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Localization News: DQXI


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2 minutes ago, eal said:

I can’t imagine a lot of new people coming in to play the game and saying, “this game sucks, I wish it had less personality and was a 1:1 translation of the Japanese game.”

Very few people would. I think I recall one thread over on Gamefaqs where something similar was said, though not about DQ. That guy was laughed out of the thread.

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Just now, eal said:

I can’t imagine a lot of new people coming in to play the game and saying, “this game sucks, I wish it had less personality and was a 1:1 translation of the Japanese game.”

You, are a part of the problem. people like you saying that cursed line about "personality" that is a damned slap to the face of the creators. 

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On 5/1/2018 at 6:12 PM, david said:

You, are a part of the problem. people like you saying that cursed line about "personality" that is a damned slap to the face of the creators. 

I know I already used this picture, but I gotta use it again after seeing this post:

 

Edited by YangustheLegendaryBandit
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So sword of dusk, you think DQ series is just fine hmm? its right up there next to skyrim, god of war and monster hunter. once it comes lets see how long it stays on gamefaqs front page. we will see where it settles down after a month of hype. 

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10 minutes ago, david said:

You, are a part of the problem. people like you saying that cursed line about "personality" that is a damned slap to the face of the creators. 

Please, try harder.

 

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I am being me. not trying anything. stating my opinions. 

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2 minutes ago, TheKingOfTheDragovians said:

Image result for popcorn gif

What a good use of that gif.

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12 minutes ago, david said:

I am being me. not trying anything. stating my opinions. 

Really? Because it sounds like you keep touting your word as fact. As if you are the only one who matters. Maybe that's not your intention, but I advise that you check yourself. 

You are not the only fan that matters. Your opinion is likely in the minority. Instead of moaning and groaning, try doing what Iggy said. It's a lot more productive than going "Oh, I hate these puns! They ruin the game, and it needs to be the way I want it!"

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Just now, Sword_of_Dusk said:

Really? Because it sounds like you keep touting your word as fact. As if you are the only one who matters. Maybe that's not your intention, but I advise that you check yourself. 

You are not the only fan that matters. Your opinion is likely in the minority. Instead of moaning and groaning, try doing what Iggy said. It's a lot more productive than going "Oh, I hate these puns! They ruin the game, and it needs to be the way I want it!"

Thats what i meant earlier by saying that it seems most DQ fans just lay back and accept these changes. Going by that if i want to enjoy the game i just have to learn to accept the changes brought on us by the localization team. I would love to just be able to switch my love and care for the series past 8 off and be done. i wouldn't even be here. 

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31 minutes ago, david said:

You, are a part of the problem. people like you saying that cursed line about "personality" that is a damned slap to the face of the creators. 

I’d make the argument that localization is a “slap in the face of the creators” is a part of the problem. The idea that any change you don’t like is damaging the artist’s “creative vision.” I see lines like that everywhere. How can you speak for the creators themselves more so then the localization team, that more often then not actually communicates with them?

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1 minute ago, david said:

Thats what i meant earlier by saying that it seems most DQ fans just lay back and accept these changes. Going by that if i want to enjoy the game i just have to learn to accept the changes brought on us by the localization team. I would love to just be able to switch my love and care for the series past 8 off and be done. i wouldn't even be here. 

No, most DQ fans can appreciate the changes. Think about how many other RPGs there are. If DQ used a bland and literal translation, it wouldn't even be a blip on most radars. It'd blend in with everything else. In its current state, it has a personality that no other game I've come across has.

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1 minute ago, eal said:

I’d make the argument that localization is a “slap in the face of the creators” is a part of the problem. The idea that any change you don’t like is damaging the artist’s “creative vision.” I see lines like that everywhere. How can you speak for the creators themselves more so then the localization team, that more often then not actually communicates with them?

That is a good point. why do they want that? it really makes me wonder what is going on. If this was back in the 90's i would think things was getting lost big time in translation between the localization team and Yuji. 

