance.

I don't know about you, but I've been keeping the Luminary on the claymore/heavy sword route. Sylvando is a good counter-measure to that with his light-sword abilities.

11 hours ago, Marrowfrost said:

Recently I just got around to Gallopolis after doing an hour long grinding spree cause I got bored and was really just grinding perfectionist pearls via feathered caps and selling them for the materials; mainly so I can easily upgrade equipment to +3 or +2 whenever I get somewhere new. The hero and Erik are around level 20, while Serena and Veronica are close somewhere near level 17-18, last I checked. I managed to buy a rapier for the hero and rework it into a rapier +3, which was nice; also managed to rework two gold bracers, one +3 and one +1. As for skill trees, I'm focusing in on Veronica's Vim and Serena's Harpistry trees atm because last I checked there's bonuses for magical mending/might in those? Focusing on those in the meanwhile, not entirely sure on what I want to focus on next for them; probably heavy wands for Veronica, but I'm open to suggestions.

Already I know that I'm getting Hustle Dance for Sylvando once I get him because it is one of the most essential skills he can learn. My little sister is playing the game as well (she's really close to getting Jade and Rab on her team right now, though she's poorly leveled and needs equipment upgrades) and I immediately told her to focus on getting Hustle Dance first, then go onto whatever she wanted to focus on next.

Yeah boomerangs, whips, and knives (to an extent) always just felt there to me, boomerangs especially. Glad to see I'm not the only one.

I used to love DQIX a lot...until I played VII, VIII and XI. I realize now more than ever why it's widely regarded as being a disappointing followup to VIII. The job system in that game is also HIGHLY inferior (for the most part) to the job system in VI and VII.

Share this post


Link to post
Share on other sites
4 hours ago, SlimeVagrant said:

 

I did boomerangs primarily on Erik when I played through the PC version, and let me just say they power spike HARD in the late game. You can pull off crazy things like using Divide and Conquer into critical claim with boomerangs which is a guaranteed 3 crits on every enemy at once. Or D&C into Twomerang to hit everything 6 times.

Boomerangs fit Eric as well as the claymores fit the Luminary. They just...belong to these characters.

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, ErdrickRotoLotoOrtega said:

Boomerangs fit Eric as well as the claymores fit the Luminary. They just...belong to these characters.

Didn't mess around with greatswords so much on the PC version, I respec'd into the tree briefly at the beginning of act 3 for... spoilery reasons.... But I'm going greatsword Luminary on this version and am very much enjoying it so far. I just unlocked frost fangs and can't wait to give it a spin! Also iirc you can also dual wield boomerangs if you unlock it via the knife tree.

 

Ended up giving up on the super strong monster quest. It just slowed the game's pacing down to a crawl and I don't have the patience for it right now. kept a save with it on as I'll probably go for that challange again later on. For now I'm kind of overleveled as a result and everything is a bit too easy which is a shame. I wish there was a difficulty option in between the two current settings. Maybe I'll hold off on upgrading my gear for a while to compensate.

Minor Tickington Spoilers ahead.

Spoiler

So far I've found pastwords for Moonahan (DQ2) and one I was really excited for: The Observatoty from DQIX (IX being my favorite game in the series). Was a little disapointed that you can't explore the whole observatory but it was cool getting to see Aquilla and hearing a 16 bit version of the Observatory music. Apparently he lost a Fygg and the only hint to it's location is "Ruby Path of Doom" Haven't figured out what that means yet in the context of this game but I appreciate the reference to the Grottos from IX. I wonder if that means the grottos will make a comeback in this version! Probably not but a Slime can Dream! :overjoyed2:

 

 

Share this post


Link to post
Share on other sites
1 hour ago, SlimeVagrant said:

Didn't mess around with greatswords so much on the PC version, I respec'd into the tree briefly at the beginning of act 3 for... spoilery reasons.... But I'm going greatsword Luminary on this version and am very much enjoying it so far. I just unlocked frost fangs and can't wait to give it a spin! Also iirc you can also dual wield boomerangs if you unlock it via the knife tree.

 

Ended up giving up on the super strong monster quest. It just slowed the game's pacing down to a crawl and I don't have the patience for it right now. kept a save with it on as I'll probably go for that challange again later on. For now I'm kind of overleveled as a result and everything is a bit too easy which is a shame. I wish there was a difficulty option in between the two current settings. Maybe I'll hold off on upgrading my gear for a while to compensate.

Minor Tickington Spoilers ahead.

  Hide contents

So far I've found pastwords for Moonahan (DQ2) and one I was really excited for: The Observatoty from DQIX (IX being my favorite game in the series). Was a little disapointed that you can't explore the whole observatory but it was cool getting to see Aquilla and hearing a 16 bit version of the Observatory music. Apparently he lost a Fygg and the only hint to it's location is "Ruby Path of Doom" Haven't figured out what that means yet in the context of this game but I appreciate the reference to the Grottos from IX. I wonder if that means the grottos will make a comeback in this version! Probably not but a Slime can Dream! :overjoyed2:

 

 

Thankfully, this game allows you to have your cake AND eat it, too: Greatswords for Luminary and normal swords for Sylvando.

