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Nintendo direct is coming, the last time for DQ VII ?

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Xenoblade Chronicles and Hyrule Warriors don't count? Hyrule Warriors may be for both 3DS and N3DS but 3D only works on the N3DS version.

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Xenoblade Chronicles and Hyrule Warriors don't count? Hyrule Warriors may be for both 3DS and N3DS but 3D only works on the N3DS version.

 

That was one of my points though.  There isn't much N3DS support when it comes down to specific games.  Granted, it's only been out a year in Japan, since October 11 of last year, but still, we should be seeing more direct support, and more 3rd party support.  Plus, if they addressed some of those problems, sales would likely go up, even considering the price point.

Edited by ignasia7

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It's a catch-22. Similar to the Wii U's issue, actually. They don't want to develop games for a system with low sales, especially when that company puts out a system that's leading the market. Nintendo is probably phasing out older models specifically for this purpose. So people will by N3DS systems, improving sales, thereby driving companies to develop more games for it.

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No one said the 3DS is dead but it clearly has peaked sales wise. It's already more than 30 million units behind the DS at the same point in its lifecycle and the gap is growing even more in the DS's favor. The system's sales outside Japan are especially alarming. In North America alone the 3DS is tracking to do less than half of the DS's total and is going to end up behind the GameBoy and GBA when all is said and done.

 

The 3DS and Wii U's current release schedules are rather thin and sparse leading to the obvious assumption that software development for those systems are winding down. The most logical reasoning for the slowing down of Wii U/3DS support is because development focus has switched to the already announced NX platform(s).

Edited by Bob_the_Almighty

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We already know that development on the NX has started. Like, this week we learned that they gave out dev kits. Nintendo will not move to phase out handhelds until the secure a customer base on the mobile platform that they can rely on the way that they can with handhelds. Some people ONLY by handheld games, and the ones that do almost unanimously buy just Nintendo-branded handhelds. Handheld is carrying Nintendo through this console generation. Development is not moving away from the 3DS for a long time.

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The NX is a handheld/console hybrid in some fashion though. The 3DS is being replaced as is the Wii U. They are systems that are in their way out. Anyone expecting any serious software support for either the 3DS or the Wii U after 2016 is setting themselves up for disappointment.

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I wonder if the NX is going to be something like the Wii U's tablet-controller with a receiver for a TV.

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That doesn't mean it's on the way out. The exact parameters of the handheld aspect is unknown, and still a partial rumor. If Nintendo were to double down on their console division by integrating it into a handheld system, they will doom their entire console lifecycle. Because if one fails, so does the other. Being sold together means if there will only be as many handhelds as their are consoles, and sales are low in one, it will be just as low, potentially lower, in the other. It would be a foolish endeavor to sell their console and handhelds together

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That doesn't mean it's on the way out. The exact parameters of the handheld aspect is unknown, and still a partial rumor. If Nintendo were to double down on their console division by integrating it into a handheld system, they will doom their entire console lifecycle. Because if one fails, so does the other. Being sold together means if there will only be as many handhelds as their are consoles, and sales are low in one, it will be just as low, potentially lower, in the other. It would be a foolish endeavor to sell their console and handhelds together

 

The WiiU is also still too new in its life cycle to dispose of now.  Nintendo would alienate all WiiU owners if they drop all support, and anger Nintendo fans who are still holding off on buying a WiiU console, for multiple reasons (lack of 3rd party support mostly, and that few games really push the boundaries of the WiiU, which is actually pretty close in overall power to the Xbone...the sole exceptions are XBCX and the upcoming Zelda).  So I have to agree.  The 3DS more so than the WiiU, is in this same boat.  Nintendo is definitely not going to cancel both.  Maybe if the NX sees an insane sales shift, where Nintendo is competing with Sony, or even beating them out in sales, where the NX will sell at 3DS levels for years 1 and 2, and DS levels for years 3 and 4, then sure, I can see it.  We also know far too little about the nature of the NX.

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Kind of awesome and sad how one or two games can make a console great.

