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Yangus' Chrono Cross Chronocles


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Last night I managed to find a new physical copy of Chrono Cross on Amazon.com for $10, and because I've been interested in playing the game and seeing just what lies within the world of CC, I ordered it.

 

I have little to no knowledge of CC other then that it has 45 characters, it uses a very different battle system, and...well, that's it.

 

So, my friends on the Den, any advice/tips/tricks/knowledge you have about Chrono Cross would be much appreciated. Hopefully the game will arrive next week, and once it does I'll probably use this topic as a log for my adventures.

Edited by YangustheLegendaryBandit
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Just consider the title a spiritual successor to Trigger, but it is in no way like it in terms of character development. Plus it is plot holey.

I also enjoyed CC much better than CT.  The coolest part is playing through the story 3 times in order to get all of the characters.  CC is probably one of my favorite JRPGs of all time.  One tip I ca

I'm surprised some of you have said you like CC over CT. Its refreshing to be honest, but when one of your friends praises CT to high heaven hearing someone say they love CC more is a bit of a "wait,

...Thanks. Your help means a lot. Excuse me while I go watch the beginning of HCBailey's Lets Play of the game so i can at least get an explanation of the elemental field battle thingamajig.

 

I liked Chrono Trigger, but after a few playthroughs I got a little bored of the gameplay. I still love the characters and story though, especially Magus and Robo. Now if only I could find the SNES version of the soundtrack at a good price.

 

Speaking of the soundtrack, I'm no doubt going to want it after playing the game, so hopefully it'll be easy to find. I wonder if it's on iTunes...

 

Edit: Apologies for the rude response. I know its all part of the experience to learn the game on your own, but I was mainly curious about any easily missed items or characters.

Edited by YangustheLegendaryBandit
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I wanted to like this game I really did. Don't get me wrong, it was fun but... everything else felt wrong.

 

I waited for it a loooong time and the game just didn't do it for me. The story felt messed up, most of the cast was underdeveloped (side effect of having a HUGE cast), and you were only allowed to explore a small part of the world.

 

As a sequel to Chrono Trigger, it just didn't do it. Honestly I think it could have been a better game if it were completely disconnected from Chrono Trigger.

 

The soundtrack though was amazing. Definitely one of the best of the PS1 era, if not the best.

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Just consider the title a spiritual successor to Trigger, but it is in no way like it in terms of character development. Plus it is plot holey.

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I also enjoyed CC much better than CT.  The coolest part is playing through the story 3 times in order to get all of the characters.  CC is probably one of my favorite JRPGs of all time.  One tip I can give you, without being too spoilery, is there is a point where you have to choose a certain course of action.  If you choose the obvious route, the route I would have chosen, myself, you will miss out on probably the best character; at least for that playthrough.

Edited by Griever
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Are you referring to the mansion you have to break into at one point? I've heard there are 3 options for that portion/part.

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After that part, you'll know it when you see it.

Anyways, I also love CC more than CT, though both combined are in my top 10 RPGs.

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I'm surprised some of you have said you like CC over CT. Its refreshing to be honest, but when one of your friends praises CT to high heaven hearing someone say they love CC more is a bit of a "wait, what?" moment.

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I just find CC more enjoyable, from the world, the music, the characters, the story and even the gameplay. I love the turn based and elements system.

Don't get me wrong, Trigger and Cross are two sides of the same coin and actively take up one slot in my top list.

Both are exceptional experiences.

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Well the game arrived in the mail today, and so far I've made it to Termina City. So far I've recruited Poshul, Mojo, and Leena. I'm liking the combat system (save for the you can only use an element attack once per battle rule), and I've greatly enjoyed what little I've heard of the soundtrack. I especially liked how the overworld theme prior to the event on Oppas Beach (hope I spelled that right) is a remix of Memories of Green from CT. It was great to hear that song, as its one of my favorite overworld themes.

 

Now I just need to decide on who I'll take with me to the Manor.

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Cough cough Pierre.

Granted, I like Nikki's route too but really not a fan of the cliffs for Guile, but you'll end up doing them all anyways with a few more play-throughs.

Edited by Tiael
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I also enjoyed CC much better than CT.  The coolest part is playing through the story 3 times in order to get all of the characters.  CC is probably one of my favorite JRPGs of all time.  One tip I can give you, without being too spoilery, is there is a point where you have to choose a certain course of action.  If you choose the obvious route, the route I would have chosen, myself, you will miss out on probably the best character; at least for that playthrough.

 

There are actually two points that net you different character recruits.  The first involves going to or not going to Viper Manor with Kid, the second is to save or not to save Kid.

 

I forget the differences in the first choice.

 

For the second, to save or not to save.

