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What features would you like to see in future main series installments


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What features would you like to see in future main series installments? Here are mine:

 

 

-Weather. I'd love to see the world map system incorporate weather patterns. DQIX tried this a bit by having lightning during the battle sequences in a few areas of the map. But, I'd like to see actual weather patterns and said patterns could even effect the monster activity/types of monsters you face. Imagine a storm at sea with larger sea creatures surfacing. I'd LOVE that...

 

-More NPC activity on the world map: camping areas where you meet with other travelers, merchants like in DQIV, monster "toll roads" where you have the option to either pay a monster to pass or battle it for a prize/monster coin or something

 

-More interactivity with the overworld map: Finding a pressing a switch to cause a cave to appear or something

 

-Party chat: It was missing in IX, I have no idea if it existed in X and have no idea if it will be back in XI...in any case--it needs to return

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New Game+ that allows you to individually choose what carries over. That's what I wish every RPG had.

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No, New Game+ is a feature of many RPGs where, upon completion of the game, you can start a new file that retains parts of your completed file, but puts you at the start of the game.

 

In Bravely Default and Bravely Second, for example, completing the game unlocks a New Game+ option for that file, where you get a checklist on what you want to carry over; it's pretty detailed, with options including equipment, items, character levels, job levels, and even things like character names and play time. This is made into a new file that starts like a new game, but has all the things you wanted to be carried over.

Edited by gooieooie
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No, New Game+ is a feature of many RPGs where, upon completion of the game, you can start a new file that retains parts of your completed file, but puts you at the start of the game.

 

In Bravely Default and Bravely Second, for example, completing the game unlocks a New Game+ option for that file, where you get a checklist on what you want to carry over; it's pretty detailed, with options including equipment, items, character levels, job levels, and even things like character names and play time. This is made into a new file that starts like a new game, but has all the things you wanted to be carried over.

What gooie said. The remakes of Etrian Odyssey 1 and 2 in the 3DS have a system like Bravely Default/Second, and I love that all 4 of those games allow you to be so detailed what you want to keep. Starting a fresh game with all the job classes from the start in Bravely Default but nothing else was pretty fun, as was transferring special items and story mode guild members to classic mode in the Etrian remakes.

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No, New Game+ is a feature of many RPGs where, upon completion of the game, you can start a new file that retains parts of your completed file, but puts you at the start of the game.

 

In Bravely Default and Bravely Second, for example, completing the game unlocks a New Game+ option for that file, where you get a checklist on what you want to carry over; it's pretty detailed, with options including equipment, items, character levels, job levels, and even things like character names and play time. This is made into a new file that starts like a new game, but has all the things you wanted to be carried over.

I see. I mostly play classic RPGs so I wasn't aware of that. That would be GREAT! It's a great way to reward the gamer for beating the game. Dragon Quest IX had a bit of that with its post game content but this would expand upon that greatly and allow you to pick and choose options. That sounds fantastic.

 

No, New Game+ is a feature of many RPGs where, upon completion of the game, you can start a new file that retains parts of your completed file, but puts you at the start of the game.

 

In Bravely Default and Bravely Second, for example, completing the game unlocks a New Game+ option for that file, where you get a checklist on what you want to carry over; it's pretty detailed, with options including equipment, items, character levels, job levels, and even things like character names and play time. This is made into a new file that starts like a new game, but has all the things you wanted to be carried over.

What gooie said. The remakes of Etrian Odyssey 1 and 2 in the 3DS have a system like Bravely Default/Second, and I love that all 4 of those games allow you to be so detailed what you want to keep. Starting a fresh game with all the job classes from the start in Bravely Default but nothing else was pretty fun, as was transferring special items and story mode guild members to classic mode in the Etrian remakes.

 

I see....

 

I definitely like the sound of that!

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New Game+ has existed since the NES :P Chrono Trigger coined the term, but earlier games had examples of it too.

NOw that I understand what this "New Game  +" lingo refers to, I must say that one of my favorites is from Super Mario Bros. 3. As a kid it was the greatest surprise in the world to have an inventory chock full of P-Wings. I also loved the New Game + of Zelda II: The Adventure of Link.

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English translations.

Now that's just crazy talk.

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 - Yes, I'd love to have weather too that could also affect certain enemies (buff/debuffs, etc.). 

 - Encountering random NPCs while adventuring will definitely add more life to the world map. I got to try DQ X and it was nice to occasionally meet a solo players/solo parties out in the vast maps, especially in unlikely/hard-to-reach places that are pretty far from towns/villages.

 - Party chat is a must since DQ IV and even though it'd add more development time (translation work), it doesn't make sense to me not to include it in future titles.

DQ X has party chat. I can't remember clearly though if the single player intro campaign allowed me to chat with my NPC party members but I think it did.

- Since I love exploring so much, it has become one of the reasons why I prefer DQ over the classic FF games. I'm really glad that in DQ XI, there are now more things to find out in the world map such as shaking trees to acquire fruit and breaking rocks to get shards, etc.
It'd be great though if they add more random dungeons and places not tied to the main adventure.

Anyway,
I'm not sure but it looks like DQ XI already seems to have the feature that I want -- being able to walk away from an NPC when you initiate a conversation.
When you're already at a certain distance away from them, they'll just end whatever they're saying (dialogue text disappears).
With this, there's no need for us to mash the confirm button to scroll the text of a dialogue we've already read before, especially when you accidentally triggered the conversation while trying to interact with another object nearby the NPC.

