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Dragon Quest XI S Progress


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Finished the Super Boss earlier this morning. Damn that was fun. Kinda felt bad that I "cheesed" it. But judging on what people are saying about the fight, it is pretty much a requirement to do the fight. Unless you want to spend countless hours farming seeds. Was thinking of unlocking all the new costumes, but I went against it since I really don't think it is worth it. But I did see a full list of the new costumes and some of them look really good. I have pretty much experienced all the new content that was offered in 3D. Time to move on to a second playthrough.

I started up my 2D playthrough right away. Only managed to get through all of Heliodor. I knew that areas where changed to support 2D. But I didn't expect THAT much to be changed. It is pretty much playing a different game. Pretty glad I went with a separate playthrough for it. Even items and item locations are completely different. So it is a nice change after plaything 3D a couple times. I am also going with a Draconic run with it as well. I only turned on No Shops, Super Shy, and No EXP on weaker monsters. I wanted to aim for a more relaxing playthrough before I attempt full Draconic. Should have turned on the silly dialogue, but I am not worried about it. As much as I love the symphonic, I had to turn it off while in 2D. Just didn't feel right to play 2D with it on.

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Well, it was 2D Mode. It invokes the era of no voices in RPGs. Back in our day we didn’t have no fancy voice actin’! We made up voices in our head and we liked it that way, carnsarnit! Ahem...sor

Completed the 3rd trial of the trial isle after using most of my pep pips to farm some seeds of skill. Figured "what else am I gonna do with em?" My party is starting to look final boss worthy, though

Just started my game of DQ11S last night.  REALLY late to the party, but I tend to buy a huge glut of games.  My backlog is embarassing.  I will devote as much of myself to this as I can for the next

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Got to L’Academie de Notre Maitre des Medailles (god I hate French and French accents) at last. I still love how eccentric the headmaster is.

But what I love even more is that we get to hear that awesome Tokyo Metropolitan rendition of “Castle Trumpeter,” from DQ5 when on the school grounds during the day. I’m probably going to keep praising the use of the symphonic music with each piece I finally get to hear in symphonic form in game. Mainly it’s just nice to finally hear these songs I love so much in an actual Dragon Quest game instead of just listening to them from my iPod or the physical discs. I love it.

Anyway, I’m thinking before I make the trek to Phnom Nonh I’m going to head to the valley east of the Medal Academy. I’m pretty sure one of the orbs is over there in that valley if I remember right, and, well, I’m not exactly excited to go back to Phnom Nonh.

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I didn't get far last night since I was working late but I decided to fart around in 2D mode just to see what the ruined world is like in 2D mode.

I have to say...I prefer the look of the ruined world in 2D. Call me crazy, but the world just seems more...ruined in the 2D mode. The sea is an odd toxic/purple color and the battle mode screens show a gray sky with dead/gray grass and hills.

This is the area where my old school gamer self kicks in. Sometimes less is more and I think what makes me prefer this ruined world in 2D is the fact that it requires much more imagination. You see a purple sea and think "the waters are poisoned". You see a gray sky and gray grass background and think: "the grass is dead and the sky is full of ash".

I know a lot of people probably don't agree but that's just how I feel. It reminds me a bit of the ruined world from Final Fantasy VI.

Anyway, I'm probably in a minority opinion here but I feel the 2D mode demonstrates the destruction/ruin better than 3D.

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21 hours ago, YangustheLegendaryBandit said:

Got to L’Academie de Notre Maitre des Medailles (god I hate French and French accents) at last. I still love how eccentric the headmaster is.

But what I love even more is that we get to hear that awesome Tokyo Metropolitan rendition of “Castle Trumpeter,” from DQ5 when on the school grounds during the day. I’m probably going to keep praising the use of the symphonic music with each piece I finally get to hear in symphonic form in game. Mainly it’s just nice to finally hear these songs I love so much in an actual Dragon Quest game instead of just listening to them from my iPod or the physical discs. I love it.

