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Ignasia's Super Solo Hero Quest Playthroughs!

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Hi all, so currently I'm replaying through 2 separate games of Dragon Quest VIII.


Initially I played a normal game way back.  Then a Fisticuff Only Challenge, then a Low Level Challenge (finished the Dragovian Trials at 43, so not THAT low a level, but eh, low enough).


I had that little tickle that turns into a uncontrollable itch to replay Dragon Quest VIII.  So currently I'm playing a more normal game, with slightly different skill builds than what's typically recommended:


Courage +8 [Lv7]{8} ->> Boomerang +52 [Lv20]{60} ->> Spear +59 [Lv31]{119} ->> Courage +82(90) [Lv42]{201} ->> Post game, can farm seeds so anything goes, and I'm also not factoring in the seeds founds as the quest progresses (5 and 1 in post game, which give +5 so +25 points and another +5 in post, factoring those in it's level 39 that I'll have finished my pre-game skill sets, and maybe I'll go for Spear +18 and the final Attack boost which would be a comfortable level 41, though maybe I'll level higher than that for kicks ;) )

Humanity +4 [Lv5]{4}, Axe +66 [Lv16]{70}, Humanity +96(100) [Lv35]{166}, Scythe +70 [Lv49]{236}, post game so sky is the limit

Whip +23 [Lv12]{23}, Staff +31 [Lv17]{54}, Sex Appeal +100 [Lv35]{154}, Fisticuffs +100 [Lv57...likely going to have to finish off in Post Game]{254}, post game will be finishing off fisticuffs, then whatever

Charisma +3 [Lv13]{3}, Swords +22 [Lv19]{25}, Staff +65 [Lv33]{90}, Bow +100 [Lv45]{190}, likely post game, but I think I'll focus on maxing Charisma, then whatever.



After this I'm going to do a second replay, but this time with a focus on Magic:


Hero: Courage to 100, Spear to 100 (since I'll hit several levels where Courage will hit the level cap and extra points go to Spear, anything after that...Defending Champion, so Fisticuffs to 11, then I don't care)

Yangus: Humanity to 100, Axe to 19 for a skill point dump (and some metal killing ability), Scythes to 100 (also extra point dumps after Axe hits 19), rest in Axes.

Jessica: Staff to 100, Sex Appeal to 78, and Fisticuffs to 100 (all Skill seeds to Jessica first)

Angelo: Charisma to 27, Staff to 65, Charisma to 100, Swords to 22, rest in Staves.



All of this Dragon Quest VIII replaying, and after looking up various challenges, and given King_Zenith's recent Map for Dragon Warrior VII, I wanted do do a solo Hero quest in DQVII, but it didn't quite feel right, since I've had a hankering for a solo Hero Quest in DQ4 and 5.  Yet 3 always needs some love, and while I've nearly finished preparations for my Solo Hero Speedrun in Dragon Quest IX, I have yet to seriously undertake it.


Thus I've decided to create this thread for a Solo Hero Quest runthrough from DQ3 to 9.


I'm not exactly sure what I'm going to do with each game, nor even which version of 3, 4, 5, and 6 I'll play, but I'm open to suggestions for when I start.


Dragon Quest III - SFC or NES (I'm tired of the GBC, and I don't want to bother with Medal Collecting).

Dragon Quest IV - DS or NES

Dragon Quest V - DS or SFC (I cannot emulate the PS2 on any computer and cannot run burnt discs on my PS2)

Dragon Quest VI - DS or SFC


Possible limitations, nothing too extreme, to add further challenge?  I'm totally open to suggestions for each game.

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I don't know who you are. I don't know what you want. But what I do have are a very particular set of skills, skills I have acquired from eating every seed I find on the ground, in pots, barrels, or c

Wow...undead and Goodybags are immune to Kamikaze, that works just fine for me.  So now it's just Angelo, Yangus, and Jessica versus the Swordsman's Labyrinth.   Yangus is now level 6.  10 points in

Hi all, so currently I'm replaying through 2 separate games of Dragon Quest VIII.   Initially I played a normal game way back.  Then a Fisticuff Only Challenge, then a Low Level Challenge (finished

Well, no suggestions, guessing this is not that interesting :/.


So anyway, I've decided to do the following games:


Given the recent attention to the SFC version of DQ3, I'm going to follow suit with my fellow Den members and go with that.  I'm curious on how well I can handle the post-game bosses in DQ4, since I haven't tried yet, so DS it is.  DQV is an easy one...DS, but mostly because I like some of the changes, and the game is harder than the original to somewhat balance the 4 person party, so solo should be rough.  Still not sure which version I'm going for in VI, but given it's a solo game, and VI is arguably harder, and I've done a solo in both before, and I prefer the DS version...ya, I'll go there.


Now for extra limitations.


DQ3 SFC: Solo Hero, No Shop, cannot recruit ANYONE or abuse recruitment for easy Gold

DQ4 DS: Solo Hero, No Bag Stuffing in Chapter 3 (Torneko can carry over whatever he can carry on-hand), No Shop, No Casino

DQ5 DS: Solo Hero, No Casino

DQ6 DS: Solo Hero, 4 Class Limit (No Hero Class), No Casino

DW7: Solo Hero, 3 Human Class Limit (Monsters Unlimited, Hero Heart Allowed), 2 Hybrid Skill limitation (can include 2 classes NOT mastered, just no levels allowed beyond Maturity), No Shop (Casino is allowed)

DQ8: Solo Hero, Magic Only + Thunder/Lightning Thrust (Dragon Soul allowed), No Shop, No Boomerangs, No Swords, No Monster Party use in battle (can finish Arena)

DQ9: Solo Hero Speedrun, attempting to break the 7:55 or come within 30 minutes of it...going down a completely different path from the original.


Going to skip the DQ8 Magic Only run, and just head into this the second this playthrough is finished, starting with DQ3.

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Wow, well first of all, you guessed wrong.  This IS very interesting.  Your problem (from my perspective in a lack of response) is that you posted on a weekend and so I didn't see this until now.  Bad ignasia7! Very bad!




Ok then, on to the details.  I definitely support your decisions on the game versions.  I don't think I was aware that all of those games were possible to solo.  As such, I for one will be following your progress with deep interest.


