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Madrigal

Dragon Quest VIII (Reborn) (My modifications)

  

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I'm doing a series of art for Dragon Quest VIII which will include new content and new story-line as well.

I felt like the game was revolutionary for its time and to me is a gem. I like all the others too, and would love to see them remade in this cell shaded style.  I just felt the lack of other playable characters in DQ VIII was one instance that held it back some as well as the lack of costumes for the other characters.  So feel free to comment on my art and my ideas.  My ideas are posted on my pictures on deviant art.  I will post the link where you can see my deviant art Dragon Quest VIII mods. 

 

The new Dragon Quest VIII additional content for the 3ds in Japan made me really happy and hopefully it will be released over here.  I'm hoping that the street pass may mean of more possible content to be added as well.  Of course SE is free to take my ideas if they would choose to do so.  I'm going to hold off on more ideas with Red and Morrie until I see what their vision is.  I personally think they should do an HD release of this game and also include an HD remake of the Young Yangus game and include it all in one so fans can have DQ VIII and it's spin-off.  

 

If you feel inspired to contribute to my project, by all means please do so :)

 

http://bardofmaple.deviantart.com/gallery/

 

There will be new pictures coming from time to time.

 

1. I just added a new picture of the boss fight at the bottom of Alexandria Tower as the Hero, Yangus, and Bangerz are trying to leave.  A demon seed Dhoulmagus leaves behind attacks them.

 

http://bardofmaple.deviantart.com/art/Demon-Seed-Soul-Piercer-Dragon-Quest-VIII-479856005

 

* The Next project I will do will have to do with (another side quest) Kalderasha going to visit the Hermit on the hill for ingredients to protect the town from another porthole appearing inside.  He will have Lady Rosalind Albert, Valentina, and as you guessed, Bangerz & Mash.  He will then tell them he knows of the ingredients they seek and will have to make them, but wants something in return...(These pictures feature story as well)

 

(2)

http://bardofmaple.deviant.com/art/To-the-Hermit-Near-the-Waterfall-DragonQuest-VIIII-480766439

 

2. This picture is the beginning of another side quest which Lady Rosalind sets out on accompanied with Kalderasha the Great, his daughter Valentina, then last but not least, Bangerz & Mash.  Will the Hermit help them?

 

3. After arriving at the Hermit's small hut above the waterfall, the Hermit recognizes Kalderasha instantly since he supplies him with ingredients.  The Hermit is very hospitable and offers them lunch, peanuts, apples, cheese, with ale and wine; however, the Hermit is not so willing to part with the ingredients Kalderasha asks for and wants a favor in return...

(3)

http://bardofmaple.deviantart.com/art/The-Hermit-s-Favor-DragonQuest-VIII-481059170

 

4. The Hermit tells them the dangerous favor and with apprehension, they venture into the waterfall cavern to find the hidden door...what lies beyond...?

 

(4)

http://bardofmaple.deviantart.com/art/The-Search-for-the-Hidden-Door-Dragon-Quest-VIII-481797021

 

5. Valentina searches for the secret door while Kalderasha, Bangerz, Mash, and Lady Rosalind, battle the onslaught of monsters.  What lurks beyond the secret cavern?

(5)

http://bardofmaple.deviantart.com/art/The-Door-Is-Revealed-Dragon-Queset-VIII-482455830

 

6. The truth of what dwells in the secret caverns is about to be revealed.  Will this band of misfits be able to complete this task?  Did the Hermit set the bar too high?

 

(6)

http://bardofmaple.deviantart.com/art/The-Duergar-Deep-Moles-Dragon-Quest-VIII-483823567

 

7. The final show down with the Dark Dwarves and their leader, will Kalderasha and his entourage be able to complete their task?

(7)

http://bardofmaple.deviantart.com/art/The-Confrontation-Dragon-Quest-VIII-487384853

 

8. Here is a drawing of Ishmahri who now becomes playable in two parts of the game.  Want to know what skills he would have and more about the scenarios he would be playable in?  

http://dragonquesters.deviantart.com/art/Ishmahri-Dragon-Quest-VIII-522858240

 

9. Red will also become playable and now here is a picture of her and a list of her skills and some of her stat progression.

http://bardofmaple.deviantart.com/art/Treasure-Hunter-Red-Dragon-Quest-VIII-532100462

 

10. These are two drawings going with the Realm of Nightmare sequence in which Jessica does not wake up from being possessed by Lord Rhapthorne.  So the hero and his companions seek help from Ishmahri and Dominico.

