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System of unlocking wifi-exclusive inn visitors


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I've managed to get my Dragon Quest IX save onto my computer using the magic of NDS backup tool wifi. Success! However, now I'm at a loss of decision. I can edit my save file using this program, but how and when should I? I still want to enjoy the game - unlocking everything all at once is boring.

There's a few things that are exclusive to wifi (and thus must be edited directly into the save); this post focuses mainly on..

Historical characters - these are the characters who rest at your inn. At first I thought I'd just replicate how the game originally worked as close as possible, but - I couldn't find out how it used to work! A bit of google searching didn't find me anything (just "inn characters will appear when DQVC changes", or something along the lines of that; not really helpful). (I'm curious if any forum'ers have memories of how it used to work and could explain?)

So instead, I'm wondering if maybe it would be more fun to unlock characters as I beat the legacy bosses from their same games? And not just "unlock every character from DQ1 as soon as you beat the Dragonlord". I'm thinking to make it level-based; the further I get in leveling up bosses, the more characters from that same game I'd unlock. This would give more incentive to leveling up bosses, besides just getting higher ranked gear (which some bosses don't even have, since they start only dropping maps for another boss at particular levels).

Here's a short table of the games, what characters are unlocked, and what legacy bosses are available:

  II  Characters: 2  Princeton, Princessa
          Bosses: 1  Malroth

  IV  Characters: 7  Alena, Kiryl, Borya, Meena, Maya, Torneko, Ragnar
          Bosses: 2  Psaro, Estark

   V  Characters: 3  Bianca, Nera, Debora
          Bosses: 1  Nimzo

  VI  Characters: 3  Milly, Carver, Ashlynn
          Bosses: 3  Murdaw, Mortamor, Nokturnus

 VII  Characters: 2  Kiefer, Maribel
          Bosses: 1  Orgodemir

VIII  Characters: 5  Jessica, Angelo, Yangus, Trode, Morrie
          Bosses: 2  Dhoulmagus, Rhapthorne

Other Characters: 1  Fleurette
          Bosses: 3  Dragonlord, Baramos, Zoma

This is informative, but the table isn't useful on its own. We need to define rules.

The easiest case to look at would be DQ5: there are three characters and one legacy boss. Thus, we can say that the characters are unlocked when Nimzo reaches levels 33, 66, and 99. This is a simple math equation: (# of levels per character) = 99 / (# of characters). Only one problem I personally expect - it might be disappointing to go all the way to level 99, purely for the sake of unlocking a character. So, I'd adjust this - I think there should be a threshold. Have all the characters unlocked before you get to the final boss level. The point of reaching the hardest level of a boss shouldn't be to unlock a character; it should be directly related to the boss's difficulty itself. (So, the point is to find out just how tough the top difficulty of the boss really is.) Obviously, the level which we choose to act as when all characters should be unlocked is arbitrary. I'll say Lv. 80 (but if you wanted to implement this yourself, you could choose something else).

Our adjusted formula is (# of levels per character) = 80 / (# of characters). For DQ5, which (as a reminder) has three characters, characters would be unlocked when Nimzo is raised to the levels 27, 54, and 80. (We round up, so that the final character is always unlocked at level 80.) DQ7 only has two historical characters, which would be unlocked at Orgodemir levels 40 and 80.

But we'll quickly find a problem: most of the games with historical characters have more than one legacy boss. Take DQ8, for example. There are five characters and two bosses. We need a way to split characters across the bosses from the same game. Ideally, each boss would have an equal number of characters; unfortunately, this is rarely possible. Five characters cannot divide evenly across two bosses. There's no perfect solution; one boss will inevitably have three corresponding characters, while the other will only have two. However, this can still be dealt with sensibly, even interestingly. Using our example of DQ8, there are five characters to be unlocked: Jessica, Angelo, Yangus, Trode, and Morrie. There are two bosses to be fought. Conveniently, the characters can be divided into two groups: the "heroes", Jessica, Angelo, and Yangus, and the "companions", Trode and Morrie. Then these groups can be assigned to the bosses; for example, the heroes could be unlocked at Dhoulmagus's levels 27, 54, and 80, and the companions at Rhapthorne's levels 40 and 80. (These are arbitrary groupings, of course, but they can still be interesting and worth using.)

