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aerynb

Dragon Warrior VII PSX Game Script progress

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I've been working on my DW7 game script for well over a year now, but I've been mostly cranking text out since March. I'd like to get it done by the end of the year, but who knows what obstacles life will put in my way. So maybe I should just find a way to post files of my progress for people to enjoy while I continue working.

 

I'm about halfway, I think. I just revived Melvin and traveled back in time to Probina. Loomin and Mardra come next, then I think Maribel's dad gets sick, and after that I'll meet Aira I believe. At that point I think I'll be three-quarters of the way through. Next is Gorges/Lefa, Labres, and Coastal (can't remember the order), and then we really get toward the end of the game, and for the life of me, I just can't seem to remember what happens exactly. There's the Demon Lord, who pretends to be God, I think. And a Crystal Palace maybe, and something about a Sky Fane, I think. Don't remind me, please. :) I'm actually enjoying playing all this over again.

 

I'll try to post some stats too (as soon as I get home from work). Like how many pages until you get to Rexwood, etc. ... Hmm, that might not work. Page count is dependent on the size of the page, the kind of font, and the size of the font. I wonder how the "70,000 pages" estimate was established. It might be easier to use word count instead of page count. I do use some extra description words in my game scripts, but it's only a small fraction of the actual text in the game. Well, I'll try to come up with something to gauge how massive this script is.

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Neat! Looking forward to it!

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Me too^^

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Yeah very good, let me know and I can post it in the DW7 section

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So let's see. My entire game script document is approximately 264,400 words long. (It's also 965 pages, but my pages are half the size of a normal 8.5x11 sheet of paper.)

 

The beginning portion in Estard up until you travel to Rexwood is approximately 23,300 words (in 81 pages).

The Rexwood portion (including past, present, and any new stuff on Estard Island) is approximately 16,800 words (in 60 pages).

Next is the Engow portion: past, present, and new Estard stuff is approximately 19,400 words (in 68 pages).

Next is tiny Dialac. It has approximately 4600 words (in 17 pages). (Also, I have not included any of the immigrant dialogue, except for the permanent ones you meet in a few towns. I will probably put all the immigrant town stuff in an appendix at the end of the entire game script.)

Next we do Gabo's adventure in Orph. It has almost 11,000 words (in 41 pages).

The next chapter, Falrod's adventure, is actually longer than the introductory Estard chapter. It's got approximately 32,700 words (in 123 pages). I remember really disliking that chapter, mostly because there were all these "soldier" sprites and no easy way of telling them apart. Part of me wanted to give them names, but I decided on just numbering them instead. ;)

Next is the soap opera drama of Verdham. It weighed in at just under 12,600 words (in 45 pages), but boy, did it feel longer than that. O_o

Next is the sad Deja chapter. There were about 14,700 words (in 53 pages).

 

Considering all this, maybe I should let you make guesses as to how long the Dharma chapter was. ;)

Edited by AerynB
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Hot damn! That's awesome, thanks for the update on this AerynB! I'm not sure everyone is aware of the scope of the work you are undertaking to bring this together (and I probably don't really know either), but at minimum, I believe this project to include:

 

1) Taking a raw script dump from the PSX version of the game

2) Playing through the game and organizing the script dump into a chronological (or perhaps "sequential" is a better word) fashion

3) Accounting for multiple-scenarios ala "If you choose yes".... "if you choose no"... etc.

4) Ripping sprites from the games VRAM so you can include images of all of the characters and NPCs

5) Assigning didn't font colors to text depending on the nature of the text

6) Making special note for spelling / grammar errors in the games text (there's a lot of this!)

 

I would absolutely love it if you could post a snapshot of one or ...ten pages from what you have so far so people can behold this masterpiece in all its glory! You don't have to, of course, but I think it would be great PR ;)

 

Thanks again for this update AerynB! 

 

Oh, and I have no idea how long the Dharma section would be.  Couldn't even begin to hazard a guess.

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Ah, Your Majesty, King Zenith. My biggest and bestest cheerleader! :D

 

Yeah, this game script is a huge undertaking. I probably should've stated my procedure in the beginning. I started this eons ago with my PS ONE and just typing into a word doc as I played. This would have NEVER worked long term. So a ton of credit has to go to Tom-Servo for getting me a complete text dump of the game. Next, KZ should also get some credit for helping me with emulation, otherwise I'd still be trying to play on a console and that's not ideal for trying to put all the text in order. And while it's not essential for the game script, I've also been trying to rip sprites from the game to facilitate speaker descriptions. I believe BillyMK was messing with a similar sprite ripping project and so I need to give him credit for pointing me in the direction of various vram viewers out there. ... If I think of any more acknowledgements, I'll be sure to add them. *blushes*

 

As for snapshots.... Hmm... Lemme see... Remind me how to do that again. *bites lip* Do I just take a screen shot of my word doc and then upload it somewhere so that I can link it in my post? God, do I feel stupid.