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That doesn't mean it's on the way out. The exact parameters of the handheld aspect is unknown, and still a partial rumor. If Nintendo were to double down on their console division by integrating it into a handheld system, they will doom their entire console lifecycle. Because if one fails, so does the other. Being sold together means if there will only be as many handhelds as their are consoles, and sales are low in one, it will be just as low, potentially lower, in the other. It would be a foolish endeavor to sell their console and handhelds together

 

The WiiU is also still too new in its life cycle to dispose of now.  Nintendo would alienate all WiiU owners if they drop all support, and anger Nintendo fans who are still holding off on buying a WiiU console, for multiple reasons (lack of 3rd party support mostly, and that few games really push the boundaries of the WiiU, which is actually pretty close in overall power to the Xbone...the sole exceptions are XBCX and the upcoming Zelda).  So I have to agree.  The 3DS more so than the WiiU, is in this same boat.  Nintendo is definitely not going to cancel both.  Maybe if the NX sees an insane sales shift, where Nintendo is competing with Sony, or even beating them out in sales, where the NX will sell at 3DS levels for years 1 and 2, and DS levels for years 3 and 4, then sure, I can see it.  We also know far too little about the nature of the NX.

 

 

The Wii U is also a complete and utter failure.  Releasing an NX console in 2016 is no different than launching the Dreamcast four years after the Saturn or the Xbox 360 four years after the original Xbox.  And I'm not talking about "canceling" either system but rather shifting focus to the NX.  It's not like once the NX handheld/console/both launch we will never see another 3DS or Wii U game.  We still got GBA games in 2007 (Final Fantasy 6 Advance launching February 2007 for example).  However anyone suspecting significant software support for the 3DS or Wii U after 2016 is most likely going to be disappointed.  Yes there will be a game here and there but by and large Nintendo's software support will be focused on making sure the NX launch is successfu.  

 

Some people just cannot accept the fact that the 3DS and Wii U are not the DS and Wii.  One is in serious decline (3DS) and the other was dead on arrival (Wii U).  At least when the PS3 struggled (even though it actually outsold the 360 each year with launches aligned) it had the entire backing of the industry as a whole behind it.  It still had almost major third-party game, just like the Xbox One does right now.  Nintendo does not have the luxury of relying on third-parties to help carry the burden.  The 3DS is completely ignored by Western publishers and the Wii U is ignored by both Western and Japanese publishers.

 

The whole point of the NX is to tie the console and handheld software libraries into a single, common library that allows Nintendo to be able to make games quicker so we don't suffer the 3DS and Wii U droughts again.

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And yet we'll probably still have a poor launch of games for the NX, but that could just be my cynicism speaking for me.

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Nintendo seems to have good launch lineups in general, even up to the Wii U.

 

Some kind of Mario title or Zelda title for the most part, excepting the Wii U.

Edited by Mattcraft

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Except that I've made it very clear just how well I understand the plight of the WiiU and the differences between the DS and 3DS.  I never said they were successes (well, the 3DS was a success, and by most measures, still is, but nothing like previous releases), but Nintendo has to continue to support the WiiU and 3DS directly, as the NX is another beast entirely.  I wouldn't be surprised if they pulled the same stunt with the current Zelda as they did with Twilight Princess.  Release an NX and WiiU version, and that might be why they've held off, and why they still insist it's going WiiU still.

 

There are a number of problems with the WiiU, that nintendo failed to address, that could have led to a success story.

 

1) Economics and cost.  The economies of the world haven't exactly recovered, and are in fact getting much worse, as economic stats show that all 1st world countries have seen their middle classes thinning out, making less money, losing more jobs, and fewer jobs being created.  Not to mention continued shrinking growth in small businesses, and most socialist countries have called back on loans to many hurting smaller industries and businesses they were supporting, due to the nature of socialism and money running out.  Nevermind entrepreneurial growth is the smallest it's ever been in the US.  It still exists in 1st world, but it's about 1/3 to 1/10 the rate of business closures.  Even now.  So people have less money to throw around.