For DQ3, you mention that you can't recruit anyone at all.  I assume that will be relaxed once you require a merchant for the new town?  Also, you say "no shop".  I am assuming this means you can only use gear that you find in treasure chests or that is dropped by monsters?  If that is the case, does that mostly make the requirement that you not abuse recruitment for easy gold a moot point?


The DQ4DS Solo Hero stuff could be interesting.  How do you manage things where (I assume) you need to have a party?  Like the fun little cave adventure with Meena and Maya at the start of chapter 5?  Also, what the requirements on going solo in the first four chapters?  Does it mean Ragnar with no Healie for Chapter 1, Alena with no support for chapter 2 etc...


I've got tons more questions about the logistics of the rest of the runs, but I will probably save them for when those runs are underway.  I wonder if the going gets too tough, if you will consider making some concessions like "Allow three fat rats to accompany DQ5 Hero".  Or having a full pip squad.


I apologize for the stupid questions.  I assume most of this is standard stuff for solo runs.  Thanks for the topic and please keep us posted!

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Sounds fun! I was out of town all weekend and didn't see this post. Sorry!


@KZ: I think he will just kill off the party members he's not using and not revive them. I'm not entirely sure though.


How do you plan on taking on Orgodemir with one character with only a few classes?

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Well, for Dragon Quest 3, I meant at the start, of course I'll require making a merchant, I didn't really think through that explanation, and had plumb forgot about that detail.  Thanks for the reminder.


For Dragon Quest 4, you CAN go into the cave with a dead Meena/Maya, I believe so (I did one solo quest in the original NES, but I have not made the attempt with the DS, and I seem to recall I had them both dead, and the game simply revives them, but I'll have to deal with that).  If for some reason the game blocks entry, then the simple solution is to revive both girls before going to the cave, buy extra herbs, then run from all battles.  As for chapters 1-4, since it's only Solo Hero, I won't be playing those chapters solo, just to breeze through them faster.  I don't want to spend 50 bajillion years leveling up just Meena until she can solo Sweaty Ballsack alone!  The other negative for that is the DS versions prohibit inner-party targeting, so I'd rather they be as low a level as humanly possible to allow enemies to more quickly dispatch them.




On another note, in my current DQ8 playthrough, prior to all this, I'm stuck on Monster Rank B (first time ever...I've beaten this this in the mid-20's once, but luck was on my side in the first/second battles).  Having gotten all chests on the overworld available with the ship except those on the NorthWestern Island.  Snagged all available monster coins but those on the Dark Isle.  Hero's level is now 30, my monster recruitment list includes the following:


Talos, Spike, Dumbking, Metaly, Hackzilla, Bladewolf, Potbelly, Brickman, and Goldman, with the active party being Talos/Dumbking/Bladewolf (bladewolf is the only interchangeable monster at this point, since Talos' being Oomphed is almost a requirement, now if only Dumbking actually Oomphed him by the third round of the first battle...).


Going to level up around the Metal Slime forest.  Level 33 should be enough, I'll stop there, see, if no dice after 6 attempts, level 35, and if still nothing, level 38 should be near foolproof.



Back to the other discussion:


Dragon Quest 7 Orgodemir tactics...basic plan:


Orgodemir's first form will be HARDCORE, but his 2nd is Dragon, while the 3rd and 4th are Zombie.  Or they're supposed to be (it's why he's classified as he usually is in the various Monster games).  So it's all about surviving the first round, then abusing the heck out of DragonCut and ZombieCut with the respective Blades to deal the maximum possible damage.  Even in is final form, he doesn't use Wave that often. 


Perhaps the harder battle will be the first battle 75% through the game.  Since I'm limiting myself to only 2 Hybrid skills, I'll be picking the two most obvious: SwordDance and ThiefHit.  SwordDance will be the saving grace, since his second battle has no classification, and I don't believe his second form is considered Dragon, despite being the same second form as the final battle.


I'll have to seed farm a bit for a higher HP pool, and Fullheal will be a necessity, though I haven't worked out the exact path to take for Fullheal access.  I'll deal with that later when I get to it.  One game at a time for now, if I spend too much time with planning now I'll never get it done, heh.


No Shop will be pretty easy given I'm not limiting the Casino in 7.  6's is excessively broken as we all know, given the Platinum Mail AND Dragon Shield, which are way ahead of their time, but 7's is nicely balanced, so I shouldn't have any trouble with equipment options and I've already done a no-shop challenge, just never a Solo of any form...



The really and truly difficult game will be Dragon Quest V given the self-healing ability of fatguts Mcgee, and the cap of 255 str, on top of low str growth for the Hero, on top of limited seed availability (going to have to work out a game plan for Pachisi/T'N'T abuse to get my stats up).  Thank Horii for the Miracle Sword!



Also, Zenith, buddy, there is nothing that is impossible!  I have done a Solo 3 multiple times, NES and GBC (never SFC, so this should be interesting since the lower growth than even the NES is capable of, AND Baramos has the uber stats of the remakes on top of the 100 HP per round healing!...fun fun fun).  DQ4 NES is doable, and I anticipate the DS's only issues with Keeleon (especially since I'm going no shop, so I'll have to aim for the Zenithian Armour BEFORE Keeleon and Sweaty Nutsack).  DQ5 I've already done in both versions, but DS is just painful with some of the changes (I would swear the SFC version's stat gains are higher), and the last time I didn't limit myself on anything, so this should prove interesting Mid-game.  DQ6 I have done already, but I had no limitations.  9 I've already done solo, but no limitations of any kind (speed run kind of forces a ton of limits), and 7 and 8 should be most interesting, being a first time for both, with 7 I see as being by far the easier of the two, though I cannot take advantage of Mariner for the Gracos' battles unless I actually plan to level up Mariner (which I don't), however the fun will mostly be in abusing the Lucky Panel for monster hearts and equipment!  I love that game, and unlimited Monster Hearts will mean I can take advantage of the natural resistances granted by those monsters: ie makes those armour resistances that much better, or better yet, helps with the Sacred Armor!


I have to get going.  This is rather exciting, and sorry, I was kind of upset with other things last night and let that affect my thread and that first line in my second post.

