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The Dragon Quest XI Anticipation thread!

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So we have just 67 more days until this game finally comes out in the West!

 

Who else just can't wait for this game to finally come out?

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I'm intentionally not caring, so when I can play it, I'm not out of gas.  So for now I'm focusing on other games.

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I was on a real Dragon Quest kick for most of June, replaying a few of the games and playing some of the Japan only 3DS DQ games. However, I need a bit of an RPG break, so I’ve been replaying Resident Evil 4 on my PS4 and Theatrhythm Final Fantasy Curtain Call since I need a bit of an RPG break. I wish I was more into Final Fantasy entries past IX, but at least most of the music is good stuff.

Random thought since it popped into my head while typing this: why did Square Enix support/release the Playstation 4 spin off DQ games in the west but not the 3DS ones? It just seems like Square Enix never cared about the 3DS in the west except for the few Final Fantasy spin-off games they released here.

 

Anyway, to get back on topic, I’m sure once August rolls around I’ll be counting down the days. Ordering the Lost Time Edition was an early/late birthday gift to myself. Another game will keep me PLENTY busy in August, and soon enough it will be DQ11 time!

Edited by YangustheLegendaryBandit

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4 hours ago, ignasia said:

I'm intentionally not caring, so when I can play it, I'm not out of gas.  So for now I'm focusing on other games.

Or just do what I’m doing and not look at anything to do with it at all, so then everything’s a surprise. Remember when Pokémon games used to be like that? Now we know what every Pokémon’s in the next damn game before it even comes out.

All I know is legendary destiny (but isn’t that in every game), the party member’s designs, no random encounters, looks like a guy is after you so you’re on the run or something?, and it feels more like a Western game. That’s ‘bout it.

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3 hours ago, eal said:

Or just do what I’m doing and not look at anything to do with it at all, so then everything’s a surprise. Remember when Pokémon games used to be like that? Now we know what every Pokémon’s in the next damn game before it even comes out.

All I know is legendary destiny (but isn’t that in every game), the party member’s designs, no random encounters, looks like a guy is after you so you’re on the run or something?, and it feels more like a Western game. That’s ‘bout it.

Except for the videos being released, I'm not looking at anything anymore.  I was writing up an equipment FAQ, but there are SOOOO many pieces of gear specific only to either DQ11 or DQ10 and 11 it's not worthwhile at this point.

Aside from that I'm intentionally ignoring researching anything.  Same reason as you.  It definitely makes playing the game much more exciting when the time comes.

I'll spare you what I know, but it's gameplay oriented, not story.  As I like to be prepared a little bit.  I certainly hope we get a guide (would be odd if we don't, but we have a month or two left before we're given the answer to that question).

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7 hours ago, eal said:

Remember when Pokémon games used to be like that?

I've only played like three different (generations of) Pokemon games, but they all felt like completely the same. What would a game in that series ever do to surprise you?

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2 hours ago, Sumez said:

I've only played like three different (generations of) Pokemon games, but they all felt like completely the same. What would a game in that series ever do to surprise you?

You were never 8 years old, playing a new Pokémon game (in this case for me Pokémon Ruby) and went, “Whoa! That Pokémon’s awesome!” whenever you ran into a new Pokémon?

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You were never 8 years old, playing a new Pokémon game (in this case for me Pokémon Ruby) and went, “Whoa! That Pokémon’s awesome!” whenever you ran into a new Pokémon?
No. Pokemon came out when I was in college.
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2 hours ago, Plattym3 said:
15 hours ago, eal said:
You were never 8 years old, playing a new Pokémon game (in this case for me Pokémon Ruby) and went, “Whoa! That Pokémon’s awesome!” whenever you ran into a new Pokémon?

No. Pokemon came out when I was in college.

I stopped caring about it after gen 3. I was into Pokémon when it first hit the U.S., but after being way more into Dragon Warrior Monsters 1 & 2 and playing Ruby I just lost interest. I still like some of the new Pokémon designs though, particularly the ice cream one with the slime face.

