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So interesting tests in DQ6...

 

Metal King Sword's +1 bonus affects nothing.  It's ignored by virtually all attacks.

 

Falcon Slash ends up at 9~12.  Which is interesting, because it means I can calculate when the .75 is factored in, and at what points is the equation forced to an integer (always rounded down...ALWAYS).

 

530/2 - 999/4 = 15.25

 

If the range is calculated first, and integer forcing is after the full damage:

/8 = 1.90625 = 13.34375 ~ 17.15625 *.75 = 10.0078125 ~ 12.8671875 = 10~12  *can't be this

If the range is calculated first, and integer forcing is after the range and again after the full damage

/8 = 1.90625 = 13.34375 ~ 17.15625 = 13~17 *.75 = 9.75 ~ 12.75 = 9~12

 

I'm not sure if the +0 or 1 is just avoided in this case, or the +1 is reduced to .75 after the fact, so 9~12 +0~.75 = 9~12.75, in which case it's just rounded down again to 9~12.

 

Same with the +1 for the Metal King Sword.  I just can't tell if it's because the +1 is simply ignored or it's reduced to .75,and there's another integer check immediately after, negating it.

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Yep, Gilder, your assertion and theory that I hit a bug in KingSlimes with Berserk seems about right.  A few hours in Hamelia Tower, and I'm seeing normal ranges.

Definitely seems like it's a standard range, and that's just one hiccup.

 

Ok, next test will be for other abilities, though after learning DQ7 3DS uses DQ6's range...I'm going to assume DQ6 rules for skills apply, not 7 PSX's strange rules, save in perhaps a few spots, like Vital Blow.  Until I see, or after getting the game, experience something different, or read about something changed, I'll assume 7 PSX rules for now.

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I'm going to put in my new test data here from now on, since I don't feel like returning to buried spots.

 

Right now I know a few things for sure about DQ7 3DS.

 

Modifier is definitely /8, instead of the /16 unique to DQ7 PSX, both for normal, and a range of attack based skills.  Not all skills use this, some have their own special range modifiers.

 

As Gilder mentions, in the original PSX, there's a special trigger for at least certain skills, but maybe all Attack based damaged, that is stolen from monsters, where if base damage is less than Attack/16, damage becomes a random number between 2 and Attack/16.  This is based on enemy equations, which actually solve some of my queries earlier about DQ6 and enemy damage, as this is standard amongst monsters, where if their damage is less than Attack/8 or Attack/16, it's in the range of 2~Attack/Mod (so Mod = 8 or 16), OR, it's 1~Attack/Mod, and if damage is below 2 or 1, then damage becomes 0 or 1, 50/50 chance.

 

DQ7 PSX definitely seems to have a chance at -1, 0, or +1.  It really seems to pop up in the number of potential outcomes of 0, 1, or 2 damage when using MetalCut.  Not sure if this is carried into the 3DS or not.  Unlikely, given the number of changes to the 3DS are based on DQ6 DS, and how it handles damage calculations.  So I'm almost positive now that DQ6 DS mechanics are the core mechanics system used for DQ7 3DS.  Sure a lot of the game is heavily borrowed from DQ9, but most of the system seems to be the DS DQ's, just a modified variant with stylistic and conceptual ideas from DQ9 and 10.  Not so much borrowing DQ9's actual system code.

 

So this will be the topic I'll do further edits on tests for DQ7 PSX, and as well DQ6 DS.  I'll do DQ6 tests for shared skills, DQ7 tests for unique skills to DQ7, at this point.  At least for now since I have limited time to get my FAQs ready.

 

Former testing post:  http://www.woodus.com/forums/index.php?showtopic=29316&p=468607

 

SwordDanc / ? (continued):

 

Healslime

 

 

====

 

DQ6 tidtibs:

Edited by ignasia7
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Alright, simultaneously doing the monster guide, since there are co-sympatico elements that transfer over nicely between the guides.  I'm going to take a break atm though, as I'm a bit tired of ascii form creation and copy-paste.  Plus I should probably eat.

 

I'm going to try to get up to 50 tonight.

 

I thought I'd post the prototype layout for the Monster Guide...it'll get more complex once I start adding in hard enemy data (hard values and what stuff does), then add in 3DS info and show comparisons, but for now:

 

 

 

LEGEND:

M###  = Big Book of Beast Number.  Quite a number of monsters are not present
        in the Book, and will have this removed, or if it is another form of a
        monster present in that book, will have a letter next to the number,
        where only the official actual Book entry will have no letter, just the
        number after the M.  Note I will be using zeroes in front of all
        numbers prior to 100.  So entry #1 will be M001, and entry #99 will be
        M099, as with all in between.
E###  = When Encountered in standard game (Traveler's Tablet Monsters excluded)
Name  = Monster Name
HP    = Hit Points (Health, reduce to 0 to defeat)
MP    = Mana Points (Determines if monster is a caster)
ATK   = Attack Power, actual base damage before Defense is ATK / 2
DEF   = Defense Power, actual base defense is DEF / 4
AGI   = Agility, helps to determine how often the monster goes first in battle
EXP   = Experience Points, accumulate this to gain levels and become stronger
GOLD  = Gold dropped, accumulate this to purchase Weapons, Armour, and Items
ITEM  = Item a monster might drop, or a Thief/Pirate/High Djinks may steal.
RATE  = Drop rate of said item, factors into steal rate.
HEART = Monster Heart that might drop, or a Thief/Pirate/High Djinks may steal.
HRATE = Drop rate of said heart.
TAMER = Chance to tame out of 7, 0 = cannot be tamed, 7 = easily tamed.
ATK RATE       = Number of attacks allowed per round.
                1x = 1 attack per round
                2x = 2 attacks per round
                3x = 3 attacks per round
              1~2x = 50% chance of either 1 or 2 attacks per round
              1~3x = 33% chance each of 1, 2, or 3 attacks per round
DODGE          = Evasion chance against physical attacks and most skills.
                 1/64, 1/16, 1/4, or no natural evasion
TYPE           = If a monster carries a special classification.
                 - = No Special Type
                 F = Flying
                 D = Dragon
                 Z = Zombie
                 M = Metal
TARGET         = Does the monster have a special targetting system?
                 - = Normal targetting:
                     1 Character  = 100%
                     2 Characters = 50% (1) | 50% (2)
                     3 Characters = 40% (1) | 40% (2) | 20% (3)
                     4 Characters = 35% (1) | 35% (2) | 20% (3) | 10% (4)
               Inv = Inverted, meaning targetting works like so:
                     1 Character  = 100%
                     2 Characters = 50% (1) | 50% (2)
                     3 Characters = 20% (1) | 40% (2) | 40% (3)
                     4 Characters = 10% (1) | 20% (2) | 35% (3) | 35% (4)
               hpT = HP Targetting of the party member with the lowest HP
AI             = Artificial Intelligence level, how smart the monster is.
               AI Levels:
                    0 = Attacks randomly, ignores Normal Targetting and any
                        Special Targetting.  Monster will ignore conditional
                        movesets and move branches.
                    1 = Normal AI.
                    2 = MP-Aware (of self and players), and will use extra
                        conditional movesets for special moves.
RESISTANCES    =
            Level of Resistance:
                    0 = No Resistance
                    1 = Weak Resistance
                    2 = Strong Resistance
                    3 = Immunity
            Resistance Groups (see [spell.007]):
                    Frizz = Frizz        |       Sizz = Sizz
                     Bang = Bang         |      Crack = Crack
                    Woosh = Woosh        |        Zap = Zap
                      Ice = Ice          |       Fire = Fire
                   Dazzle = Dazzle       |      Sleep = Sleep
                    Death = Death        |       Poof = Poof
                  DrainMP = Drain Magic  |     Fizzle = Fizzle
                    Confu = Confuse      |        Sap = Sap
                   Poison = Poison       |       Stop = Stop
                    Prlyz = Paralysis    |       Seal = Seal
                   Strike = Strike       |     Summon = Summon
INITIAL STATUS = Status Effect or Spell a monster begins in battle with
                 - Common (approximately 50~75%)
                 - Occasional (approximately 26~49%)
                 - Rare (approximately 10~25%)
ABILITIES      = Potential Actions a Monster can take, including Patterns where
                 Patterns are known and available.
                 - Either split by "/" to indicate a randomly selected action
                 - Or split by "->" indicating a sequence of actions
LOCATION EARLY GAME = All areas a monster is located until a certain "final"
                      battle ensues.
LOCATION LATE GAME  = All areas a monster is located at the end of the game
                      when the final dungeon appears.