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Simple, make a straight path, lots of luck (saving before and reloading for Bosses if things go sour), being selective with skill points, choosing opportune moments to level and other opportune moments to skill farm a little for those useful extra points (maxed Shields, and max or near max of preferred weapon, which for the only one to go for 7:55, was Swords).  Another useful bit is knowing what weapons/armour are where, the fastest routes to any one destination, and having a good idea what to buy, when, and how many (if it's a consummable).  Most importantly: never talk to pointless NPCs and NO Alchemy, or severely limited alchemy, and by severely limited, I mean finding what books with what specific recipes are found at one points, and when the best time to obtain them may be...OR picking very specific recipes (like Elfin Elixir) and figuring out all known ingredient locations that are NOT based on alchemy spawn spots on the world map.   Since alchemy spawn spot farming can really slow things down, with one exception: Alchemy ingredients that are on the way to certain dungeons and sell for a decent amount, such as Mythril.


I'll copy-paste the posts in my DW3 topic on gamefaqs referring to this.  My thread there: http://www.gamefaqs.com/boards/450388-dragon-warrior-iii/67393743


Starts from post #110, sporadic posts interspersed amongst random blathering and dithering up to #186


Warning, may contain SOME spoilers (sorry I just don't feel like going over every line to break down the spoilers, so for anyone who has not completed DQ9, look away)

Note: these are some highlights/important info.  I warn you though, there is a LOT to read in here, but the above written is the basic ghist.  I plan on doing a very specified path that includes spears, rather than swords, and aims for optimizing metal slimes...




Nothing special to add, but I wanted to ensure this board had a bit of new life. While my DQVI cartridge is on the way out for a brief period of time, I've gotten back into playing a new game of DQIX. Attempting Lightspeed champion again. Only this time I'm taking it slow.

Trying to get through Last Story on the Wii as well. Good game, some great concepts, but overall the skill system is haphazard and clunky, I don't like how they attempted to force a more "realistic" skill system. I have to switch to manual and see how that works. The most annoying thing is when I want to hug a wall to avoid enemies and trigger the "slash" skill, I have to sit and wait half a second for the A button to trigger the "hug the wall" action. After that I have to hope the enemy hasn't already come around to my side and seen me once again, which negates the ability to use "slash". It's quite counter intuitive, and they could've made better usage of the d-pad and a skill trigger button, but again I haven't used manual.

The other annoying thing about wall-hugging is it triggers more often than not when I want to dodge or move out of the way of an attack, instead ensuring I'm right in the area of effect.

Auto-attack is also highly annoying because the character's auto-trigger forcibly has me attacking if I allow even a 1/4 second of time between movement. It's find when I have weaker enemies or enemies slightly stronger than me, but when they're much stronger (like level 28 when I'm 12) it sets me up to die (getting hit for 80% of my health after a single blow from an enemy isn't my idea of fun). Makes battles feel like a cluster-****.

Overall the system has a lot of potential, and I really wish Sakaguchi would consider toying with it a bit more, as a few tweaks would turn it from a 7.0 game to a 9+ quite easily, and just for the battle system alone.

It's also annoying the lack of any real bonus exp if the enemy is a certain level above the party. I was hoping I would get some insane EXP taking on level 25-32's at levels 10-12, but nope, not one person leveled. I actually gained more from level 15-18 monsters. So it seems the game throws in a curve of some form? That or it's a plateau? I can't be 100% sure.

We'll see how solid it is after full manual control.


@Frazee...yes it is my friend. This is my second attempt at Solo Light Speed Champion. I initially wanted to hit the 7 hour marker, but I realized that's almost impossible. Not that I can't do it, but it requires precise movement, me being perfect in knowing who to talk to and when, knowing when to save and where (based on likely chance of a death).

The first time, while difficult, I managed to take down Wight Knight at level 8 thanks to a Coup De Grace on the first round, and that spared me the entire battle. Half of every attack he'd throw at me was dodged, I still did around 12-14 damage, and for whatever reason my Critical rate was very high on counter attacks.

This time I beat him at 12. Could have at 11, but 12 just gives that extra room, and an extra round every three heals on average to attack.

Morag isn't so bad. I beat her at 16 this playthrough, 14 the previous. My biggest problem was getting to her and surviving the skeletons. You really don't need to be that high, but I'd say 14 is the limit.

Here's what I did: When I got to Stornway I had 700 gold on me. Bought the best sword a helmet, and I believe a new pair of foot or handwear. This at 7. Then I went North to around Wight Knight, leveled to 8, fought him, lost in three rounds. Went North again, this time battled to level 10, purchased all the best gear in Stornway, then decided to go North to Zere. Fought along the way, hit level 12, purchased the Bunny Tail for the extra AGI (helps more in this case).

Left Zere, beat the tar out of Wight Knight, but it took awhile. Like 20+ rounds easy. Went through every Medical Herb, and I believe I had 10 MP left. Would've been MUCH easier if the game saw fit to grant me a Coup De Grace.

So here's what I figure on this game to get a 7 hour challenge, and beat most of the early bosses with ease.

Minstrel must be the boss-killer, at least until Bowhole. Enter the dungeon, raid, leave immediately, heal, save. Then go straight for the boss. However keep resetting if Coup De Grace doesn't trigger in the first two or three rounds.

With Minstrel's Coup De Grace in action, those early bosses can definitely be taken down at VERY low levels. I wouldn't doubt for a second Morag could be taken as early as 10. I'm firmly convinced the guy with the fastest time pulled this off. I noticed that I've spent a little more time grinding a bit of levels and gold than I have actually exploring, surviving, watching cutscenes, reading dialogue, and battling bosses combined.

Maybe one day I should make a Solo Light Speed Champion guide, aiming for 7-9 hours. Sometime in the next 4 years maybe ;).


Hmm. My time at Coffinwell is 3:35. Too much time if you ask me. I should be somewhere between 1:50 and 2:10.

I'm going to have to plan this out carefully. Pick and choose what chests to go for, ignore the rest. Take note of where each Mini Medal is, and what the prize list is.

I'm not sure if I want to limit myself to 300 Skill Points or 400. Best three end-game classes going solo are Ranger, Priest, and Minstrel, in that order.

I would have to limit myself to 1 weapon. Any of these three will be the best options for bosses: Swords, Whips, Bows, Spears, Claws.

