Jump to content
Sign in to follow this  
Toonadri

Characters that you think they should be playable along Morrie and Red

Recommended Posts

Ishimari: Maybe he doesn't look to much as a fighter,but he definitly can work as a playable character,also this guy seems mysterious as $#!&,at he doesn't look very sociable at all,i would've liked that he joined the party and devolop his character a bit,it would be interesting,also who doesn't want to fight with an harp?

 

Dominico:I'm surprised that he isn't a party member,i fully expected him to be playable,he knows how to fight and he would'ven a magic or support user,also he has a motive to join us: saving his dog

 

Marek:Another one that i'm surprised that he isn't playable,he could be a healer like angelo,but more focused on heal than angelo,also he has a motive too,we all know what happened to her mom...

 

Prince Charmless:You may be wondering: what prince charmless??? Yes,i think he would've been a great party member,also it would be an annoying version of maribel witch is a good thing,motives to join? i guess his dad just forces him to join us.

Share this post


Link to post
Share on other sites

I think Ishmahri would be a very cool character to play as - he could act like a bard-type character, learning songs that can debuff enemies, and buff/heal the party.

 

Kalderasha or his daughter Valentina could also work as potential party members - probably magic users, similar to other fortune-teller characters like Meena and Milly. 

 

As much as I like that you never find out what happens to Marcello at the end of DQ8... I would love to have him as a party member. He's shown to be well-versed in both magic and physical attacks - Marcello would probably be a very useful party member. It would also be great if you could learn more about his relationship with Angelo through party chat. 

In the 3ds version, he briefly fights alongside you during an extra boss, but unfortunately you can't control him.

 

 

I doubt anyone would agree with me on this, but...

 I think it would be kinda cool if Dhoulmagus joined your team after you beat him and Jessica gets hold of the sceptre. You don't know much about him since he's possessed throughout the entirity of the game - although he's clearly not a great person, he might not be too fond of Rhapthorne due to him being used to kill a bunch of people. It would require a lot of rewriting (since you, well, kill him), but I would be interested to see how non-possessed Dhoulmagus would interact with the party.

 

 

I'd love Charmles as a joke-character ala Torneko.

Share this post


Link to post
Share on other sites

I think Ishmahri would be a very cool character to play as - he could act like a bard-type character, learning songs that can debuff enemies, and buff/heal the party.

 

Kalderasha or his daughter Valentina could also work as potential party members - probably magic users, similar to other fortune-teller characters like Meena and Milly. 

 

As much as I like that you never find out what happens to Marcello at the end of DQ8... I would love to have him as a party member. He's shown to be well-versed in both magic and physical attacks - Marcello would probably be a very useful party member. It would also be great if you could learn more about his relationship with Angelo through party chat. 

In the 3ds version, he briefly fights alongside you during an extra boss, but unfortunately you can't control him.

 

 

I doubt anyone would agree with me on this, but...

 I think it would be kinda cool if Dhoulmagus joined your team after you beat him and Jessica gets hold of the sceptre. You don't know much about him since he's possessed throughout the entirity of the game - although he's clearly not a great person, he might not be too fond of Rhapthorne due to him being used to kill a bunch of people. It would require a lot of rewriting (since you, well, kill him), but I would be interested to see how non-possessed Dhoulmagus would interact with the party.

 

 

I'd love Charmles as a joke-character ala Torneko.

 

Marcello i considered him.but the seems to dislike the party,so i think thats why he isn't playable int he remake..

Share this post


Link to post
Share on other sites

Nobody else really seemed worth joining the party. Morrie and Red are the only characters I think were good enough to join, and we got that. None of the characters you guys mention seem like good ideas... save for Marcello. He may be antagonistic, but so was Magus in Chrono Trigger. I'd take Marcello as another playable.

Edited by Sword_of_Dusk

Share this post


Link to post
Share on other sites

Nobody else really seemed worth joining the party. Morrie and Red are the only characters I think were good enough to join, and we got that. None of the characters you guys mention seem like good ideas... save for Marcello. He may be antagonistic, but so was Magus in Chrono Trigger. I'd take Marcello as another playable.

I agree there would be little reason for the developers to actually make characters like Kalderasha or Ishmahri playable - it would be pretty far-fetched, and I'm personally very fond of the fact that DQ8 only has 4 party members, I don't even really need Red or Morrie - but it's fun to think about how they'd fit in the party nonetheless. Out of all the suggestions above, Marcello does seem like the most realistic choice; DQ4 on DS has Psaro join the team, so having another sympathetic villian become playable wouldn't be that strange. There'd be plenty of fuel for party chat too.

 

Trode should join the party. Dude beat up a professional guard using nothing but a stick in the first ending.

Share this post


Link to post
Share on other sites

Trode should join the party. Dude beat up a professional guard using nothing but a stick in the first ending.

I'd forgotten about that. Although, isn't Trode a part of Golden Oldies? He's already a part of the party in a way.

  • Upvote 1

Share this post


Link to post
Share on other sites

The only person that I would think should be playable along with Red and Morrie is Marcello.