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I'd hate to be someone who gets so hung up on the translation for games. I don't know about the rest of you, but I've always been drawn to Dragon Quest for the gameplay and simple structure, and once I got back into the series I found myself liking the character interactions via party chat. I'll always replay this series for the adventures they provide, not because of how their freaking translated.

Am I aware of the puns and such? Sure. Do I really care they have become part of the series? No. As long as it's in a language I understand, they can do whatever they want with the English translations.

Edited by YangustheLegendaryBandit
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2 minutes ago, Sword_of_Dusk said:

No, most DQ fans can appreciate the changes. Think about how many other RPGs there are. If DQ used a bland and literal translation, it wouldn't even be a blip on most radars. It'd blend in with everything else. In its current state, it has a personality that no other game I've come across has.

I don't get it. what is to appreciate to changing name that drastically. if they was related, eh ok. but infernus crab to F-ing crabber dabber doo? what?

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2 minutes ago, david said:

I don't get it. what is to appreciate to changing name that drastically. if they was related, eh ok. but infernus crab to F-ing crabber dabber doo? what?

Do you even know what that name references? How an older player might smile upon realizing it?

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2 minutes ago, YangustheLegendaryBandit said:

I'd hate to be someone who gets so hung up on the translation for games. I don't know about the rest of you, but I've always been drawn to Dragon Quest for the gameplay and simple structure, and once I got back into the series I found myself liking the character interactions via party chat. I'll always replay this series for the adventures they provide, not because of how their freaking translated.

Am I aware of the puns and such? Sure. Do I really care they have become part of the series? No. As long as it's in a language I understand, they can do whatever they want with the English translations.

Yes, Dragon Quest at its core is good. as long as its in a language you understand eh? so if all the dialog when completely off track like a parody dub it would be cool right? 

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6 minutes ago, david said:

That is a good point. why do they want that? it really makes me wonder what is going on. If this was back in the 90's i would think things was getting lost big time in translation between the localization team and Yuji. 

Because most artists just want their works to be enjoyed by a broad audience, and it’s understood that tastes are different from culture to culture, and making suitable adjustments is the job of a good localization team. Which I firmly believe the last decade of Dragon Quest games have been blessed with.

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Just now, Sword_of_Dusk said:

Do you even know what that name references? How an older player might smile upon realizing it?

what does scooby doo have any connections with a random crab in DQ3? 

Just now, eal said:

Because most artists just want their works to be enjoyed by a broad audience, and it’s understood that tastes are different from culture to culture, and making suitable adjustments is the job of a good localization team. Which I firmly believe the last decade of Dragon Quest games have been blessed with.

"blessed" its a mad house, A MAD HOUSE! 2+2=5  2+2=5

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There are a lot of people here that share your opinions on pun changes who have expressed their opinions respectfully, and because of this, though I’ve disagreed with their opinions, I still respected them and treated them with respect because they did the same for me. And not just for something silly like this, but other, more serious and complicated subjects we’ve talked about on these forums.

How can you expect that level of respect when you won’t give it in turn? And over such a minor thing, in the grand scheme of things. Who would choose name changes and accents in a damn video game as their hill to die on?

Edited by eal
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14 minutes ago, david said:

Yes, Dragon Quest at its core is good. as long as its in a language you understand eh? so if all the dialog when completely off track like a parody dub it would be cool right? 

See, this to me reads like a trap question. Like you want me to say "Yes," so you can go, "Well that's exactly what the translations past 8 are," or something similar. So I'll politely decline to answer that.

Besides, it seems like you're reading too deeply into what I said of you're asking me something like that at all. I'm not really a story/character focused kind of RPG player, so how those elements are told to us isn't a huge issue for me. I want something that will keep me coming back for the experience of the gameplay, and Dragon Quest has always delivered on that front. There are some games where I get attached to the characters or might have a favorite town story, but all I want to really do is get back to exploring, fight battles, maybe do some side quests...all that good stuff.

 

I don't know why you're so bent out of shape about the translations man, but there are better things to worry about.

