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Is the 3DS game worth getting, if I beat the PSX version? spoilers


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What are the changes and will it be another ridiculous 130 hour main quest? 

 

Honestly, not really convinced I should make the effort to scrounge up money to get this version of the game. I'm on the fence.

 

Even if it gets shortened, this game was honestly one of the worst games in terms of Story, characters, world, and music. The plot is like a direct contradiction to the endgame content events. The reasoning and depth of the characters unravels and lacks all coherence the further you go into the story, especially in Disc 2 with the random powers by a certain character (MELVIN) that destroyed my suspension of disbelief, and the "going back in time" really just feels like an overly convenient way to backtrack the same locations for puzzle pieces to artificially extend the game's length. Not to mention the grinding was completely awful. By level 20s, I had to grind for 1 level every 30 minutes and it got longer at higher levels. The class advancements also took an extended amount of time after awhile and they were absolutely no fun whatsoever because there is a "Correct" and "Incorrect" way to utilize the job system. Which basically meant I couldn't play however I wanted, because apparently that's wrong.

 

Overall, this was the second worst game I've ever had the displeasure of playing and I say that as a huge Dragon Quest fan. The worst game, of course, was Chrono Cross. But I digress, why should I bother giving the 3DS remake any time of day?

Edited by felixrush
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What are the changes and will it be another ridiculous 130 hour main quest?

 

Movie ticket? $12 for 2 hours. $6/hour

Latte? $5 for 15 minutes. $20/hour

New hardcover book? $20 for 10 hours. $2/hour

New paperback? $10 for 10 hours. $1/hour

New 1,000 piece puzzle? $10 for 5 hours. $2/hour

Internet porn? $(your plan) for a long time. A lifetime of regret.

 

DQVII for 3DS? $40 for 120 hours (it's faster) $0.25/hour

 

Totally worth it!

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What are the changes and will it be another ridiculous 130 hour main quest?

Movie ticket? $12 for 2 hours. $6/hour

Latte? $5 for 15 minutes. $20/hour

New hardcover book? $20 for 10 hours. $2/hour

New paperback? $10 for 10 hours. $1/hour

New 1,000 piece puzzle? $10 for 5 hours. $2/hour

Internet porn? $(your plan) for a long time. A lifetime of regret.

 

DQVII for 3DS? $40 for 120 hours (it's faster) $0.25/hour

 

Totally worth it!

 

 

Not if you're looking to manage your time in an increasingly demanding work-life balance. And I would strongly disagree with the last one before the DQVII 3DS example. :D

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What are the changes and will it be another ridiculous 130 hour main quest? 

 

Honestly, not really convinced I should make the effort to scrounge up money to get this version of the game. I'm on the fence.

 

Even if it gets shortened, this game was honestly one of the worst games in terms of Story, characters, world, and music. The plot is like a direct contradiction to the endgame content events. The reasoning and depth of the characters unravels and lacks all coherence the further you go into the story, especially in Disc 2 with the random powers by a certain character (MELVIN) that destroyed my suspension of disbelief, and the "going back in time" really just feels like an overly convenient way to backtrack the same locations for puzzle pieces to artificially extend the game's length. Not to mention the grinding was completely awful. By level 20s, I had to grind for 1 level every 30 minutes and it got longer at higher levels. The class advancements also took an extended amount of time after awhile and they were absolutely no fun whatsoever because there is a "Correct" and "Incorrect" way to utilize the job system. Which basically meant I couldn't play however I wanted, because apparently that's wrong.

 

Overall, this was the second worst game I've ever had the displeasure of playing and I say that as a huge Dragon Quest fan. The worst game, of course, was Chrono Cross. But I digress, why should I bother giving the 3DS remake any time of day?

Tell us how you really feel.

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Given your sentiments, maybe with the new translation there might be something to latch onto.  However, given your take on the game story and characters is opposite to my own, and this is the first time I've read that complaint (the only reasons I've read prior is the pacing or the length of time it takes to master classes, or the sense that most class skills have no purpose), I'd say it's unlikely.

Edited by ignasia7
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Given your sentiments, maybe with the new translation there might be something to latch onto.  However, given your take on the game story and characters is opposite to my own, and this is the first time I've read that complaint (the only reasons I've read prior is the pacing or the length of time it takes to master classes, or the sense that most class skills have no purpose), I'd say it's unlikely.

 

The story lacked all coherence in disc 2. Melvin suddenly gets "God-given" powers of telepathy and can use fire similar to a Harry Potter floo network call center. If the Monsters series is any indication, the new translation will only make things more confusing and ridiculous because they'll remove God's name and call him something ridiculous like "Nemus" in the DQ Monster series.