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On 6/30/2018 at 4:11 AM, eal said:

You were never 8 years old, playing a new Pokémon game (in this case for me Pokémon Ruby) and went, “Whoa! That Pokémon’s awesome!” whenever you ran into a new Pokémon?

Pokemon came to the states when I was in second grade.  I got Pokemon Blue in third grade. I told a classmate and fellow Pokenerd that I beat Giovanni in three days and he refused to believe me.

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Pokemon came to the states when I was in second grade.  I got Pokemon Blue in third grade. I told a classmate and fellow Pokenerd that I beat Giovanni in three days and he refused to believe me.
But did you?

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1 minute ago, Plattym3 said:
11 minutes ago, JaybirdC said:
Pokemon came to the states when I was in second grade.  I got Pokemon Blue in third grade. I told a classmate and fellow Pokenerd that I beat Giovanni in three days and he refused to believe me.

But did you?

As a matter of fact, I did. It was awesome. It was as close to no-lifeing a game as I could get before I developed the habit of staying up all night to play other games a few years later.

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I was already spoiled some stuff after the game released in Japan. I'm aware of some other spoilers but still clueless of the plot for the most part.

I kicked following some Japanese artists into overdrive in anticipation. Maybe I should sit down and draw serious fanart too...

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2 hours ago, JaybirdC said:

As a matter of fact, I did. It was awesome. It was as close to no-lifeing a game as I could get before I developed the habit of staying up all night to play other games a few years later.

Somewhat off-topic but I remember getting the second Mystery Dungeon game and being like, “I’m gonna blast through this whole game in two days,” and then spending like a week. Turns out it was incredibly long, longer then any Pokémon game I’ve played. I spent all day every week after school playing it.

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On 6/30/2018 at 12:29 AM, ignasia said:

Except for the videos being released, I'm not looking at anything anymore.  I was writing up an equipment FAQ, but there are SOOOO many pieces of gear specific only to either DQ11 or DQ10 and 11 it's not worthwhile at this point.

Aside from that I'm intentionally ignoring researching anything.  Same reason as you.  It definitely makes playing the game much more exciting when the time comes.

I'll spare you what I know, but it's gameplay oriented, not story.  As I like to be prepared a little bit.  I certainly hope we get a guide (would be odd if we don't, but we have a month or two left before we're given the answer to that question).

Hey ignasia, you said this in another thread but I seemed to have forgot, what do you think there marketing strategy will be from here in the last two months. Right now I do see those banner ads you mentioned mostly on Facebook and some on Youtube but only DQ videos, and I see them doing conventions with showcasing the game. What else do you think Square will do until where upon its release, I think they're doing a solid job so far

Edited by muddy120
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1 hour ago, muddy120 said:

Hey ignasia, you said this in another thread but I seemed to have forgot, what do you think there marketing strategy will be from here in the last two months. Right now I do see those banner ads you mentioned mostly on Facebook and some on Youtube but only DQ videos, and I see them doing conventions with showcasing the game. What else do you think Square will do until where upon its release, I think they're doing a solid job so far

I think their plan will be to continue what they're doing now (I didn't forsee showcasing).  I think we'll definitely see commercials either next month or August.  Actual commercials, maybe starting with the e3, but they'll need more than that one.  I'm hoping they do at least 3 commercials focused on different things.

@Michi  This is for you and your boss, and hopefully for those above your heads, as some suggestions, in case this isn't going to happen:

I'm HOPING they release the e3 demo on PSN and Steam.  That would be VERY smart to do so in the next few months.  Not releasing a demo would be stupid.  Wider audience.  Get Sony to promote it on their site would be great by keeping it on the front page for awhile.  It's difficult to explain to new people why they may or may not like the game if they can't experience it for themselves.  Pointing to the demo helps out tremendously.  I'm sure it will be released, but just in case I thought I'd point this out as a number of newbies on GameFAQs have asked if one exists.  You won't get everyone by going to conventions but that IS a smart idea.