 

 

2) The WiiU's cost and economics of the system itself are ridiculous.  Nintendo curbstomped themselves into oblivion with the system, due to poor long-term planning.  I'll list just a few of the biggest known issues:

 

 - CPU is proprietary.  This is clearly to help curb homebrew, and give Nintendo a nice window of advantage over hacking/cracking.  The problem is, the architecture is not standard, and thus requires companies to actually learn how to use it.  To this day, only two games have ever shown anything of the true capabilities of the processor: XBCX and the upcoming Zelda...which we don't even know how it will look as all video was run off dev kits, rather than actual hardware, even so, it should look close, and that alone showcases just how much more power the WiiU is capable of outputting.  So for 3rd party, this increases their costs, when it shouldn't, and it makes it much harder to go multiplatform, as, to make a game look close to a PS4 and XBone, they would have to spend the money to train their people to learn the ins and outs of the processor, whereas they already know how to take advantage of the hardware of the Xbox One and PS4.

 

 - GPU is proprietary.  Sure, it's based on AMD's Radeon system, but it's unique, and given all known specs are based on hacked or leaked info, there is no way to know just how unique this graphics processor is from the standard Radeon.  The point though, is that we know it IS unique, and therefor has the same potential problem as the CPU.  It's also a double whammy to developers, as it means they have to learn how the damn hardware infrastructure works to make the best usage of game graphics.  How many potential pixels they can handle.  It's the 8-bit/16-bit/32-bit/64-bit eras all over again.  We already know how this worked out, comparing Actraiser to DQ6 to FF6, to Tales of Phantasia, to Donkey Kong Country.  Granted, DKC used the FX chipset, but it still pushed the SNES to its limit.  We can compare the breadth, scope, and detail inherent in FFX versus XII (read: night and day...12 is like a graphical marvel, but based on HOW they encoded graphics), while Xbox360 games barely changed in appearance, 3DS and DS games saw only slight increases in quality, similarly with the PSP, and we're seeing the same with the Vita.  The jump is just not that severe due to known hardware formats, making it easier to unlock the potential of a game.

 

 - Unique and proprietary memory architecture...see above two.

 

 - Unique and proprietary disc format...see the first two.

 

 - No universal account system...a big one.

 

 - Poor online implementation, and let's face it, the Mii's are cool, but they should incorporate that into a more complicated barbie-dress-up system that what exists...as that has been quite popular on the Live account system.   I actually enjoy customizing my avatar.  The entire online system is just backwards and poorly implemented.  I realize they want uniqueness, and that's great, but certain features are customary to a market, and Nintendo should realize this.  PC developers created the original infrastructure, MS followed suit, and Sony caught up to MS, while Nintendo is dragging their feet.  Granted, the buzz on Nintendo is that they're actually realizing this, and the upcoming, new, and universal account system should fix this issue entirely.  I actually hope they go for a one-price fits all, as that's a scenario that, while gamers $#!&@ed, it meant cheaper online experiences overall for MS gamers, than for Sony gamers in the previous generation, and it's why Sony is now catching up to MS' more successful model.  However, while NIntendo is catching up...that's future tense, not present or past.

 

 - eMMC Flash...that's great, as it's far more stable, and has a far longer life than standard flash, it's also FAR more expensive per GB.  Nevermind actual usable in a 32GB is only 26GB.  Great if you're downloading only VC titles, and that means an external.  I'll give NIntendo one-up on this one: CHEAPER external selections than is available with Sony, and they're allowed to be bootable, unlike with the PS4.  However, it would've cost them far less, and they could have had an easier time selling a 500GB HDD.

 

 - The pad.  Yes, I actually like it, for the times I've used it at friend's houses, or playing a WiiU demo station, but the pad itself is a major hassle to a lot of gamers, because Nintendo stopped selling it's usefulness about a year out, after sales started to drop.  I doubt the problem was the pad, because most reports that I had read, and reviews, praised it.  Most reviews that came after seem to hate the idea of the pad.  Probably because of lack of 3rd party support, and a need to blame something for why the WiiU is only valued for its 1st and 2nd party games...mainly 1st.

 

 - Zelda?  Pokemon?  A true 3D Mario?  Metroid?  Starfox?  Mother?  Ok, they have Smash, and they have some Mario games, and they are good games at that, but not a new game in the ongoing saga of Mario, as in a new storyline.