One quick exception: Fleurette is a character from Dragon Quest Swords, of which Dragon Quest IX features no legacy bosses. Likewise, DQ1 and DQ3 have bosses but no characters, so these three bosses are excluded from this system. You could assign Fleurette to bosses however you want, or consider her as unlocked immediately, or do whatever else you want.

Now that we've gone over the rules, here is a table of the historical characters and when to unlock them:

  Malroth
  Lv. 40 Princeton
  Lv. 80 Princessa

  Estark
  Lv. 20 Alena
  Lv. 40 Borya
  Lv. 60 Kiryl
  Lv. 80 Torneko

  Psaro
  Lv. 27 Ragnar
  Lv. 54 Meena
  Lv. 80 Maya

  Nimzo
  Lv. 27 Bianca
  Lv. 54 Nera
  Lv. 80 Debora

  Murdaw
  Lv. 70 Milly

  Mortamor
  Lv. 70 Ashlynn

  Nokturnus
  Lv. 70 Carver

  Orgodemir
  Lv. 40 Kiefer
  Lv. 80 Maribel

  Dhoulmagus
  Lv. 27 Jessica
  Lv. 54 Angelo
  Lv. 80 Yangus

  Rhapthorne
  Lv. 40 Trode
  Lv. 80 Morrie

(This list has a couple tweaks. The three DQ6 characters are all unlocked at each of the DQ6 boss's level 70. I figured 80 was a little high. Borya was put fairly early on Estark's list, since he's needed for a quest. Obviously all this can be adjusted to your own liking, if you want to use this for yourself.)

Obviously, I haven't tested any of this yet. So maybe I'll change it drastically once I've played with it a bit. Sorry for spiraling this into a bit of a guide; that was the easiest (and most natural) way for me to put it together. Any thoughts? I'm definitely curious about how other people have edited their saves!

(Edit January 30th: Updated the second table to include Orgodemir/Kiefer/Maribel. I forgot this when I first posted, oops!)

Edited by Florrie
Updated the second table to include Orgodemir/Kiefer/Maribel. I forgot this when I first posted, oops!
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  • 1 month later...

I grinded all my (main) characters up to 100 in every vocation-specific skill pool over the last couple days (using the slime hill trick). Now that they're effectively at the top of their stats (besides Kiryl and Meena, who aren't quite level 99 in their primary vocations), there's not really grinding left to do, and my focus can be solely on strategy against higher levels of the legacy bosses. Yay! (I've used this system to unlock Alena so far, btw.)

Just for fun, here's the table I used to prioritize which vocation-skills I wanted to level each character in first. Although since I just ended up grinding all the way to the top in each vocation, it wasn't entirely necessary! :D

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  • 5 weeks later...

I once created a separate DQIX save file for each DQ main hero (including both Zenithian twins), and in each of those save files there are the supporting heroes. I never went through play-throughs on any of them, though, except for the DQ1 hero. They were mainly for tagging the original DQ heroes over to my MC's inn.

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On 1/9/2018 at 9:51 PM, Florrie said:

Historical characters - these are the characters who rest at your inn. At first I thought I'd just replicate how the game originally worked as close as possible, but - I couldn't find out how it used to work! A bit of google searching didn't find me anything (just "inn characters will appear when DQVC changes", or something along the lines of that; not really helpful). (I'm curious if any forum'ers have memories of how it used to work and could explain?)

Every other week when one connected to DQVC they would be told that a special guest had arrived. Updates were inclusive, so if one didn't connect to DQVC for the first time until December 10th, 2010, they would get Alena, Angelo, Ashlynn, Kiryl, Nera, Princeton, Debora, Trode, Maribel, Milly, and Taloon all at once.