Share this post


Link to post
Share on other sites

 

Nobody else really seemed worth joining the party. Morrie and Red are the only characters I think were good enough to join, and we got that. None of the characters you guys mention seem like good ideas... save for Marcello. He may be antagonistic, but so was Magus in Chrono Trigger. I'd take Marcello as another playable.

I agree there would be little reason for the developers to actually make characters like Kalderasha or Ishmahri playable - it would be pretty far-fetched, and I'm personally very fond of the fact that DQ8 only has 4 party members, I don't even really need Red or Morrie - but it's fun to think about how they'd fit in the party nonetheless. Out of all the suggestions above, Marcello does seem like the most realistic choice; DQ4 on DS has Psaro join the team, so having another sympathetic villian become playable wouldn't be that strange. There'd be plenty of fuel for party chat too.

 

Trode should join the party. Dude beat up a professional guard using nothing but a stick in the first ending.

 

 

Marcello is a villain? i'm prettys sure he's a good guy same with Psaro.

Share this post


Link to post
Share on other sites

 

 

Nobody else really seemed worth joining the party. Morrie and Red are the only characters I think were good enough to join, and we got that. None of the characters you guys mention seem like good ideas... save for Marcello. He may be antagonistic, but so was Magus in Chrono Trigger. I'd take Marcello as another playable.

I agree there would be little reason for the developers to actually make characters like Kalderasha or Ishmahri playable - it would be pretty far-fetched, and I'm personally very fond of the fact that DQ8 only has 4 party members, I don't even really need Red or Morrie - but it's fun to think about how they'd fit in the party nonetheless. Out of all the suggestions above, Marcello does seem like the most realistic choice; DQ4 on DS has Psaro join the team, so having another sympathetic villian become playable wouldn't be that strange. There'd be plenty of fuel for party chat too.

 

Trode should join the party. Dude beat up a professional guard using nothing but a stick in the first ending.

 

 

Marcello is a villain? i'm prettys sure he's a good guy same with Psaro.

 

They're sympathetic in comparison to other DQ villians, but they're still villians.

Psaro is pretty much indirectly responsible for every bad thing that happens in DQ4. He orders the kidnapping of children, makes the inhabitants of Zamoksva Castle disappear and, worst of all, wipes out your village, killing dozens including Cynthia/Eliza and your adoptive parents. In the bonus 6th chapter in the DS version, he burns a guy to death in front of Rose. How romantic. Deciding to kill the entire human race over people harassing Rose for her tears seems like a bit of an overreaction too.

 

 

Marcello is slightly better, but still has a body count. 

After the death of Abbot Francisco, he pretty much loses it. It is implied that, in order to make his way up through the ranks, he took orders from Rolo, who made him kill anyone in his way. Marcello then betrays him, and kills the Lord High Priest (note that, while he picked up the sceptre, he wasn't actually possessed when this happened). Death count aside, he also treated Angelo like crap, putting some extra emotional baggage on a little kid whose parents just died.

 

 

Obviously both have reasons for what they do, making them somewhat likeable, but I wouldn't classify either of them as good guys.  

Share this post


Link to post
Share on other sites

Prince Charmles should be unlocked as a joke character. I remember when I had to spend dozens of hours unlocking all the secret doors in Legacy of Goku II by leveling all my characters up to max, and in exchange, you unlocked Hercule. Then you needed to level him up, with his piss-poor stats, the whole way to the top, and then you could unlock a terrible extra ending where he strokes his ego in an interview about his amazing feats during the Cell Games. They should do that with Charmles. Work hard to overcome this tough challenge, get him as a reward, do some bonus dungeon with him in your party, and then get an extra ending about him. Make it feel worthwhile by making it all worthless.

  • Upvote 1

Share this post


Link to post
Share on other sites

Prince Charmles should be unlocked as a joke character. I remember when I had to spend dozens of hours unlocking all the secret doors in Legacy of Goku II by leveling all my characters up to max, and in exchange, you unlocked Hercule. Then you needed to level him up, with his piss-poor stats, the whole way to the top, and then you could unlock a terrible extra ending where he strokes his ego in an interview about his amazing feats during the Cell Games. They should do that with Charmles. Work hard to overcome this tough challenge, get him as a reward, do some bonus dungeon with him in your party, and then get an extra ending about him. Make it feel worthwhile by making it all worthless.

So he would be completely useless in battle? maybe having low stats but having good skills to compensate would be the best...if that is not possible,we have his party chat at least it would be hiliarous.

Share this post


Link to post
Share on other sites

I'd want him to be almost exactly like he was in the Argonian Trials segment, except this time, he can't run away. Maybe when you want him to attack every few turns he'll instead try to run off but horse Medea blocks his path and makes him stay in the battle. You need to really really suffer to get him to a high level, and even then he needs to continue to be pathetic in battle.

Share this post


Link to post
Share on other sites

Tbh I'd prefer if Charmles was a Jester/Gadabout type, like Torneko. Leave life up to the RNG!