As for Tockington:

Spoiler

Yeah, I've been wondering about the DQIX mystery as well. I haven't used a guide at ALL with this game so far. I will probably resort to consulting one for all these tockle quests. I just don't have the time, patience or will to search for those sorts of things anymore.

 

Share this post


Link to post
Share on other sites
4 hours ago, SlimeVagrant said:

Yangus4am.jpg.2ff2f16b49cadae8acf35be0c49b8209.jpg

I wish I could upvote your post more than once. That is just too funny. The bunnicorn on the stove kills me! 🤣

Edited by YangustheLegendaryBandit
  • Like 2

Share this post


Link to post
Share on other sites
7 minutes ago, Plattym3 said:
4 hours ago, SlimeVagrant said:
Yangus4am.jpg.2ff2f16b49cadae8acf35be0c49b8209.jpg

Even down to the Yangus chest hair!

I didn't even realize! That chest hair was a total accident. I used the clone tool in GIMP using Yangus's face as a source so the the skin color would match and I must've accidentlly cloned some of his beard onto his chest.

Edited by SlimeVagrant
typos
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, SlimeVagrant said:

Didn't mess around with greatswords so much on the PC version, I respec'd into the tree briefly at the beginning of act 3 for... spoilery reasons.... But I'm going greatsword Luminary on this version and am very much enjoying it so far. I just unlocked frost fangs and can't wait to give it a spin! Also iirc you can also dual wield boomerangs if you unlock it via the knife tree.

 

Ended up giving up on the super strong monster quest. It just slowed the game's pacing down to a crawl and I don't have the patience for it right now. kept a save with it on as I'll probably go for that challange again later on. For now I'm kind of overleveled as a result and everything is a bit too easy which is a shame. I wish there was a difficulty option in between the two current settings. Maybe I'll hold off on upgrading my gear for a while to compensate.

Minor Tickington Spoilers ahead.

  Reveal hidden contents

So far I've found pastwords for Moonahan (DQ2) and one I was really excited for: The Observatoty from DQIX (IX being my favorite game in the series). Was a little disapointed that you can't explore the whole observatory but it was cool getting to see Aquilla and hearing a 16 bit version of the Observatory music. Apparently he lost a Fygg and the only hint to it's location is "Ruby Path of Doom" Haven't figured out what that means yet in the context of this game but I appreciate the reference to the Grottos from IX. I wonder if that means the grottos will make a comeback in this version! Probably not but a Slime can Dream! :overjoyed2:

 

 

 

Ruby Path of Doom is another DQIX Tickington quest you get significantly later in the game (Act 2) - and it's based on the infamous Masayuki map from DQIX's tag mode. The only reason they give you the Observatory so early in the game is because you need to go there at one point to help complete another quest.

Edited by Beelzemon

Share this post


Link to post
Share on other sites

I made some actual progress on advancing the story last night. Finally entered Octogonia and got started with the MMA tournament. Round 1 went by super quickly thanks to the Great Sword attack skills. MopTopMoS! pretty much did all the hard work while Vince’s damage was the equivalent of slapping the enemy with a wet tissue.

It was great to hear “Battle for the Glory,” in symphonic form, as well as the arena songs from DQ4.

  • Like 1

Share this post


Link to post
Share on other sites
27 minutes ago, Beelzemon said:
  Reveal hidden contents

Ruby Path of Doom is another DQIX Tickington quest you get significantly later in the game (Act 2) - and it's based on the infamous Masayuki map from DQIX's tag mode. The only reason they give you the Observatory so early in the game is because you need to go there at one point to help complete another quest.

Yeah I figured it'd be something like that, oh well.

Share this post


Link to post
Share on other sites
18 minutes ago, YangustheLegendaryBandit said:

I made some actual progress on advancing the story last night. Finally entered Octogonia and got started with the MMA tournament. Round 1 went by super quickly thanks to the Great Sword attack skills. MopTopMoS! pretty much did all the hard work while Vince’s damage was the equivalent of slapping the enemy with a wet tissue.

It was great to hear “Battle for the Glory,” in symphonic form, as well as the arena songs from DQ4.

 

Ooh yeah! I forgot they re-used Battle for Glory too! I can't wait to hear that in symphonic from! That reminds me, I can't wait to hear the symphonic form of the minigame music from the Zenithian Trilogy remakes on DS/Mobile. As far as I know that track was only ever used in those remakes which is why I remember being surprised by hearing it when I played the PC version of XI. I can't remember exactly which boss used it but I remember Sylvando being a major part of the story leading up to it so I'm guessing it was in early act 2 somewhere. That's another one of my favorite tracks and I don't think it's ever been done in symphonic form until probably this game.

This is the theme I'm referring to.

Edited by SlimeVagrant
typos
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...