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joeyslang

Dragon quest iv, v and vi

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My question is should I play the original versions or the DS remakes?

Edited by joeyslang

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You should play both original and DS versions.

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V and VI - definitely DS. SNES versions are emulator only and there's translation issues at points.

 

IV - Both. Differences

 

Graphics - DS

Challenge - NES is much harder as it has more random encounters, Chapter 5 differences, and no bag for items.

Wagon differences - In DS, Wagon switches happen before battle. In NES, it's during the battle. Advantage varies. Your guy can get hit before he goes to the wagon, but if he goes to the wagon first, the enemy misses.

Chapter 5 - DS you have option to control all characters. NES controls the hero only.

Bag of items - DS has one, NES does not.

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Graphically, the DS remakes are better looking for 4.  5 and 6 are overall better looking games, but they've both lost a few details from the original SNES version.  DQV doesn't have some minor details like fish in the water at the start of the game, but it has fog effects the SNES couldn't produce.  DQ6's colour pallet is a stark contrast from the original (bright as opposed to the very dark pallet of the SFC).  DQ4 and 5 do NOT have any monster animations in their original incarnations, but DQ6's original does, however it's ONLY when monsters attack, as it lacks mid-battle animations that the DS versions have.  Also the backgrounds usually have moving clouds, especially DQ5, which is a nice touch.  DQ6's backgrounds aren't that consistent in the DS, where some have moving clouds and others are stationary.

 

DQ4, 5, and 6 DS all have the bag, and item management is efficient and easy to use.  The NES version of DQ4 and SFC version of DQ5 have no bag and only the limited 8 item slots per character for item management.  There is a storage place in both games, but it's highly inefficient compared to the DS versions.

 

The DS games fix a number of bugs and rebalance/retool some aspects of the game.  This is both easier and harder at the same time.  Easier because EXP is easier to obtain and leveling up is noticeably faster, especially from DQ4 NES to DS.  Harder because some retweeks do render a few areas more difficult than the original.  However in some ways this can be more easily skirted around.  For instance, in DQ4 DS, Keeleon is MUCH more difficult in the DS than the NES, statistically and by his skill set.  However, most players will likely take advantage of the additional aspects of the DS version and Torneko Taloon will join the party with about 600k in items in the bag.  This means a ton of high-end gear early on.  The party is also likely to be 2 levels higher.  So that offers a slight advantage, not withstanding the mages have better overall stats in the DS version, and both the Hero and Alena have SUBSTANTIALLY higher strength in the DS versus the NES (especially the Hero, who is nearly 20% early game, and 40% late game, above his/her original NES version).  Another aspect is the original NES made casino poker VERY easy, and not only easy, but you had Metal King Shields available to purchase...the best shield and the best shield for mages especially (a rarity in a DQ, usually this shield is available for many bruisers as well as some mages, but in this case, only mages).  In the DS version, the casino is a nightmare, and only worthwhile in the early game, as poker is rigged and nigh impossible, slots are only 1 token per, so gains are slow and low, and the monster arena is best only when there are few options.  The casino prizes in the DS version are better and worse.  Better because you have some new equipment added to the DS version, such as the Falcon Blade.  HOWEVER, the DS removes the Metal King Shield, making it a 1-time only item in the game, and replaces it with the Metal King Helm, which is still useful and the best helm in the game, but it's also ready infinitely available through stealing from Metal King Slimes in both versions.

 

Let's see...the DS version of DQ5 is noticeably easier by comparison, but unlike DQ's 4 and 6, stats are actually lower for human characters (not monster recruits) from the original SFC version in the early game, but end up at the same values by level 99.  It's done to rebalance because you have 4 characters instead of 3, and it's only a slight difference, so overall DQ5 is MUCH MUCH MUCH easier.  They should have increased enemy stats.  I should note that DQ5 does make 3 boss battles noticeably harder and adds in one extra boss just prior to the end, and this is arguably the hardest boss battle in the game, prior to the bonus boss.

 

DQ6 is both easier and harder...easier because EXP values are 25% higher, AND enemy HP is 25% lower (this part I don't like).  Things this change is the early game can actually be accomplished by just rushing straight through.  This was impossible in the original, where large enemy party sizes would really make your day horrible if you don't level to 3 before leaving the first village.  The fun part of the original SFC is that, prior to level 3, quite a few battles could reduce your HP to 1~8 from full, or even kill you, from full HP, just around the main town. So it was tricky.  This difficulty continued through to the end.  I actually find this both better and worse because it means normal battles blow by really fast, and can be skipped easily.  Harder because you won't expect the bosses to be so bloody difficult.  Only one boss is increased in difficulty in the DS.  The rest are the same as the SFC, but they're all relatively painful if you're at a normal level and have limited skill sets.

 

I hope that helps you make a decision.

 

I agree with Cesar, you should play both, but if you have limited time, the DS versions are MUCH shorter, almost 30% shorter in the time they take.  The changes also make life MUCH easier in the DS version, especially item management, spell management...with one exception.  DQ6's spell management is frustrating and annoying in the DS version.  This is because all spells and skills are jumbled together into one mega list in the DS, while they're split between spells and skills in the original SFC.  One positive is the layout of the list makes more sense in the DS version for skills, and both games have good layout positions for spells, but the SFC's list is just a nightmare to figure out, so it's shorter and faster to scroll through, but it's the first time they crafted a skill system for a DQ, so it makes sense the original list would be a little messy.

