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aerynb

DQ VI Leveling questions

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These questions are for any version, I guess.

Are stat gains on level up constant or random?

Can they be affected by the class you are in when you level up?

For example, you know Terry is going to get +4 max HP when he levels up next. If you make him a Warrior (a class that increases max HP when you change), could being a Warrior increase the max HP stat even more when he levels up?

Edit: found my question on GameFAQs but I don't understand the answer that was given. @ignasia Is this you?

https://gamefaqs.gamespot.com/boards/942424-dragon-quest-vi-realms-of-revelation/76743970

Edited by aerynb

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Hey Aeryn!

1) Depends.

DQ6 SFC - fixed

DQ6 DS/Mobile - random.  Uses the same base stats as the SFC version, and:

 

2. Nope.  However, the SNES game is confusing, as the class offsets are factored into the stats you see on screen per level up (same with DQ7 PSX).  So it gives that impression, but they aren't.  You still end up with the same actual stats regardless of class picks.  The remakes for both games thankfully fix this...well I'm 100% certain on this for DQ7, about 90% for DQ6.  I'm fairly certain 6's remakes just show the classless stat growth in battle, upon leveling up.  I'm too lazy to check, my humblest apologies.  That doesn't change the fact that classes have zero impact on actual growth.

 

3. Nope.  If Terry gets 4 HP upon leveling up, whether Warrior or Mage, he'll still get 4 HP on that level up.  Of course if you check your status window, as a Warrior, it might show up as 5 points more than previous, and as a Mage, 3 points more, but if you remove classes, it's 4 points no matter what.

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7 minutes ago, ignasia said:

Hey Aeryn!

2. Nope.  However, the SNES game is confusing, as the class offsets are factored into the stats you see on screen per level up (same with DQ7 PSX).  So it gives that impression, but they aren't.  You still end up with the same actual stats regardless of class picks.  The remakes for both games thankfully fix this...well I'm 100% certain on this for DQ7, about 90% for DQ6.  I'm fairly certain 6's remakes just show the classless stat growth in battle, upon leveling up.  I'm too lazy to check, my humblest apologies.  That doesn't change the fact that classes have zero impact on actual growth.

 

3. Nope.  If Terry gets 4 HP upon leveling up, whether Warrior or Mage, he'll still get 4 HP on that level up.  Of course if you check your status window, as a Warrior, it might show up as 5 points more than previous, and as a Mage, 3 points more, but if you remove classes, it's 4 points no matter what.

I did a short little check. My hero is close to leveling up near Alltrades, so I change to a warrior, level up and write down the increases from the level up window. Then reset, change to a mage, level up then write down the increases from the level up window. They don't match but if level up increases are random for the mobile that would make sense. I also reset and leveled up without a class and the increases were slightly different again.

But it's nice to know you can't harm a character too much by, say, making him a mage, then deciding against it; the "apparent" loss of strength or HP "reappears" when you leave the mage vocation, for example.

Follow up question: Seeds first made an appearance in DW3, but because of stat caps the seeds could actually harm your growth long-term. Are there similar stat caps in this game (dq6) and can seeds similarly stunt your growth?

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Yes.  Goes from that equation to 0 or 1.

Cap is base value + 60.  No idea for hp / mp, but I haven't found one.

The base values are in my ds faq on gfaqs.  I was borrowing a computer before.  I can't link with this phone.

Note that Terry has slightly different stats in the mobile.  He's the only tweak.

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1 minute ago, ignasia said:

Yes.  Goes from that equation to 0 or 1.

Cap is base value + 60.  No idea for hp / mp, but I haven't found one.

The base values are in my ds faq on gfaqs.  I was borrowing a computer before.  I can't link with this phone.

Note that Terry has slightly different stats in the mobile.  He's the only tweak.

I can find it. Might already have it bookmarked. Love it!

I decided to try something different for my current playthrough and sell all my seeds instead of using them. When I got to Murdaw (the dreaded second/third (fourth?) battle, I was afraid I'd shot myself in the foot for not using the agility or HP seeds. Turns out all I needed was to go back and get gear from the casino, a few yggdrasil leaves, and a few magic waters. Phew!

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Lol.  Nice.  Faux or real murdaw?

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Just now, ignasia said:

Lol.  Nice.  Faux or real murdaw?

Real.

You face him so many times, it's easy to lose track. There's the prologue when he turns you to stone and sends you to the Dream World. Then the fight in the Dream World when the Queen tags along and you use Ra's Mirror. Then the one in the Real World again is like 3 fights. He tries to banish you again and all it does is bring the party to full health. Then there's an actual fight with him and some sidekicks. THEN there's like an actual, knockdown, drag out, let's get serious BATTLE. The one that everyone on every message forum everywhere hates and asks about. The key of course is the fire claw, but it's also good gear from the Port Haven casino I think. I try not to exploit casinos too much in DQ games, but this is semi-necessary, which is kinda good. Makes casinos relevant instead of immoral centers of greed. ;)

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