 

So basically, the WiiU costs far more than it should, due to a number of proprietary elements, and to drive down costs, they would have had to convince enough manufacturers, during an economic slump, to continue production, and bring out AAA titles.  Not to mention the lack of Japanese developer support really hurts it in Japan, and harms the core Nintendo fanbase.

 

 

3) Nintendo sucks at selling themselves.  They're great at giving fans, especially dedicated fans, lots of information, and in very clever videos.  I mean VERY clever videos.  The Directs were genius...but that wasn't ever promoted outside of Nintendo's circles, or had very limited promotion, unless a publication interested enough to talk about it, did a story on it.

 

 - Poor e3 performances...I blame Reggie, because the man has NO energy.  No spunk.  I wouldn't buy from him, I buy because it's Nintendo, and despite Reggie.  He has some likeable qualities, in that he can be charming, but he's slow in his presentation, and lacks intricate details on the projects he's discussing.  Even then, they always have the shortest window of time to showcase, and they barely touch on 3rd party games, even when they HAVE 3rd party games on their own system. 

 

MS and Sony go headlong into pimping out their 3rd party.  Nintendo pimps Nintendo, and anything they publish, and mentions 3rd party...sometimes.  Ok, rarely.  They seem to leave it up to individual companies to handle themselves.  I don't get this, because if you're going to sell a system, like the WiiU, as a gamer system, then you WANT 3rd party support.  You NEED 3rd party support to keep people interested, who don't care about Nintendo, and only Nintendo. 

 

Hell, gimmicks are great if they're well implemented and can offer a gamer a very fun and engaging experience.  Then they're called devices, not gimmicks.  The Wii Mote was a device, until gamers were pissed at the shovelware support, then it suddenly became a gimmick.  You need 3rd parties to make use of it to give it this, or make truly amazing games, or truly fun games, that define that device, in a player's mind, and the lexicon of gaming, as a do-or-die element where you have to have it, and you, as a gamer, WANT to have it.  The lack of support on e3 for 3rd party also helps kill the desire for 3rd parties to want to develop.  You're not proud of them, so why should they spend that extra cash for a WiiU version, if you're not going to help them make money?  Bring in gamers who aren't interested in Nintendo.

 

 - TGS I don't know enough about to comment.

 

 - All over major conferences where Sony and MS showcase their systems?  Where are you Nintendo?

 

 - Lack of Youtube presence of Nintendo itself, save Treehouse and Directs, but they don't advertise these.  They don't use publications, not since Nintendo Power.  They don't seem to even care about social media.

 

 - Nintendo's assault on Youtubers, Let's Plays, and Digital Video Copyright.  Seriously, I get that legally, they're in the right, and I get the position from their perspective, but they're only angering gamers, and the most left/independently minded a gamer is, the less prone they are to see this as a positive.  There's also the fact this makes it less likely youtubers will do any let's plays, and it means LESS people will see Nintendo products, so there's even LESS exposure in today's more free-media system of social media.  Seriously bad move, and this is probably the worst idea they've had.

 

 

4) Nintendo's lack of faith in their own products.  This goes hand-in-hand with number 3.

 

 - Have any of you seen any hyping of Xenoblade Chronicles X?  Any commercials?  What about the N3DS release of Xenoblade Chronicles?  anything?  We know that XBC sold more in the US than in Japan.  We know it was WAY more in sales, as there is no way the Japanese sales could come close to justifying the production time and ambition of XBCX.  We know there are plenty of directs and treehouse episodes about XBCX, but where's the media campaign outside of that little world?  If I weren't paying attention, as a fan of Takahashi, I wouldn't know, because I rarely watch Nintendo Directs.

 

I point out XBCX, because the very nature of that game is it's bloody eye candy.  It sounds amazing.  It's ambitious.  It has online multiplayer support.  It has character customization for your main.  It has a wide open world, where you can fly in a mech.  FLY IN A MECH!?!   Yet I hear no peep out of Nintendo's corner.  Nothing.  Word of mouth, yes, but I see no major campaign push for the game.  This game would sell systems in the US.  Maybe a real media campaign would amount to little, but even SE did more for DQH than Nintendo did for XBCX.  It's disappointing given all the lead-up with the Treehouses.  I expected major presentations all over the damn place.  Nintendo staffers being shown at various shows, with a demo of the game.  Please...play it.  See how awesome it is.  I expected Nintendo to hype it to a point where I'd see XBCX commercials on some of my favourite channels.  It has a lot of sales potential.  Hell, the only reason I even want a WiiU at all IS this game.  No, not even Zelda (though I really want that), this.  This has me slobbering and pumped.