 

And yeah, I would like to see more of un-possessed Dhoulmagus. He got... what, one scene in the Playstation 2 version? He gets some extra flashback scenes in the 3DS version, but still. Jessica asks a good question in some random party chat: What is Dhoulmagus like? About all we get is that he was bound and determined to surpass Rylus.

Share this post


Link to post
Share on other sites

Such a terrible idea for a joke character. In a game like DQ, I don't want to spend time training someone who is always gonna be worthless, especially when they have as craptastic a personality as Charmles. I'd rather we got a lethal joke character who may be super weak upon acquisition, but has some kind of trick that makes them strong on occasion.

 

Or someone like Dan. He may be a joke, but at least he's likable at times.

Share this post


Link to post
Share on other sites

Jessica's terrible mother'd make a good joke character too. Her special skill set would be "motherly guilt," where you can unlock unique abilities like "finger wag," "brow beat," "barrate," "belittle," and at the highest level she can learn "guilt trip," in which she makes the enemy feel so bad about their actions that they run away.

Edited by eal

Share this post


Link to post
Share on other sites

Jessica's terrible mother'd make a good joke character too. Her special skill set would be "motherly guilt," where you can unlock unique abilities like "finger wag," "brow beat," "barrate," "belittle," and at the highest level she can learn "guilt trip," in which she makes the enemy feel so bad about their actions that they run away.

I was thinking...what about the girl with green hair,i don't remember her name,i know she is the propietary of the casino,she would be a great maribel replacament also i think it would work as a joke character.

Share this post


Link to post
Share on other sites

Since Marcello has been brought up, I'll chime in and say this (and bear in mind this is all opinion based): Marcello should never, NEVER be a playable character in Dragon Quest VIII.

 

Marcello's story and character is one of the best examples of characterization I've seen within this series. He has a clear backstory, a sly personality and dialogue, and his departure towards the end of the game was without a doubt one of the most powerful scenes I've witnessed in a video game. His disappearance from then on out was a real enigma, but one that worked in favor of the game. Did he survive after walking away? Did he die and was consumed by monsters? It's a mystery, and one that worked in the game's favor. Angelo had his closure with his brother (whether Marcello liked it or not) and solidified their story.

 

But then the 3DS version has apparently expanded on the story of what happened to Marcello, which was one of the worst things that could happen. I don't know all the details of this addition, but from what I saw mentioned in my About Red and Morrie topic (which I immediately averted my eyes from) I was not happy to hear the ambiguous fate of Marcello was affected, which wrenches what the original game pulled off so well.

 

What does that have to do with his playable status? As I see it, Marcello is supposed to be the character you hate, the character who will throw you down at every chance possible. Having him join would skewer this reputation.

 

I'm sorry, but I can't support the plausible idea of Marcello being a possible playable character of any kind. He needs to maintain his position as a threat, keeping his strong narrative and character confined to a distance.

Share this post


Link to post
Share on other sites

Yangus, I feel like you're ignoring the fact that Marcello can continue to grow as a character even as a party member. I see where you're coming from, but in the hands of an excellent writer, there's so much that could be done.

Share this post


Link to post
Share on other sites

Since Marcello has been brought up, I'll chime in and say this (and bear in mind this is all opinion based): Marcello should never, NEVER be a playable character in Dragon Quest VIII.

 

Marcello's story and character is one of the best examples of characterization I've seen within this series. He has a clear backstory, a sly personality and dialogue, and his departure towards the end of the game was without a doubt one of the most powerful scenes I've witnessed in a video game. His disappearance from then on out was a real enigma, but one that worked in favor of the game. Did he survive after walking away? Did he die and was consumed by monsters? It's a mystery, and one that worked in the game's favor. Angelo had his closure with his brother (whether Marcello liked it or not) and solidified their story.

 

But then the 3DS version has apparently expanded on the story of what happened to Marcello, which was one of the worst things that could happen. I don't know all the details of this addition, but from what I saw mentioned in my About Red and Morrie topic (which I immediately averted my eyes from) I was not happy to hear the ambiguous fate of Marcello was affected, which wrenches what the original game pulled off so well.

 

What does that have to do with his playable status? As I see it, Marcello is supposed to be the character you hate, the character who will throw you down at every chance possible. Having him join would skewer this reputation.

 

I'm sorry, but I can't support the plausible idea of Marcello being a possible playable character of any kind. He needs to maintain his position as a threat, keeping his strong narrative and character confined to a distance.

I actually agree with you,thats why i didn't put marcello at my list,i think he couldn't work that well also as you mentioned is mean to be an antagonic character,making him join you would be kind of wtf and really weird too.

 

Also,i'm curious about red and yangus interaction.

Morrie tho,but i doubt he'll have a lot of party chat.

Share this post


Link to post
Share on other sites

Yangus, I feel like you're ignoring the fact that Marcello can continue to grow as a character even as a party member. I see where you're coming from, but in the hands of an excellent writer, there's so much that could be done.

I believe he isn't saying that at all. Rather, he is saying that any character growth that might occur from expanding on him after that scene would harm the narrative of the story as it relates to that character.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...