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Favorite Aspects of DQX?

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I'm also dropping whatever I'm doing if DQX gets localized; including FFXIV for at least like 2 patches. The story alone is JRPG nirvana lol.

 

I can't wait to be able to read all the pyramid text too, it's in my top 5 for endgame events.

 

EDIT: No dude I mean it's genuinely hard, like think about any of the 50+ HM' dungeons sync'd or 50-60 dungeons with AI's - making them smart enough to not die, with little support, but slow enough so that you cannot out farm a party in efficiency.

Plus the way they coded pets is different than companions; they cannot code squadrons like pets, and to code them as companions but still bring them into a dungeon with you requires a minor engine overhaul. It's not bad practice or lazy; bots are pretty bad in comparison to real player speeds; they also don't work for new dungeons or even the last batch most of the time. I'd say about 1/4 as good as if you were with others, only advantage being it's automatic. Worth being banned? Hell no lol.

 

But yeah they can, and are. Yoshi's team is BIS.

 

The bot that I seen used in XIV by players, literally gets out of the way of any and all, aoes, conals, and circles, and the script was made by one guy, ONE, GUY.  If one guy can do it and its so hard, im sure 30 professional, paid for developers with better tools and equipment than the ONE guy could easily get it done.  

 

Hell I seen bots that uses combat scripts on technical classes like Dragoon and Ninja, and friggen dps better than most actual real players.  Isnt that just scary? I think its scary.

Edited by Alexandrious

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it's worth mentioning there are only two reasons why DQX had AI, 1. JP only population = smaller size, 2. They wanted it to feel like a tradition DQ game with the ability to play solo.

With more than 2.5x the population and differently formatted content, it's more efficient to play with others in FFXIV

 

And again, the bots you're mentioning don't do relevant content/ or even nearly current - And they do not perform full Heavensward rotations during ANY dungeons lol, especially not for dragoon. Level 50 rotations for those classes in low mechanic dungeons, maybe.

Most of what you're saying is conjecture though.

 

And are we really debateing bots? I know you've never played DQX to see them, but they can farm nearly 100% of content, especially if it comes down to raw RNG. This includes progression, economy influencing, or quest content.

Edited by MoonRider
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Yeah I'd give up FF14 for this if it was ever localized, the constant repetition of tomestones, and copy and paste patches are incredibly boring, especially when DQ10 offers much more of a variety of content, skill builds and items/equipment.

 

I'm Gingeraj/Gingeraj10 or any variant of that sort of most game forums. Pomelo Elmbrook in FF14, I made a thread on the Official FF14 forums which garnered some support, but fan fest stuff has pushed it down the list, I'll bump it when that sort of stuff is done.

 

Squadron's are just more elaborate retainers, they don't actually fight....:/

Edited by Tangerine
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Actually....the bots I seen on XIV gotten so good that yes, they can do full on rotations...Ninja being very impressive because they can weave signs almost perfectly depending on the latency.  I even tested a few combat scripts out on enemies with basic attack patterns and telegraphs and would end up outdpsing Ninjas that had a gear advantage over my own.  You would be surprised what years upon years of bot refinement can do, and how far the people who create these A.I scripts will go to make something that will be convenient for them.

 

Hell the damn thing would even use the Ninja teleport instantly and accurately to the next kill target.  You wanna know why a lot of players tend to be really bad at certain jobs?  Because they ran these bots to grind them to max level, via fates.  Which, to RELEVANT content, fates give you seals, in which you can use for moonstones and other items for, yep, Relic Weapon quest lines.

 

Their are bot scripts that will actually play Triple Triad to farm MGP, Race Chocobos to farm MGP and actually get third to first place every time long as your chocobo is good enough.  Bot scripts that can hit specific harvesting nodes at specific ingame times, making you millions of gil a day.  Even bot scripts that will find and call out Hunts, which is relevant content btw, and will stand a specific distance, with chocobo out, and long as you have a high enmity generating class being used, the bot will get most if not full marks from the hunt.  Usually the bot will not engage the Hunt until it sees it either engaged or its health drop to a specified percentage.