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Ignasia almost sounded like Maribel for a second there...

 

I think the core problems you have are within the game's narrative design itself. You'll most definitely be doing the same stuff again on the 3DS in terms of raiding all the town's pots, barrels, and drawers in both present and past again.

 

There are a few things that might help out though, such as a 'shard radar' for easier shard hunting, and your complaints about the class system have been 'fixed' (though some might say it's been kinda nerfed in a way).

 

This said, I'd have to disagree with you and say that I found the 'short-story' style of this game to be very enjoyable. Most towns might look similar on a surface level, but the stories and problems in each one are entertaining. It has a sort of 'vignette' style to it, and when played in shorter 'town-by-town' bursts, gives me the feeling of opening a book filled with bedtime stories. I'd say this one is more about the journey and the individual locations you visit moreso than the overarching story that encompasses everything, which I'll admittedly say feels very standard 'save the world' type of fare.

 

But then again, most DQ games, and JRPGs in general will have you saving the world anyways.

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Ignasia almost sounded like Maribel for a second there...

 

I think the core problems you have are within the game's narrative design itself. You'll most definitely be doing the same stuff again on the 3DS in terms of raiding all the town's pots, barrels, and drawers in both present and past again.

 

There are a few things that might help out though, such as a 'shard radar' for easier shard hunting, and your complaints about the class system have been 'fixed' (though some might say it's been kinda nerfed in a way).

 

This said, I'd have to disagree with you and say that I found the 'short-story' style of this game to be very enjoyable. Most towns might look similar on a surface level, but the stories and problems in each one are entertaining. It has a sort of 'vignette' style to it, and when played in shorter 'town-by-town' bursts, gives me the feeling of opening a book filled with bedtime stories. I'd say this one is more about the journey and the individual locations you visit moreso than the overarching story that encompasses everything, which I'll admittedly say feels very standard 'save the world' type of fare.

 

But then again, most DQ games, and JRPGs in general will have you saving the world anyways.

 

Meh, the characters didn't really help. Melvin's "magic powers" seemed like a strange and poorly executed deus ex machina in disc 2 that never was elaborated upon. Maribel's entire character was completely awful. She's nothing like Debora or any of the sassy characters. She's just vain, rude, patronizing, and malicious even at the end of the game. Her character doesn't change or grow like other DQ games. Wolf-boy proclaims the huntsman as his father after knowing him for less than a week at best. 

 

One of my main problems with the "story" is that it contradicts itself. Evidently, Orgodemir can take down the 4 spirits and reseal them but God is apparently stronger than Orgodemir and the 4 spirits are stronger than God. That doesn't really make sense and Orgodemir is shown to have beaten both God and the spirits in one swoop in a major cut scene. We're expected to believe he lost on purpose, but then the next dungeon has the spirits and it loses coherence again. 

 

It's just so unlike a DQ game to do this, but I suppose it was an ambitious project.

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Ignasia almost sounded like Maribel for a second there...

 

I think the core problems you have are within the game's narrative design itself. You'll most definitely be doing the same stuff again on the 3DS in terms of raiding all the town's pots, barrels, and drawers in both present and past again.

 

There are a few things that might help out though, such as a 'shard radar' for easier shard hunting, and your complaints about the class system have been 'fixed' (though some might say it's been kinda nerfed in a way).

 

This said, I'd have to disagree with you and say that I found the 'short-story' style of this game to be very enjoyable. Most towns might look similar on a surface level, but the stories and problems in each one are entertaining. It has a sort of 'vignette' style to it, and when played in shorter 'town-by-town' bursts, gives me the feeling of opening a book filled with bedtime stories. I'd say this one is more about the journey and the individual locations you visit moreso than the overarching story that encompasses everything, which I'll admittedly say feels very standard 'save the world' type of fare.

 

But then again, most DQ games, and JRPGs in general will have you saving the world anyways.

 

Meh, the characters didn't really help. Melvin's "magic powers" seemed like a strange and poorly executed deus ex machina in disc 2 that never was elaborated upon. Maribel's entire character was completely awful. She's nothing like Debora or any of the sassy characters. She's just vain, rude, patronizing, and malicious even at the end of the game. Her character doesn't change or grow like other DQ games. Wolf-boy proclaims the huntsman as his father after knowing him for less than a week at best. 

