Jump to content
Sign in to follow this  
mnicolai

Square Enix Planning More Mobile Dragon Quest Releases Very Soon

Recommended Posts

Regeneration was removed in the SFC remake. To compensate, the bosses had their HP increased. The problem with regeneration is that it can make some bosses impossible to beat in a solo quest.

Share this post


Link to post
Share on other sites

Hmm...maybe we should write up some type of common concept or rules? Debate it as a community?

No. This community has rules. We're fine with what we have.

No. The less rules, the better. We don't want to be every other forum out there

Exactly. There's no big issue here.

I just think the whole idea of any kind of "spoiler" rule is asinine.

 

We're not Gamefaqs. We don't have thousands of kids spamming 1-day accounts to be douchebags.

 

We're a well-established niche-game forum that for the most part, polices ourselves to a good degree. Hell, we only have two real mods, and that's more for killing the once-a-year porn spammer.

 

As a result, we don't need to worry about this. I want my T&T boards.

Exactly. Look at who our new members are. We're not really getting people new to the series. Look at the introduction threads: long time player, first time poster. Look at the favorite game thread: most got it from Nintendo Power ages ago.

Share this post


Link to post
Share on other sites

I seriously don't think they intended solo quests. :P

Share this post


Link to post
Share on other sites

I seriously don't think they intended solo quests. :P

They did in the remake because you get a reward for beating Baramos solo.

Share this post


Link to post
Share on other sites

Regeneration was removed in the SFC remake. To compensate, the bosses had their HP increased. The problem with regeneration is that it can make some bosses impossible to beat in a solo quest.

 

Nope!

 

Regen was only removed from Baramos for the GBC remake, and that was the ONLY regen removal.  Zoma retains it in all three versions, and Baramos retains his regen in the SFC version.  This makes Zoma and Baramos infinitely harder in the remakes.  Also, all bosses but Baramos, retain the same stats from the GBC to the SFC.  There might be a few extra stat tweaks, like more defense or attack in the SFC over the GBC, but I'd have to do an indepth check for this.

 

Now, in the GBC there are some further changes to some enemies with 2x actions per round.  Both the NES and SFC versions have Baramos at 50% chance, the GBC version has him at 33% chance, reducing his difficulty even further.  There are a few others, but I can't think at the moment.  Zoma is the same in all three versions, since both forms, Light/no Light Orb, he has 100% chance to take a double turn.

Share this post


Link to post
Share on other sites

Actually Matt, even in the original game, as I've done testing for this, and accomplished a solo Hero in the NES, the GBC, and the SFC (1x in the SFC, I believe 1x in the NES, and about 3x in the GBC, though I think one save was either lost or I just never finished after Baramos, then saved over).

 

The only two Dragon Quests that are actually done with Solo in mind, are DQ3, and DQ9.  DQ3 to a lesser extent.  DQ9 is entirely geared towards soloing the whole quest.  I've done extensive research into the game for a solo lightspeed challenge, and the placement of certain key cabinets/pots/barrels, and certain blue chests, and even specific red chests, and the layout for equipment, the alchemy, and everything else was designed with the idea that you can play however you want to, including solo, an unlock any end-game achievement with any party dynamic.

 

DQ3 is geared to solo up to Baramos.  At that point, in the NES, you need over 187 atk and Heallall to win, and over 230 in the SFC, and anything over 150 in the GBC, assuming of course, Healall.  Not hard when you consider two things that hold for all three versions: 

 

1) Seeds are relatively easy to come by in DQ3 compared to 4 and 5, and to a lesser extent 6 and 7, and most definitely 8.  This is especially true of Strength Seeds, which are placed in very key positions where a player is likely to spend extra time leveling, due to a spike in difficulty: 

 

 - Just after getting the ship, around Dharma, which is incidentally the best farming spot in the game for both Lifeforce Nuts and Wisdom/Int Seeds,

 - and the second being around Samanao, which is THE best Strength seed farming spot in the game (well, it's somewhat tied with another, but the damage output per round of monsters around Samanao, and the BossTroll mean most players are likely going to spend some time around there leveling...thus improving chances for Str Seeds).

 - Also, just North of Mour is THE best Agility seed farming spot in the game!  Agility seeds are also DQ3's highest rate of drop of any seed in the game, period, and only in this general area.  I forget the monster that drops them, but it's so low they should drop once every 10~20 battles.  There are also two great seed droppers here, both for ability.  The one monster I forgot, it's one of the Beak monsters, and Metal slimes.  Incidentally, this is THE best spot to farm levels, due to the high rate of Metal Slime spawns.

