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passthepotion

OMG the money nerfing is insane.

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So first let me preface this by saying I like it when a game that has extremely high costs of in game goods gives you ample opportunity to exploit features like alchemy to garner some of the necessary wages. In the PS2 version I remember being able to spam weapons and medicine alchemy to make boucous of money. Now it caps you at like 25 units and then only gives you the value of the composite total of items used. (Special Medicine = 2 strong medicine= 4 medicinal herbs = 32 G whereas if you only sell around 20 the first time it's like 90 per). Does anyone know why the heck they have nerfed the sale of items to be incapable of actually making money. I could understand if gold were easy to come by but this borders on rediculous. Now, this isn't to say I don't know how to make money using the casinos and whatnot but I am disappointed that they removed this particular feature. /rant

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The instant Alchemy Pot means that you still having the ability to sell stuff continuously without the value dropping could be abused as soon as you got it, breaking things too quickly.

 

That said, I recall the value on some stuff dropping after selling too much of it on the PS2 version as well.

 

Oh, and someone said that Gold Golems give around half the cash they used to. Haven't confirmed that for myself yet, though.

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That's not good. Gold was tough to gather in VIII. The changes to the Alchemy Pot are looking better every day.

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So far, I've found gold pretty easy to collect.

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Gold Golems give like 315-330 Gold now iirc. Something like that.

 

I haven't struck it rich either. I'm just glad I no longer have to wait for the Alchemy to cook, like in the iOS/Android release.

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So far, I've found gold pretty easy to collect.

You must not have visited the bazaar to use it yet ;)

If you go to Morries you can open the blue chest each day for a free gold bar which sells for $5000. Four days in a row for me have been gold bar so I can't confirm it works ALL the time. Small sample so and all.

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Gold golems dropped that much amount of gold in the original Japanese PS2 release from what I remember. Their gold drop got buffed up in the Western release to something like 700 a pop, which is a little ridiculous. But considering you can just go up to gold golems as much as you want in the 3DS release, it doesn't seem like a drastic change.

 

That being said, I've never run out of money. I don't know if it's just because I fight a lot, but as of yet, I have not encountered a situation where I didn't have enough money to purchase all the new equipment in a town.

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Yeah, finishing up Pickham and I have 20,000. And nothing to spend it on.

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Yeah, finishing up Pickham and I have 20,000. And nothing to spend it on.

If you're like me, you'll spend a got chunk of your cash on Neos without meaning too. There's some really good stuff there and on Savella island.

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Yeah, finishing up Pickham and I have 20,000. And nothing to spend it on.

If you're like me, you'll spend a got chunk of your cash on Neos without meaning too. There's some really good stuff there and on Savella island.
Patiently adventuring and waiting to do so.

 

Is there no bank?

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I didn't have access to a bank until Mini Medal Island. There's also one in Baccarat. Not really sure why they take so long to introduce banks in this game, but wasn't VII the same way? I don't think the first bank appeared in that game until you hit the Slum Town south of Alltrades Abbey.

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I didn't have access to a bank until Mini Medal Island. There's also one in Baccarat. Not really sure why they take so long to introduce banks in this game, but wasn't VII the same way? I don't think the first bank appeared in that game until you hit the Slum Town south of Alltrades Abbey.

True. I feel exposed walking around with so much cash. Haha.

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I didn't have access to a bank until Mini Medal Island. There's also one in Baccarat. Not really sure why they take so long to introduce banks in this game, but wasn't VII the same way? I don't think the first bank appeared in that game until you hit the Slum Town south of Alltrades Abbey.

No, there's a bank inside Estard Castle. Right hand side as you come in.

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I don't remember that. Weird...

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Yeah, finishing up Pickham and I have 20,000. And nothing to spend it on.

Time to hit the casino!

 

With the changes to alchemy it sounds necessary(honestly wish they hadn't changed alchemy it was much better balanced in VIII than IX). I'd also like to point out that gold is pretty easy to come by in VIII inbetween monster coins and a couple good places to grind gold early on, specifically the swordsman's labyrinth (first room+whistle for jewel bags) and the holy isle of neos for gold men.

Edited by Don'tSellTheFlameSword
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Alchemy in the original VIII wasn't better balanced at all. It was just unnecessarily slow.

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Alchemy in the original VIII wasn't better balanced at all. It was just unnecessarily slow.