 

And yea, Im aware of the DQX Bots.  It would not be hard to create a script to follow a rotation of running around the whole world picking up materials and using the Rura stones you have to manually place at key locations, and place into the script to use.  Im sure theirs plenty of JP players who has a bot farming like this when out, or even has a combat bot to farm for specific mob dropped items or flat out gold that is smart enough to return to the nearest inn to recover MP as well as automatically go to the bank to dump off items/gold.  XIV has plenty of that too.

 

Hell, I would not be surprised at all if their is a elaborate DQX Bot program and script that can be slightly modified to seek out specific classes for your party, and level from 1 to at least 60 doing every needed storyline quest, grind at specific locations till the next required level, and skipping CS's and even defeat the 1.0 Story final boss for you.  It can honestly be done, and their are similar scripts like that for XIV regarding the class quests for each individual class/job.

 

Bots got a lot better than you think Moon. If you wanna check one out, Rebornbuddy is a popular one from what I seen and the most open.  A lot of the mentioned scripts I told ya I seen from that one.

 

Back on topic, yea fanfest is getting in the way of stuff Tangerine, it be great if you can post once its all settled and done, we need more people on this as much as possible.  I will be creating something in Dragon Quest Builders soon to email to SE staff members soon as I can.  Got a million other things I need to do.

Edited by Alexandrious

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Excellent, once Fanfest clears over people should be paying attention more. 

 

Your right on that too, about people taking great offense when someone ignorant cries out to get A instead of B, when they should be going with choice Z, aka want EVERYTHING.  Had to help Soma out in dealing with quite a lot of those as of late.

Edited by Alexandrious

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Thank you Tangerine;

 

Alex, unless you have proof it's not true. You've already said you aren't current in FFXIV so you're not testing anything relevant bots or otherwise.

 

And RebornBuddy is trash; can't do anything complex or relevant besides gathering and faceroll lowbie content -probably utilized in account resale to train up story completed level 50 base package accounts. Nobody is botting anything to max level via fates in our actual playerbase, again a lot of what you're saying is conjecture meant to be defer the conversation from any real definitive information about the game. We do have a lot of Gold Saucer bots just like DQX casino bots though, that is true.

 

But just like Tangerine said a lot of the punishments given to people by GMs are swift.

 

Alex the funny thing is you going after FFXIV repeatedly, unprovoked - in many unrelated threads. We have other people here besides me who play both, and look at the things you say thinking "Well that's just not true."

Edited by MoonRider

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Thank you Tangerine;

 

Alex, unless you have proof it's not true. You've already said you aren't current in FFXIV so you're not testing anything relevant bots or otherwise.

 

And RebornBuddy is trash; can't do anything complex or relevant besides gathering and faceroll lowbie content -probably utilized in account resale to train up story completed level 50 base package accounts. Nobody is botting anything to max level via fates in our actual playerbase, again a lot of what you're saying is conjecture meant to be defer the conversation from any real definitive information about the game. We do have a lot of Gold Saucer bots just like DQX casino bots though, that is true.

 

But just like Tangerine said a lot of the punishments given to people by GMs are swift.

 

Alex the funny thing is you going after FFXIV repeatedly, unprovoked - in many unrelated threads. We have other people here besides me who play both, and look at the things you say thinking "Well that's just not true."

 

Proof? I told you the name of the bot I seen alot of the scripts with, just because your ignorant and blind doesn't mean its not true. And I quit XIV about 3 months ago so tbh, thats pretty recent, and the bots were capable of everything I stated when last I played.  Go look at it and find out for yourself.  What? You want me to buy you a key too to "prove" it?  Its far from trash, alot of people who use it does not take the extra effort to get the right plugins and scripts, or even edit the scripts out.  But I messed around with all kinds, and it can be done, so long as your not lazy and do not get frustrated so easily.  But I come from a technical background, so complicated stuff to the average person, is very simple to me. 

 

Theirs also other bots that can do alot of the same thing, some better, some worse, even one specifically and exclusively for tracking LS/shout logs, to then teleport to go to the shouted location posted of the hunt, locking onto it, and then waiting until a specified condition is met to start attacking it. 