For everything: Whips, Bows, Spears.

Shields are a MUST. Honestly I don't think it's important what weapon skills are learned, because I'm pretty sure I'll stick to Blockenspiel and Back Atcha. Mostly Back Atcha.

Hardest boss in the game going solo, from my previous experience: Bloomberg's boss, forget the name of that spider.

So if I go 300, I can look at this in a few ways.

If I go Priest, I should probably go Spears, especially given the anti-metal Thunder Thrust. I won't have to top off at 100 either. The main attraction of going Swords instead of Spears is Swords will have Erdrick's Sword available. I wouldn't even consider the Uber Falcon Blade, even with Gladiator's Strength gains, and maybe Warrior's. Just not enough attack power to make it worthwhile.

If I go Ranger, I should consider Bows since that way I won't have to top off my weapon skill tree, and can use a few extra skill points towards some useful skills like either of the tension boosting skills from Martial Artist or Gladiator. However, if I go Swords, I would have to get 100.

I have stuff to do, I'll have to consider this later. With some serious notes on what end-game class I want. What skill trees.

I think I might allow for 400 points. That will net me some breathing room. I should check back on the topic from the guy who beat the game in just over 7 hours. See what he said he did.


Female specific gear in general is better. For instance, I can buy the best piece of bottom equipment in the normal game in Swinedimples, and not have to worry about any chests with any other Leg gear.

Well, this is a test run to check chests, up until the point I leave for Hexagon, my times will always be higher, no matter what I do, as I seek and grab every Red Chest to note their contents, and what to avoid, what to get. I would use Damage Dealer's FAQ, but it makes it very difficult to know what to get, what to avoid, and he never mentions chests like the ones in the Stornway Vault on the roof. A lot of other spots too he completely forgets to put into the FAQ.

Plus I noticed, in my time getting every pot/etc. that even the Brady Guide missed some Pots/Barrels and the like, so I can't even trust they have every single chest.

Plus it's good to know exactly WHEN to raid certain spots. Say the two Red chests in the Stornway training area, as one requires a key, but I cannot recall if it's Magic or Thief, and DQ9, unlike 8, doesn't alter Chest colour to note this distinction.

As for my slightly higher times. Since this is mostly a chest run, I went up to save in the Observatory to give myself every accessory in the game to make my runthrough smooth and easy so I can just focus on the chests, while still having the core equipment list open to check, in the end, what gear I have overall, and what's best from that list to equip, and what I may consider using Alchemy for...things like that. Since Accessories end-game and midgame are pretty easy to pick: Gold Bracer or Rosary until Batsureg, then the Life Bracer or is it the Spirit Bracer? Two FAQs seem to disagree on this, then the Goddess Ring as a potential instead of the Life Bracer (likely I'll switch out to the Bracer for boss fights).

So there's that extra minute+, maybe overall 1 minute 30 seconds of Save, reload with AR, press select, resave, reload without AR, head to Apus Major and continue on....

Then there's the fact I bumped into stairs a LOT, and I mean a LOT. There's also the small windows of time of when it's best to press the control pad, because if I'm holding down on "down, right, left, or up" in roughly half the cutscenes in the game the character won't move. I have to lift my finger and press the direction pad again. This is also different in virtually every scene. Some the second conversation ends or the cutscene ends, and in others it's a half second to a full second before the game allows me to move again. The nice thing is it's consistent per cutscene, so the same cutscene that has a point of lag before control will always have the same amount of wait time before I can control again.

I couldn't tell you how much extra time I added with all that, but I could probably shave it down to 20, maybe even as low as 19 minutes. Of course there's also the question of how much time is added in getting certain chests in the Observatory (I also break all the pots in that same room on 1F), and how much time is added by my buying herbs. Couldn't say I'd have to do some dry runs with and without, but I'd rather have those particular chests (12-20 damage to Hexagoon is pretty badass with a Holy Water, nearly makes it 2x normal hits).

We'll see when I have my list of what to get and where all worked out and I make a proper test run, before the real thing.


Hmm, on second thought I don't have that kind of time. Two hours and I'm still unsure of 4 pots and 2 barrels in the observatory.

I'll just use Blue Chests, and any easy access Pots/Barrels/Cupboards.

From what I can tell, there are 36 Mini Medals throughout the Red Chests in the game. So aside from lucky Medal finds in random spawn locations, it's impossible to hit 40. I should note that 3 of them are in the Realm of the Mighty, and 3 are in the post game, so technically only 30 are available prior to that time, and prior to Gitt, 7 must be removed, AND an additional 3 due to 3 requiring 10, 20, and 30 guests at the Inn. So overall only 20 are available in the main game through red Chests before Gitt, and up to the Realm of the Mighty, only 27.

So that means I need 13 lucky Mini Medal finds early. Bowhole thus becomes my best friend if I can fit in any time to farm.

I might just skip it altogether and look for best possible outfits for Ranger, Priest, and Minstrel via the main game.

FF12's treasure system and DQ9's random box system are both frustrating.

I'm going to have to just do a serious dry run when I have some time, prior to that though, I really should take an accounting of useful Red Chests and Seeds as they appear with this playthrough. Try to match KingofGame's times with the speed walkthrough afterwards. Shame he never finished it. I should compare the obvious levels I know for Kostaki_ZX with KingofGame's levels at the same point.

Hexagon: Level 4 @ 0:32
Wight Knight: Level 11 @ 1:16
Headed to Brigadoom: Level 12 @ 1:31
Left for Quarantomb: 1:55
Restarted, back at Quarantomb: 1:52
Ragin' Contagin': Level 24 @ 2:25
Before Tower of Trades: Level 24 @ 2:59
Before Leviathan: Level 24 @ 3:22
Before Bad Cave: Level 24 @ 4:09
Before Tyrantula: Level 36 @ 5:20
Gleeba: 5:54
Batsureg, before Larstastnaras: 6:13
Bowhole: Level 37 @ 7:50

I should point out he goes for the Life Bracer, something Kostaki did not. Definitely a smart move, and all HP regen stacks.