 _____________________________________________________________________________
/    |                        | HP    | MP  | ATK | DEF | AGI | EXP   | GOLD  \
|M###| 3DS Name               | 99999 | 999 | 999 | 999 | 999 | 99999 |  9999 |
|A###| PSX Name                [99999] [999] [999] [999] [999] [99999]  [9999]|
|____|________________________|_______|_____|_____|_____|_____|_______|_______|
| ITEM:                       | RATE: | ATK RATE | DODGE | TYPE | TARGET | AI |
| Falcon Knife Earrings       |1/4096 |    1x    |  1/4  |  F   |  hpT   | 1  |
o_____________________________|_______|__________|_______|______|________|____o
| HEART: Slime                | HRATE: 1/4096    | TAMER: 0                   |
o_____________________________|__________________|____________________________o
| RESISTANCES:                                                                |
| Frizz:   1 | Sizz:    2 | Bang:    2 | Crack:   0 | Woosh:   2 | Zap:     2 |
| Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   2 | Death:   1 | Poof:    2 |
| DrainMP: 2 | Fizzle:  2 | Confu:   0 | Sap:     0 | Poison:  0 | Stop:    0 |
| Prlyz:   2 | Seal:    3 | Strike:  0 | Summon:  0 |                         |
o-----------------------------------------------------------------------------o
| ABILITIES:                                                                  |
| Attack (33.3%), Frizz {5~999 Damage} (33.3%), Heal {999 HP Healing} (33.3%) |
o-----------------------------------------------------------------------------o
| LOCATION EARLY GAME:                                                        |
| Someplace (Past/Present)                                                    |
 >                                                                           <
| LOCATION LATE GAME:                                                         |
| Someplace (Past/Present)                                                    |
 \o>=======================================================================<o/

 

 

 

Monster Groups (not counting monsters that are summoned by others, such as the eggs, which appear normally in later maps, this is based on when each monster is available as a group, since it makes no sense to just go by what monster I fight first, since it could be a Eggplaton or a Centbeast, one never knows, so picking one or the other first or second makes no sense, so it's best to place them in groups):

 

Disc 1 (PSX) / Past + Pre-Major Event (3DS)

 

 

1) Slime

2) Eggplaton , Centbeast

3) Lipsy

4) TongueRat

5) Cactiball , CatMage

6) Earwinger

7) RushFish , Starfish , SeaLipsy , HornSnail , PutreFish

8) Forester , Florajay , Swordaroo

9) Babble

10) Imp , Thornmole

11) CancerMan

12) Healer

13) Crestpent , Venomworm

14) Goopi

15) SkyHunter , TailApe , FairyRat

16) Clockmech , RedSlime , Babygoyle , Meranza

17) Hork

18) Fuga , DarkDwarf , MudDoll

19) DrakSlime

20) Hunter

21) ZombieEye

22) Smoocher

23) MagJaguar

24) SlimeNite , PodHero , PodFightr , PodMage , PodPriest

25) Armorpion , Mantipion

26) PigDemon

27) Babbleoon , Pummeler

28) Wyvern

29) BeakRat

30) HornRush

31) VenomBird

32) NailMan , ApeBat , FoggyPot

33) TrickBag , WarTiger

34) FloatTree , HangedApe

35) Horseman , Metaly , BoltRat , EvilPot (as a normal enemy)

36) Needlon

37) Smilerock

38) Eggeron , EvlMantis

39) Dumbira , Enchanter , RockGolem , MuddyMan

40) WellLure (as a normal enemy)

41) SlimeLv8 , KingSlime , IronTurt

42) DeathCrab , Seahorser , Confupeng , Piranhan

43) EvlTurtle , EvlAnchor , EvilDiver , MultiEyes , Parasnail

44) Chargon

45) ColumnMan , SkyFrog , SheepBird

46) BugBear , PutreMan

47) Banegaroo , PinkOrc , Armorgon

48) Dragon , EvilBook (as a normal enemy) , Stalker , ShadeNite , Babydrak

49) RhinoKing , Broadaxer , Thunderat

50) Curer , LizrdBird

51) BabyDevil

52) DragonMan , KingSlime (Non-Lv8Slime version)

53) MetlRider , RedSting , SnowBat

54) KilStar , DarkThief , VenomHork

55) WonderEgg , SlimeWing , JunkMech , Vulgarian , TreeGuard , Quixotron

56) Boarenger , ClawBeast

57) MagWyvern , EvilArmor

58) Devilite , PuppetMan , Flamzard , MageLipsy , TigerMage , Berserker , Pigady , Gron

59) DumbiKing , WingTiger

60) Clawser , Ogreling , WoodyEye , FooHero , FoFighter , FooMage

61) ButchMan , Poucher , JewelBag (as a normal enemy) , FooPriest

62) Tyranodon , Metabble

63) HellClown , EvilWell (as a normal enemy)

64) WolfDevil , Cannibox (as a normal enemy)

65) MagicPost , EvlStatue , CloudKing , BabyCloud , DarkArmor , LizardMan

66) AnkHorn

67) EvilViper , EvilClown , ProtoMech , JellyMan , Bombcrag , Moosedon

68) FireCloud , FlameToad , Mimic (as a normal enemy)

69) OrcDevil , SheepDuck , CureSlime , CurseLamp

70) Pigmon , Goldman , BoltWorm , HellGuard , MadPot (as a normal enemy)

71) Plesiodon

 

 

Disc 2 (PSX) / After major events (3DS)

 

 

72) MageImp , Panther

73) WhiteFuga , Hellbane , BoneRider , Rosevine

74) Magmaron , CosmoBog , SkulBlade

75) GoldSlime , WingDraco

76) Madbook (as a normal enemy) , MadFalcon , ShieldOgr , IronKid , SkyDevil

77) DemonToad , Zombier , Gragoopi , WoeBottle , GoldKid , BoltDevil , EvlVulgar

78) Slemperor

79) RedGrunt

80) WarBoar , WreckMan , General , NumbSlime

81) ClayNite , LampGenie , Zombie , Andreal , Gerion

82) DeadNoble , Hulkagon

83) Cerabus

84) GuardDog , EvilBeast , WoePriest , Drakorpse , Disguiser

 

 

Final Section of the game, up to the Final Dungeon...

 

85) MageArmor , GigaMute , Moai , Demranger , Panickle , HornBeast , Savagemon , MetalKing , GnuDevil , Dragoner , Revirock , WellGhost (as a normal enemy) , Swordbane , Octogon , BoneFish , Guartle , MageStar , FrogKing , Varanus , Wormspec , Squidgore , DarkSnail , Shelgator , GreatMerm , CragDevil , SeaDragon

 

 

Final Dungeon

 

 

86) Rainhawk , Behemoth , OgreKing

87) GigaDraco , Niterich , HellGiant , StelDemon

88) Necrobal , Druinlord , DeathGron , Bludbeast , MetalyS

89) HellHawk , Runger

 

 

Bonus Dungeon 1

 

 

90) HelKaiser , Gigagoner , Satanmail , BudooLamp , Budoo , Makainite , Barbarian , Darksanta

91) Devilash , PomPomBom , Baskervil , DrakMetal , Golemuga

92) Blaster , Lithohead , Putrbeast

 

 

Bonus Dungeon 2

 

 

93) DorasBox (as a normal enemy), MadPlant , NiteKing , DemoKing , DarkMage , Esterk , PlatKing , Deathgon

94) DragonWoo

 

 

Edited by ignasia7
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Cool, I like it!

Have you tried your hand at programming yet? A simple script for formatting monster entries could save you a lot of time (that's what I've done for my DWIII Bestiary).