 

Sure, there are a lot of videos about it on youtube, but damnit, hype the bloody game Nintendo.  Hype it.  What are they afraid of?  Again, it comes down to fear of failure.  Nintendo has been hit hard, and has done a very poor job in reworking their strategies to compensate (some good ideas, such as the 2DS, and the N3DS WAS a good idea, just poorly implemented, and half-baked).  You never know how far in sales it could go in the West, but Sci-Fi is IN, and Takahashi-style complexity is IN right now, so why not take advantage of that?  That might get a few developers to take notice, before the WiiU does indeed die.  Maybe not for a WiiU game, but maybe bigger expectations for NX sales.

Edited by ignasia7

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Except that I've made it very clear just how well I understand the plight of the WiiU and the differences between the DS and 3DS.  I never said they were successes (well, the 3DS was a success, and by most measures, still is, but nothing like previous releases), but Nintendo has to continue to support the WiiU and 3DS directly, as the NX is another beast entirely.  I wouldn't be surprised if they pulled the same stunt with the current Zelda as they did with Twilight Princess.  Release an NX and WiiU version, and that might be why they've held off, and why they still insist it's going WiiU still.

 

I would bet my house that the next Zelda is a "dual-gen" release (or whatever people call it... "cross-gen" I guess?).  Zelda will be the last major Wii U title the same way that Twilight Princess was the last major GameCube title.  But there is no way Nintendo "coasts" on the 3DS for another two or three years as the decline is more likely to continue than reverse.  The system isn't getting any younger and its sales have stagnated, particularly in the West (you know, the same "West" that neither Nintendo nor Square-Enix will release, or at least announce, Dragon Quest 7 for?).

 

The 3DS is going to ultimately end up in the same neighborhood as the PSP; ~80 million give or take.  It's not a failure by any means.  It's actually quite impressive given the impact that mobile gaming has had on the industry but Nintendo has to do one of two things - 1) revitalize the 3DS (seems like the "New" 3DS/XL was an attempt at this) or 2) replace the 3DS with a successor.  It seems like plans have already been made to replace it with their NX plans of combining the handheld and console development practices into a single, more steamlined process.

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Except that I've made it very clear just how well I understand the plight of the WiiU and the differences between the DS and 3DS.  I never said they were successes (well, the 3DS was a success, and by most measures, still is, but nothing like previous releases), but Nintendo has to continue to support the WiiU and 3DS directly, as the NX is another beast entirely.  I wouldn't be surprised if they pulled the same stunt with the current Zelda as they did with Twilight Princess.  Release an NX and WiiU version, and that might be why they've held off, and why they still insist it's going WiiU still.

 

I would bet my house that the next Zelda is a "dual-gen" release (or whatever people call it... "cross-gen" I guess?).  Zelda will be the last major Wii U title the same way that Twilight Princess was the last major GameCube title.  But there is no way Nintendo "coasts" on the 3DS for another two or three years as the decline is more likely to continue than reverse.  The system isn't getting any younger and its sales have stagnated, particularly in the West (you know, the same "West" that neither Nintendo nor Square-Enix will release, or at least announce, Dragon Quest 7 for?).

 

The 3DS is going to ultimately end up in the same neighborhood as the PSP; ~80 million give or take.  It's not a failure by any means.  It's actually quite impressive given the impact that mobile gaming has had on the industry but Nintendo has to do one of two things - 1) revitalize the 3DS (seems like the "New" 3DS/XL was an attempt at this) or 2) replace the 3DS with a successor.  It seems like plans have already been made to replace it with their NX plans of combining the handheld and console development practices into a single, more steamlined process.

 

 

You forget, 3DS support has more to do with Japan than the US.