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Since I'm playing it for the first time, I can really realize how titanic this work is.

 

Thank you for your efforts.

 

Dharma should be at least as long as Falrod, but I'm not really sure. 

I thought Deja would be longer, though.

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Ha ha.  Sorry, AerynB, I didn't mean to cause undue stress and certainly not extra work for you in generating some cool samples.  Yeah, I was just thinking some screenshots of the doc, which can then be uploaded to something like photobucket (need an account, but it's free) and then linked back here.  If you don't want to do that, you can always just email them to me and I will upload them to the Den and then send you the links.

 

Or you can just forget about it and let it remain mysterious to increase curiosity and allure ;)

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Ooh, a first time player. :) Have fun. I guess I should be careful of spoilers in my posts.

 

Dharma clocks in at about 32,400 words in 117 pages. I also thought it would be as long as Falrod, but maybe Falrod was longer as there was a lot to do in the present concerning Armand and Eri. Most of the time there isn't much of an adventure in the Present. And even though Mezar is attached to the Dharma chapter, there wasn't as much back-and-forthing between two large places like Falrod Castle and Falrish.

 

And I can see Deja being shorter since there's a LOT of people to talk to in Falrod/Falrish, whereas the Deja tribe is only about a dozen people in three "camps." Also, the Present part doesn't change much in the Deja chapter. Most people in Estard Castle and Town don't talk about missing Kiefer until after the Dune and Dharma chapters.

 

What I find utterly crazy is that Kiefer has text in the PROBINA chapter!!! Either the game designers weren't sure if Kiefer was going to be permanently gone or, more likely, maybe the Probina island was going to be earlier in the game. Maybe between Falrod and Deja. When it got moved later, I guess they decided to add Melvin text and just kept the Kiefer text in case they changed their minds about him leaving. Problem is, since Kiefer is gone, I won't be including any of that text in the game script. What we need is to get the full text dump somewhere at the Den too.

 

EDIT:

King Zenith, I've got a photobucket account (that I almost completely forgot about *blushes*). I'll work on some screenshot samples in between work today. I also want to get something together for Woodus to put on the DW7 page. As long as everyone knows it's still a Work In Progress, hopefully I won't be too stressed to have an unfinished thing out there on the internet superhighway. ;)

Edited by AerynB

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Sounds awesome.  That's interesting about the Kiefer text in Probina.  Little gems like that are what make text dumps so interesting.  There is a lot of text that most people don't encounter on a normal playthrough.

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You should put the probina keifer text in the document, but at the end somewhere around the immigrant text. You could do a whole section called "mini games and other secrets" like the prima guide, where you could put all the casino text, immigrant text, and any and all cut text.

 

Heck, if you wanted, I could get you scans of all the little Prima headings and such, and you could mark each section with those.

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Hey, that's a good idea about the unused text. I wonder if I could mess with the debug menu somehow and get Kiefer in my party to see when he was coded to actually say this stuff. It's worth a shot anyway.

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Yeah, putting Keifer back in the party is pretty easy.

 

I wonder if it breaks the later part of the game where you can switch members at Maribel's house...? Never actually did a full playthrough with him, I just did it while screwing around with the debug menu when I found the code. (Thanks, Kalmana!)

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Very cool! Looking forward to it!

 

BTW, regarding page estimates, it used to be that when discussing manuscripts, a standard page was letter sized paper (8.5" x 11") with one-inch margins and double-spaced, 12-point text. Not sure if that definition holds anymore these days, but perhaps that's the basis for some estimates? Just a wild guess there.

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Well, considering I feel about halfway through (not counting mini-games and bonus content) and at 970 half-pages, I don't see how this script can fill 70,000 standard size, double-spaced, 12 pt font pages. :whoa:

 

Maybe if it were TRIPLE-spaced. :wink:

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And in 18-point font, with 3-inch margins all around, and... ;)

 

Still, that is a massive, massive script. Bravo for tackling it!

 

I've gotten a great deal of use out of some of your other scripts in comparing material from the Japanese to what was used in English. It's a wonderful thing to have available, and I'm quite grateful.