KoG vs. Kostaki
24 vs. 26 @ Quarantomb
36 vs. 36 @ Bad Cave
37 vs. 50 @ Bowhole <<--edit: forgot this one, sorry

That's about it. 26 I think is a bit overkill. I've beaten Nu'un at 21 three playthroughs ago, after beating Ragin' Contagion. I beat him again at 24 two playthroughs ago. This last attempt I failed twice at 24. I cannot recall what level I beat him at in my first solo attempt, but it was below 24. Just luck really. I never once had any critical hits, and out of both failures I saw only 3 Coup de Grace triggers, both times I failed to trigger it at under 80% HP, when I'm at 91%...91 bloody percent and I failed more than 3x, I think like 5x I hit that HP%. Just bad luck with the RNG.

I know I hit level 21 in under 15 minutes, so 24 SHOULD be possible in under 30 given extreme luck. I'm pretty sure my level 24, first go around, was around 25-27 minutes, so it is doable, but that doesn't count leaving, healing, and saving, which all told was probably closer to 32, around KoG's grind time.

The real hit is that neither of them considered some early grinding. This next dry run I'll skip Ranger, just go for Minstrel end-game. After planning out my playthrough with seeds, red chests, and preferred blue's, I'll give it a shot. I really want the Life Bracer + Sacred Armour if I can. If it's slow, I may just attempt that Priest run, see how well that goes. And if that works out poorly, perhaps consider Ranger.

For now, back to life and other stuff.


Ok, so a few things I worked out.

1) Gladiator is actually a smart move. It's doable in about 4 minutes minimum, about 10 maximum. Not a huge time sink, especially given Gladiators can gear up with swords, thus providing another source of early skill points.

This means I should definitely unlock Gladiator, and the early Skill point sink should be into Martial Artist to Tension Up immediately AFTER unlocking Alltrades. Then switching to Thief or Warrior and at Level 1, unlocking Gladiator near Angelfalls.

2) Level 24 nets exactly 50 Skill Points. So 2 characters to 24 will unlock Spears at 100. Meaning I am now free to use Spears at will, whenever I need them, for whatever purpose. It also means I can level faster on Metal Slimes for more early skill point farming, with classes like Martial Artist, Priest, and maybe Mage. So if I wanted to, I COULD get Courage to 56 right away, or just wait for the Bad Cave and farm some levels there in Minstrel, or maybe I should switch to Priest. Afterall, Priest isn't that weak compared to Minstrel at early levels, the gap widens as time goes on, but by 50, they're within 30 points, and let's face it, +60 Str from Gladiator and Warrior will make up for the gap, not to mention access to Fullheal at 47, and Moreheal at 31.

Now for Mini Medal locations in Red Chests: <<--This is what I CAN gather with FAQs, because as nice as Damage Dealer's is, he fails to mention treasure chests that we come back to...like the treasure room in Stornway, and a good number of treasures behind doors. So I'm going to have to start over anyway, JUST to get a full accounting on this. I'll leave this post as is for now, and just take stock in the Blue Chests. I'll just make a normal solo playthrough, cover every little detail. Even the "item location guide" is utterly useless in this entire quest because not once does it account for chests in the normal game.

Stornway: 2 [2] (Castle B1, nighttime behind Church) <<I believe there's more, but it's impossible to note without checking manually
Brigadoom: 1 [3] (B1 next to chest with Clogs)

Mini Medals in Non-Grotto Blue Chests and Pots/Barrels/Cupboards: <<--if I mention where, there are other chests at a lower level
Chest Rank 3 - (5%)
Chest Rank 4 - (10%)
Chest Rank 5 - (10%)
..Stornway Treasure Room, Left [1]
..Quarantomb, [1]
..Tower of Trades, 2F Left and Center, 4F [3]
..Twyll Cave, [2]
..Heights of Loneliness, [2]
..The Bad Cave, Bottom of Hideout and 1F Left Plateau, B2 [3]
..The Plumbed Depths, [3]
..Gerzuun, [4]
..The Old School, [1]
..Wormwood Creek, [1]
..Bowhole, [8] <--this should be EXPLOITED everytime I have to evacuate and class change/heal
..The Magmaroo, [2]
..Gittingham Palace, [4]
..Oubliette, [1]
..Realm of the Mighty, [7] <--not necessary, but I thought I'd point this out and just stop here

Pot Rank 8 - (50% and 5%, 8 Items, Notable others: Sage's Elixir @ 5%)
Pot Rank 9 - (40% and 10%, 4 Items)
Pot Rank 10 - (50% and 5%, 10 Items)
Pot Rank 18 - (40% and 5%, 6 Items, Notable others: Rubber Gloves @ 5%)
Pot Rank 20 - (50% and 5%, 5 Items)

Pot's have no known list of where which pot/cupboard type is where. I'll have to check some Japanese sites to see if they have something later. I will state that any pots in the way should be taken down if in immediate proximity to a Blue or Red Chest. 2 seconds out of the way = time to spare.


So I noticed a few things in reading through the "solo speed run" walkthrough for DQIX.

For one, he levels in Quarantomb until level 26, netting him 57 skill points, and he puts 13 into Swords for Metal Slash and 40 into Shields for Magic Mirror. Without skipping a beat, he misses every seed, every gold chest (some of which would be MASSIVELY useful, and would take about 2-3 minutes extra time even with a single battle or two, assuming few enemies...). Not to mention I personally think his leveling approach could use a lot of work. A lot of excessive leveling with reliance on Metal Slash. No idea how long it took him. I know it's effective versus Metal Slimes, but Medley's have up to 7 HP, usually 6, which can mean anywhere from 3 to 7 Metal Slashes, or a lucky critical hit.

It would seem his main bonus is in avoiding randoms, but he doesn't really talk about this, I'm only assuming because that much time hunting Metal Slimes (this current attempt had me dealing with 3-4 fleeing metals between each kill, and level 24 took me almost 30 minutes alone from level 21...that was from level 21). So I have to assume he had a ton of luck, and it seems he might have reloaded when things weren't going smoothly. Would have to given the spawn rates are still pretty low for Medley's and Slimes.

So level's for his game that are known are:

Hexagon: [base gear + Feather Fan + Leather Shield, skips all other chests, doesn't buy herbs?]