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I can't add much more to what's been said, but I can second (or third) playing both versions. If pressed for time, go with the DS versions.

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Neither, go with the iOS/Andriod remakes. :P

Edited by SlimeVagrant

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Neither, go with the iOS/Andriod remakes. :P

Channeling your inner MattCraft I see.

 

 

Those are ports more than anything.

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yeah they're pretty much ports, but I like them better than the DS versions. I'm sure the originals have their merits though, I've only ever played remakes.

Edited by SlimeVagrant

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Neither, go with the iOS/Andriod remakes. :P

Channeling your inner MattCraft I see.

 

 

Those are ports more than anything.

 

You're a port.

yeah they're pretty much ports, but I like them better than the DS versions. I'm sure the originals have their merits though, I've only ever played remakes.

 

Another user here that really loves mobile games.

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Neither, go with the iOS/Andriod remakes. :P

Channeling your inner MattCraft I see.

 

 

Those are ports more than anything.

 

You're a port.

yeah they're pretty much ports, but I like them better than the DS versions. I'm sure the originals have their merits though, I've only ever played remakes.

 

Another user here that really loves mobile games.

 

You're a bag.

 

 

Ahem...mobile games.  DQIV is certainly the best choice for this (added party chat and the township extra can be finished prior to the final boss), but even DQVI has some improvements that really make it the best version overall (Terry especially sees necessary changes, VERY necessary changes, like extra stats, a higher base level that more closely matches the average player, and more classes mastered which more closely matches the average playthrough).

Edited by ignasia7

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Neither, go with the iOS/Andriod remakes. :P

Channeling your inner MattCraft I see.

 

 

Those are ports more than anything.

 

You're a port.

yeah they're pretty much ports, but I like them better than the DS versions. I'm sure the originals have their merits though, I've only ever played remakes.

 

Another user here that really loves mobile games.

 

You're a bag.

 

 

Ahem...mobile games.  DQIV is certainly the best choice for this (added party chat and the township extra can be finished prior to the final boss), but even DQVI has some improvements that really make it the best version overall (Terry especially sees necessary changes, VERY necessary changes, like extra stats, a higher base level that more closely matches the average player, and more classes mastered which more closely matches the average playthrough).

 

A BAG of GOODIES.

 

DQ4 mobile is good, but DQ3 mobile lost some points with the removal of the parcheesi tracks. I really liked those and they took them away!

  • Upvote 1

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Neither, go with the iOS/Andriod remakes. :P

Channeling your inner MattCraft I see.

 

 

Those are ports more than anything.

 

You're a port.

yeah they're pretty much ports, but I like them better than the DS versions. I'm sure the originals have their merits though, I've only ever played remakes.

 

Another user here that really loves mobile games.

 

You're a bag.

 

 

Ahem...mobile games.  DQIV is certainly the best choice for this (added party chat and the township extra can be finished prior to the final boss), but even DQVI has some improvements that really make it the best version overall (Terry especially sees necessary changes, VERY necessary changes, like extra stats, a higher base level that more closely matches the average player, and more classes mastered which more closely matches the average playthrough).

 

A BAG of GOODIES.

 

DQ4 mobile is good, but DQ3 mobile lost some points with the removal of the parcheesi tracks. I really liked those and they took them away!

 

 

Indeed sir, indeed.  Endless goodies and surprises.

 

Don't forget about the missing DQ3 enemy animations!  Though I have to admit, the translation was superb, and the enhanced score almost sounds like true orchestral...almost, and it's just so sublime to listen to.

 

DQ2 mobile is also the defacto best version.

Edited by ignasia7

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You guys are a bunch of towels.

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You guys are a bunch of towels.

 

No, you're a towel!

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Haven't played the originals, but i have to say DS for V and VI and Mobile for IV.

The DS localization of IV removed the party chat, which greatly improves the charactarization of your party members, but it was recovered in the mobile port.

V and VI are great in both mobile and ds, you should decide if you prefer touch controls or buttons (in jrpgs touchscreen controls are generally fine, imo).

 

Oh, if your first language is french, spanish, german or italian (or want to play in any of those languages) go for the DS versions since those are the only ones translated into these languages (the mobile versions are only in english).

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Go with the originals only if you prefer to understand the series history.  Otherwise go with whatever modern versions are available.

  • Upvote 3

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thanks everybody for replying. you sure helped me out. I think im going to go with the DS versions.

Late to the party, but you've already made the correct decision, so my work here is done.

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________

Edited by ChucklesProduction

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I bought DQIV mobile since it has party chat. Decent port so far. Controls somewhat frustrating and will really be a pain when I go get the cure for Kiryl/Christo.

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I have mobile version of Dq iv v and vi. First time i played on mobile controls seemed little odd but you'll get used to it and forget about gamepads.

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I have mobile version of Dq iv v and vi. First time i played on mobile controls seemed little odd but you'll get used to it and forget about gamepads.

True. I played DQVIII on mobile for 90 hours, so the rest weren't even an issue.

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