 

You can keep your monster data in a text file that's easy to edit - for instance, one line per monster, statistics separated by a semicolon. The script would read the file line by line, parse each entry and write it to file in a format you want (just like the box in spoiler). You could also use your internal code for items - like, Medicinal Herb is a 'MHb' from now on, and the script will take care of decoding that as well.

It does all the work for you, and if you have to change any detail (you misspelled "Mdeicinal Herb", would like to change "Death" to "Whack", or decided to use group separators in large numbers), you don't have to correct it for every monster, you just execute the script and get your new file a few milliseconds later.

Edited by Solutus
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No, I don't feel like writing a script.  It's a good idea, but it would mean I'd have to keep a separate file somewhere else of data first-hand, which I don't.  I'm drawing from multiple sources and checking as I'm filling it in.  So unless I did that first...well essentially I'd be doing roughly the same work.  I mean if I say cracked the game, as you did with DQ3, then I could fill in my own basic data log text file and from there it becomes simple.  So I'm not sure it would be that much faster under the circumstances from which I'm working.  Though I appreciate the input and help.

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I've done very little today.  I slept for a lot of it.  I've been very tired of late.  Very tired, and I don't get as much sleep as I'd like to.

So for most of the time I had to write, I just said f-it, I can't focus and decided to play some action games and a little RE4.  I need the violent outlet.  It helps alleviate stressors.

 

However, in the meantime, I started up on the basic walkthrough...

From what I understand, reading through some stuff, virtually all the original triggers are the same in both versions, with a few exceptions, like some removed triggers from the beginning, but essentially the same core triggers unlock the Shrine of Mysteries/Temple Ruins.

 

I'm still working out the details, but here's how it looks so far, since I'm skipping all the excess stuff I did before, like maps and explanations and special info...I'll have to put a marker mentioning Bosses, or I'll just mark them in the Enemy list with some marker (B) or * or ! or something, but wow does DQ7 have a lot of "not really a boss, but it LOOKS like one" battles, and then all the "story battles" where you can't defeat something...well I guess there aren't too many of those, but:

 

 

 

============
KEY / LEGEND
============

     --------------------------------
-==< [shortcut] NEW AREA/SECTION NAME >==-
     --------------------------------
 -=< Town Name (Past/Present) [Level Cap] >=-
 1) Necessary thing to do
 2) Next necessary thing to do

 -=< DUNGEON: Dungeon name >=-

MONSTERS LOCATED IN EACH NEW TOWN AREA (only shown the first time an area is
                                        introduced):

ENEMIES: Monster 1                Monster 2                Monster 3
         Monster 4                Monster 5                Monster 6

ITEMS LOCATED IN TOWN (only shown the first time a town is introduced):

ITEMS                   WHERE         LOCATION
-----------------------+-------------+-------------------------------
Herb                    Barrel        Shiny Spot near Church
Cypress Stick           Cupboard      NW House (2nd floor)
=======================^=============^===============================

SHOP TYPE         ITEM/EQUIPMENT               COST
-----------------+----------------------------+-------
Item              Herb                              5
                  Antidote                         10
Weapon            Cypress Stick                    50
                  Club                            120
Armour            Leather Armour                  230
                  Iron Armour                    1250
=================^============================^=======

ITEMS/MONSTERS LOCATED IN DUNGEONS (only shown the first time through):

FLOOR/AREA  [ ]ITEMS {WHERE}                   MONSTERS
-----------+----------------------------------+--------------------------------
1           [ ]Herb {chest}                    Slime , Healslime
Outside         -                              Slime
===========^==================================^================================

===============================================================================
[walk.1] GAME WALKTHROUGH PART 1: THROUGH TO THE SECOND MAJOR EVENT!
===============================================================================

     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
 -=< Pilchard Bay (present) [-] >=-
ENEMIES: None
ITEMS                   WHERE         LOCATION
-----------------------+-------------+-------------------------------

=======================^=============^===============================
SHOP TYPE         ITEM/EQUIPMENT               COST
-----------------+----------------------------+-------

=================^============================^=======
 1) Enter SW House, upstairs, talk to the bed to sleep
 2) Enter Ship, downstairs, talk to Maribel
 3)
 4)


 -=< Estard (present) [-] >=-
ENEMIES: None
ITEMS                   WHERE         LOCATION
-----------------------+-------------+-------------------------------

=======================^=============^===============================
SHOP TYPE         ITEM/EQUIPMENT               COST
-----------------+----------------------------+-------

=================^============================^=======
 5) Speak to the King
 6) Head to the Shrine of Mysteries

 -=< Shrine of Mysteries (present) [-] >=-
ENEMIES: None
ITEMS                   WHERE         LOCATION
-----------------------+-------------+-------------------------------

=======================^=============^===============================
 7)
 8) Return to Estard

 -=< Estard (present) [-] >=-
 9) Head to the Cliff (stairs near the Church), find and speak to the old man
10) Head into the castle, find Kiefer in his room
11) Return to the Shrine of Mysteries

 -=< Shrine of Mysteries (present) [-] >=-
12)

     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1B) Ballymolloy Scenario .   .   .   .   .   .   .   .[walk.1b]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1C) Emberdale Scenario   .   .   .   .   .   .   .   .[walk.1c]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1D) Dialac Scenario  .   .   .   .   .   .   .   .   .[walk.1d]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1E) L'Arca Scenario  .   .   .   .   .   .   .   .   .[walk.1e]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1F) Faraday Scenario .   .   .   .   .   .   .   .   .[walk.1f]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1G) Wilted Heart Scenario.   .   .   .   .   .   .   .[walk.1g]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1H) Roamers Scenario .   .   .   .   .   .   .   .   .[walk.1h]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1I) Alltrades Abbey Scenario .   .   .   .   .   .   .[walk.1i]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1J) Dune Scenario.   .   .   .   .   .   .   .   .   .[walk.1j]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1K) Grondal Scenario .   .   .   .   .   .   .   .   .[walk.1k]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1L) El Ciclo Scenario.   .   .   .   .   .   .   .   .[walk.1l]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1M) Wetlock Scenario .   .   .   .   .   .   .   .   .[walk.1m]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1N) Providence Scenario  .   .   .   .   .   .   .   .[walk.1n]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1O) Nottagen Scenario.   .   .   .   .   .   .   .   .[walk.1o]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1P) Hubble Scenario  .   .   .   .   .   .   .   .   .[walk.1p]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1Q) Gorges Scenario  .   .   .   .   .   .   .   .   .[walk.1q]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1R) Labres Scenario  .   .   .   .   .   .   .   .   .[walk.1r]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1S) Coastal Scenario .   .   .   .   .   .   .   .   .[walk.1s]
     --------------------------------------
-==< [walk.1a] GAME START - Estard Scenario >==-
     --------------------------------------
         1T) Sky Fane Scenario.   .   .   .   .   .   .   .   .[walk.1t]


===============================================================================
[walk.2] GAME WALKTHROUGH PART 2: AFTER THE SECOND MAJOR EVENT!
===============================================================================


         2A) Estard Scenario 2.   .   .   .   .   .   .   .   .[walk.2a]

         2B) Emberdale Scenario 2 .   .   .   .   .   .   .   .[walk.2b]

         2C) Dune Scenario 2  .   .   .   .   .   .   .   .   .[walk.2c]

         2D) Gorges Scenario 2.   .   .   .   .   .   .   .   .[walk.2d]


===============================================================================
[walk.3] GAME WALKTHROUGH PART 3: THROUGH TO THE END OF THE MAIN GAME!
===============================================================================


         3A) Final Dungeon.   .   .   .   .   .   .   .   .   .[walk.3a]

     -------------
-==< FINALE/ENDING >==-
     -------------
 -=< Sky (present) [-] >=-
 1) Inside Shrine, head downstairs, speak to Warrior
 2) Head Upstairs and outside, speak to Soldier next to SkyStone to exit

 -=< Dharma (present) [-] >=-
 3) Talk to High Priest
 4) Talk to NW Shopkeeper, then exit

 -=< Gorges (present) [-] >=-
 5) Cross Bridge, enter building, speak to Sefana in the center of the platform
 6) Up stairs behind Sefana to exit

 -=< Mezar (present) [-] >=-
 7) Speak to Nicola, then exit

 -=< Dune (present) [-] >=-
 8) Speak to Queen's Maid in front of Queen
 9) Speak to Queen, then exit

 -=< Engow (present) [-] >=-
10) Speak to Chief twice to trigger events and automatic exit

 -=< Mardra (present) [-] >=-
11) Speak to Princess Michaela, then exit

 -=< Hobbiton (present) [-] >=-
12) Speak to Soldier on the first level
13) Speak to the hobbit guarding the stairs to the exit, then exit

 -=< Estard (present) [-] >=-

ITEMS                   WHERE         LOCATION
-----------------------+-------------+-------------------------------
LostShard              |Ground       |Well
=======================^=============^===============================

*SPECIAL* The first time, exit South into Town, then head to the Well.  Enter
          the Well and pick up the LostShard.  Head to the stairs that lead to
          the Cliff, only head South through the doors, down stairs, and
          outside to a second Cliff with a chest.  Place the LostShard in the
          chest and when prompted, SAVE!
          Head back to the castle.