 

 

Before you call me a liar, and you better not do so again, or I will refrain from being civil, you better take another good long look, cuz im getting tired of your ignorant blind b.s. Very tired.  Final warning boyo, your starting to upset me greatly now.  

 

To the OP, sorry this got derailed, again, its Moon thinking he knows things when he simply doesn't, and I come from a background of manually finding facts myself, using multiple resources or experiencing the material myself.  I will create a list after this of what you can bring up to old schoolers about DQX they would like to hear to make it easy for you. In the next edit. 

 

So, heres what you can bring up to the old EQ and FFXI crowd of what I seen so far.

 

-Slow to medium paced combat/exploration. Unlike alot of the high to super fast paced seen nowadays.

 

-Gigantic lands to explore and find things in, lotta caves, paths, hidden nooks and crannies to find stuff in, alot of old schoolers loved that stuff, specially places with strange or beautiful scenery that is just there, serving no purpose whatsoever. 

 

- Horizontal and vertical progression.  Of course their are level caps, and gear matching those levels but their is variety, their are ways to get stronger without the use of gear, then you got the enchant/enhance system for gear as well. 

 

- Fun mini-game crafting system.  Crafting back then was very, very simple, tbh, old school guys would love a interactive crafting system, this is actually fun for guys like me.  

 

- Many diversions and things to do.  You got housing, you got slime races, that board game seen in other DQs, casino, and all sorts of stuff.

 

- Seasonal events.  These are fun for old and new alike.  

 

- Fame system, honestly its nice to be rewarded over time for just simply completing stuff in the game, and I always liked system like these, so would other old school folks.

 

- All classes on one character.  What made FFXI so popular for the Everquest crowd is the ability to switch and level up multiple classes/jobs on one character, and benefit from them using them as primary/sub as needed fit.  In DQX you can use, though limited, a few skills on one class from others, but its mostly the passives thats gonna be beneficial.  unless they changed that on skills. Of course theirs no sub class in DQX, but fact remains, we love it when you can be all classes on one character.

 

- Can run 60 fps on even some Toasters, and multi platform.  If they decide to bring this to the Nintendo Switch, PC and PS4 for us, people would love that, even mid to low end PCs could possibly run on 60 fps.  So honestly? The game is HIGHLY accessible for alot of people, specially those with dated gaming PCs of 5-8 years old. Nearly all gamers will have at least one of the platforms DQX is on.  And most of em should be able to run at 60 fps with no issues.  This can be important to alot. 

 

Edit: Ah forgot one of the most important things, the art design, by Toriyama.  Back during the EQ and XI period, anime was pretty niche, but everyone knew about Dragon Ball.  Going further back, some of us was first exposed to Toriyamas art design via the legendary RPG classic that came out first on the SNES, Chrono Trigger, in which you can see his art style via the character portraits of each character in the status screens, and in the instruction booklet.  So alot of old-schoolers are also, Dragon Ball fans. 

Edited by Alexandrious

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2548845-9461327164-13773.jpg

And no one ate dinner that night...

Edited by YangustheLegendaryBandit
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In all seriousness, I'd like to thank everyone for making this thread an excellent resource. My Dragon Quest X post has gotten over 1,000 notes. Without the help from everyone, this would not be possible. Thank you!

 

I highly encourage using all the information presented in this thread to convince others on Reddit, Twitter, Gaming forums, and hell, even 4Chan while I set up basic posts for tackling individual communities on Tumblr. 

 

Keep up the amazing work guys!  :)

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@Alexander making a long winded, conjecture filled post doesn't make it true. It makes you a liar. You went from saying you've used RebornBuddy to saying you've never used THAT program; but ones you programmed yourself ( o really ? ?); because you couldn't purchase a key to verify.

 

More than that your argument is others don't know how to use a limited porgram properly? When no one else can back up the claims (or has even tried to) that you just made about bots?

