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Has anybody found a greater appreciation for Dragon Quest VI?


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DQ6 is one of my personal favorites, but it always seems to be talked about like a black sheep, even in Dragon Quest fan circles. I was wondering if anybody playing on mobile has found a love for the game that they maybe didn't have before?

 

I love the huge worlds, the class system, the epic stories and the extensive sense of exploration and adventure. I also love that the two worlds aren't direct, 1-1 correlations of each other... like dreams, the real world is not directly reflected into the dream world, but more 'inspires' the dream world and the people/things there.

 

Love it!

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It's an okay game. I really enjoyed it, but it just doesn't have the replay value of 5 or 8. I prefer it slightly more than 4 because I don't have to do the different chapters and it has a nice class system.

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Haven't played the mobile version but I've played enough of them to know that the mobile version is more cumbersome to move around with since there aren't any buttons, instead being touch-based. So I'm sure this will only serve to make the most confusing, underexplained Dragon Quest games even worse.

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DQ6 has always been high on my list, though never my #1 (that's reserved for DQ7 :D ). I especially like the iOS version. The controls are actually very good in the mobile version. They added an option to remove the on-screen D-Pad entirely, which allows you to put your finger anywhere on the screen (except on another button) to move. Now I can stream to an AirPlay enabled device and only look down at my phone/tablet for menus. Still sucks that it's portrait-only, but it's not terrible. It's actually very good for one-handed play, which I think was the point.

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I've said many times its my least favorite. I'm actually really trying to get into it more this time. It's working. I'm going slowly and really taking the time to get into each towns story and such and party talk like there's no tomorrow. I can say, yes, it's making it grow on me more.

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Before the mobile release, I only played the SNES translated version. I like it much more with the new improvements. It's not on par with 5 or 8, but the class system is wonderful. In fact, it would be great if 5 (arguably the best DQ storyline) had that class system. 5 has monsters, but monsters largely depend on luck, and that's a tiresome chore.

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6 was always one of my favorites. It was the first in the franchise I played too back in the day. The SFC version, that is.

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LOL, if 5 had a class system, that would be boss.

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VI is my least favourite. Maybe it's because I played VII first and I found the class system wasn't as robust. I do like the monster taming of the snes version in conjunction with the class system though. It's definitely a good game, but for me it just doesn't feel very Dragon Quest and I don't know why.

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VI is my least favourite. Maybe it's because I played VII first and I found the class system wasn't as robust. I do like the monster taming of the snes version in conjunction with the class system though. It's definitely a good game, but for me it just doesn't feel very Dragon Quest and I don't know why.

Because it has a different "feel" to it then other Dragon Quest games. Almost like it isn't one. As if it's just Generic RPG.

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To me, VI and VII define Dragon Quest. It's why it's hard for me to get into the original trilogy. I'm not saying 1-3 are bad, they are incredible games, but despite being the same series, the focus is way different. IV, V, and VIII are similar enough for me to really get into, and X is... Its own beast. An awesome beast though.

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Honestly my favorite thing about VI was the organ fugue tune in the church.  I have been trying to find the sheet music to that so I can play it on keyboard.

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Honestly my favorite thing about VI was the organ fugue tune in the church.  I have been trying to find the sheet music to that so I can play it on keyboard.

I can give you a MIDI file, but I don't have the know-how to transpose that to an accurate piece of sheet music. It should help, though.

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I've said many times its my least favorite. I'm actually really trying to get into it more this time. It's working. I'm going slowly and really taking the time to get into each towns story and such and party talk like there's no tomorrow. I can say, yes, it's making it grow on me more.

That helped me appreciate it more on this current playthough.  I still always liked the gameplay, but eventually even with immersing yourself more in the towns and characters, it still leaves you a little lost as to what your overall goals are.

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Ok well, I haven't finished DQ VI, but my opinion is based off playing 60% through the SFC version and like 80% through the DS version.

 

I love DQVI for more than one reason!  The character cast for one is the most colorful, cool, and well designed, and far overshadows all other games casts for my personal tastes!  A lot of my favourite DQ characters of the entire series are in DQVI, such as Ashlynn/Barbara (my favourite DQ character period), Terry, plus it has my favourite Hero design (But I also really like Hassan/carver and Milly/Muriel and even Amos).  I even find it cool that the game has always had a secret character (Which most DQ games don't get until they've been remade or given an updated port)   I really like the game's music, especially the main town theme and casino theme, although I feel that the SFC version has the best music.  In terms of story I love how abstract it appears to be, I actually found it very relateable, and I think the opening scene and parts are very neat.  The game conveys a good amount of mystery up until you find out what's going on.  I do like the class system a lot, but I do admit it can be a bit tedious.. especially cause I maxed out everyone's classes as soon as I could (well at least unlocked hero and maxed), then the last member joined and I'm forcing myself to do it all again just for them, lol!

 

I really think the game deserves a full 3D remake, one where the character models are large sized (Like Dragon Quest VIII) just to really show off the colorfulness and personality of the characters, and different worlds.

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Dragon Quest VI for the SFC is my favorite game of all time, I loved the colorful graphics, music, the overworlds (Especially the dream world, I really love the music for it and the whole atmosphere for it), bosses (I had a hard time beating them when I was younger, but they were fun to fight), class systems, monster recruitment, and dungeons. It also has a lot of my favorite music tracks (the dream world, real world, cave, tower, castle, town, and boat themes). The only fault for the game is the storyline, which was all over the place.