 

One of my main problems with the "story" is that it contradicts itself. Evidently, Orgodemir can take down the 4 spirits and reseal them but God is apparently stronger than Orgodemir and the 4 spirits are stronger than God. That doesn't really make sense and Orgodemir is shown to have beaten both God and the spirits in one swoop in a major cut scene. We're expected to believe he lost on purpose, but then the next dungeon has the spirits and it loses coherence again. 

 

It's just so unlike a DQ game to do this, but I suppose it was an ambitious project.

 

Yeah, it's fine that you feel that way about the main characters, though I personally find them to be endearing. Personalities can clash, sometimes despite having tolerance, so I suppose some of the characters' in this game didn't quite mesh well with your own. I was mainly talking about the appeal of the individual scenarios of the locations you visit moreso than the growth of the main party characters themselves or the overarching story. This story doesn't really quite follow the 'Hero's Journey/Monomyth' nature as much as other games tend to do anyways, instead having a 'vignette' focus, so that should be taken into account as well.

 

It's just another way that DWVII kind of differentiates itself from the other stories in that our heroes' "call to adventure" really just stems from an inner desire to explore, rather than from an external source such as the 'tragic JRPG past' or the wishes of a king to save their princess/kingdom/world or something. And while the Monomyth format usually calls for some kind of character development, this game tends to stray somewhat from that format. Adventure for the sake of adventure is how this story begins and continues on with that motif for quite a while, and I think that's perfectly fine. There's a certain innocence to that, much like how a child has an insatiable curiosity and fascination with exploring the unknown.

 

Granted, it's been years since I've fully played through the game so details regarding the main story are a bit hazy. The fact that I can remember the scenarios of each town/city/kingdom's predicament moreso than the main story kind of speaks in testament for how the episodic nature of this game takes precedence over the main plot. The vignettes are where the game tends to shine brightest, in my opinion.

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also while I haven't played the game I've certainly heard it, a lot, may I ask what your problem was with the music, I mean Echo of Horns, Triumphal Return, Heavenly Village, Triumphal Return, Orgo Demila, Moving through the present, Triumphal Return, Fighting Spirit, Triumphal Return, Triumphal Return, oh and yeah Triumphal Return. Could you please explain why you didn't like the OST.

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Felix is definitely a South Pole elf.

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Felix is definitely a South Pole elf.

 

 

Or a Grinch that never gets his heart restored.

Edited by ignasia7
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Felix is definitely a South Pole elf.

 

Or a Grinch that never gets his heart restored.

http://stream1.gifsoup.com/view4/4343510/grinch-o.gif

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Wait, why do you think the 4 spirits are stronger than god? I don't recall anything implying that. Are you just basing that on the fact that the 2nd bonus dungeon has the spirits while the 1st has god?

 

Post-Game God > Orgodemir => God > 4 Spirits

 

Granted this is obscured a bit in the English translation because bonus dungeon god talks about how he's trained and gotten stronger since he lost to Orgodemir(implying that his loss to Orgodemir was genuine but he is now legit stronger than him) but in the English version this was just replaced with him giving a cool little speech and going Old Testament on your ass which kind of makes it seem like he lost on purpose which is a pretty cliche godly kind of thing to do anyway. Either way it's just a bonus dungeon so its place in the story is dubious at best.

 

Melvin's power just felt like a convenient thing to move the plot forward. Honestly its significance is too minor to dwell on as a significant flaw. Like, if it was Maribel or Gabo or anyone else it would be weird but it at least comes from a legendary holy knight of god.

Edited by The n00b Avenger
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If I recall it's also suggested Melvin is God's chosen warrior, so it stands to reason he might have had more abilities granted him he's not aware of.  Or maybe the time spent within the stone has granted him spiritual powers he wouldn't have ordinarily developed, but it's hardly out of the scope of context of what's possible.

 

In the English he seems surprised he's able to accomplish the feat, but whats the dialogue like when he first contacts the party in the Japanese game?

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The telepathy thing was a power he knew he had and he explicitly states it's an ability granted from being a chosen holy knight of god.

 

Using the power to send the fire over is what he wasn't sure he could do.

Edited by The n00b Avenger
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The telepathy thing was a power he knew he had and he explicitly states it's an ability granted from being a chosen holy knight of god.

 

Using the power to send the fire over is what he wasn't sure he could do.

 

Thanks, I couldn't quite recall the scene. So it's not a plot hole by any measure.  Thank you n00b.

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It all proves Felix blows smoke out his ass like the troll he is.

Edited by YangustheLegendaryBandit
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Better than blowing ass out of smoke.

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Anyone want to take bets when he'll show up again?

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