 

Saving = a longer quest, and Razzly, the second best caster in the game.

Not to save = a shorter quest, and Glenn, one of the three best physical attackers in the game, depending on circumstances.

 

 

To be honest, Pierre is underrated, as he is the worst character until you get your full Hero set.  Then he gets undisclosed bonuses that actually make him the best physical attacker, especially as his stars rise.

 

Grobyc is another one of the better physical attackers in the game, and is unique in having the dark property, making some of his specials quite useful in a few battles, such as the hardest Dragon in the game.

 

 

One thing to note...before the end of the game, before finishing off, read up on the hidden bosses, and learn to steal.  Stealing = awesome, and some major pieces of equipment are only available this way, such as Ozzie Pants.  There's also a special boss that grants THE best accessory in the game, but he's tricky, as beating him normally is nigh impossible, even at maxed out stars, best equipment, etc, after 3 playthroughs.   I suggest reading up on it Yangus.  Look for Sunglasses.

 

OH right, one last thing: MAKE SURE both Glenn and the Main character have a Rainbow weapon before finishing off your first playthrough.  His best weapon is a different one, and a sidequest that is part of the same sidequest that also nets you Glenn's best super weapons.  However these two sets don't carry through into a new game+, you have to gain them back all over again.  Due to the rarity of certain material drops, it's easy to forget to make a Rainbow weapon, and possibly not even have a Denadoro? weapon going into the second playthrough, meaning a slower early game.  So make sure about those Rainbow weapons.

 

 

Oh right, there are a few optional recruits you can miss your first time around. I forget which though...one is a plant-type monster, another is the head of the casino, another is a dragon, then there's an alien.  OH, and Pip.

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I'm surprised some of you have said you like CC over CT. Its refreshing to be honest, but when one of your friends praises CT to high heaven hearing someone say they love CC more is a bit of a "wait, what?" moment.

 

CC is almost night and day, and the story is based on optional elements of a potential future event based on one ending in CT.  So they are connected, and due to the nature of CT's villain, CC makes perfect sense, and the funny thing is, they could've kept going with alternate universes based on various outcomes thanks to many of CT's open-ended substories and endings that account for those substories having different outcomes.

 

The game is, as you've no doubt noticed, much more tactical in nature.  CT is very simple and elegant.  You can replay it with ease, and it requires no knowledge of the game or gameplay.  CC requires actual thought and skill.  You have to actively think your way through most situations and plan ahead.  Even the easiest of battles can actually go very poorly for the best party if you're unaware of how to take advantage of the battle system, to gain the most out of your spell list.  Then there are summons, which take tremendous thought.  Especially as skills and spells expand for both players and monsters.  Some monsters take tremendous effort to get a single summon.  Field abuse in the game is the number one way to get ahead from about the middle of the game onward.  I believe it's the return to a certain volcano, to finally finish that dungeon.

 

Anyway, good luck :).

Edited by ignasia7
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Now that's the type of response I was hoping to get when I first created this topic! Thank you, iggy!

Edited by YangustheLegendaryBandit
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I believe it's Pip who evolves...but there's one recruit who can evolve into different beings, each one with distinct special attacks.

 

Read up on it.  One is neutral, one is devil, one is angel (final forms).  I forget which one is the best.

 

Also, back to Pierre, avoid using him until he has his full Hero set.  Even then his normal damage sucks, but his critical rate goes up to like 80%, and he gets some random damage boost, like 4x damage?  I forget, it's been like 10 years?  Maybe as many as 15 since I last played?  The dude is like the Dan of CC.  LOL, oh God, he's just ridiculous.

 

OH, Skele is much the same.  Weaksauce until you get his special equipment.  I think the name is Skele.  He's a Skeleton Clown, with a pretty cool backstory.  Though Skele isn't anywhere near as fantastic as Pierre comparing their special equipment and total bonuses.

 

 

I forget how you obtain him, but Guile is one of the better characters in the game.  Easily ranks as one of the top three for overall stats.

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1 of 3 who you take to the manor.

Nikki, Guile and Pierre.

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(Looks up characters)

 

Yep, looks like Pip is the one who changes based on your actions. Seems like an interesting concept of a changing character.

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Make sure you get Korcha.

 

Cha wouldn't want miss out on that.

Funny enough I heard that a lot of people don't like him.

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He has a gimmick of replacing "you" with "cha" and using it in various other instances.

 

It was kinda like ChuChu in Xenogears, except Korcha doesn't get crucified.

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Korcha means you don't get Glenn, just so you know.

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I have a question for you guys: because there are so many playable characters, do your benched characters (aka those not in the active party) gain stat boosts along with the active members, perhaps along the lines of how Chrono Trigger handled it?

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