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Oh i know there are other things to worry about. it doesn't help that i can be a deep thinker or read between the lines too much. this can be a beautiful place we live in but at the same time there are so many stupid problems. which makes me hate this place at times. and i guess when one of my top favorite games has changes that break my immersion like a clown coming in honking the horn, hitting me in the face with a pie, sprays it off, all the while laughing like a maniac screaming thats the joke get it? get it? hahahaha! kind of ruins it just a bit, you know.

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3 minutes ago, david said:

Oh i know there are other things to worry about. it doesn't help that i can be a deep thinker or read between the lines too much. this can be a beautiful place we live in but at the same time there are so many stupid problems. which makes me hate this place at times. and i guess when one of my top favorite games has changes that break my immersion like a clown coming in honking the horn, hitting me in the face with a pie, sprays it off, all the while laughing like a maniac screaming thats the joke get it? get it? hahahaha! kind of ruins it just a bit, you know.

But see, that’s your hangup, not ours. You shouldn’t come in and be disrespectful to people just because they don’t have a hissy fit over something the way you do.

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14 minutes ago, eal said:

But see, that’s your hangup, not ours. You shouldn’t come in and be disrespectful to people just because they don’t have a hissy fit over something the way you do.

I wish the people on Gamefaqs would understand this.

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2 hours ago, david said:

It hurts, but i may be done with the series. at least the localized version. The more i see of this new one the more it just looks like a lesser DQ8 with standard graphics. more and more i can see how FF is doing better, and it's heart breaking. this really hurts. but some big changes must happen i think. for DQ to be taken seriously outside japan. the series may have to go on a break here then after sometime make a refreshed come back.

You're clearly not paying even scant attention if you're stating this.  A lesser DQ8 in what way?  Or if you are paying attention, I'm very confused as the two seem like totally distinct games, and all statements made by people who have played both indicate there are gulfs of differences between them.   Yes, DQ8 is the basis for DQ11, but you're already committing the ultimate sin of hypocrisy by equating DQ8 as being something Western gamers ARE NOT interested in, and as somehow a negative aspect.  Yet DQ8 is THE DQ most quoted as the favourite, both for the life-sized characters and large world, but also for the character growth system.

You're asking for drastic changes, and pointing out their needs, and yet DQ has gone through quite a few that you're dismissing outright.

1) Refined skill system that started with DQ8, expanded with DQ's 9 and 10, and is further refined again and altered somewhat with DQ11.  It's still more complex than the development system that FF15 has, and yet is easier to manage and figure out.  If anything DQ11 borrows a lot from FF10, 12, and 13 with its current character building system.

2) You see enemies on screen, which started with DQ9, but has been expanded greatly with DQ11.  DQ8 3DS added this feature, but unlike DQ11, you cannot attack enemies ahead of time, or target them with your own vehicle, if you don't feel like getting in a first strike with your sword.

3) DQ11 PS4 uses FF10's battle system.  DQ11 3DS uses either a crossbreed of DQ5+6 for the 2D, or DQ7 3DS + 9 for the 3D.  So the PS4 is designed explicitly with Western gamers in mind, as each time a person's action comes up, it's individual.  You choose that action, then the next person pops up, and this alters DQ tactics as you can plan per individual's round rather than plan ahead for the whole round, as is standard for DQ.  That means you're more tactical rather than strategic.  Faster process of in the moment thought, and with more streamlined numbers of actions it would feel more like an FF game in limiting your options up front.

4) Pretty graphics, and a rather huge draw distance, even for a PS4 game.  The climbing aspects is something wholly unique to the series, or do you recall other DQ's where you climb all over the place, and walk tight ropes.  Most of this so you can see the complex towns and landscapes around you, and in the overworld offers a lot more variety in terms of aesthetic design and nooks and crannies.

5) You can jump.  Yes, jump, it's a feature of both versions, and a rather significant element as it grants you more direct control.