Anyway, I’m thinking before I make the trek to Phnom Nonh I’m going to head to the valley east of the Medal Academy. I’m pretty sure one of the orbs is over there in that valley if I remember right, and, well, I’m not exactly excited to go back to Phnom Nonh.

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What could you possibly have against Phnom Nomh? There's a very nice mural there you should check out. By the way have you seen mi Papi?

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Got the Silver Orb in the Eerie Eyrie. Glad I remember the orb was there. The boss at the end was pretty easy.

One thing that’s really bugging me about this playthrough is how lackluster Erik has been. He just can’t deal the damage the hero, Sylvando, and Jade can do with physical attacks. Even trying to respec him into swords hasn’t helped. Only thing I can think to do next is get two platinum swords from the Puerto Valor casino and see if that helps with his damage. Otherwise he’s just going to keep being a character on the reserve bench.

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8 hours ago, YangustheLegendaryBandit said:

Got the Silver Orb in the Eerie Eyrie. Glad I remember the orb was there. The boss at the end was pretty easy.

One thing that’s really bugging me about this playthrough is how lackluster Erik has been. He just can’t deal the damage the hero, Sylvando, and Jade can do with physical attacks. Even trying to respec him into swords hasn’t helped. Only thing I can think to do next is get two platinum swords from the Puerto Valor casino and see if that helps with his damage. Otherwise he’s just going to keep being a character on the reserve bench.

I fell into that one my first playthrough. I was like "yeah I'll do this dungeon, oh a chest, oh an orb!"

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1 hour ago, DrippySlimeStar said:

I fell into that one my first playthrough. I was like "yeah I'll do this dungeon, oh a chest, oh an orb!"

I’m still doing that and it’s my 3rd play through of the game (that’s including the 3DS version BTW). I take my time with RPGs most of the time though, and Dragon Quest games are ones I fully re-explore to see if I missed something on a previous play through.

I’m almost at 80 hours (Edit: Scratch that, I just got to 80 hours!) and am about to start Phnom Nonh. My playtime for the Switch version is probably going to surpass my PS4 play time.

I’m also not sure if it’s sad or not that I already got the accolade for fighting 1000 battles and I’m not even into Act 2 yet....

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16 minutes ago, YangustheLegendaryBandit said:

I’m still doing that and it’s my 3rd play through of the game (that’s including the 3DS version BTW). I take my time with RPGs most of the time though, and Dragon Quest games are ones I fully re-explore to see if I missed something on a previous play through.

I’m almost at 80 hours (Edit: Scratch that, I just got to 80 hours!) and am about to start Phnom Nonh. My playtime for the Switch version is probably going to surpass my PS4 play time.

I’m also not sure if it’s sad or not that I already got the accolade for fighting 1000 battles and I’m not even into Act 2 yet....

Holy crap I got the platinum in ~108 hours.

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19 minutes ago, DrippySlimeStar said:

Holy crap I got the platinum in ~108 hours.

It took me 210. I saw no reason to hurry and beat the game as fast as possible so I just took my time and enjoyed myself.

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Can't believe it took me this long to figure out what the golden pickaxe from

Spoiler

Alltrades Abby

was for, man am I slow!

Just did the 2nd DQIX tockle quest and it was on point!

Spoiler

Felt just like I was playing DQIX going grotto diving again. The premise of the quest's storyline was absurd and hilarious I thuroughly enjoyed it. Was able to complete the Go Fygger quest while I was there too. I love the benevelescence it gives as a reward. It's a useful battle item and a good nod to my favorite DQ game. Can't wait to see what the rest of the pastwords have to offer.

 

 

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Finished the martial arts tournament today. I hadn't played IV the first time I played XI so hearing the battle theme in the arena battles was fun. Hell, I had only played I II, VIII, and IX by the time I played XI the first time. I only have VII left to play now so I'll be much more aware of the series nods and homages XI has.

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23 hours ago, Plattym3 said:

Eh, we're never as good as our brains tell us we are, thus "humility".

224 hours! Nice!