 

7/23/10 - Alena

8/06/10 - Angelo

8/20/10 - Ashlynn

9/03/10 - Kiryl

9/17/10 - Nera

10/1/10 - Prince Princeton

10/15/10 - Debora

10/29/10 - Trode

11/12/10 - Maribel

11/26/10 - Milly

12/10/10 - Torneko Taloon

12/24/10 - Bianca

1/7/11 - Kiefer

1/21/11 - Meena

2/4/11 - Borya

2/18/11 - Maya

3/4/11 - Yangus

3/18/11 - Morrie

4/1/11 - Ragnar

4/15/11 - Jessica

4/29/11 - Carver

5/13/11 - Fleurette

5/27/11 - Princess Princessa

Edited by GrandAlchemist
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16 hours ago, GrandAlchemist said:

Every other week when one connected to DQVC...

Thanks for this mini-guide! It's definitely interesting to see how it worked back then (although I'll stick to my plan since it gives a bit more to do, post-game).

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34 minutes ago, Florrie said:

Thanks for this mini-guide! It's definitely interesting to see how it worked back then (although I'll stick to my plan since it gives a bit more to do, post-game).

Whatever floats your Skystone. :lrsmile:

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  • 2 weeks later...
On 4/25/2018 at 11:39 PM, GrandAlchemist said:

Every other week when one connected to DQVC they would be told that a special guest had arrived. Updates were inclusive, so if one didn't connect to DQVC for the first time until December 10th, 2010, they would get Alena, Angelo, Ashlynn, Kiryl, Nera, Princeton, Debora, Trode, Maribel, Milly, and Taloon all at once.

  Reveal hidden contents

7/23/10 - Alena

8/06/10 - Angelo

8/20/10 - Ashlynn

9/03/10 - Kiryl

9/17/10 - Nera

10/1/10 - Prince Princeton

10/15/10 - Debora

10/29/10 - Trode

11/12/10 - Maribel

11/26/10 - Milly

12/10/10 - Torneko Taloon

12/24/10 - Bianca

1/7/11 - Kiefer

1/21/11 - Meena

2/4/11 - Borya

2/18/11 - Maya

3/4/11 - Yangus

3/18/11 - Morrie

4/1/11 - Ragnar

4/15/11 - Jessica

4/29/11 - Carver

5/13/11 - Fleurette

5/27/11 - Princess Princessa

2

Many of us in NY had all of the Special Guests unlocked ahead of time (accidentally) because someone used AR to unlock everything and they transferred virally to all our games when we would connect to multiplayer. Nobody knows who was the source because a few of the NY crew had gone to enough launch events and tagging meet-ups, and AR glitches in DQIX pass along between games like an STD. Similarly, the benign glitched quest transferred to our save files after someone used AR to try and unlock all the quests. AR is a hacky device. Those few issues are part of the reason why I don't recommend its use. The other reasons are all of the irreversible problems for which people complain about AR being the cause. If you research enough AR topics about DQIX you'll find plenty of GF topics from panicked people looking for theoretical "reversal" codes to undo some damage they've done that's preventing them from progressing in the game. AR glitches almost always can't be fixed in the Save Editor. I once received a request from someone asking me to fix their AR-glitched DQIX save file. I ended up creating a separate project to rebuild the person's file from scratch--giving them all their same equipment and levels, but forcing them to restart the story from the beginning. It was a lot of work and not something I'd do again, but yeah. AR sucks, but mainly because not enough people know what they're doing with it.

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  • 3 months later...

I'm not sure I understand. You don't have characters assigned to Zoma?

Edit: Oh, I think I see, regarding the OP.

Edited by Liamland
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I fought Estark up to Lv. 40 and unlocked Borya.. then looked at the requirements for the DLC quest related to him. Apparently you need to have all of Borya's outfit equipped. That means three things:

  1. His clothes, gotten from talking to him at the inn.
  2. His wig, gotten from talking to him on your birthday.
  3. His shoes, gotten once the inn has been fully upgraded.