 

YOU SOURCE AND RESOURCE ALL THE MATIERIAL YOURSELF? That statement is the biggest lie in the entire post - you flat out deny LuckBancho and any credible documents sourced for both FFXIV population, and development progress; but claim you alone have the technical skills to figure out the true statistics with unnamed methods? Completely delusional.

I recoded my entire router to run a shifting VPN function so I can play DQX anywhere in my house, at anytime. Scrips, botnets, you're using literal 2$ words to describe basic skills picked up from any forum - don't even have to go to school these days - its not threatening.

 

You didn't quit 3 'months' ago - you've changed the line from a year, to six months, to now three.

 

No, literally, nothing you've said is backed up. Having a script that teleports and reposts hunts or LS chat is not the same as farming endgame or relevant content with complex, fully timed (in combination with complex dungeon mechanics) skills/positionals; maintained properly, at not only bellow, or standard damage, but as good as the best players- neither is it the same as bottling all classes to max level. You make claim after claim, with no evidence, and no purpose other than to make the game look bad for what - your own ego? Get real man.

 

*you either mentioned the same things I did, or things standard to MMO's when actually relevant to the topic; use those skills to clone me some Gen VII Pokémon next month please

 

Ok, so I'm done addressing Alex.

 

 

*I came back in to EDIT this after I saw some posts change, which is now going to make me a hypocrite for calling out long winded posters,

but now Im coming back to make this; just thought it was worth mentioning for the 10th time to people who have never actually played the game... but

 

P.S. All DQX patches are literally copy/paste, it's just relative to a different games content format, so that's kind of a joke. New story > New crafting > One new token boss > 1 event adjustment or extra award (they change tower, pyramid, royal lab; the only endgame events btw)>New armor/weapons(tied into crafting)>sometimes a new map>QoL>Minigames/ Random nonsense

 

Is that really different from two dungeons>new raid(8/24)>new weapons/armor>>new story>new crafting>new primal>QoL adjustments>housing adjustments>mini games/ random nonsense

 

The endgame in DQX is literally Korean Runescape, with a JRPG story (or GW2 for that matter). All stats are seemingly irrelevant down to a 10-20% marginal efficiency boost (which still costs/requires unreasonable time unlike the rest of the gameplay)

 

- you farm the same bosses 100's of times for accessories to fuse together for +1's - you do this because it's the only content. All endgame events besides pyramid give you these same boss accessories to be fused. The glamour system is archaic, and after they fixed most of the base problems with FFXIVs, it's pretty glaring.

Not having a raid, or significant/relevant large player event has hurt DQX in the long run. Eight man fights are more like two separate four man fights in DQX. The game isn't built for it, and most endgame relevant coin bosses can be farmed without effort in even baseline gear.

 

I also hate tomes, but if you're not capping them without trying already, then you're for one thing - not really playing the game much, and second - probably don't enjoy it much anymore/at all to begin with. EQ, EQ2, and WoW all had currency relative to the system.

 

Can you, like others who I've talked with who hate tomes actually describe what you think should be done differently? Like in all honestly, I'd say you can't. What we need is horizontal progression and more -game events; not taking tomes from casuals

 

If it comes here, I will swap like I previously mentioned, but it's mostly because it's a newly translated DQ game.. After I clear the story, if expansion number 3 doesn't fix the game, I will be back in FFXIV for Stormblood - which is going to be one of the greatest MMO expansion releases of all time. DQX is top 10 games, but to me FFXIV will always be top 5; it feels like EQ2 done right.

Edited by MoonRider
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vxgfs15.png

 

 

 

Who needs sophisticated bots when you can... go underground! ....yay?

 

Sorry, bad joke. Please don't get mad.

 

But that player is underground. Those are the common bots on 14 actually. Often a group, warping/blinking around instead of walking, then going underground. Killing mobs. Sometimes they don't go underground, but usually they are.

 

 

 

@Moon

 

You are right. DQX updates are actually not exactly that much different from 14. But maybe actually less. Since there really isn't new and/or better gears alongside the token boss, just accessories. Once you've gotten a high level gear with the enchants you need for your build, you're pretty much all set, you won't be changing gears unless you're trying a different build or using another class. Unlike in 14 where you'd have to get the new gear since the new gear's better and would be needed to challenge the new bosses or maybe dungeons. Not that I'm saying it's way better... just that each have its own plus and minus.