Edited by Shun 'Kanamee
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Honestly my favorite thing about VI was the organ fugue tune in the church.  I have been trying to find the sheet music to that so I can play it on keyboard.

I can give you a MIDI file, but I don't have the know-how to transpose that to an accurate piece of sheet music. It should help, though.

 

 

MuseScore should do it.

https://musescore.org/

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This is great... The wide variety of comments in this thread are a perfect representation of what DQVI is to me.

 

It's the only main series DQ game I haven't beaten. I started it once as a translated SNES rom years ago, but lots of life events got in the way and I only got about 5 hours in or so. 

 

Late last year, I wanted to rectify this and finally beat the game, so I started playing the DS version. I have to say... most of the time, I was VERY confused on what to do next in the story. Once the game world really opens up to you, you have so much freedom to do what you want... almost TOO much! Also, if you're not playing this consistently, you can easily lose track of what you're doing, and what your goals are. I'm at a point where I'm going to have to go and use a FAQ to finish things up I think.... which I typically avoid at all costs when playing RPGs. I really like the class system, and the characters seem interesting, especially as you use the party chat feature... but there's just SOMETHING to it all... whoever said that it doesn't feel like dragon quest hit the nail on the head to me. I think there needed to be a narrative... some piece of string... to generally follow to push the overall story along. It reminds me a bit of DQII once you get the boat. It's like: "Ok, here's this big world ... go figure out a way to finish the game", and you're really left to your own to do so with a very minimum amount of hand-holding. I'm ok with that to a point... but with DQVI, the world is so big, that the task is incredibly daunting. When I was a kid playing DQII, I relished the challenge that game presented! I kept notes to keep track of clues to where the seals were, and built maps so I'd know how to reach each town the easiest way... and I definitely played the game every single day until I beat it.  Now as an adult, I might take several days up to maybe a week or so break between gameplay sessions.... This kind of gameplay schedule will definitely hurt your enjoyment of DQVI. 

 

At any rate, I'm going to power through it and try to beat VI.... but that's not usually the feeling I want when playing a Dragon Quest. I never felt like "Ugh... lets just get this over with" playing any other DQ title (well maybe aside from VII... which is a whole other topic I might get into in another thread).

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DQ 6 is my least favorite and the only one from 1-9 that I never finished but I am going to fix that!

 

I just started the iOS version and I'm not terribly far but playing it on my phone already makes it more enjoyable to me since it's more convenient that way. I enjoy reading some people warming up to the game finally and I hope that I warm up to it as well.

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 It reminds me a bit of DQII once you get the boat. It's like: "Ok, here's this big world ... go figure out a way to finish the game", and you're really left to your own to do so with a very minimum amount of hand-holding. I'm ok with that to a point... but with DQVI, the world is so big, that the task is incredibly daunting.

I agree and disagree with this, if only for one reason.  In DQII, you know what your goal is: Defeat Hargon.  So you know you need to find a way to reach Hargon.  In DQVI, after beating Murdaw, you don't.. really have a goal.  It's more of, 'Go... figure out why things still seem to suck, I guess!  And find yourself."  And then you evenetually find yourself, except you still don't really get any direction until you've beating all these bosses and then found some legendary stuff that you aren't exactly directed to go find beyond "hey there's this stuff out there!" and then finally you do that and go to this one place and beat this one other boss and *then* you can get to a play that finally tells you your actual goal. ugh.

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I just replayed through most of DQVI on my phone and almost immediately after fighting and defeating Mudo, in talking to folks in towns and castles you gain access to, you find there is a darker power at work, and that there are more demon monsters.  Jamiras is the next one you fight, if I remember correctly.  It's just that there's non-linear content that I think doesn't agree with many fans.  Folks who prefer a more linear style of game tend to love DQV and DQVII, but if you're more into having more freedom to explore, you tend to go with DQIII, DQIV, or DQVI...or probably the best example of that: the world map from DQVIII.

 

I've always really liked the character design from DQVI, and because I don't care at all about party chat, and just use my imagination, it never bothers me when I hear criticism about the characters falling flat.

 

The music is really good, very thematic, almost like a film score.  And the dream world vs. real world idea is confusing at first and then you get used to it and it's a pretty cool concept.

 

My only criticism is that the job class system takes a really long time to grind through if you go for everything.  And that's just a 100% completionists' complaint.  It doesn't cover the average gamer who will build classes based on strategy of the individual character, as opposed to 4 god-like characters with every spell and ability.  They improved upon the class system in DQIX by giving each class more individuality, and structuring the spells around specific classes.  That way you can pick and choose the classes for your party based on strategy, and constantly vary your party, rather than mastering a class, gaining every spell/ability and moving on.

 

So ultimately I think it depends where your interests lay and what kind of game you prefer: linear storyline vs. non-linear exploration.

Edited by Liamland
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Sure.  "Something's still wrong.  Now go through 2/3 of the remaining game before you have any good idea what that is."

 

See, I like nonlinear gameplay.  I love DQII and DQII and VI and VIII.  I just feel very aimless in this game.

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The Bradygames guides for the Zenithia Trilogy are actually pretty cool. They're chock full of artwork and have solid walkthroughs, and errors are light because they used the official SEMook guides for the games in Japan as their source for all the official goodies.

 

It seriously helps in DQ6 :)

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