14) Walk north to speak to the King.

 -=< Fishbell (present) [-] >=-
15) Enter the boat, speak to Maribel to trigger the ending sequence.

*IMPORTANT* If, and only IF the last save was made on the Estard cliff chest
            you'll reset in Estard upon reloading.  So assure the item placed
            within is the LostShard, as it is the only item that will change.


===============================================================================
[walk.4] GAME WALKTHROUGH PART 4: POST GAME!
===============================================================================

     --------------------------------------------------------------------
-==< [walk.4a] POST-GAME - FIRST TIME - UNLOCKING THE FIRST BONUS DUNGEON >==-
     --------------------------------------------------------------------
 -=< Estard (present) [99] >=-
 1) You'll restart in the Estard Church, exit and head to the cliff with the
    chest.
 2) Open the chest to find the ? Shard.  The final ? Shard to the first bonus
    dungeon.
 3) Zoom to the Shrine of Mysteries and speak to the elf to open up the first
    bonus dungeon.  Have fun!

 -=< DUNGEON: First Bonus Dungeon (present) [-] >=-
FLOOR/AREA  [ ]ITEMS {WHERE}                   MONSTERS
-----------+----------------------------------+--------------------------------
===========^==================================^================================

     --------------------------------------------------------
-==< [walk.4b] POST-GAME - UNLOCKING THE SECOND BONUS DUNGEON >==-
     --------------------------------------------------------
 -=< Last Saved In Town (present) [99] >=-
 1) Load up save, and Zoom to the Shrine of Mysteries.
 2) I assume all ? Shards for the second bonus dungeon, available in the main
    game were already found.
 3) Enter the first bonus dungeon, complete it three times, and each time a
    wish is requested, pick one of the three ? Shards.
 4) Go back to the Shrine of Mysteries and speak to the elf to open the second
    Bonus dungeon.  Have fun!

 -=< DUNGEON: Second Bonus Dungeon (present) [-] >=-
FLOOR/AREA  [ ]ITEMS {WHERE}                   MONSTERS
-----------+----------------------------------+--------------------------------
===========^==================================^================================

     -------------------------------------
-==< [walk.4c] POST-GAME - ALL OTHER TIMES >==-
     -------------------------------------
 -=< Last Saved In Town >=-
 1) Load up the save, and do whatever you want...
    > Finish The Haven
    > Finish Monster Meadows
    > Play the extra/new/untouched DLC Traveler's Tablets that are released
    > Master every human and monster vocation
    > Farm Gold and Experience to top off each character with the best weapons
      and armour available in shops, and max level, or at least higher levels
    > Farm Seeds and other special items/equipment from created Traveler's
      Tablets
    > Level up Bosses in created Traveler's Tablets, picking enemies that are
      either hard, or allow maxing out damage potential and testing the limits
      of total possible damage output...aim for 99,999 combined damage...or can
      you go higher?
    > Play Lucky Panel at the casino until satisfied
    > Defeat the final, bonus, and special uber bosses from created and DLC
      Traveler's Tablets using unique and unconventional methods, or heck, go
      all out and rip them a new one for the heck of it!

 

 

 

 

I also got another 10 monsters done in the monster FAQ.  Also set up my Stat comparison list between each character, though I'm aware of one detail...Kiefer's post-50 stats are changed drastically in the 3DS, having SUBSTANTIALLY more Defense power and a little more Str than he did before.  I think a few other stats are improved as well, but they really made Kiefer a beast...needlessly, probably for fun?

 

Oh right, and I created three diagrams for the class trees, filling out those trees.  Let me know what you guys think of these, I really want some opinions as to whether they're legible:

 

 

 

PRIMARY                           SECONDARY              ADVANCED
---------------------------------+----------------------+----------------------
Warrior
      Warrior + Martial Artist -> Gladiator---------\
                Warrior + Mage -> Armamentalist     |--> Godhand
Martial Artist                                      |
       Martial Artist + Priest -> Paladin-----------/
Mage
                 Mage + Priest -> Sage--------------\
Priest                                              |
                                                    |--> Summoner
Dancer------\                                       |
    +       |                                       |
Troubadour--+-------------------> Luminary----------/
    +       |
Gadabout----/
                                                         Hero - (3 Secondary +
Sailor                                                   and/or Advanced
                Sailor + Thief -> Pirate                 Vocations required to
Thief                                                    unlock Hero)
              Thief + Shepherd -> Monster Masher
Shepherd
\================================^======================^=====================/

 

 

Tree 1, Without labels of classification level:

/o---------_------------_------------_------------_------------_-------------o\
Slime---->> DrakSlime->> PlatKing <<--Esterk <<----EvilMech     Bombcrag
            ^                         ^              ^   ^         |
       ____/                  _______/               ^    \_____   v
      /                      /                       |          \  v
LizardMan   Gerion---->> Andreal <<---BoltRat--->> ProtoMech <<-Golem
     \      ^            |                                          ^
      >----/        /----/                                          ^
     /             v                                                |
Dumbira     GigaMutant   Lipsy------------------>> CosmoBog     Berserker
     \         ^           |                         / ^           |
      >----\   ^   /-------/                /-------/   \------\   v
     /      v  |  v                        v                    \  v
EvlTurtle   Varanus      DeadNoble->> WoePriest    Mimic----->> EvilWell
   |                       ^                         |               |
   |                /------^---------\               v               |
   |               /       |          \              v               |
   |        JewelBag     Healer       Hork------>> CursedLamp        |
   |           |                                     |               |
   |           v                                     v               |
   |           v                                     v               |
   |        HellGiant--------------------------->> Budoo             |
   |           ^                                                     |
   v   ________^                                                     |
   v  /                                                              |
SkyDevil---------------------------------------->> RainHawk          |
   ^                                                    ^            |
   ^--------\                                           |            v
   |         \                                          ----------\  v
Wyvern      Florajay----------------------------------------->> Rosevine
\==========^============^============^============^============^==============/

Tree 2, with classification level:

PRIMARY                           SECONDARY              ADVANCED
---------------------------------+----------------------+----------------------
Slime
     \_________________________>> DrakSlime----------->> PlatKing
     /                                                       ^
LizardMan                                                    ^
       \_______________________>> Gerion                     |
       /                            |                        |
Dumbira                             v                         \_____
                                    v                               \
BoltRat------------------------>> Andreal                            |
                                        \                            |
Lipsy +(Dumbira)                         >------------>> GigaMute   /
               \                        /                          /
                >-------------->> Varanus------------->> Esterk----
EvlTurtle------/                +(EvilMech)
       \
Wyvern-->---------------------->> SkyDevil------------>> RainHawk
       /                                                       ^
Florajay                                                       ^
                                                                \___
Bombcrag----------------------->> Golem------.                      \
         /                      +(BoltRat)    \                      |
        /                           |          >------>> EvilMech    |
Berserker                           v         /                      |
       \                          ProtoMech--/                   ___/
        \                                                       /
Mimic-------------------------->> EvilWell------------>> RoseVine
     \                          +(Florajay)
      \
Hork--------------------------->> CurseLamp
                                           \__________>> Budoo
                                           /
      (JewelBag + SkyDevil)---->> HellGiant