 

I don't mean to sound hating DQX, I like it. For me, both 14 and DQX are great, each with good and bad stuff about them. That's why I play both.

 

 

If they do localize DQX, I hope they'd do it like the japanese server. Just 1 server, but with plenty of channels. That way people won't be all split up and be unable to play together because they're on different servers....

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@Alexander making a long winded, conjecture filled post doesn't make it true. It makes you a liar. You went from saying you've used RebornBuddy to saying you've never used THAT program; but ones you programmed yourself ( o really ? ?); because you couldn't purchase a key to verify.

 

More than that your argument is others don't know how to use a limited porgram properly? When no one else can back up the claims (or has even tried to) that you just made about bots?

 

YOU SOURCE AND RESOURCE ALL THE MATIERIAL YOURSELF? That statement is the biggest lie in the entire post - you flat out deny LuckBancho and any credible documents sourced for both FFXIV population, and development progress; but claim you alone have the technical skills to figure out the true statistics with unnamed methods? Completely delusional.

I recoded my entire router to run a shifting VPN function so I can play DQX anywhere in my house, at anytime. Scrips, botnets, you're using literal 2$ words to describe basic skills picked up from any forum - don't even have to go to school these days - its not threatening.

 

You didn't quit 3 'months' ago - you've changed the line from a year, to six months, to now three.

 

No, literally, nothing you've said is backed up. Having a script that teleports and reposts hunts or LS chat is not the same as farming endgame or relevant content with complex, fully timed (in combination with complex dungeon mechanics) skills/positionals; maintained properly, at not only bellow, or standard damage, but as good as the best players- neither is it the same as bottling all classes to max level. You make claim after claim, with no evidence, and no purpose other than to make the game look bad for what - your own ego? Get real man.

 

*you either mentioned the same things I did, or things standard to MMO's when actually relevant to the topic; use those skills to clone me some Gen VII Pokémon next month please

 

Ok, so I'm done addressing Alex.

 

 

*I came back in to EDIT this after I saw some posts change, which is now going to make me a hypocrite for calling out long winded posters,

but now Im coming back to make this; just thought it was worth mentioning for the 10th time to people who have never actually played the game... but

 

P.S. All DQX patches are literally copy/paste, it's just relative to a different games content format, so that's kind of a joke. New story > New crafting > One new token boss > 1 event adjustment or extra award (they change tower, pyramid, royal lab; the only endgame events btw)>New armor/weapons(tied into crafting)>sometimes a new map>QoL>Minigames/ Random nonsense

 

Is that really different from two dungeons>new raid(8/24)>new weapons/armor>>new story>new crafting>new primal>QoL adjustments>housing adjustments>mini games/ random nonsense

 

The endgame in DQX is literally Korean Runescape, with a JRPG story (or GW2 for that matter). All stats are seemingly irrelevant down to a 10-20% marginal efficiency boost (which still costs/requires unreasonable time unlike the rest of the gameplay)

 

- you farm the same bosses 100's of times for accessories to fuse together for +1's - you do this because it's the only content. All endgame events besides pyramid give you these same boss accessories to be fused. The glamour system is archaic, and after they fixed most of the base problems with FFXIVs, it's pretty glaring.

Not having a raid, or significant/relevant large player event has hurt DQX in the long run. Eight man fights are more like two separate four man fights in DQX. The game isn't built for it, and most endgame relevant coin bosses can be farmed without effort in even baseline gear.

 

I also hate tomes, but if you're not capping them without trying already, then you're for one thing - not really playing the game much, and second - probably don't enjoy it much anymore/at all to begin with. EQ, EQ2, and WoW all had currency relative to the system.

 

Can you, like others who I've talked with who hate tomes actually describe what you think should be done differently? Like in all honestly, I'd say you can't. What we need is horizontal progression and more -game events; not taking tomes from casuals

 

If it comes here, I will swap like I previously mentioned, but it's mostly because it's a newly translated DQ game.. After I clear the story, if expansion number 3 doesn't fix the game, I will be back in FFXIV for Stormblood - which is going to be one of the greatest MMO expansion releases of all time. DQX is top 10 games, but to me FFXIV will always be top 5; it feels like EQ2 done right.