 

DQ11 and Joker 3 come out...watch as 3DS sales spike for a bit in Japan.  Though I agree...80m tops seems about right for the cap.  That's not bad, it's just not great.  Though, if Nintendo gets their account system up and running, and does things right, by implementing features gamers have demanded for awhile, and sharing the WiiU, 3DS, and NX VC libraries with one another, rather than forcing companies to release for just one, it will also see the NX with much greater potential, and it has a chance of keeping alive the 3DS and WiiU, especially if you can purchase 1 VC game and install it on one of each system.

Edited by ignasia7

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It'll be like Kazing!

 

...or plain old Zing.

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Well yeah I get that the 3DS is more of a Japan thing. It's the opposite of the PS4. The 3DS is stellar in Japan and so-so in the West and the PS4 is stellar in the West and kinda so-so in Japan. :P

 

But this topic was about DQ 7 getting announced outside Japan. The 3DS is going to be top-dog in Japan for the next two years easily. I was talking about the 3DS's performance in the West that is troubling for Nintendo and the likelihood of localizing DQ 7 on the 3DS diminishes as time goes by.

 

80 million would be a fantastic final number for the 3DS though. it's much like the PS3 after the PS2. Everyone expected better but the final result was much better than anyone thought during the "dark times," if any of that makes sense.

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Well yeah I get that the 3DS is more of a Japan thing. It's the opposite of the PS4. The 3DS is stellar in Japan and so-so in the West and the PS4 is stellar in the West and kinda so-so in Japan. :P

 

But this topic was about DQ 7 getting announced outside Japan. The 3DS is going to be top-dog in Japan for the next two years easily. I was talking about the 3DS's performance in the West that is troubling for Nintendo and the likelihood of localizing DQ 7 on the 3DS diminishes as time goes by.

 

80 million would be a fantastic final number for the 3DS though. it's much like the PS3 after the PS2. Everyone expected better but the final result was much better than anyone thought during the "dark times," if any of that makes sense.

 

I'm curious.

 

US sales, yty.  DS vs 3DS in the US.

 

DS was released in November of 2004. 3DS in March of 2011.

Year 1 :   1.3m  (1.3) -=|Original DS|  4.1m  (4.1) -=|Original 3DS

Year 2 :   2.6m  (3.9) -=|           |  3.6m  (7.7) -=|3DS XL

Year 3 :   5m    (8.9) -=|DS Lite    |  4m   (11.7) -=|2DS

Year 4 :   8.7m (17.7) -=|           |  2.6m (14.2) -=|

Year 5 :  10.1m (27.8) -=|           |  1.3m (15.6) -=|N3DS

Year 6 :  10.3m (38.2) -=|DSi        |

Year 7 :   8.4m (46.7) -=|DSi XL     |

Year 8 :   3.6m (50.3) -=|           |

Year 9 :   1.9m (52.2) -=|           |

Year 10:    .5m (52.7) -=|           |

 

However, I want to point a few things out.

 

Global hardware sales, overall, of all systems, period:

 

2007 : 25.6m  (DS's first major year and fourth best year)

2008 : 33.1m  (DS's second best year)

2009 : 30.7m  (DS's best year)

2010 : 29.3m  (DS's fifth best year)

2011 : 26m    (DS's first major sales slump, though arguably due to age and existing customer base...DS has sold 93% of total)

              (3DS launches to a very strong start for a handheld)

2012 : 19.7m  (3DS sees only a slight dip, but then the entire market is shifting economically into the slump, as 2008/9/10/11 were all built off credit card debt...yes, ALL of it, and it's starting to hurt, because of economic woes)

2013 : 16.9m  (The worst year for videogame system sales since the 80's crash...oh, it gets worse, as credit bubbles start to burst, and we see the worst Christmas season in sales since the 1980.)

2014 : 16.1m  (Getting worse, and now we start seeing the big sales slump of the 3DS, as people now want the best potential bang for the buck...the 3DS's shortcomings go from complaints to system killer.  The weaker than the DS Lite hinge design, the battery, the scaling of overall power, and wtf is a 2DS?)

2015 :  6.8m  (The worst part, is that Christmas does not mean double sales.  It's 30% of year-round system sales, not 50%, and even if it WAS just 50%...the industry is in trouble as a whole).