I am the smartest!  *hits head on door, opening it the wrong way*  I is da...uh...smut...no no no...shart...sma...saaaamaaaaaarrrrrrest!  Da smarrrest!!!

EDIT: to be honest though, I find it's more often the opposite.  We tend to downplay our intelligence, and I think the general sense that we aren't as intelligent as we're capable of being breeds a need to prove this isn't true, generating behaviour where we make mistakes rather than calmly assess a given situation, leading to foolish statements and ideas that some feel stuck in sticking with, rather than accept a mistake and move towards the goal line of a more accurate assessment/conclusion, or more thoroughly considered statement or question.  Thus the need for humility to fill in the gaps during those moments.

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20 hours ago, Plattym3 said:

Eh, we're never as good as our brains tell us we are, thus "humility".

224 hours! Nice!

That’s probably what I’ll end up at with this switch play through. With a full time job and part time job and other stuff eating my time + me not being fast when it comes to playing DQ games, this game is going to last a long while for better or worse.

Luckily it’s still been fun, and I’m discovering new things with this playthrough that I didn’t notice the first time around, which is always exciting in DQ replays.

 

Edit: Okay, I have one major gripe with the game, and that’s how audio is handled in the voice cutscenes. I just saw the one in Phnom Nonh where the party gets pulled into the mural, and it was pretty obvious they were using the Japanese VA grunting and “Hmmm,” sounds for the characters, as any time Veronica made a noise that wasn’t a fully sentence her voice suddenly got a lot higher pitched and pretty squeaky. Same thing happened when I made an early trip to Sniflheim to grab some platinum ore: Veronica went to touch the frozen front gates, her voice suddenly shifted to the JP voice for the surprised expression she made. I played with the JP voices for awhile so I’ve picked up on how the JP voices sound different to the English ones in terms of how deep or higher pitched the voices differ.

I’ve noticed this a number of other times in the cutscenes too, and while I’m sure it’s a minor thing in the long run, it’s something I can’t help but notice since I really pay attention to audio/sound systems in games and elsewhere. 
 

Edit 2: Another gripe I have is that in EVERY cutscene, the stupid “Hold Y to skip,” and “Press + to turn on auto play cutscene,” if you don’t press a button to advance the dialogue. Why is there not an option to disable these options from popping up EVERY SINGLE TIME? They don’t have to disable those features, but stop making the text show up if I don’t press a button in like 2 seconds after a character stops talking in a voiced cutscene. Sorry, but that really irks me.

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So I just beat the boss of Phnom Nonh, the #1 boss I was dreading when it came to fighting with strong enemies on....and it was a total joke. Honestly, that was a real let down with how much easier she is now. It only took 1 try to beat her!

Man, I kinda feel gipped with how quickly the boss died. That fight was one I actually struggled with for quite a while in the PS4 version. Her not being able to attack 3 times in a row in the switch version (when strong enemies is active) makes a huge difference for one thing. But it also seems like she didn’t hit nearly as hard as she did in the PS4 version.

I definitely over prepared for the fight this time as I expected it to be as much of a headache, but now I’m feeling kind of disappointed with how quickly the boss fight ended.

Oh well. At least now I have the magic key and can access some new treasures.

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2 hours ago, YangustheLegendaryBandit said:

So I just beat the boss of Phnom Nonh, the #1 boss I was dreading when it came to fighting with strong enemies on....and it was a total joke. Honestly, that was a real let down with how much easier she is now. It only took 1 try to beat her!

Man, I kinda feel gipped with how quickly the boss died. That fight was one I actually struggled with for quite a while in the PS4 version. Her not being able to attack 3 times in a row in the switch version (when strong enemies is active) makes a huge difference for one thing. But it also seems like she didn’t hit nearly as hard as she did in the PS4 version.

I definitely over prepared for the fight this time as I expected it to be as much of a headache, but now I’m feeling kind of disappointed with how quickly the boss fight ended.

Oh well. At least now I have the magic key and can access some new treasures.