 

Oh god no please keep raids away from this game. No one plays DQX because they want WoW with a Dragon Quest skin. I think DQX would appeal more to the casual side of the MMO audience, who just want a lot of fun, easy things to do, a dress up system, and a cute art style. The side systems in DQX also have more depth. Compare monster taming to raising your battle chocobo, or the "casino" in XIV with a few lame mini games and chocobo racing, to the casino in X which has actual casino games, and a fairly in depth board game. X is all about the side content and the fluff. Fairy Library is more entertaining than any of the side stories XIV has ever released (feels like I'm actually playing an RPG, which is completely lost in most MMOs these days) and we're getting the school thing soon which hopefully will be of the same caliber. I'd also have to give the edge as far as story goes to DQX just because they don't seem to throw as much inane bullshit at you and I can actually make sense of the story without having to go watch a video explaining the convoluted lore and backstory of the world. It feels much more focused. That's subjective though because I know some people are really into the deep lore sort of thing. 

 

I will say that XIV probably gets more content in it's updates, and nothing like the anemic DQX 3.0 release would ever happen with FFXIV. Truth is though, that even most people playing XIV don't give a damn about raiding, it's just a means to an end and they only do normal modes, never touching savage raids/extreme primals. I have to wonder what they could do with all those resources if they diverted them away from the endgame raid scene and focused on the content that the majority of the playerbase experiences and enjoys.

 

 

 

Also I'd have to say XIV pales in comparison to EQ2 at it's prime. EQ2 had a giant world that felt alive and full of secrets, cool labyrinthian open world dungeons, gear that could last you more than a patch cycle, and an actual difficulty curve.

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I have to agree that DQX version 3 has been very anemic.   It's clear to me that DQX has lost a lot of its budget to Final Fantasy XIV.  Final Fantasy XIV is what is bringing in the money for Square-Enix, and they are well aware of that.

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Im going to address the above posts later, to further rehabilitate and correct, Mr.Moon. 

 

As for this particular subject, actually, they are not taking money from DQX and putting it into XIV.  SE has actually been putting more of their budget, into all their other titles.  KH 2.8. Deus Ex Mankind, KH 3, World of Final Fantasy, the big one FFXV, FFXV VR, FFXV PS4 PRO upscale + HDR Update, Dragon Quest Builders, Dragon Quest 7 3ds, Mobius Final Fantasy, another huge one, FF7 Remake, DLCs for some of these games, DLCs for Deus Ex, and a few other games.

 

That's where the budget been really going, if they taken any from XIV and DQX. 

 

Its only logical.

 

And no, NO Raids in DQX, does not need it, no one really wants it, I like how all the super hard content is kept to 4 man.  That's one of the top 3 reasons why I want DQX. So that I only have to deal with 3 others players I probably don't like and their schedules instead of 7 other players.

Edited by Alexandrious

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The budget for Stormblood is apparently several times higher than what it was for Heavensward, so XIV isn't losing out on anything. If the budget for DQX 3.0 was higher than or even the same as 2.0 it was clearly mismanaged, but I suspect it was reduced. This is all conjecture though, who really knows.

Edited by tribalether

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TBH, SE's business practices has always been random, strange, or just weird.  But now it makes me wonder, since they got this huge explosion of games coming out and all, just what is getting the biggest budget?  I just hope Stormblood lives up to the expectation, if its more or less the same stuff from 2.0 onwards, gonna be some disappointment.  People can only take Vertical progression for so long, that's why Horizontal progression like optional best in slot gear, extra leveling in the form of merits/AAs, collecting or filling out certain objectives that gives bonus stat points, and so forth, is needed to give players other ways of getting a better character.