 

http://bardofmaple.deviantart.com/art/The-Realm-of-Nightmares-Dragon-Quest-VIII-Mod-526334217

http://bardofmaple.deviantart.com/art/Realm-of-Nightmares-Dragon-Quest-VIII-Modded-535625119

Edited by Madrigal
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I like all the others too, and would love to see them remade in this cell shaded style.

 

Agreed on this point. All of the other games would become something entirely different given this graphics-set. I'd love that.

 

 

I think that of the NPC's that you've selected, my top pick would have to be Valentina. At the beginning of the game, we find out that she dreamt about the party arriving at Farebury. Yet we come to find out later that she's not Kalderasha's daughter. Has she come into this ability of foresight on her own? Who were her parents? Very mysterious.

 

Kalderasha seems passive about things - not wanting to divulge much about what he sees throughout the game. Bangerz and Mash seem to young to be questing on their own. And Rosalind doesn't seem adventurous at all, bound to family duties. As the game progressed, it even seemed as if she was becoming frail or ill (according to her maid saying something to the effect of her not looking well). Not something you'd want in a main character.

 

 

By the way, I saw your art from the comment you left on the DQ8 "Movie" - Episode 1 video. Nice - keep up the good work :thumbsup:

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I like all the others too, and would love to see them remade in this cell shaded style.

 

Agreed on this point. All of the other games would become something entirely different given this graphics-set. I'd love that.

 

 

I think that of the NPC's that you've selected, my top pick would have to be Valentina. At the beginning of the game, we find out that she dreamt about the party arriving at Farebury. Yet we come to find out later that she's not Kalderasha's daughter. Has she come into this ability of foresight on her own? Who were her parents? Very mysterious.

 

Kalderasha seems passive about things - not wanting to divulge much about what he sees throughout the game. Bangerz and Mash seem to young to be questing on their own. And Rosalind doesn't seem adventurous at all, bound to family duties. As the game progressed, it even seemed as if she was becoming frail or ill (according to her maid saying something to the effect of her not looking well). Not something you'd want in a main character.

 

 

By the way, I saw your art from the comment you left on the DQ8 "Movie" - Episode 1 video. Nice - keep up the good work  :thumbsup:

 

 

 

Yes, Valentina was my obvious first choice.  In my art of each I have their leveled stats.  The events that take place would be a cause for other storylines to take place while the main story continues.

You get Valentina for the first quest with a boss fight with Geyser and the second with my modded boss Demon Seed Soul Drinker.

You Get Bangerz joins you to the Alexandria tower, and Yangus gives him some training.  He hides while you encounter Jessica, but rejoins you on the way out. When you get to the first level, mist begins to form and the second demon seed left by Dhoulmagus. Boss Fight.(This will be the next picture I draw).

 

 After the Hero and Yangus defeat the Kalmari and they sail across the straight, I thought a middle scenario would be interesting.   Rosalind feels guilty about her argument, so I thought a scenario with Bangerz and Mash stealing her request for Kalderasaha's presence  and making a small errand journey to Farebury would be a fun diversion from the main quest.  

 

You get a scene where Bangerz and Mash sneak out of town by climbing over a tree, and make their way Farebury.  Along the way you can find berry bushes that will heal 5 HP each in case the player forgot to buy some before leaving.  You can train Mash a couple of levels then once the two boys arrive at Farebury, there are three town guards fighting a large group of monsters outside the gate.  Bangerz and Mash decide to go to the other entrance only to be greeted by some possessed Hammerhood with two she-slime guards.  Bangerz feels confident he and Mash can defeat it.  So you have a small boss fight for the two of them.  You get a small scenario where they get into Farebury and find Kalderasha and are accompanied back to Alexandria surprising Rosalind.

 

The game continues with all the events of Maella Abbey and meeting Angelo, but after he joins your party you go back to what has been going on in Alexandria.

 

 

All the stats on these characters are weak compared to the main characters.  Rosalind looks sick because of what happened between her and Jessica.  The kids are small yes, but you also had the hero and his future wife fighting monsters at 8 years old...

 

About the time you arrive in Maella Abbey Kalderasha brings his crystal ball to Rosalind's house to scry on Jessica, but an evil force distracts Kalderasah and Dhoulmagus is very displeased since he sees spying eyes and sends monsters to attack Alexandria.  Then you have a small mission as Kalderasha and Rosalind, which I have all their stats and abilities posted of theirs.  You have to fight a demonic shade boss to close the portal.  Then both return to the manor to decide a permanent plan and you are returned back to the hero to finish the events at Maella Abbey.