6) More vehicles that are accessed in some pretty cool ways, like in battle, where you slay an enemy and can use that vehicle to help you travel and traverse the world...or run faster.  Horses are included if you hadn't noticed, and going back to point 3, you can strike enemies ahead of time almost like an Action RPG.

7) Due to the extra camera feature and the strike ahead of time, it has some ARPG elements, but retains its TB roots and standard system...only again, we get that FF10 style gameplay that is faster-paced as well as giving the impression of more direct control.  It also means Agility plays a larger role as stat than in previous games.

8). Since DQ9 we've had a more standardized element system and since DQ8, spell scaling.  Meaning you have not just immunity, resistance, and lacking resistance, with fixed damage, but Wisdom boosting of damage and even healing (9 onward).

9) The Zone System, the new reworked Tension system is a cross combination of Tension + Coup/Co-op de Grace that works a little more like a Limit Break than all previous systems.  Though Coup-de-Grace was definitely a limit-break-esque system and one of the finer points and most well liked elements of DQ9.  Probably why it was brought over again and tinkered and reworked again to the current system.  The fact that Zone state carries over between battles to be used later on, and can be manipulated ALA FF8/10/13's methods of getting your limit break or boost mode...oh and I forgot, FF15 has a similar format, yeah, I think that definitely changes things.  It offers some strategic thought process in a more tactical environment.  When to use Zone, when not to, to use it singularly, or dually, or with three people, or with your full party?

10) You can switch members in and out of party.  Wow, that's a new feature =p.  You seem to be totally clueless dude, and seriously, you must be cherry-picking elements to pay attention to and avoiding the bulk of what is written, because everything I've read, just nixing all the fans who have talked about both games, suggests entirely the opposite that you fee, and should definitely alleviate your fears.

11) We get a special extra difficulty setting.  Which, while the main game is already supposedly easy, but well balanced (in terms of bosses...ala DQ6/7/9 more so than 8), the main game is rather easy.  It's the post-game (DQ post-game standard, though 7 3DS nerfed BB1 to half-baked status) and late-game bosses that are already difficult, and from what I can find, quite punishing (more like 2, 3, and 6 in that respect...and due to the number of defense ignoring attacks...more like 8, but Fatterthorne is pretty easy even with them, these are apparently still difficult).  So essentially, this will mean even those already very hard bosses, and the harder post-game enemies will become brutal by comparison.  Should be fun.

---

I don't recall DQ8 having even half of those features.

There are a few other things that I can't think of off the top of my head, but essentially DQ 11 has quite a lot going on.  Nevermind the vastly expanded casino system, the horse racing system, and...while sadly no monster arena, there is an arena, and you participate in it directly.  Meaning YOU control the Arena outcome this time.  That was one pet-peeve most people had about the monster arena's two incarnations...given RNG is RNG.  Sounds like they really paid attention to both Western and Japanese fans had to say.

My only personal gripe with the game is the lack of a class system, but that's not as significant here, unless classes are more streamlined (like 9).

What I do not know is if they reused the combo system from DQ9.  I don't think so, which is sad because that was one of my favourite features.

If anything this game is like any DQ...takes from the past, tinkers, adds on, and expands upon.  This game expands upon what DQ8 started, and expands upon a lot of other elements, while doing MANY things unique and different, and stuff that would be more appealing to a wider audience, especially in the West.  You should really look into Project COE's videos covering this.  He really understands this well enough to encapsulate why DQ11 PS4 is designed explicitly with Western gamers in mind, and may be the game that changes direction for the series here by being the first breakthrough hit.

It's also the most connected to the rest of the series...in so many ways.  Rehashed sound effects, rehashed themes, easter eggs galore, nuanced story elements, nuanced NPC's that tie-in or are reminiscent of...and yet it's very much its own storyline.  The only sad part is the largest connecting points for the series are present only in the 3DS version (hopefully the Switch, which is possible), where you literally go back into the past games and do things behind the scenes there that assure those particular heroes fulfill their own destinies.

Edited by ignasia
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