Wight Knight: [Rapier, Shell Armour, best Zere equipment: Clogs, Leather Kilt, Hardwood Headgear, Bronze Shield] {should have Metal Slash}

Brigadoom: [same as Wight Knight only Trailblazing Bandanna and Iron Gauntlets]

Quarantomb: 26 (57sp) [same as Brigadoom, buys nothing in Quarantomb? Still no herbs?] {Levels till Magic Mirror}

Alltrades: {skips for later? It doesn't say, only walk in then out, no mention of beating Nu'un}

Leviathan: [iron Kneecaps from Tywll Cave] {Levels around Port Laffan for some unknown period to some unknown level}

Slurry Quay: {Slurry is his base of operations due to healing and saving being in the same building}

Dourbridge: [uses Thief's Key in Stornway for Cautery Sword] {Apparently he DOES get the Thief's Key, so he HAS to have gathered at least some Mini Medals...just never mentions it in the walkthrough, only the "red chest equipment" section above it}

Zere Rocks: {Like Alltrade's, skips for later?}

Bloomingdale/Bad Cave: 36 minimum (96sp minimum) {Levels here till 36 off Medley's, uses...Metal Slash, all for Back Atcha, apparently spends more time grinding for more sword skills, no mention of what level, what skill, or any indication of how long}

Gleeba: [Magic Shield in Plumbed Depths, Spiked Armor in Coffinwell] {Just the next stop, and the Magic Key}

Batsureg: [somber Ring and Slime Crown in Gerzuun] {Next stop, and to farm Mythril Ore to sell for Gear purchases he never mentions}

Swinedimples: [Red Tights] {Back Atcha was in prep for the ex-Principal, immediately grab the first Shield Quest}

Bowhole: 50 minimum (134sp minimum) [Light Gauntlets] {levels here to 50, unsure of what he spends points on}

Upover: [Fire Sword, Safety Shoes in Magmaroo]

Prison: {He doesn't know you can get the Shield Scroll before Hogg}

Treasure: [Goddess Ring, Falcon Sword, buys Sturdy Slacks]

Gitt: [Dark Shield] {Level Warrior for Courage to 90 leveling from 1-35? in Bowhole?, buy Special Medicine in Bloomingdale, apparently more leveling for Shields to 100, his stats: 100Shield, 76Sword, 90Courage, so 266 points-134 = 132 or level 48 Warrior, level 50 Minstrel}

Realm of the Mighty: [Mirror Armor, Ruby of Protection, Spellward Circlet]


A full breakdown of a solid board attempt at the solo speed run with documentation: I broke down the times/items, etc.:



For future reference. On second though I'm going to restart. This time no restrictions. I'm just going to get what skill points I can and go with that.

Instead, this time I'm going to change up a few things.

1) Getting Metal Slash first, so 13 skill points in Swords. No more Swords after that point.
2) Getting 12 in Shields.
3) Getting 10 in Litheness.
4) Getting 8 in Spellcraft for Wizard Ward (Armamentalist is almost a must given it's easy to level, good hp, thus makes for a good class to farm points)
5) Getting 16 in Focus.
6) Saving up points for Spears or Axes, going straight for 100 (spears is overall better given selections, alchemy, and Multithrust being one of the best skills in the game, so I might just go with that).
7) Courage to 90.
8) Guts to 100.
9) Shields to 100.
10) Anything else...whatever, maybe get +10 each from Mage and Priest if I can, focus on Priest.

Equipment and items
1) Pick up Gold Ring near Train, buy 8 Herbs in Angelfalls.
2) Pick up Leather Shield and Feather Fan in Hexagon.
3) Pick up Shell Armor in rear entry of Hexagon.
4) Pick up Gloves near Inn in Stornway.
5) Buy best weapon in Stornway.
6) Pick up Clogs and Bandanna in Brigadoom.
7) Equip Iron Gauntlets from Wight Knight.
8) If female, equip High Heels from Morag.
9) Buy Iron Sword/Armor/Leggings/Shell Shield from Coffinwell. Buy 48 Herbs to make Special Medicine.
10) Alchemize Gigasteel equivalents.
11) Perhaps some accessory alchemization for Bloomingdale's boss. <<--I need to work things out first here.
12) Buy Ethereal sets, including Mage equipment.
13) Alchemize any Ethereal upgrades possible.
14) Spear Alchemization...unsure I need to work out the rest from here on out.

1) Hexagon by 4, Hexagoon by 5.
2) Wight Knight by 10, maybe 12.
3) Morag by 14.
4) Ragin' Contagin' by 21, maybe 24.
5) Master of Nu'un by 23, maybe 26.
6) Leviathan by 24, maybe 27.
7) not sure about the rest.






This is the actual outcome I plan to go with since by my estimates I should be at Bowhole far earlier than he was (he killed metal monsters with Metal slash...which is bloody insane to say the least it's so slow, whereas Spear should tip the balance in my favour by my estimates, and speed up Metal hunting.


Route 2 (Ranger):
Swords to 13
Shields to 100
Axes to 76
Knives to 3
Courage to 90
Guts to 100
Extra points: 18
Possible: Enlightenment to 4 (if I can fit it in), Acquisitiveness to 4, Litheness to 10


Those are the highlights.  I also broke down, in a faq Woodus was kind enough to host, the pot/barrel/drawer breakdown per area of level type.  Using a code yab gave me to determine what level, and using the gradient system yab already posted on this very site (and gamefaqs way back), as a way of determining best methods for medal farming as I go back and forth through Bowhole, leveling and class changing (or if my MP wears out):




Oh right, forgot another important element: abuse of Minstrel's Coup de Grace is how the original was done.  Resaving until he had at least one Coup de Grace trigger in a boss battle, which really cuts down on time (counter attack rate is decent, and dodge rate REALLY helps given most game bosses prefer physicals).

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Here's a link to the guide of the original:




Bear in mind there is a LOT of missing and very pertinent and important information (such as times at certain saves, time spent doing certain things, average time per metal kill, methods of triggering faster spawns that were used, etc.).  Including missing bits of equipment info, and a few spots that cancel each other out, which means it was written by wrote after the fact, rather than during, so it's hard to say for sure on a lot.  No data on fastest methods of walking, preferred methods of avoidance, how many times he farmed Mythril, and a few other key missing bits towards the end (which is far more critical).  So it makes a perfect repetition difficult.  However, the choices clearly indicate a slower methodology that I believe can be vastly improved upon to shorten time AND gather more skill points, allowing for more class options, such as Ranger (I might skip this entirely though, stick with Minstrel, and just get Gladiator as the sole "unlocked" class, because Gladiator is CAKE to unlock...just unlock it while leveling a Warrior or Thief for skill point farming in Coffinwell...takes about 5 minutes max, minimum of 1).