What?! How is the ability to make stacks of strong healing items instantly and for hardly any gold more balanced then having to do it one at a time and having to choose between making healing items and upgrading your equipment? The alchemy system in IX made it hardly even feel like DQ (I mean it was still fun and all but it completely $#!&ed up item scarcity).

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Having a different system doesn't really mean it was unbalanced, though. I remember in the original version of VIII, when I made the Thief Key, I had to run around for a few minutes waiting for it to be made. That was a little annoying, because I wanted to USE the key and couldn't, and had to run around aimlessly until it finished. I feel like IX does it a lot better, and the remake of VIII uses the same system as IX.

 

Having items be less scarce doesn't mean it's unbalanced. :P It's not fun to just have to wait for your item.

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I must be one of the few people, if not the only one, who didn't mind the wait for items in the original. If anything it was always fun to listen for the chime of the pot and revel in my creations. Now you just throw your items in and get instant results. Feels somewhat hollow.

 

Having said that, I look forward to not having to wait for the Timbrels of Tension to finish. That's the one item(s) I hate waiting around for because I NEED MY TIMBRELS.

Edited by YangustheLegendaryBandit

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I mean, if you're making something, you'd probably want it immediately. I would've liked that Timbrel of Tension before I fought Rhapthorne, not that I needed it in the end, but I had to wait forever for it to cook and I wanted to just finish the game already.

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The wait isn't too long really. Like 5 minutes of running around. It's just the two Timbrels are just so great for the final part of the game and the post game content that it feels like a longer wait than 5 minutes. Yangus makes a surprisingly good candidate for one of them too. Since he's so slow you can have everyone else do their thing on the first turn, then have him boost everyone's tension. Gets even better if its the first turn of combat and you Pschye Up the other three, have Yangus use the Timbrel, then next turn you start off with 20 tension already.

 

Anyway, I didn't mind the wait, and I don't mind the instant alchemy. I can adapt to either just fine.

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Having a different system doesn't really mean it was unbalanced, though. I remember in the original version of VIII, when I made the Thief Key, I had to run around for a few minutes waiting for it to be made. That was a little annoying, because I wanted to USE the key and couldn't, and had to run around aimlessly until it finished. I feel like IX does it a lot better, and the remake of VIII uses the same system as IX.

 

Having items be less scarce doesn't mean it's unbalanced. :P It's not fun to just have to wait for your item.

I understand that that can be frustrating but making alchemy instant isn't the solution. The dungeon crawling in a JRPG is supposed to be a battle of attrition. It isn't whether or not you can beat the boss it's whether or not you can get through the dungeon in a state where you're still able to beat the boss. In the PS2 version of VIII you had to prioritize and compromise with your alchemy, you couldn't simply walk into the dungeon with dozens of strong medicines and all the new gear. This is why it is so unbalancing you have easy access to whatever you can alchemise and in the desired quantity. You pointed out the theif key and someone else pointed out the timbrel of tension, those are good examples of items that could have standed to be made much quicker to create. The theif key because a) it's a key item and you aren't going to want to progress until it's made b) you've just unlocked alchemy and want to move onto creating other things, with the timbrel it's the end of the game and you likely don't have other stuff to do at that point but the solution to that would be making it take 5-10 mins instead of half an hour or so. Making alchemy instant to solve things like this is totally overkill and making it instant for consumables and equips is really unbalancing.

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You know, you could always buy the Thief Key right the beginning of the game for 600 gold so long as you don't clear the Waterfall Cave. Saves you the first Iron Nail you can receive in the game so it can be used for the Razor Edge Boomerang or one of the other Iron Nail recipes.

Edited by YangustheLegendaryBandit
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I mean, it's not like you've got an infinite stock of items to alchemize. Equipment usually needs many specific pieces to alchemize, and for herbs you still need to buy/obtain the herbs required to make the stronger variants.

 

Like Yangus, I'm fine either way, but I definitely much prefer the instant alchemy and I don't feel that it makes the game unbalanced.

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I mean, it's not like you've got an infinite stock of items to alchemize. Equipment usually needs many specific pieces to alchemize, and for herbs you still need to buy/obtain the herbs required to make the stronger variants.

No, you don't have an infinite amount of items to alchemise but you can consistently get the healing from an Amor Seco very early into the game and at less then 25% of the cost. If this takes time that's not unbalancing because you might make one or two but if it's stackable there's really no point in carrying or even using herbs for anything other than alchemy. The only way that isn't seriously unbalancing is if you're already overleveling to an extent that it doesn't matter.

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