      (Lipsy + EvilWell)------->> CosmoBog
Healer---------                           \
               \                           >---------->> WoePriest
                \                         /
JewelBag +(Hork)--------------->> DeadNoble
\================================^======================^=====================/

 

 

 

Compare that last monster one with this one, let me know which version you find superior/easier to read:

 

 

 

Tree 2, with classification level:

PRIMARY                           SECONDARY              ADVANCED
---------------------------------+----------------------+----------------------
Slime
     \_________________________>> DrakSlime----------->> PlatKing
     /                                                       ^
LizardMan                                                    ^
       \_______________________>> Gerion                     |
       /                            |                        |
Dumbira                             v                         \_____
                                    v                               \
BoltRat------------------------>> Andreal                            |
                                        \                            |
Lipsy +(Dumbira)                         >------------>> GigaMute   /
               \                        /                          /
                >-------------->> Varanus----->------->> Esterk---/
EvlTurtle------/                  +(EvilMech)/
       \
Wyvern-->---------------------->> SkyDevil------------>> RainHawk
       /                                                       ^
Florajay                                                       ^
                                                                \___
Bombcrag-->-------------------->> Golem------.                      \
         /                          +         \                      |
        /                        (BoltRat)     >------>> EvilMech    |
Berserker                           v         /                      |
       \                          ProtoMech--/                   ___/
        \                                                       /
Mimic---->--------------------->> EvilWell---->------->> RoseVine
     \                            +(Florajay)/
      \
Hork--->----------------------->> CurseLamp
                                           \__________>> Budoo
                                           /
      (JewelBag + SkyDevil)---->> HellGiant

      (Lipsy + EvilWell)------->> CosmoBog
Healer--------.                           \
               \                           >---------->> WoePriest
                \                         /
JewelBag +(Hork)->------------->> DeadNoble
\================================^======================^=====================/

 

 

Edited by ignasia7
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C'mon guys, I would REALLY appreciate your thoughts and insights on the above post.  I'm not asking for them without reason, I'm asking because it's rather important to me.

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God, I love these graphs! I like the second one more. More readable and arrows give it a nice feel of progression.

But I'd remove the pluses from EvilMech and FloraJay, they're unnecessary.

 

If I may, "-=<" and ">=-" look absolutely hideous, though that might be due to the font and my own tastes. No offence.

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God, I love these graphs! I like the second one more. More readable and arrows give it a nice feel of progression.

But I'd remove the pluses from EvilMech and FloraJay, they're unnecessary.

 

If I may, "-=<" and ">=-" look absolutely hideous, though that might be due to the font and my own tastes. No offence.

 

It's the font.  They're level and the arrow goes directly through the equal sign and lines up perfectly with the dash in my FAQ.  Strange too, because it's the same font, Courier New, but clearly the formatting is different between this and my actual FAQ.  I'll look at how Gamefaqs displays that, since I use it often, because it looks really streamlined and nice with the -=< in my FAQs.  Yep, it looks the same there as it does here.  I wonder if it's the formatting for Courier New in my browser?  In anycase I should plan around that, because it's sad how much of a difference it makes due to the clean streamlined aesthetics in notepad and notepad++.  Actually all my basic word processors it looks great in :/  Gonna have to refine that.  Thanks man.

 

I need the +EvilMech and Florajay.  They're necessary to assure you know they're part of the equation, otherwise it would seem odd, wouldn't it?

 

   ../'-vv----------===----------vv--'\..

  (<< [shortcut] NEW AREA/SECTION NAME >>)

   `'\________________________________/'`

 

   ../'- ^^----------===---------- ^^--'\..

  (<< [shortcut] NEW AREA/SECTION NAME >>)

   `'\________________________________/'`

 

 

No idea how to remove the smilies, lol.

 

 -<o) Town Name (Past/Present) [Level Cap] (o>-

 <(o) Town Name (Past/Present) [Level Cap] (o)>

  __________________________________________

 (o) Town Name (Past/Present) [Level Cap] (o)

 \------------------------------------------/

  __________________________________________

 (o) Town Name (Past/Present) [Level Cap] (o)

 `------------------------------------------`

   ____________________________________________

 <(o)| Town Name (Past/Present) [Level Cap] |(o)>

 `----------------------------------------------`

   ____________________________________________

 <(o)| Town Name (Past/Present) [Level Cap] |(o)>

   `__________________________________________`

   ____________________________________________

 <(o)| Town Name (Past/Present) [Level Cap] |(o)>

   \__________________________________________/

  .____________________________________________.

 <(o)| Town Name (Past/Present) [Level Cap] |(o)>

   \__________________________________________/

  .____________________________________________.

 >(o)| Town Name (Past/Present) [Level Cap] |(o)<

   \__________________________________________/

  ,____________________________________________,

 >(o)| Town Name (Past/Present) [Level Cap] |(o)<

   \__________________________________________/

  ,____________________________________________,

 >(o)| Town Name (Past/Present) [Level Cap] |(o)<

   \/________________________________________\/

  ,____________________________________________,

 >(o)| Town Name (Past/Present) [Level Cap] |(o)<

   \/=______________________________________=\/

Edited by ignasia7
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Hm, you're right. I checked it in Notepad++ and it looks completely different and cool, even though it uses Courier New as well.

 

I thought the fact that they join in the graph, and the arrow implied it's an equation. I mean, you don't have a plus sign between Slime and Lizardman, or a dozen other combinations. Seems inconsistent to me. Or perhaps I don't understand something.

Edited by Solutus
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I'll put a list of the equations then, because it represents a monster that's too far away to draw a direct line towards, and since I can't change colour schemes, I can't make a solid connection that looks good with cross-over lines.  It just doesn't read as well in this formatting scheme.  It's too messy because of the inconsistency in size of each character.

 

 

So essentially it's like this...

 

 

Jewelbag + Healer + Hork >>> Deadnoble

EvilWell + Florajay >>> Rosevine

 

Kind of like how Warrior + Martial Artist >>> Gladiator

 

It's just that Florajay is a base class, while EvilWell is a secondary, and due to other relationships, it fits better this way.  I borrowed the basic design from the Prima guide, but tweaked it somewhat.

 

The other one, the first one, is just a way to show interrelationships between each in an easier to read way, using the same format as joseph_sw did:  http://www.gamefaqs.com/ps/197152-dragon-warrior-vii/faqs/44895

 

I tried to rework that one several times over, but his formatting choice is arguably the best and cleanest way I could figure out in a period of about an hour.

 


 

Edited by ignasia7
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Have you considered writing a formatted FAQ? You can insert images in those.

 

The HTML FAQs?  Yes, but not yet.  I don't know if I will, since it's extra time gathering info.

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Thanks, if i do, it'll be after the fact.  If I don't, likely others will.  This is already a pretty serious endeavour.  I'm at the 500kb marker in one, over 300 in another, and hitting the 200 in another FAQ.

 

Truth be told, I don't know if I would want to after this is all said and done.  I think I might just take a break from new FAQs and just finish the ones already planned but unreleased, or released and unfinished.

 

By the time I'm done, the general faq alone might be over 2mb.

Edited by ignasia7
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Bloody hell, Firefox no longer shrinks webpages if I make the window smaller.  I'm not sure if that's firefox or the new windows 10 update, since the last two updates were back to back and I wasn't writing in that period.

 

Nevermind, the threshold changed.  I have to shrink the browser a little more than usual before it shrinks to fit.  Now I'm good.  A tad annoying, but I'm glad nothing was changed.

Edited by ignasia7
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So apparently all of the Lithograph boss drops are not exactly the same drops as the normal drops.  Only a few seem to be identical, and there can be anywhere from 1 to 3 total slots it seems.  So I went back and added in a whole separate section to account for this under the Heart bit.

It's nice to see a number of bosses see a special label as such.  So I'm going to have to change/alter the boss list a bit.  That's the only part of the enemy roster different from the original BBoB values.  The rest remain the same, which simplifies things.  I can just split the list as Normal / Sea / Bosses / Traveler's Tablet (which actually is represented in the BBoB, just in its own section).