As I said, her Strength adjustment in Stronger monsters on PS4 is +40%, it's +15% on Switch.  So those crits pack a much bigger punch on PS4, even if they're more common on Switch.

Thus on PS4 it's a crapshoot between her being super bloody difficult, and just a tad hard.  On Switch, she's more dangerous, but given preparations, if you're at the same levels on Switch, she's not going to be nearly as hard.  At slightly lower levels though, she would be more consistently difficult on Switch, which is what I think they were aiming for given the QoL adjustments.  I think they assumed people would be getting to her earlier, thus there's less need for her Strength to be nearly so high, while the higher chance for crit and more dangerous vampiric ability would make her generally more difficult.

I really wish they had just buffed her Vampire ability though, and left her Strength at +40%.

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3 hours ago, ignasia said:

As I said, her Strength adjustment in Stronger monsters on PS4 is +40%, it's +15% on Switch.  So those crits pack a much bigger punch on PS4, even if they're more common on Switch.

Thus on PS4 it's a crapshoot between her being super bloody difficult, and just a tad hard.  On Switch, she's more dangerous, but given preparations, if you're at the same levels on Switch, she's not going to be nearly as hard.  At slightly lower levels though, she would be more consistently difficult on Switch, which is what I think they were aiming for given the QoL adjustments.  I think they assumed people would be getting to her earlier, thus there's less need for her Strength to be nearly so high, while the higher chance for crit and more dangerous vampiric ability would make her generally more difficult.

I really wish they had just buffed her Vampire ability though, and left her Strength at +40%.

She never once used a critical hit attack in my battle with her.

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7 hours ago, YangustheLegendaryBandit said:

She never once used a critical hit attack in my battle with her.

Weird.  All the videos I've seen and everyone else is reporting she's spamming it far more consistently at 2 hits, than she ever did with 3.  That really would make a difference.

When I get to her I'll be doing testing to get a grip on her AI script (since the only Japanese site with it was pulled and none of the DQ11 stuff was cached, just the links to data pages).

I'll be doing the same on PS4 as well, though for now it's critical hit base value testing, and I'm starting to think each weapon has it's own base value.  I might even attempt fisticuffs to get a human base:

https://gamefaqs.gamespot.com/boards/189709-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78036294/928917546

https://gamefaqs.gamespot.com/boards/189709-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78036294/928959689

https://gamefaqs.gamespot.com/boards/189709-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78036294/928983852

https://gamefaqs.gamespot.com/boards/189709-dragon-quest-xi-s-echoes-of-an-elusive-age-definitive/78036294/928998689

Edited by ignasia
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18 hours ago, YangustheLegendaryBandit said:

Okay, I have one major gripe with the game, and that’s how audio is handled in the voice cutscenes. I just saw the one in Phnom Nonh where the party gets pulled into the mural, and it was pretty obvious they were using the Japanese VA grunting and “Hmmm,” sounds for the characters, as any time Veronica made a noise that wasn’t a fully sentence her voice suddenly got a lot higher pitched and pretty squeaky. Same thing happened when I made an early trip to Sniflheim to grab some platinum ore: Veronica went to touch the frozen front gates, her voice suddenly shifted to the JP voice for the surprised expression she made. I played with the JP voices for awhile so I’ve picked up on how the JP voices sound different to the English ones in terms of how deep or higher pitched the voices differ.

I’ve noticed this a number of other times in the cutscenes too, and while I’m sure it’s a minor thing in the long run, it’s something I can’t help but notice since I really pay attention to audio/sound systems in games and elsewhere. 

Yeah, I am not sure what is up with that. I first noticed it with Jade after the events at Dundrasil.

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I’ve now started Sniflheim. Met the queen and am on the way to the Snaerfelt. I noticed some cues in the queen’s dialogue for a future reveal that I never would have noticed first time around, so that was cool. Seeing stuff like that or information I may have missed when talking to NPCs/party chat is why I love replaying DQ games. You may see something that either didn’t register the first time around or you may have accidentally skipped somehow.

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