The first one is obviously very easy - now that I've cheat-unlocked Borya from leveling Estark to 40, I've got a set of his robes. His wig either means cheating and setting my birthday to today (or the DS date to my birthday), or waiting for my actual birthday. (Come to think of it, I wonder how that works in DeSmuME? - My cart nigh-died so I'm using an emulator now.) I'm inclined to wait for my birthday, but that's obviously less than a year from now.

The hard one is getting his shoes, which requires fully upgrading the inn - that is, finding real-world multiplayer guests. I can put the game on a different DS cart, so the emulator's not a problem - the problem is finding 30 people who own DQ9. Realistically, I will never do this in real life. Therefore.. how can I recruit guests?

The DQ9 save data editor has a section to cheat in guests, which is the only realistic option here. The problem is, I don't want to cheat in random people - I'd rather add other real DQ9 players. I just have no idea how to actually do this. A forum thread somewhere - probably here on Woodus, since old topics don't get automatically closed - where people share info about their hero characters (like equipment, name, etc) is probably the most fun thing, but it'd take really really really really long to wait for 30 people to stumble across the topic and bother to share their hero details. Less than finding 30 people in real life, probably, but still a long time. Another option is to just take save files that were already uploaded throughout various sites, but that seems awfully boring and fake - I'd rather fill my inn with people who have, in some way, innteracted with me. (Um. No pun intended. That is a typo.)

The other altogether different option is faking DQVC items, which is probably the least fake thing to do, except I don't have a list of the actual items sold per week. I only know Borya's shoes are sold there because of this GameFAQs post. Does anybody know where I can find a list of what was sold and when? I thought I might have seen a list at one point, but I can't find it anymore.

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You can use the save editor to increase the Inn level to 6. It won't populate your inn, but it will fulfill the inn level necessary to acquire the Borya shoes, and unlock all floors of your inn, including the basement.

If you prefer the slower route, there are more than 30 characters in Dragon's Den's DQIX save file archive. You can swap them onto a spare cart/ds and tag 30 uniques to your game, but it's going to take an hour or two of monotonous tagging and swapping.

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yab's site used to have a list of the previous weekly sales including all possible items and their prices, but that section of his DQIX tools appears to have been down for awhile.

http://yabd.org/apps/dq9/dqvclist.php

MelonGx has a series of save files in Dragon's Den's DQIX save file archive that's basically a bunch of shop downloads from various weeks. He was trying to get as many weeks populated as possible around the time we learned that the server would go down, permanently. It's possible Borya's shoes are in one of them. Check out the following file labled: MelonGX guest guy 2

https://www.woodus.com/den/games/dq9ds/savefiles.php

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  • 3 weeks later...

Back to Den because DQXI PC version is being out.

I personally recommend connecting to the private server of DS Wi-Fi.

Even the private server requires either an AR to patch legit cart for redirecting DQVC URL to private server URL, or a flashcart + DQIX image (dump from your own legit cart) + URL patcher, it's still safer than AR code which may modify the game's flag if you don't know what the code detailly do on the save.

To be noticed that private server's DQVC doesn't have any line-up. It only unlocks DLC quests & DLC guests.

Edited by MelonGx
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Wow, that's an interesting idea. Is there a URL to a private server that is currently hosting the DQVC data? I'd be interested in trying this.

Also, are there any nuances to the version of AR, such as you need a specific older version of the AR device for the URL update to work with an original cart?

Edited by Liamland
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On 9/11/2018 at 4:51 AM, Liamland said:

Wow, that's an interesting idea. Is there a URL to a private server that is currently hosting the DQVC data? I'd be interested in trying this.

Also, are there any nuances to the version of AR, such as you need a specific older version of the AR device for the URL update to work with an original cart?

It's here.

https://github.com/polaris-/dwc_network_server_emulator/wiki

I don't have AR but I used to hear someone in GameFAQs saying it had a code to patch the URL.

I tested the flashcart method work on 2014-2016. If the server isn't down, it should work now.

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