 

 

Based on the following, Nintendo has ripped victory from the jaws of defeat...yes, but it's not just that.  It's the industry as a whole.  However, 90% of the complaints we have now are not due to quality control, so much as stress, due to a reduced window of economic opportunity.  1st world economies are dieing right now.  Literally...on death's door.  It has nothing directly to do with the industry itself.  Sure, things are likely to turn around in the future, and I think they will.  However, while the PS4 is outselling the PS2, the PS3 is not touching the PSX in the same period, going into the next-gen's life cycle.  There's no more sega as well to compete, and overall sales are just dropping in all technology sectors.  It's one reason China is maintained as the de-facto reliable labour force at this point.  It's also one reason we've seen artificially induced reductions in cost, and shifts over to powering up the once laughable Atom processors to become something worth investing in, to keep things even cheaper.

 

We're right now on a precipice economically, globally.  I think things will definitely turn around, but as they stand, the videogame industry is shrinking due to a lack of ground support, as people just don't have the money to spend, and thus small problems become system killers.  Nintendo has to make something absolutely frickin' perfect to sell in this market.  Especially given Cell phones are sole like candy, due to how contracts work.  Buying a 500 item for 50~80.  Pretty sweet, but how long will that last if this system keeps churning.  Something has to give, but until it does, the industry will be doing poorly.

 

 

Even Nintendo would be aware of this.  I'd personally classify, under these conditions, the 3DS is almost a paragon of success, despite the flaws and obvious screwups, many of which have led to reduced sales.  The beauty of economics though, is most of it is entirely faith based, not real numbers.  Faith drives the system, but it also means some major shifts away from where very government is headed right now.  Seriously, if the US government doesn't revert to a true capitolist system soon, the other side of the coin could drop, and we'll see a 10~100 year continuance of this same $#!&, where we slowly rot from within, and it just gets worse.  This will kill an industry like videogames, and we'll all be forced to play on the Sotendo Gamestation as the sole game system from Japan, PC, and mobile.  I hate that idea, I don't like that world.  The funny thing is knowing the 3DS would be beating the DS hand over foot, if economic factors shifted upwards, but they haven't.  As it is, yes, Nintendo should classify the 3DS as a success story.  The PS4 is a shocking success as well, but will that hold out?  We're only 3 years out, and there are already rumours of Sony pulling a New 3DS on consumers.

Edited by ignasia7

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I'll remove this doom and gloom bit.  Look, at the end of the day, it's all about economics.  100% of all issues right now, that we're dealing with, in the videogame sector, is economically driven first.  This will turn around, and there are some major positives.  DQ is going into its 30th anniversary, and I'm still 110% confident we'll see DQ7 released on 3DS and mobile, along with DQ8.  I hope their sales will justify some monster love at the least, and I'm fairly confident we'll see DQ11 PS4 and 3DS released here as well, as I don't see the PS4's overall unit sales being that much higher than the 3DS, when the game launches.

 

2016 has a lot of potential for economic turnaround, and I mean a lot.  So take heart.  The recent horrifying internet bill that passed the US senate won't necessarily change the freedom of internet enterprises.  So that avenue is still always open, and people are still making money and still climbing the ladder in the US, despite stagnation.  If so, I see the NX definitely doing well, and potential for the 3DS to subsist a bit longer in the US for us to get the games we want on it.

Edited by ignasia7

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Prior to this past quarter the 3DS was trailing the DS by 30 million units with the bulk of the decline coming from outside Japan. That's not the concerning part (although it is disappointing none-the-less); it's the system losing so much steam in terms of growth. The 3DS peaked early in its lifecycle and then just started declining. I don't think anyone really expected the 3DS to outsell the DS but no one thought it would do as badly as it had (by comparison) either. Again it's the PS2->PS3 transition all over (only the 3DS was financially more successful lol).

 

But none of this is the root issue: the DS games sold poorly. There's no guarantee that the 3DS games will do any better. In fact the likelihood is that the 3DS games will sell even worse given the much smaller 3DS fan base.