 

I'm slowly combing through the game and adding new content, I know everyone won't agree with these modifications, but I'm just going with my ideas and going to illustrate them some so I have a full fledged frame work to go with my ideas.

Edited by Madrigal

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Good choice of characters and their skills. Are you going to re-design the whole game?

I guess it's an alternative timeline to the original version. I'd love to see a prequel with more back story of heroes and villains.

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No, I'm not wanting to redesign the whole game, just add some more content and focus on other characters that are important to the main characters.  Some prequel stuff could be interesting.  I could do some with Kalderasha and Rosalind.  There are other playable characters coming up.  In a way it is an alternative line to the game.  I would think of it as a more difficult version of the game with more to do.  I'm curious about exactly how the situation with Master Rylus and Dhoulmagus went down as we aren't given any details other than his house is burned down.

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Ah, I get it, like Dragon Quest VIII v1.1

How would you resolve problem with bigger party? Do they all travel with you in the wagon, or you choose 4 and leave the rest in some town? Can Hero leave the party?

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I gotta vote Kalderesha. I enjoyed him when I played what I did of 8.

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They should be in the wagon, considering the party has one anyways.

There are only two bad things about Dragon Quest VII. The first is the Maribel bug which can lead to an unwinnable scenario. The second is the fact that you have to return to Maribel's house any time you want to change your party members.

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@Sk8terpunq - Actually I want to make one fundamental change to that. 4 party members with a 5th slot for a guest party member. The one part in Argonia Prince Charmles joins the party as a 5th member guest shortly, even though after one or two attacks he runs. So I figured in certain parts of the game there will be a 5th member on the battle-field. If there are extra members then yes, they would be in the wagon.

 

@Mattcraft - Kalderasha is really interesting with a mysterious past like his adopted daughter. I gave him some pretty interesting skills to level up with. Staves/Swords and fire spells being a specialty for him. The thing about the extra characters is, they will be easy to get skills maxes because they will only have a couple categories unlike the main 4.

 

@Edrick the Hero - Yes, but I think a 5th guest member in the battle field can make things interesting, I got that idea from how Bard's Tale on the PC let you summon a character(monster to help); also, the moment where you see Prince Charmles on the battlefield with you for the moment before he runs after 1 or 2 roudns. You know how in Final Fantasy VI how you get pincer attacked? I was also thinking of adding a system where the party can be ambushed in the middle and have to fight monsters on both sides.

Edited by Madrigal

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Looks great.  I'd love to see him attacking monsters with that harp.

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Looks great.  I'd love to see him attacking monsters with that harp.

(SPOILER ALERT)

 

 

Yes, he would take a few steps forward and strum a chord summoning musical energy in the form of musical notes that actually hit the enemy.

When you first get him, his notes will be green.  As you level up his musical skills, they will turn blue, then ultimately violet.  I'm thinking about adding a Spirituality Skill for Ishmahri as well.  I also would like to add some more Post Game content where every character you encountered can be played as and go into new dungeons that are more difficult.

 

So far in game for added content for Ishmahri, I added a part after you defeat Don Mole to get the harp back.  Ishmahri joins the party to recover the harp and he will be at level 20.  The option to level him up is also available.  This part a dark spirit possesses one of the mole underlings causing it to mutate into a powerful evil being and tries to prevent the party from taking the harp.  

 

The second part, I added an extra dungeon called the Nightmare Realm where Jessica after being possessed by Rhapthorne, her soul is trapped and to awaken her, it needs to be freed.  Ishmahri takes the Hero, Yangus, and Angelo into this realm of horror to rescue Jessica while Dominico watches over them while they are in a deep sleep.  Only when they arrive by sleep, the Hero awakens there to find himself alone.

 

So, the Hero has to find his companions first.  Then they Ishmahri is able to lead them to a dark tower where the lord of nightmares resides and where Jessica is being held.

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I see you chose Eltrio's outfit for the Hero. Keep up the good work.

 

But...I wouldn't think that Clavius would return rule of Argonia to his nephew, given that his direct lineage is now in place. I'm sure he'd hope that Charmles would do some growing up and become a successor to the throne worthy of his father's adoration.

 

I saw the Hero as marrying Medea, then becoming King of Trodain after Trode's death or abdication. Maybe a play on King Trode's outfit...one fit for a young prince. Maybe a palette swap...complementary to Medea's princess dress. Or even a blending of Trode's outfit, with the one the Lord of the Dragovians wears.

 

But that's just me. Purely hypotheticals, naturally. :thumbsup:

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I see you chose Eltrio's outfit for the Hero. Keep up the good work.