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Ok, so a few things to consider.


Split EXP games (easier leveling between Metal Hunts):

Dragon Quest III

Dragon Quest IX


I believe those are the only two games from 3 to 9 that split exp, meaning leveling solo is going to be hardcore in 4-8, with the exception of early leveling in 6 due to insane exp boosts and larger enemy parties (yay boomerang).


So this means I have to be considerate of Metal Slime Hunting in the other games.  Prime leveling spots:


Dragon Quest IV DS ->>


  1. Cave near Lakanaba
  2. 1st floor of Lighthouse
  3. 1st floor of Crypt before Ultimate Key
  4. 3B of Crypt after Ultimate Key
  5. Tower of Zenithia 2F [the dead-end with the pool] or Tower of Zenithia top floor.  Also around the base of Zenithia Tower, outside (actually the whole island has the same spawn rate, so technically just around the village there...oh, and ONLY at night, as daytime MKS spawns here are LOW comparatively).


Dragon Quest V DS ->>


  1. I forget the best early game spot, but I believe it's the cave in the destroyed hometown in Gen2, the second part of it that leads to Papa's secret spot.  As for childhood, it's going to be tedious
  2. Nothing great until the Ship and access to the Medal King island
  3. Path to Gotha, near Gotha exit and the bottom floor of the trial cave
  4. Outside Cave near Coburg (Gen 3)
  5. Outside the final dungeon and inside the final dungeon in the room with the flipping tiles


Dragon Quest VI DS ->>


  1. Early game is all over the place, just need a boomerang
  2. Not one good Metal Slime or Liquid Metal Slime hunting ground in the entire game, so leveling while seed farming and class leveling should be more than sufficient.
  3. Greedmore tunnel and around the Well before the Prison
  4. Best two hunting grounds for pure leveling (probably won't need them) are around the Prison of Sorrow (second prison) and first floor of the final dungeon around the stairs to the healing tile (Satan's General = insane exp for a non-metal and are easy to kill)


Dragon Warrior VII ->>


  1. I'll have to take a look and get myself reacquainted, as I can't recall the best leveling spots before Disc 2 (I don't think I ever bothered).  Pre-Dharma, no idea...
  2. Post-Dharma, where I'll play it by the same methods I did in 6: farm seeds/items and job levels while gaining exp...that should suffice until Disc 2.
  3. Disc 2, Krage


Dragon Quest VIII ->>


  1. Roam the first two areas looking in every nook and cranny while getting early levels.
  2. Tower of Alexandria has a slight metal slime spawn chance
  3. Around Pickham until Zap, then farm exp in the Swordsman's Labyrinth until about 25.
  4. The Forest near the Royal Hunting Grounds to about 34!
  5. Tower after Arcadia for LMS.
  6. Dragon's Graveyard Metal King farming!  That should do it.
Edited by ignasia7
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Weird....neither bullets or numbered lists are showing up properly

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Not sure how these spots stack up against what you already have listed but:


DQ4DS --> Decent MKS spawn rate outside the Tower to Zenithia

DQ5DS --> Good LMS spawn rate outside cave near Coburg (generation 3)


Looks like you have your work cut out for you either way.  Thanks for the update!

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Thanks, you're badass as always buddy, I'll tack those in to the above, and I should edit them with size and colour, since I don't know if anyone else can see the numbered list as a numbered list (given I cannot).

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Sometimes my mind wanders to that special place, and I fail to recognize what I'm doing...basically meant to hit the "edit" button above, managed to slam the Quote button instead.  My brilliance knows no bounds!

Edited by ignasia7
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So, since I'm about 70% through DQVIII, time to start planning my DQ3 run.


Dragon Quest III Super Famicom

Solo Hero, No Shop, no Registration Abuse for easy early cash (not like it would matter since it's a no shop...why that thought had not occurred until now will forever remain a mystery)

Will start as a Sexy Female, and will save scum a bit early on for optimal HP/MP growth, especially MP, aiming for around 100 by level 18, with 80 as my minimum accepted MP count at 18.  HP preferred to be around 150 by level 18, with a low of 120.  I'm not going to attempt to break the game or anything, and any level bug tripping in the Sugoroku tracks will be an automatic reset to the last save, but I will attempt to abuse the stat increase tiles with save states if I land on one, but only the first time through, anything after that will be game randomness.


From my equipment FAQ, with a few pointers as to what I can and cannot use, this is for the GBC, but it works well enough here: http://www.gamefaqs.com/gbc/450388-dragon-warrior-iii/faqs/68368


////<< Will be used to denote Shop only equipment!

&&& Will be used to denote stuff I'll ignore, either because it's not as useful as other equipment, or it's pointless to get.