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Oh, really? That's great to hear! :) I was kind of afraid nobody really liked the ones I did for the NES trilogy. But then, I get paranoid easily. :worried:

 

Probina is turning out to be good fun, except for walking back and forth through that darn cave. Sometimes I wish you could use the Return spell in the Past. :cry:

 

Let's see, what else can I tell you all... I submitted a rough draft game script to Woodus, so hopefully he gets some time soon to post it in the Den. I haven't done any screenshots yet, as my talents lie mostly in game scripting and not pics and graphics.  :blush2: Maybe if KZ isn't too busy I'll send him my rough draft and he can pull out interesting pages to share with everyone.

 

I did run across something funny this morning. The Elder in Probina was thanking the party for services rendered and I came across a word that just had to be a typo.

 

"On behalf of the entire town, allow me to express my indesinent gratitude."

 

I've never in my life heard the word "indesinent" before. At first I thought it was a typo for indecent, but that didn't make sense. What made sense was something like, "undying gratitude," or "unceasing gratitude." But before I went to change it, I checked dictionary.com. Not because I thought it was a real word, but because I thought the website would tell me what the nearby words were. So guess what. It IS a word! And it means "not ceasing" or "perpetual," just what you'd expect it to mean. I was shocked.

 

Just goes to show you, sometimes Dragon Quest is good for you vocabulary. :wink:

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Wow, that's well above my vocabularificity. What makes this thread even more awesome than it already was is the participation of our two resident cunning linguists. I'll be interested to hear whether ButThouMust knew that word.

 

As for screens, i can do it tomorrow. After that, it'd have to wait at least a week. Looking forward to seeing this next draft!

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Ooh, I should get you this draft then, right away!

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Here is the first draft, do you want me to post to annoucements each time you get me an update, or wait until you are done?

 

http://www.woodus.com/den/gallery/graphics/dw7psx/gamescript/gamescriptdw7.pdf

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Just goes to show you, sometimes Dragon Quest is good for you vocabulary. :wink:

 

Wow, that's well above my vocabularificity. What makes this thread even more awesome than it already was is the participation of our two resident cunning linguists. I'll be interested to hear whether ButThouMust knew that word.

 

Aeryn, it's been the case that way with me regarding DQ and vocabulary since the beginning. I'm pretty sure the only reason I never struggled with Shakespeare as a kid was because of the "archaic" English I had to grapple with in DW in elementary school.  :laugh:

 

King Zenith, I actually did not know that word. I would have expected it to be indefinite in typo-mode...but it appears to be just as AerynB says. I wish I still had access to the OED online so I could look at the history of its use to see when it entered the language and when it fell into obsolescence. 

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It's OK, Woodus. Maybe it should be announced when it's finished. Or at least finished with the main game. I think I can finish the main game by the end of this year. *crosses fingers and toes*

 

 

Thanks a bunch for hosting it!

 

EDIT:

Hmm... I'm having a lot of trouble quoting other posts in my replies.

 

 

EDIT 2:

I should probably also warn people that I accidentally left the first page blank. Whoops. I'll fix that in my next update. :blush2:

 

King Zenith, either you can grab screenshots of the pdf, or just not bother 'cause people can take a gander themselves. Besides, I'll try to have another update in a week or two. :overjoyed2:

 

ButThouMust, I also really enjoyed the Old English style in the NES games. One of my favorite parts of those games. :D

 

*giggles* I just love these slimey-smileys!

Edited by AerynB

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ButThouMust, I also really enjoyed the Old English style in the NES games. One of my favorite parts of those games. :D

 

*giggles* I just love these slimey-smileys!

 

I enjoyed the archaic style of DW a lot when I was younger. These days I'm ambivalent about it...and/or the part of my brain that retains a bit of Middle English from graduate school gets grumpy when things seem out of whack. But it's still good memories all around.

 

And yes, the slime smileys are awesome.  :wd_coolslime:

 

Of course, slime is an anagram for smile, so... 

 

Did you do that on purpose, Woodus?

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So, I teased you before about Kiefer having text in the Probina region. Turns out, even when I get Kiefer in my party in the debug menu, he doesn't speak when I expect he should. I can still make a guess about when he would say stuff, so I'll put that in an appendix like someone suggested (can't remember your name, sorry). I'll also paste it here if anyone wants to see it.

 

Tough guy (as you enter the village): Hey, hold on there! Where did you hail from? Are you with Raguraz? (Yes/No)

Young man (if you say ‘No’): Hold on. There's something about them. I think they're telling the truth.

Kiefer (continued): We are travelers.who've just arrived here. We are unfamiliar with this place. Who or what is Raguraz?

Tough guy (continued): So you are just travelers. Well, let me impart some valuable knowledge. Stay far away from the Kingdom of Raguraz. It lies on an island across the southern seas. Theirs is a depraved culture, barbaric and profane. Lately, Raguraz's military has been flooding Probina with a subversive element. I'm here to make sure that these practices do not continue. Those I have caught have been returned to Raguraz as broken men. No respectable woman would want them. This brings me great pleasure.