 

I'll take all the uber, powered up versions and do the same thing I do with the Slime+ and Metal Slime+, same number, but an a/b/c next to it indicating it's distinct.

 

I'm going to try to get the monster FAQ done first, then move to the equipment, then the general.  The general, after I'm done with the Monster and Equipment, I'll just do the characters/summons/npc helpers/vocations first, then try to get through the walkthrough, then do specifics on the various skills and spells.  That's the plan for now anyhow.  I keep going back and forth as I keep finding interesting things here and there that are too useful in one of the other faqs before I forget/overlook the idea/relevant info.

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Enemy list through Dharma/Alltrades completed, at least for the PSX data...it'll make conversion simpler since virtually all monsters have the same resistances tables, or so I've found.  The changes seem to be in HP/EXP/Gold.

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I thought I'd do a fun comparison...

 

Alltrades versus Alltrades, DQ6 versus 7!  The enemies that unlock one versus the enemies that unlock the other.  The full experience.  Both appear at roughly the same point in their respective stories (so does DQ9's, but I don't feel like comparing all three), and both are considered one of the roughest points in the storyline for different reasons.  So I thought this would be fun.  Just basic comparisons only.

 

DQ6 Normal enemies (Murdaw's Island Outside -> Fire Caves -> Ice Caves -> Castle): 23 monsters

 

 

### NAME                   HP  MP STR DEF AGI   EXP  GOLD

025 Mud mannequin.......   32   -  26  23   4    25    14

030 Gustodian...........   40   8  45  31  25    24    16

035 Rotton cotton.......   40   -  40  31  17    32     9

036 Tree feller.........   32   9  43  50  21    39    22

041 Damselfly...........   40   5  52  60  28    58    32

043 Feralbeast..........   72   -  54  40  20    45    33

044 Grim grinner........   50   -  48  42  16    60    45

045 Malevolamp..........   44   -  51  98  47    88    33

046 Hell nino...........   41  20  55  48  28    63    20

050 Goodybag............   72 255  49  80  60    60   444

051 Walking corpse......   72   -  59   2   2    80    18

053 Thaumatobat.........   40  12  63  44  26    66    33

054 Mudslinger..........   73   5  62  30  31   105    22

056 Animated armour.....   80   -  80  31  35    93    33

058 Arrghgoyle..........   64  18  83 110  44    98    44

059 Pesky jester........   60   -  98  70  57    96    38

060 Harmour.............   64   - 103 120  43   129    54

063 Slumbering ram......  104  13  95  78  47   102    36

064 Undentured servant..   61   -  75  43  35    87    24

067 Sorcerer............   96  30  72  80  58   126    92

068 Scorching man.......   88   -  70  59  55   132    63

069 Metal slime.........    5  12  39 999 115  1350    75

074 Lesser demon........  116   4  75  52  57   138    46

 

 

DQ7 Normal enemies (Alltrade's Area -> Penal -> West Cave -> Under Alltrades -> Arena -> Alltrades): 19 monsters

 

 

### NAME                   HP  MP STR DEF AGI   EXP  GOLD

024 Mousenap............   33   -  35  23  25    26    12

029 Drake slime.........   45   -  45  45  33    33    14

030 Mud mannequin.......   50   -  40  19  23    33     6

031 Clawcerer...........   43  15  38  51  41    35    18
033 Kisser..............   52   -  40  30  27    33    12

034 Ulcer...............   45   -  45  18  18    30     9

035 Slime knight........   70  10  53  55  38    38    23

036 Armorpion...........   49   -  50  70  19    36    14

038 Babbleoon...........   61  15  52  30  28    35    15

039 Pummeler............   55   -  60  65  45    38    24

040 PigDemon............   66   7  55  49  35    36    20

041 Mantipion...........   49   -  49  50  40    35    17
042 BeakRat.............   52   -  50  48  37    33    14

043 HornRush............   70   -  65  59  35    41    18

044 Wyvern..............   61   -  73  69  40    44    27

213 Pip fighter.........   45  13  38  30  20    38    38
214 Wiz pip.............   32  19  22  27  23    35    27

215 Battle pip..........   50   -  43  35  17    36    14

216 Epipany.............   37  19  30  33  19    33    18

 

 

DQ6 Bosses

 

 

### NAME                   HP  MP STR DEF AGI   EXP  GOLD

--- Sculptrice..........  350  15  75  82  31   165   210

--- Grim Keeper.........  520   -  92  75  37   530   150

--- Murdaw (1st)........  500  90  95 105  47  1000     -

071 Prickly prankster...   76   -  85  82  41   132    78

--- Murdaw (2nd)........  900 255 115 105  45  2300   770

 

 

DQ7 Bosses

 

 

### NAME                   HP  MP STR DEF AGI   EXP  GOLD

--- Fighter.............  200   -  75  33  93     -     -

291 Inopp...............  440   -  90  38  73   278   310

292 Gonz................  400   -  79  35  64   294   320

293 Maneater............  400  25  75  44  76   419   294

--- Nepro...............  345 100  70  47  25   200    50

+ 3x 029 Drake Slime....   45   -  45  45  33    33    14

--- Garcia..............  350  50 105  56  35   250    50

+ 3x 054 Serial Quiller.   73   -  61  50  88    47    30

--- Thompson............  280 150  90  60  30   260    60

+ 3x 019 Muddy Hand.....   35   -  40  13  17    17     8

--- Naputo..............  270   -  80  55  95   280    70

+ 3x 033 Kisser.........   52   -  40  30  27    33    12

--- DonJose.............  300   -  75  40 100   300    80

+ 3x 042 BeakRat........   52   -  50  48  37    33    14

--- Neris...............  460  23  90  57  74   267     -

+ 3x 035 Slime Knight...   70  10  53  55  38    38    23

294 Antoria.............  700  55  85  63  75   687   743

 

 

Edited by ignasia7
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Wow...DQ6 should be considered a much more difficult game, except for one thing, the exp values are much higher for DQ6 monstes, so it kind of works out the same, and average to Murdaw should be 16 (17/17/15/13), while to Antoria should be 13 (13/14/12).  Plus you've 3 as opposed to 4 characters.  It's kind of funny how different the two experiences are, and then one has to consider that the normal enemies in both remakes are about 20~25% weaker HP-wise, and have 20~25% more EXP/Gold.

 

Though DQ6 doesn't have DQ7's gauntlet of the arena.

 

That was fun.  Ok, I really have to focus on getting the monster faq out of the way.

Edited by ignasia7
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Ok, I'm going completely nuts here.

 

I have thoroughly tested Vital Point in DQ6 and 7, both the passive function some classes have (Paladin), and the passive function some weapons have (Poison Needle / Dagger / Demon Spear).

 

This is ages ago, but I made sure to note a whole passage in my DQ6 faq about Vital Point because I put in the effort to fully test and vet the bloody function, at least to make sure it works like DQ's 3~5, or if DQ7's alterations started with DQ6.

 

As everyone knows, DQ 3, 4, and 5 it works on everything but bosses, making the Poison Needle one of the best weapons to uses versus Metal Slimes and Liquid Metal Slimes.

 

As those experienced with DQ7 know, it doesn't work on everything, as it's tied to Death, with the exception of passive attributes from classes.

 

I know beyond any shadow of a doubt that VP, both forms, works on Metals, and works on everything at an equal rate.  I know it does.  I'm not just positive, I simply know due to how much bloody time I put into testing it to make sure.  I spent weeks with Paladin's double and triple and quadruple checking, waiting ages to get LMS and MKS to spawn (didn't test on MS), and tested it to make sure the Holy Damage worked, and years earlier I had done the same for the weapons.  They all worked, no problems.  Same rates for everything, no changes, no flags except for bosses.

Now it doesn't...I cannot get it to work, and I'm WAY beyond what would be a standard normal.  I'm also seeing a pattern in both where resistances to death actually impact the rate of the effect, or seem to.  I am beyond going crazy now.  I wrote about this on GameFAQs, but I've been continuously testing, and it still doesn't work as it should, as I know for a fact it does work.  It's not even just the weapons, but also the passive ability now.  It shouldn't.  It can't be save corruption, or even a bloody fluke in the code, or anything that might alter effect, it simply should not function this way, and yet it is.