 

But im confident they will figure it out and not make the bad mistake of repeating the same stuff.  Players need an incentive to keep on subscribing, instead of sub for one month, do all the new stuff and story, then unsub for whatever long they want to, to come back to the game, buy the latest crafted armor and put in some material, run all the new stuff, then unsub again, usually after they make back the gil used so they can do it again the next time.  That or craft it themselves. 

 

But now with recent news, I am more confident we are getting DQX.  We simply need to keep posting everywhere, and getting people aware of it. And send more DQX to the West theme pictures created in Dragon Quest Builders. SE loves that.

Edited by Alexandrious

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I didn't say that though, "They are taking money from DQX to put into FFXIV"; in fact I actually agree with you - they take profits from FFXIV and DQX to fund their other games, it's been company policy since FFXI lol. Not to say I think that is smart, but, it creates a large buffer for development costs and as you said yourself, look at all the games we have right now because of it.

 

There's no point even arguing, we all love DQX, and some of us love/like/tolerate FFXIV, but we all love SE's concepts; at the end of the day we all hope they both get the treatment they deserve because lets face it, we still live in a FPSMOBAPLATFORMSIMAR for iOS world at the moment lol.

 

Also when I said raids or other events I was thinking more like dynamis (w/ relic equivalents) or something like that from FFXI, not like WoW raids. Doesn't mean I'm right though; I didn't miss them in 1.0 or 2.0, it's probably more to do with the change in difficulty across the board.

 

*p.s. If 4.0 doesn't change the FFXIV formula we will for sure see at least up to a 100k active player loss, no question. Like next year at this time instead of 500k we could be anywhere from 300-400k+. They would have to be so, so stupid at this point though.

 

I agree about side quests @tribalether, they are much better in DQX. And this is from someone who loves the story in Final Fantasy's games; DQX just feels like an actual main series game level quality story- all the way through.

Edited by MoonRider
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But 3 will have that super sex school drama update

But 3 will have that super sexy school drama update

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But 3 will have that super sex school drama update

But 3 will have that super sexy school drama update

 

Just what exactly is that School thing gonna be all about anyway?

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No clue but it looks awesome. such melodrama

 

Well as long as we keep putting the word out, work with the campaigns, send those supports, pictures and such, and keep posting about Dragon Quest X and the campaigns to any site we can such as Gamefaqs, reddits, and the like, we will eventually get it.  Whether in 5-6 months after announcement like China, or longer, depends on how they wanna go thru doing it really.  

 

Keep in mind everyone, the naysayers usually have no knowledge or clue at all how Dragon Quest X is different from your typical MMORPG, if your gonna help out and post threads or post in places, be ready to tell them about the real facts on the game.  Tbh their were times when I have been playing it I felt like I was playing your usual JRPG, only to be reminded it was a mmo whenever I saw another player.  I dont typically get that feeling from MMOs, not even from XIV, and that is a good thing.  

 

Be sure to also explain to the naysayers who bring up the b.s along the lines of, or similar to "No! If DQX fails we wont be getting *insert game here, most of the time its XI*" and assure them that it is simply not true.  SE seems to have realized it was their mistake for doing no marketing at all for previous games, hence the sales on some of them, and hopefully, wont make that mistake again.  

 

 

Honestly I find both groups of people incredibly annoying.  I know I cant expect alot of people to actually gather the facts first, instead of jumping on the first negative thing they see then cry out about it, but its still damn annoying.  Thats why we gotta educate them.  

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This game looks and reminds me of True Fantasy Live Online and I always  wanted to play that. I wanted to play this because I already love the art style and the DQ series is probably one of the best RPG/my favorite series. 

 

It plays like a single player RPG with online aspects! Graphics and music are awesome!

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Did some extra digging around since I want to make two online characters and discovered something that could be a potential pro. Most DQX players probably know this and possibly are screaming at me mentally if there's any wrong information presented.

  • You can play as your younger sibling. This is the Offline portion of the game.
  • No need to connect to servers to play Offline mode.
  • Roughly about 12 hours in length.
  • More like an in-depth side story then main story.

Not too sure how this information will be beneficial but, I found it super helpful considering how I was lost on how your sibling story worked. I thought it was a separate Online account haha! 

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