Kiefer (continued): Why would such a huge kingdom target such a tiny village? Heh. Do I smell a secret in this little town?

Tough guy (continued): For your own good, I suggest you do not pry in our affairs. While you pose no immediate threat, I will show no remorse if the time comes for me to cut your throats in defense of my people. That said, enjoy your stay in the humble town of Probina. Don't do anything stupid. After you've rested and collected what you need, you must leave. I trust you understand.

 

Young woman in northeast corner of village: I overheard the Elder Ordeux reading the letter from King Raguraz. I can't bear to keep what I heard to myself! Can I confide in you? (Yes/No)

Young woman (if you say ‘Yes’): I didn't hear everything, but what I did hear was sufficient cause for concern. The letter said that the Goddess Statue could not be properly looked after by one tiny town, and that only a great, prosperous state would make a proper caretaker! And if it's not handed over quickly, the whole town will be burnt to the ground! Oh Goddess, what can we do?

Kiefer (continued): The selfish fool! I can't forgive him!

Maribel (continued): So it seems the letter is the cause of all the worry.

 

Shopkeeper (after battling a monster): Pathetic! I was so careless. In my youth, one or two of those monsters would not have been a problem! Ugh! [He appears to have passed out.]

Kiefer (continued): He's probably just passed out. Nothing to worry about.

Maribel (continued): The monsters won't get away with this!

Kiefer (continued): Let's go, Erik. Things are liable to get really bad if we leave them the way they are now.

Maribel (continued): Don't just stand there, Erik! Let's get going!

 

Ordeux (on second floor of Mt. Prob Cave): {To himself, staring into a pool of water.} If only it were so easy to cleanse my hands of all of Probina's troubles. [to Erik] Oh, we met at the temple! Forgive me. I did not see you at first. Heh heh. For a man my age, the procession to the temple must be faced with ardor or it wears me down. But I suppose the path to salvation is never easy. Heh heh.

Kiefer (continued): My apologies, Elder. I have no time for such idle chat. [Kiefer explained the situation.]

Ordeux (continued): What? How could Razuel do such a thing? The monsters disguised themselves as soldiers? It's all so unbelievable! I'm worried about the town. I'm going to make my way back and surreptitiously check things out. Please protect the temple! I entrust you with the priest's safety!

 

Farmer (outside Mt. Prob Temple): There's quite a commotion in the village. I wonder what happened.

Kiefer (continued): I have to explain quickly. Here's the situation. [Kiefer explained the situation.]

Farmer (continued): What? When the monsters and soldiers broke Razuel, the Goddess Statue attacked them? Aieee! This is really bad!

 

Maribel (as you approach the doorway in the temple cellar): Can't that priest do anything for himself?

Kiefer (continued): Don't complain, Maribel. God's servants may be strong, but they aren't physically powerful! We've got to get the Priest out of here, Erik!

 

Kiefer (as you approach Razuel in the temple cellar): That's odd. I don't see anything too large to be moved.

Razuel (continued): Oh, look! That must be it! {He goes over to the table and picks up a sack.}

 

Observation about Ordeux (in Probina after the village is destroyed): The soul has been shattered. All that remains is a lifeless husk.

Kiefer (continued): It's the Elder! What has happened. If only I hadn't returned to the village! {typo, I think it should be: "If only he hadn't returned to the village!"}

 

Maribel (as you approach the spring in the small cave behind Mt. Prob Temple): Could that drawing truly be a message from the priest?

Kiefer (continued): What will happen if we put the broken Goddess Statue in this spring?

Maribel (continued): I admit I'm intrigued to find out!

Kiefer (continued): Well, Erik? Let's give it a try!

 

DragonMan (when it’s defeated): Is this really how it ends for the eponymous DragonMan? I will serve my Lord even in death! I'll destroy that hated statue! {He drops closer to the Goddess Statue.} Great Goddess! You're coming with me! Gyaah! {He explodes and destroys the Goddess Statue.}

Kiefer (continued): Sheesh, that was surprisingly tough. {I think this line goes here.}

 

Razuel (after DragonMan is defeated and the Goddess Statue is destroyed): It doesn't matter. Nothing remains of what was once Probina. Even if anything can be retrieved from among the scattered debris, the people no longer abide there. They live on only in memory. At least we have avenged their untimely deaths. And if we had not derived the priest's message from the drawing, who knows what would have become of us? Even without his memory intact, the priest somehow knew this time would come. But my failure still resulted in the deaths of my father and the rest of the townspeople.

Kiefer (continued): Hmm? Do you hear something?

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