 

I'm going nuts in my mind thinking about it because I cannot explain why the game is not behaving as it should, but instead behaving as it should not.

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I got bored looking at monsters and plugging away at stats, so I've been adding in stuff to the basic mechanics bit of the general FAQ...

 

Working on stats and seeds now...I'll get back to monsters.  It's just...mind numbing after awhile.

 

Also this section:

 

 

 

          ___________________________________________________________
     ====/                                                           \====
--==<    [mech.7h] NPC Helpers                                            >==--
     ====,___________________________________________________________,====

1) Maeve
 - Join Condition: Past - Rexwood Outskirts, after the first battle
 - Leave Condition: Enter Rexwood for the first time
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         20 | Attack
 HP     65,000 | Heal
 MP   Infinite | Lightning Slash
 ATK        75 | Dragon Slash
 DEF        95 | Kazing (*)
 AGL        35 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Steel Broadsword
       PER ROUND HP REGEN:   YES (50)
                  EVASION:   YES (3)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   2 | Sizz:    2 | Bang:    2 | Crack:   2 | Woosh:   2 | Zap:     2
  Ice:     3 | Fire:    3 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     3 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/


2) Hank
 - Join Condition: Past - Rexwood, after Colorstone Mine
 - Leave Condition: Complete Rexwood area
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         15 | Attack
 HP     65,000 | Sap
 MP   Infinite | Heal
 ATK        60 | Watch
 DEF        55 |
 AGL        20 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Steel Broadsword
       PER ROUND HP REGEN:   YES (50)
                  EVASION:   YES (1)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  1 |
\o===========================================================================o/


3) Woodsman
 - Join Condition: Present and Past - Orph, after returning to the Present when
                   unable to speak to denizens
 - Leave Condition: Complete Orph area
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV          9 | Attack
 HP     65,000 | Medicinal Herb
 MP          - | Parry
 ATK        20 |
 DEF        30 |
 AGL        15 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   -
                  EVASION:   -
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   0 | Death:   0 | Poof:    0
  DrainMP: 0 | Fizzle:  0 | Confu:   0 | Sap:     0 | Poison:  0 | Stop:    0
  Prlyz:   0 | Seal:    0 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


4) Flower
 - Join Condition 1: Past - Dharma, after overhearing Zaji and Neris
 - Leave Condition 1: Level 3 of the cave, after Innop and Gonz rush the party
 - Join Condition 2: Past - Dharma, after agreeing to rescue Fosse
 - Leave Condition 2: Fosse rescued
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         21 | Attack
 HP     65,000 | Medicinal Herb
 MP          - | Watch
 ATK        63 |
 DEF        35 |
 AGL        60 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   YES (100)
                  EVASION:   YES (1)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  0 | Sleep:   1 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


5) Kasim
 - Join Condition: Past - Dharma, after agreeing to rescue Fosse
 - Leave Condition: After getting Fosse to safety
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         22 | Attack
 HP     65,000 | Slash
 MP          - | Watch
 ATK        73 | Use Item
 DEF        40 |
 AGL        55 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Godeus Sword (Kasap)
       PER ROUND HP REGEN:   YES (100)
                  EVASION:   -
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    1 | Bang:    0 | Crack:   1 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    1 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/


6) Zaji
 - Join Condition: Past - Dharma, recruit him for the Arena battles
 - Leave Condition: Finish the Arena
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         23 | Attack
 HP     65,000 | Bang
 MP         45 | Buff
 ATK        77 | Midheal
 DEF        50 | Use Item
 AGL        72 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Lightning Staff (Sizzle)
       PER ROUND HP REGEN:   YES (100)
                  EVASION:   YES (1)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    1 | Crack:   1 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  0 |
\o===========================================================================o/


7) Fosse
 - Join Condition: Past - Dharma, after heading towards the final battle in Dharma
 - Leave Condition: Complete Dharma area
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         24 | Attack
 HP     65,000 | Kacrack
 MP         90 | Midheal
 ATK        80 | Use Item
 DEF        59 |
 AGL        83 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Sage's Staff (Midheal)
       PER ROUND HP REGEN:   YES (100)
                  EVASION:   YES (1)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    1 | Bang:    1 | Crack:   0 | Woosh:   0 | Zap:     1
  Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stop:    1
  Prlyz:   3 | Seal:    3 | Strike:  3 | Summon:  3 |
\o===========================================================================o/


8) Hadeed
 - Join Condition: Past - Dune, trigger the sub-boss battle in B2 of the
                          Temple Palace.
 - Leave Condition: Past - Dune, finish the sub-boss in the Temple Palace.
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         27 | Attack
 HP     65,000 | Midheal
 MP   Infinite | Falcon Slash
 ATK        92 | Forebearance
 DEF        85 | Watch
 AGL        94 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   -
                  EVASION:   YES (3)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   3 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    3 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  2 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


9) Bard
 - Join Condition: In the Sunken City in Hamelia's Past, start the battle with
                   Gracos, and after the first sub-boss battle he'll pop up.
 - Leave Condition: Defeat Gracos.
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         35 | Attack
 HP     65,000 | Bang
 MP   Infinite | Midheal
 ATK        75 | Song of Salvation
 DEF       140 |
 AGL       100 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   YES (100)
                  EVASION:   YES (3)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     2 | Fire:    0 | Dazzle:  0 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


10) Marle de Dragonne Pirates (PERMANENT!!!)
 - Join Condition: Release the Flame Spirit and return to Fishbel.  They only
                   help while piloting the ship, Marle de Dragonne.
 - Leave Condition: NONE! They're always there when piloting their own ship.
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         32 | Attack
 HP     65,000 | CoverFire
 MP          - | Tsunami (Weak)
 ATK       230 | Watch
 DEF       350 |
 AGL       120 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   YES (50)
                  EVASION:   -
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   3 | Zap:     3
  Ice:     1 | Fire:    1 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     3 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


11) Saide
 - Join Condition: After returning to Dune in the present, and some events in
                   town, Saide joins.
 - Leave Condition: Finish the Upsidedown Pyramid under the Sphinx and return
                    to the Oasis between the Temple Palace and town of Dune.
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         50 | Attack
 HP     65,000 | Falcon Slash
 MP          - | Multicut
 ATK       260 | Watch
 DEF       110 |
 AGL       124 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   -
       PER ROUND HP REGEN:   -
                  EVASION:   YES (3)
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   3 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   3 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     0 | Poison:  2 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  0 |
\o===========================================================================o/


          ___________________________________________________________
     ====/                                                           \====
--==<    [mech.7i] Summoned Allies                                        >==--
     ====,___________________________________________________________,====

The party can also summon allies to aide in battle with the skills Summon and
Summoner.  Summon can only be used once per battle, while Summoner has no such
restriction.  It should be noted that while the overall stats are superior for
Summoner creatures, Summon creatures have slightly better resistances, though
at all times Summoner is the superior skill.

Only ONE summoned creature per battle, so if Summoner is used, Summon cannot be
used, and vice versa.  If a summoned creature dies or is removed from battle,
Summoner is the only option, while Summon will no longer work, even if the
first creature summoned used the higher level ability Summoner.

It should be noted that all Summoned creatures act as their own independent
group.  So enemies with "group" oriented skills can target them without
affecting the party.  This is also true for the rare occurances where NPC
allies are present, as they also represent a completely seperate group,
allowing the party to have a maximum of 5 members and 3 total groups.  Sadly
there are only a handful of NPC allies after unlocking Alltrades Abbey, and
gaining access to vocations, and thus these awesome abilities, and most are
fleeting at best.  Just note it does make for some solid tactics to further
render some bosses even easier than ever before!  Nevermind the useful and
often powerful attacks available to summoned creatures.