 

As for the NX, it is the 3DS and Wii U successor. The 3DS and Wii U aren't going to have the longevity of the DS and the Wii because neither one is near as popular as its predecessor. The Wii U is a disaster and the 3DS is losing too much ground to mobile. NX will be the follow-up handheld and the follow-up console. Why else would Nintendo talk about unifying their their console and handheld software development libraries with the NX and then not replace the 3DS? Rumors are stating that Nintendo has already started shipping NX console and handheld development kits just backs-up what Nintendo has already said.

Edited by Bob_the_Almighty

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Bob, they never sold poorly.  They simply weren't advertised.

 

It's like selling dove soap, but not advertising.  Even well known, Dove wouldn't dream of not promoting their own product.

 

SE failed to promote DQ4 in any meaningful way.  There was an e3 promo video shown in the back, on three tv screens, of their own booth setup.  No statements, no stage show presence at Nintendo's press conference, and I don't recall SE even mentioning the game existed.  They reused the same promo video as a commercial that as yet, I haven't met a single person who saw it.  I only know it was a tv commercial because, until 2009, Gametrailers had two listings for the same video, one as an e3 video, the other as a tv spot, and deleted the extra TV spot section, probably to conserve space as they archive older game data, but no reason was ever listed, or indication the listing had previous been there.  I was only lucky I knew about it when I was debating people as to whether DQ9 would ever come out, and tracked that spot down for one of many arguments as to why it would.

 

SE failed to promote DQ5, and failed even harder because they lacked proper print numbers, as they overprinted DQ4, however, they already stubbed themselves in the foot by not even trying to advertise DQ5.  Ok...sorry, there was ONE banner ad.  A banner ad, the worst form of advertising to a gamer.  Gamers are more likely to use ad blocker than any other group.

 

 

It's not a fair comparison to use games that had no media of any kind, that anyone is even aware of.  That they sold as much as they did, despite the lack of advertising, speaks volumes as to the potential.  Nevermind the numbers they sold at were well beyond profitable, especially if a Trails in the Sky release can get away with 80~100k copies, and be advertised to boot.

 

The only two games that should even be mentioned in terms of actual profit potential, were the games that were advertised. That's it.  Using the Zenithian trilogy isn't an accurate comparison and lacks any value as an argument for the very reasons I stated.  Plus it gives SE a nice convenient excuse as to why they shouldn't release it.

 

No, you compare the two games that saw media runs: DQ 8 and 9.

 

These two games alone prove there is a viable and easily sustained market.

 

The only real question is...wtf happened with DQ6, and I don't buy for a second any statement that somehow DQ9 sold poorly.  My own gamestop had several window stickers, and a damn cardboard cutout they had in the back.  One of the two stickers was in the darkest corner of the window.  A window with nothing else on it at the time, and only the other window, on the opposite side of the door had any of those giant stickers.  Corporate told them to keep the cardboard in the back, and just display the one sticker out of the way of other games.  So the only thing I can assume is there was more promotional stuff out there, and for some reason it was never released/distributed/fully paid off so it would actually function as intended.  From there I can only speculate.  What I know is they HAD promo stuff, and GS threw it away a week later, even the sticker was gone well before the game was released, and I have no clue if they ever displayed the second sticker at any point.

Edited by ignasia7

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I often wondered the same thing about DQ VI on the DS. I have NEVER seen a copy of it in any game store around here, and I'm not willing to pay 60 bucks for a copy online. 

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Alright, so a friend pointed out a problem in my statements.  In comparing the first year, most people go by the first 12 months, not the first year date of release.  So November 2007 to November 2008 would qualify, not November 2007 to January 2008.  In that case, the 3DS did not have the best launch.  So I'll remove that.

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I'm not surprised they didn't advertise DQ4 at all. You can tell how much of a crap they didn't give just because of the fact that they didn't even care enough to pay enough money to even finish the damn translation. That's pretty damning. It's a miracle 5 was even completed at all, let alone advertised.

 

Even before the DS sales were 'disappointing' they already gave up from the start. Though maybe it's Joker's disappointing performance that led to their apathy. I don't know. Pretty silly if so. Might have done better if it wasn't literally the worst Dragon Quest Monsters game ever made

Edited by The n00b Avenger

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