Also, I really wish DQ XI will have a Casino and Monster Arena (monster collecting again).

Edited by Lightpost
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 - Yes, I'd love to have weather too that could also affect certain enemies (buff/debuffs, etc.). 

 

 - Encountering random NPCs while adventuring will definitely add more life to the world map. I got to try DQ X and it was nice to occasionally meet a solo players/solo parties out in the vast maps, especially in unlikely/hard-to-reach places that are pretty far from towns/villages.

 

 - Party chat is a must since DQ IV and even though it'd add more development time (translation work), it doesn't make sense to me not to include it in future titles.

DQ X has party chat. I can't remember clearly though if the single player intro campaign allowed me to chat with my NPC party members but I think it did.

 

- Since I love exploring so much, it has become one of the reasons why I prefer DQ over the classic FF games. I'm really glad that in DQ XI, there are now more things to find out in the world map such as shaking trees to acquire fruit and breaking rocks to get shards, etc.

It'd be great though if they add more random dungeons and places not tied to the main adventure.

 

Anyway,

I'm not sure but it looks like DQ XI already seems to have the feature that I want -- being able to walk away from an NPC when you initiate a conversation.

When you're already at a certain distance away from them, they'll just end whatever they're saying (dialogue text disappears).

With this, there's no need for us to mash the confirm button to scroll the text of a dialogue we've already read before, especially when you accidentally triggered the conversation while trying to interact with another object nearby the NPC.

 

Also, I really wish DQ XI will have a Casino and Monster Arena (monster collecting again).

Best reply so far! Thank you for clearing up some of that information as well--I had NO idea that X had party chat. Also--it would be interesting if those other features you mentioned end up in XI as that would be nothing BUT an improvement and would be a feature this series has sorely lacked. 

 

I love the idea of shaking trees to obtain fruit/other items as well.

 

Yeah, wouldn't weather be the best? Maybe even one step further and having SEASONS in the different regions of the world. Imagine how cool that would be. :)

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Well, gee, Nothing in particular for me really. Anything is a bonus to me. Nothing must have.

A weather system would be swell.

New game+ systems are always pretty neato.

I welcome those features.

 

Party chat is always welcome as well,and I am pretty sure it will return. But I wouldn't be suprised if they tied this feature to camps this time around.

And more interactivity with NPC's and friendly monsters on the world map sounds pretty cool.

 

But I guess If anything would substancially increase my enjoyment with the game outside of the main quest, I would say good side content. Nothing the series has never had before. But stuff like the monster arena and bonus dungeons with secret bosses, little side areas hidden on the map, bonus story content. Stuff like that makes a game more memorable to me. And I am not talking about fetch quests and kill quests from a list of missions. They are totally welcome, but not in place of what I am talking about. Dragon quest 8 had a really good amount of this, which is one of the reasons I still feel like it holds up as my favorite game in the series. It has a good amount of everything I ask for in these games. Keep me playing, keep me intrigued and make me feel like I need to explore this world.

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Well, gee, Nothing in particular for me really. Anything is a bonus to me. Nothing must have.

A weather system would be swell.

New game+ systems are always pretty neato.

I welcome those features.

 

Party chat is always welcome as well,and I am pretty sure it will return. But I wouldn't be suprised if they tied this feature to camps this time around.

And more interactivity with NPC's and friendly monsters on the world map sounds pretty cool.

 

But I guess If anything would substancially increase my enjoyment with the game outside of the main quest, I would say good side content. Nothing the series has never had before. But stuff like the monster arena and bonus dungeons with secret bosses, little side areas hidden on the map, bonus story content. Stuff like that makes a game more memorable to me. And I am not talking about fetch quests and kill quests from a list of missions. They are totally welcome, but not in place of what I am talking about. Dragon quest 8 had a really good amount of this, which is one of the reasons I still feel like it holds up as my favorite game in the series. It has a good amount of everything I ask for in these games. Keep me playing, keep me intrigued and make me feel like I need to explore this world.

I have to pull my "outta touch" moment again and ask you: what do you mean by "camps" exactly? 

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Well, gee, Nothing in particular for me really. Anything is a bonus to me. Nothing must have.

A weather system would be swell.

New game+ systems are always pretty neato.

I welcome those features.

Party chat is always welcome as well,and I am pretty sure it will return. But I wouldn't be suprised if they tied this feature to camps this time around.

And more interactivity with NPC's and friendly monsters on the world map sounds pretty cool.

But I guess If anything would substancially increase my enjoyment with the game outside of the main quest, I would say good side content. Nothing the series has never had before. But stuff like the monster arena and bonus dungeons with secret bosses, little side areas hidden on the map, bonus story content. Stuff like that makes a game more memorable to me. And I am not talking about fetch quests and kill quests from a list of missions. They are totally welcome, but not in place of what I am talking about. Dragon quest 8 had a really good amount of this, which is one of the reasons I still feel like it holds up as my favorite game in the series. It has a good amount of everything I ask for in these games. Keep me playing, keep me intrigued and make me feel like I need to explore this world.

 

I have to pull my "outta touch" moment again and ask you: what do you mean by "camps" exactly?

Those campsites they announced for in DQ11.

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I'd really like the ability to customize the hero or even just make small changes to them like hairstyle or clothing coloration. A lot of recent games have spoiled me on customization, I like having the ability to personalize my character a little bit.

 

More interaction with the world and characters in it seems to be the way a lot of games are going these days, I feel like DQ could implement a lot of those features really well with all of the interesting worlds they put together.

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