 

But...I wouldn't think that Clavius would return rule of Argonia to his nephew, given that his direct lineage is now in place. I'm sure he'd hope that Charmles would do some growing up and become a successor to the throne worthy of his father's adoration.

 

I saw the Hero as marrying Medea, then becoming King of Trodain after Trode's death or abdication. Maybe a play on King Trode's outfit...one fit for a young prince. Maybe a palette swap...complementary to Medea's princess dress. Or even a blending of Trode's outfit, with the one the Lord of the Dragovians wears.

 

But that's just me. Purely hypotheticals, naturally. :thumbsup:

You're right, Claudius would not give his nephew the thrown.  It makes more sense that the hero would become the next king of Trodain.  I will look at the king's clothes as a human and see if I can't come up with a design that would be somewhat similar in fashion.

 

What do you think about soldier Yangus?  

 

First I need to do another sequence in the nightmare level which will include the boss battling the Hero, Yangus, Angelo, and Ishmahri.  Then I want to draw Angelo in a different outfit, kind of need some ideas for Angelo.  Then I will do another one of the hero.  Ever so often I will randomly do new outfits for the heroes.  

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What do you think about soldier Yangus?

 

Yangus as a soldier is an interesting take. Your artwork is great and all, but it's a tad difficult visualizing Yangus as a soldier. Throughout the game, his character was billed as an independent - one that does not necessarily conform to any established roles. I'm not saying he's indelibly labeled as a crook, hoodlum or vagabond. But Yangus is a very unique individual. Even if hired out as security detail - an escort or ranger, if you will, he'd seek to retain an individual flair. Even someone like Yangus seeks to define his personal style.

 

After playing DQIX, I wished that DQ8 had included the appearance-changing feature, based on what's been equipped. Yangus never struck me as one to be further weighed down by armor. I always fancied the Bandit Mail as a suitable armor for Yangus, in terms of appearance. Even if supplemented with something like a cape or robe (such as the Dark Robe). That fits more along Yangus' self-appointed title in post-game...the Important Exporter.

 

 

Then I want to draw Angelo in a different outfit, kind of need some ideas for Angelo. 

 

You could really do a number of things with Angelo. Of course he's not looking to head off into war anytime soon, so heavy armor wouldn't be a good fit for him. The Sacred Armor in the game appeared lightweight. Couple that with something like the Velvet Cape, but working it all so that it keeps some of his reds. May different shades velvets and blues, supplemented with darker reds (a deep crimson, etc). Not 'dark' as in behavior, but rich colors are always featured with nobility. Despite Angelo keep true to his self and his 'shenanigans', I think he's done some growing up throughout this whole process.

 

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Yangus as a soldier becomes Steiner from Final Fantasy IX. The two of fhem are like the alternate versions of each other, except ones a knight who serves royalty and is forced to help a thief, while the other is a (former) thief who serves a knight and is forced to help royalty.

 

Both are short and stout as well, are very strong physical attackers, and are the funniest guys in their respective games.

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What do you think about soldier Yangus?

 

Yangus as a soldier is an interesting take. Your artwork is great and all, but it's a tad difficult visualizing Yangus as a soldier. Throughout the game, his character was billed as an independent - one that does not necessarily conform to any established roles. I'm not saying he's indelibly labeled as a crook, hoodlum or vagabond. But Yangus is a very unique individual. Even if hired out as security detail - an escort or ranger, if you will, he'd seek to retain an individual flair. Even someone like Yangus seeks to define his personal style.

 

After playing DQIX, I wished that DQ8 had included the appearance-changing feature, based on what's been equipped. Yangus never struck me as one to be further weighed down by armor. I always fancied the Bandit Mail as a suitable armor for Yangus, in terms of appearance. Even if supplemented with something like a cape or robe (such as the Dark Robe). That fits more along Yangus' self-appointed title in post-game...the Important Exporter.

 

 

Then I want to draw Angelo in a different outfit, kind of need some ideas for Angelo. 

 

You could really do a number of things with Angelo. Of course he's not looking to head off into war anytime soon, so heavy armor wouldn't be a good fit for him. The Sacred Armor in the game appeared lightweight. Couple that with something like the Velvet Cape, but working it all so that it keeps some of his reds. May different shades velvets and blues, supplemented with darker reds (a deep crimson, etc). Not 'dark' as in behavior, but rich colors are always featured with nobility. Despite Angelo keep true to his self and his 'shenanigans', I think he's done some growing up throughout this whole process.

 

 

 

Yangus as a soldier was one of my first ideas, meaning it as a symbol to serving "The Guv" I'm sure in a heavy duty battle Yangus would gear up a bit, but you're right for the most part.  Yangus would definitely choose a more roguish look to make him look more individual.