They SHOULD follow suit with Nintendo's handling of games by doing very specific gameplay videos that aren't off the cuff, and get straight to the point, then after those are released, allow the early youtube reviewers to release footage of their own covering gameplay to get an idea of how they feel about it while playing.  They should really focus on videos akin to the level of detail Xenoblade Chronicles X and 2 showcased.  Even if only for 2~3 minutes.  Get into depth on certain features:

1) Pep (seriously should have kept it The Zone but whatever).  THIS should be front and center your most important and significant showcase and explanation video.  Give players a sense of the depth of combat when utilizing Pep.  Shouldn't be first, should be the last or second to last battle gameplay video, but this IS the most significant selling point.  Showcase different single and group actions and explain the significance and how strategizing what Pep group or single Attacks you use can turn the tide...show a particular mid-game boss with an example of this working in your favour.

2) Battle flow in terms of how rounds actually work.  Emphasize the significance of Agility and utilization of tactics through Agility and responding to enemy assaults, particularly bosses.  SE Japan did this quite thoroughly, SEA and SEE should do it too.

3) The skill system, the skill charts, how they unlock, and different paths.  Showcase different skills, and even magic.  At the end, talk about magic.  Start with Buffs, combining them with certain skills, then debuffs, then healing, and end with Damage spells.  A good idea is to explain Magical Might and Mending.  Just the basics that they improve healing power and damage power.

4) Maybe do an item farming video, cover map farming, in-battle farming, stealing, the significance of different drops.  Maybe do a slight transition into stat boosting.  Then use world map drops to transition into blacksmithing and its significance in battle in accessories, weapons, and armour.

5) Do a fun one with costume equipment, then transition into equipment that combine functionality to benefit the party.  Maybe the chest item drop bonuses from certain armours and accessories.

6) Would be nice to cover the harder versions of monsters, then tease the evil versus.

7) Exploration!  Do a video about exploring the world with different rides, and focus on the enemy rides.   That small dragon in the Japanese videos was pretty cool, that would help.  The one where you jump on top of rocks that you can't get to normally would also help.  Give a sense of the scope of the world and the beauty...the amount of effort gone into making this a really magical looking place.  Throw in a little horseback riding while you're at it.

8 ) Casino, Crossbow, and Horseback Riding.  Get into the slots, the benefits (prizes), and basics on how to play.

9) Character introductions if that's acceptable...though it seems like the gameplan behind the scenes is to keep them under wraps for the NA/EU audiences.  I would still reconsider it given any booklet that would release with the game WILL showcase these.  Give some impression of their personality, a few fun stills in mid-action, then transition to them in battle, then onto the next character, and so on and so forth.

Edited by ignasia

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On 6/30/2018 at 3:42 AM, eal said:

Or just do what I’m doing and not look at anything to do with it at all, so then everything’s a surprise. Remember when Pokémon games used to be like that? Now we know what every Pokémon’s in the next damn game before it even comes out.

All I know is legendary destiny (but isn’t that in every game), the party member’s designs, no random encounters, looks like a guy is after you so you’re on the run or something?, and it feels more like a Western game. That’s ‘bout it.

I'm probably the only person in the world who's turned off with the "no random encounters" thing, I was expecting at least the option to choose.

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On 6/30/2018 at 1:11 PM, eal said:

You were never 8 years old, playing a new Pokémon game (in this case for me Pokémon Ruby) and went, “Whoa! That Pokémon’s awesome!” whenever you ran into a new Pokémon?

Guilty as charged. I was like 17 years old when the first Pokemon game came out here. Played it emulated in Japanese before then, though.
Gotta admit the series never really impressed me though. I do love the concept, but I found the execution boring. If you're encouraged to collect a huge army of Pokemen, why can't you use a bunch of them in the same battle, and add a bit of strategy to those battles in the process?

Edited by Sumez

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Just 9 more weeks until I finally get to play this awesome game! I am thinking of taking that Tuesday- Friday off to just stay at home with the family and play this game!

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Just Only 56 days, 8 hours, 39 minutes and 43 seconds left!!

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Hype. Very. I’m playing a lot of Dragon Quest VII while I wait. 

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Should probably pre-order this soon.

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