                                   ________
                                -=< Summon >=-
                                   '------'
1) Tatron
 - Minimum Caster Level Requirement: 1
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP        300 | Midheal
 MP         50 | Lightning
 ATK       180 | Sweet Breath
 DEF       150 | Selflessness
 AGL        80 | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Staff of Divine Wrath (Woosh)
                  EVASION:   -
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     1 | Fire:    1 | Dazzle:  1 | Sleep:   1 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/


2) Deago
 - Minimum Caster Level Requirement: 30
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP        450 | Oomph
 MP         60 | Kabuff
 ATK       210 | Inferno
 DEF       160 | Tongue Bashing
 AGL       120 |
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Ferocious Fangs (On Hit: Paralysis)
                  EVASION:   YES (1)
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   1 | Death:   2 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   2 | Sap:     1 | Poison:  3 | Stop:    1
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


3) Samshin
 - Minimum Caster Level Requirement: 35
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP        550 | Kasap
 MP         40 | Dragon Slash
 ATK       250 | Undead Undoer
 DEF       190 | Flame Slash
 AGL       150 | Lightning Slash
               | Hatchet Man
               | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Godeus Sword (Kasap)
                  EVASION:   YES (3)
                TURN RATE:   2x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     0
  Ice:     0 | Fire:    0 | Dazzle:  2 | Sleep:   3 | Death:   2 | Poof:    2
  DrainMP: 2 | Fizzle:  3 | Confu:   1 | Sap:     2 | Poison:  3 | Stop:    2
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


4) Bazhoul
 - Minimum Caster Level Requirement: 40
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP        800 | Kafrizzle
 MP        150 | Kaswoosh
 ATK       300 | Kasizzle
 DEF       230 | Kacrackle
 AGL       100 | Multiheal
               | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Sage's Staff (Midheal)
                  EVASION:   -
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   2 | Sizz:    2 | Bang:    2 | Crack:   2 | Woosh:   2 | Zap:     1
  Ice:     0 | Fire:    0 | Dazzle:  3 | Sleep:   1 | Death:   3 | Poof:    1
  DrainMP: 3 | Fizzle:  2 | Confu:   3 | Sap:     2 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


                                  __________
                               -=< Summoner >=-
                                  '--------'
1) Kakaron
 - Minimum Caster Level Requirement: 1
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP       1500 | Fullheal
 MP         70 | Hurricane
 ATK       310 | Magma Blast
 DEF       240 | Stomp
 AGL        95 | WarSong
               | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Staff of Divine Wrath (Woosh)
                  EVASION:   YES (1)
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     2 | Fire:    2 | Dazzle:  1 | Sleep:   2 | Death:   3 | Poof:    3
  DrainMP: 0 | Fizzle:  2 | Confu:   3 | Sap:     2 | Poison:  0 | Stop:    0
  Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/


2) Balbal
 - Minimum Caster Level Requirement: 30
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP       2000 | Oomph
 MP         90 | Hatchet Man
 ATK       340 | Falcon Slash
 DEF       240 | Multicut
 AGL       115 | SwordDanc
               | CurseSong
               | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Ferocious Fangs (On Hit: Paralysis)
                  EVASION:   YES (1)
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   0 | Sizz:    0 | Bang:    0 | Crack:   0 | Woosh:   0 | Zap:     0
  Ice:     2 | Fire:    2 | Dazzle:  3 | Sleep:   2 | Death:   2 | Poof:    3
  DrainMP: 0 | Fizzle:  0 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  1 | Summon:  3 |
\o===========================================================================o/


3) Kusharami
 - Minimum Caster Level Requirement: 35
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP       2200 | Death Dance
 MP          - | JockDance
 ATK       300 | Hustle Dance
 DEF       270 | Fuddle Dance
 AGL       150 | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Godeus Sword (Kasap)
                  EVASION:   -
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     2 | Fire:    2 | Dazzle:  2 | Sleep:   2 | Death:   2 | Poof:    3
  DrainMP: 3 | Fizzle:  3 | Confu:   1 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    2 | Strike:  0 | Summon:  3 |
\o===========================================================================o/


Domadee
 - Minimum Caster Level Requirement: 40
,o---------------------------------------------------------------------------o.
 STATS          ABILITIES           CHANCE FUNCTION
 --------------+-------------------+------+-----------------------------------
 LV         10 | Attack
 HP       3000 | Omniheal
 MP         70 | Pearly Gates
 ATK       390 | Boulder Toss
 DEF       300 | Pyre o' Fire
 AGL       130 | Forbearance
               | Use Item
 --------------^--------------------------------------------------------------
 EQUIPMENT / SPECIAL ITEM:   Sage's Staff (Midheal)
                  EVASION:   -
                TURN RATE:   1x
 -----------------------------------------------------------------------------
  RESISTANCES:
  Frizz:   1 | Sizz:    1 | Bang:    1 | Crack:   1 | Woosh:   1 | Zap:     1
  Ice:     1 | Fire:    1 | Dazzle:  1 | Sleep:   2 | Death:   3 | Poof:    3
  DrainMP: 3 | Fizzle:  2 | Confu:   3 | Sap:     1 | Poison:  3 | Stop:    3
  Prlyz:   3 | Seal:    3 | Strike:  0 | Summon:  3 |
\o===========================================================================o/

 

 

 

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I have to say...I'm glad I double checked names.  I altered quite a few from the original list of weapons I posted.  Working on Armour now....shields and helms done.  It amazes me how many sites, or how many DQ releases reuse the Kanji and Katakana terms for weapon type, like sword or staff.  So one game it's the same staff as another game, but one uses the Kanji, another the Katakana (or it's the website?  seems to be the game).  Clearly the translators recognize since some weapons between games share the same name, despite one having the kanji and another the katakana.

 

Ok, so time to finish the armour...it amazes me how many items are added.  10 weapons, which is nice.  Just nothing at the end of the game...and the only weapon changed is the Falcon Sword.  What was the Falcon blade in the original at 67atk 32style, was altered to the 22atk 15style special version that I believe requires level 15?  I have to double check that.  While they added in the Mercury Rapier name from DQ8, to a weapon with 65 atk and 32style.  Effectively splitting the original weapon into two separate weapons.  So normally you'll only find the Mercury Rapier...will be interesting if they actually use that name, but it seems like the translators use the same format in the database for equipment as they do for monsters.  I had this initially as the uber falcon, but clearly it can't be, as it doesn't have the same name.

 

ASo many new staves as well, and quite a number of weapons unique to DQ7, if I just use the name itself:

 

1) Shephard's Staff (new, lithograph weapon)

2) Slime Staff or Stick (new, lithograph weapon)

3) Sleep Staff (yep, the original Sleep Staff from DQ7 is unique, should  be interesting to see what name they give it)

4) Mizudeppou...no idea what to call it, that's Bing Translator's romanization (new, lithograph weapon)

5) Skillet (new, lithograph weapon)

6) Bounce Sword (yep, another original game weapon that's unique to DQ7)

7) Staff of Life (new, lithograph weapon)

8) Coral or Tsunami Staff (new, lithograph weapon)

9) Godeus Sword (yep, another original game weapon that's unique to DQ7)

10) Hero Staff (yet another original game weapon that's unique to DQ7)

11) Megaton Hammer (new, lithograph weapon, though it could possibly be named Uber Hela's Hammer)

12) King's Sword (another original game weapon that's unique to DQ7)

13) Aquagon (yet another original game weapon that's unique to DQ7)

14) Oceano Sword (last unique weapon specific to DQ7)

 

 

I was so hoping they would come out with something stronger than the Oceano and Gringham.  Or another double tap weapon that actually competes with the FKE...so male characters actually have a decent bonus.  It is interesting to note that Aira is the first DQ female since Alena (and one of only two) that's a physical badass, and makes the most use out of the FKE.  Shame the critical hit rate of classes that offer crit bonuses don't quite match up to Alena's critical rate.

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Alright, I'm going to ask, since I'm a bit of a masochist.  Can anyone give their thoughts on this "conversation" between myself and CosmosYears and HopesPeak.  I would really appreciate if you're honest and tell me if he's in the right and I'm being a complete condescending &#036;#&#33;&amp;&#036;#&#33; here without justification:

 

http://www.gamefaqs.com/boards/688276-dragon-quest-vii-fragments-of-the-forgotten-past/74280186

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