 

2) Levels can be manipulated.  The "correction" system is pretty forgiving in DQ3 (all versions...may mobile too), and DQ4 NES.  It allows some crazy swings, and with proper level management, can allow for a Hero with about 180 Str naturally by level 30, or even higher (you can max STR naturally by 40 in DQ3, all versions...takes time, but it's doable, even in the NES).  Yes, I said higher.  The SFC and GBC versions also add one accessory: Hero/Valiant Ring.  This Ring adds +15 Attack.  Not Strength, but Attack.  So if you've farmed enough Agility seeds for about 200 Agility, feel free to use the Hero/Valiant Ring in the SFC/GBC remakes, instead of the Starry.  In the NES, just far Str Seeds, and gear levels to Str and HP gains only.

 

 

Edit:

 

There's actually a third reason DQ3, NES/SFC/GBC was designed with soloing in mind!

 

3) The Noh/All-Knowing Mask!  This mask is only detrimental if you have party members who are alive.  Solo, the confusion state will never override any action you give.  It doesn't allow idling and doing nothing, or looking randomly at stuff, or suddenly getting frightened and paralyzing.  The only thing it does do, is, if a party member is alive and active, the Mask user has about a 25% chance of disregarding your orders and attacking that party member.  If no party member is active, you will get the full benefit of 255 Defense, AND have 100% control over your character.

 

Oh right, and Bosses don't use status effects in DQ3 NES, nor in the remakes.  So the Ortega Hem, in the remakes, has no significant value in any boss battle.  Only on the way to the boss.

Edited by ignasia7

Share this post


Link to post
Share on other sites

I've never done a solo quest, so...

 

I will be buying 3 with reckless abandon though. :D

  • Upvote 1

Share this post


Link to post
Share on other sites

LTTP for this spoiler thingy, but the DQ games are as old as thr start of JRPGs. This forum is dedicated to DQ fans who are mostly knowledgeable about the game. Spoilers should be used on games that have been 3-4 months in the market, not for 10-30 year old games. I woild expect spoler warning for say DQXII or something than for DQ I through VIII. If its really hard than a thread on rules or regulations should be created for new members. Most of this comminity has played DQ in one form or another.

  • Upvote 1

Share this post


Link to post
Share on other sites

Remember, an English copy of dq7 is pretty hard to find, and whether or not you are ok with piracy, some people, oddly enough, still don't have computers capable of handling PlayStation emulation.

 

DQ6 and dq5 didn't have an English release until the ds remakes, but some people don't have dses wIth quick to play these versions.

 

There are a multitude of reasons why people may not have had the chance to play any particular game in the series. Being a DQ forum full of old-school fans, I can't expect spoilerlessness. But why is it a big deal to warn about potential spoilers in general threads that new players may be reading? If we turn off new players to the series, that potentially means less fans. Less fans means less sales. Less sales means less localizations. So let's all get along, be considerate, write your spoilers, but warn people about them! I Don't even career if you use the actual spoiler tags, just type SPOILER if you must!

Share this post


Link to post
Share on other sites

Why can't folk just be adults? e.o

 

 

Seriously. We -never- have problems with spoilers here. 

Share this post


Link to post
Share on other sites

 

Regeneration was removed in the SFC remake. To compensate, the bosses had their HP increased. The problem with regeneration is that it can make some bosses impossible to beat in a solo quest.

 

 

Nope!

 

Do you have proof because I find that hard to believe. I've beaten both the NES and SFC solo and Orochi and Baramos go down way easier in the SFC version. Orochi alone was pretty much impossible to beat without Lightning or insane grinding/seed farming in the NES version due to regeneration, but I had no problem in the SFC version. Same thing with Baramos. It's easy enough to figure out since their HP is known so you can just add up all the damage you do to see if you go over. My theory is regeneration was used to give the illusion that certain monsters had a lot of HP due to limitations in the programming.

Share this post


Link to post
Share on other sites

Why can't folk just be adults? e.o

 

 

Seriously. We -never- have problems with spoilers here.

No. I can't recall us ever having a problem either. What the problem has been (and it's mainly me haha) is people saying no to spoiler alerts when others tout them. Mainly I say no because I never spoil anything anyway.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...