 

As for Angelo I will look into your suggestion.  I was going to start on the last Nightmare sequence but got interrupted.  Once I do that I'm going to do one of Angelo and Jessica.  Jessica because I feel like if I was doing a modded version of this game, the fans would at least want to see one new different outfit for Jessica.  My idea is extremely conservative, I'm thinking of doing Angelo like you said really regal and Jessica as well -- I'm going to draw them in outfits they might wear if they were going out to a nobleman's party together.

Yangus as a soldier becomes Steiner from Final Fantasy IX. The two of fhem are like the alternate versions of each other, except ones a knight who serves royalty and is forced to help a thief, while the other is a (former) thief who serves a knight and is forced to help royalty.

 

Both are short and stout as well, are very strong physical attackers, and are the funniest guys in their respective games.

Yes Steiner and Yangus do have some commonality, but I think Yangus would be a lot wiser than Steiner.  I liked Steiner in the fact that he was a traditional kind of knight.  I'm going to do another Yangus outfit and make him more as the other guy said, more roguish look.  Once I finish the sequence, I'm going to do Angelo and Jessica, then I'm going to do a portrait of Red and add her to the list of playable characters and I have lots of ideas for Red and how many added side quests there could be with Red and maybe even some added storyline drawing from the Young Yangus game.

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I'm pretty sure both of them are on the same level of intellect. They're both incredibly dense to begin with, and are always lagging behind everyone in terms of what's happening story wise. Yangus is just more personable since he doesn't look down on people like Steiner does.

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I'm pretty sure both of them are on the same level of intellect. They're both incredibly dense to begin with, and are always lagging behind everyone in terms of what's happening story wise. Yangus is just more personable since he doesn't look down on people like Steiner does.

Yea, but I think Yangus is more street savy and have a tad bit more common sense.  By the way, do you know much about the Young Yangus game, and what could you tell me about Yangus and Red's relationship?

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do you know much about the Young Yangus game, and what could you tell me about Yangus and Red's relationship?

DRAGON QUEST CHARACTERS: SHOUNEN YANGUS FUSHIGI NO DUNGEON SPOILERS AHEAD!!!

 

 

 

They're stuck in a world contained inside a pot. The world is full of chubby humanoid creatures with leaves sticking out of their heads. I am unclear as to how Red got there, or whether or not they knew each other beforehand, but they quickly start working together after Red breaks Yangus and Torneko out of jail.

 

Torneko shows Yangus a mystery dungeon (a tutorial of sorts), then gets his butt kicked by the boss at the end while trying to protect Yangus. Yangus helps the injured Torneko escape the dungeon, and then goes back in while Red keeps an eye on Torneko in the field outside the dungeon. Yangus defeats the boss at the bottom of the dungeon, and I guess this earns the respect of the chubby plant villagers who instead of tossing them all back in jail, take Yangus and Red to the village elder who (I guess...?) asks Yangus to continue exploring the mystery dungeon, this time from an entrance under the elder's house. Torneko is given his own house to rest and recuperate in, which becomes the base of operations.

 

Yangus defeats a few bosses, who turn into chubby plant people, each new resident provides some new service in town. Also, each one does a little song and dance and then gives Yangus a piece of a very decorative... Axe? I haven't gotten far enough to finish it.

 

At some point while all this is going on, Morrie shows up and teaches Yangus how to capture monsters. His voice actor, despite being Japanese, sounds remarkably similar to his voice actor in the western PS2 version of DQVIII.

 

I haven't gotten much further than that. I've been trying to get a copy, but I haven't seen a reasonably priced eBay listing for it that I trust yet.

 

 

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I would love to get a nice translated story of the game since it will never be coming out here.

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I'm pretty sure both of them are on the same level of intellect. They're both incredibly dense to begin with, and are always lagging behind everyone in terms of what's happening story wise. Yangus is just more personable since he doesn't look down on people like Steiner does.

Yea, but I think Yangus is more street savy and have a tad bit more common sense. By the way, do you know much about the Young Yangus game, and what could you tell me about Yangus and Red's relationship?

That's kind of what I meant by Yangus being more personable and not condescending. He's lived on the streets for most of his life, so him having street smarts is kind of obvious, where as Steiner was no doubt sheltered or raised with a close minded view considering what kingdom he hails from.

 

And no, I don't know jack about Young Yangus. I'm a fan of the guy (obviously) but I don't know anything about a Japanese only game. Good thing Erdrick answered your question I suppose.

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