 _________________________________/|=_    [class.03a] Hero       _=|\\|_______________________________|/Counts: 29 Weapons, 25 Body Armor, 13 Shields, 12 HelmetsStarting Equipment: Copper Sword + Traveler Clothes/o---------------------------------------------------------------------------o\(((> Weapons <)))NAME             | ATK    BUY  SELL| SPECIAL-----------------+-----------------+-------------------------------------------&&&!Stick           |   2      5     3|////<<?Falcon Sword    |   5  25000 18750| Attack 2x&&&!Club            |   7     30    22|!Copper Sword    |  12    100    75|  <<-Starting equipment!Knife           |  14    200   150|  <<-Tempt Cave&&&!Sickle          |  16    320   240|!Spiny Whip      |  18     -    240| Attack Group  <<-5 Tiny Medals (before Romaly)!Wooden Boomerang|  19     -    412| Attack All  <<-Romaly Pachisi Chest!Blade Boomerang |  24     -    900| Attack All  <<-20 Tiny Medals (after Pyramid completion)&&&!Spear           |  26    650   487|!Steel Sword     |  33   1300   975|  <<-Romaly Pachisi Prize&&&!Iron Axe        |  38   2500  1875|////<<!Steel Whip      |  40   3100  2325| Attack Group!Flame Boomerang |  42   6500  4875| Attack All  <<-Rubiss Tower Chest&&&!Gaia Sword&     |  51     -     - |  <<-Story and late game anyway =P!Dragon Whip     |  52     -   4950| Attack Group  <<-Dragon Queen Pachisi Prize!Orochi Sword    |  65     -    750| U: Defense  <<-Orochi Drop////<<!Zombie Sword    |  67   9800  7350| +16-32 versus Undead////<<!Dragon Sword    |  79  15000 11250| +16-32 versus Dragons!Thunder Sword   |  82     -   5625| U: Boom  <<-Gondo Cave (MAY be possible to do pre-Orochi)&&&?Snow Sword      |  90  23000 17250| U: Snowstorm?Thor Sword      |  95  65000 48750| U: Firebolt  <<-May get lucky while leveling off Goopi's, otherwise Zipangu Pachisi Chest////<<?Bastard Sword   | 105  31000 23250|?Ultimate Whip   | 105     -  21000| Attack Group  <<-Kol Pachisi Prize&&&?Devil Sword     | 110     -  33750| 4.7% Crit, C: Paralyze(25%)&&&?2-Edged Sword   | 115     -   3750| C: 25% Damage Returned to User?Kings Sword&    | 120  35000    - | U: Infermost  <<-Immediately after BaramosWreck Whip       | 135     -  27750| Attack All  <<-Second section of Bonus Dungeon Chest&&&Rubiss Sword&    | 160     -     - | U: Thordain  <<-clearly not part of this game(((> Body Armor <)))NAME             |DEF    BUY  SELL| SPECIAL-----------------+----------------+--------------------------------------------&&&?Tight Bikini*   |  1  78000 58500| ChApr&&&!Cloth           |  4     10     7|!Traveler Clothes|  8     70    52|  <<-Starting equipment////<<!Leather Armor   | 12    150   112|&&&!Leather Dress*  | 15    420   315|&&&!Shell Armor     | 16    350   262|////<<!Chain Mail      | 20    480   360|&&&!Silk Dress*     | 20   1500  1125|!Evade Cloak     | 23   2900  2175| 12.5% Evasion (physical only)  <<-May get luck from Hunterfly's while leveling around Baharata!Kilt            | 24    800   600|  <<-Noaniel's Inn Drawer&&&!Iron Armor      | 25   1100   825|!Skirt*          | 25   1500  1125| 25% Magic Reduction  <<-Pyramid, Magic KeyBolero Robe      | 30     -    375| Spells Cost 50%+1  <<-Zipangu Pachisi Prize&&&!Steel Armor     | 32   2400  1800|&&&!Plush Suit      | 35     -    262| ChApr////<<!Magic Armor     | 40   5800  4350| 33% Magic Reduction&&&?Dragon Armor    | 45   9800  7350| 33% Fire Reduction!Terra Armor     | 50     -   9000|  <<-Navel of Earth!Blade Armor     | 55   6500  4875| Reflect 50% Physical Damage  <<-Gondo Cave&&&?Magic Bikini*   | 65     -   3750| 33% Magic Reduction, ChApr&&&?Devil Armor     | 65     -   5250| 75% Magic Reduction, C: Paralysis?Light Armor     | 82     -  18000| 33% Fire/Ice/Magic Reduction, 1HP/Step  <<-Rubiss Tower Chest&&&?Sacred Bikini*  | 88     -  24750| 1HP/Step, ChApr?Light Dress*    | 90  19000 14250| 33% Fire/Ice/Magic Reduction  <<-Kol Pachisi Prize(((> Shields <)))NAME             |DEF    BUY  SELL| SPECIAL-----------------+----------------+--------------------------------------------&&&!Potlid          |  2     50    37|&&&!Leather Shield  |  4     90    67|!Bronze Shield   |  7    250   187|  <<-Shampane Tower&&&!Scale Shield    | 12    600   450|////<<!Iron Shield     | 20   1200   900|////<<!Magic Shield    | 25   2000  1500| 25% Magic Reduction////<<!Dragon Shield   | 32   3500  2625| 25% Fire/Ice Reduction!Expel Shield    | 35     -    577|  <<-Romaly, Final Key////<<?Silver Shield   | 40   8800  6600|&&&?Sorrow Shield   | 42     -      7| C: 50% of Physical Damage to Random Ally ////<<?Heal Shield     | 50  15000 11250| U: Healmore////<<?Ogre Shield     | 60  25000 18750|?Hero Shield     | 65     -     - | 33.3% Fire/Ice Reduction  <<-Nail Mark(((> Helmets <)))NAME             |DEF    BUY  SELL| SPECIAL-----------------+----------------+--------------------------------------------&&&!Leather Hat     |  2     80    60|!Wooden Helmet   |  6    140   105|  <<-Najima Tower, Thief Key&&&!Crown&          |  6     -     - |  <<-Story =P////<<!Fur Hat*        | 10    250   187|&&&!Iron Helmet     | 16   1000   750|!Silver Tiara*   | 20    760   570|  <<-Garuna Tower////<<!IronMask        | 25   3500  2625|!Ortega Helmet   | 30     -   6150| Sleep/Surround/Sap Resistance  <<-Muor&&&!Misery Helmet   | 35     -     13| C: Luck = 0////<<?Mythril Helmet  | 38  18000 13500|////<<?Great Helmet    | 45  35000 26250|&&&!NohMask         |255     -      1| C: Uncontrollable Character\_____________________________________________________________________________/

So let's see, how does this break down.


Single Target Weapons Pre-Baramos: Copper Sword >> Knife >> Steel Sword >> Orochi Sword or/and Thunder Sword

Single Target Weapons Pre-Zoma: Kings Sword

Multi-target Weapons Pre-Baramos: Spiny Whip >> Wooden Boomerang >> Blade Boomerang >> Dragon Whip

Multi-target Weapons Pre-Zoma: Ultimate Whip >> Flame Boomerang >> Wreck Whip

Backup Weapons for no MP spell casting: Possible Thor Sword, Orochi Sword, Mist Staff, Bolt Staff, Seduce Sword, Thunder Sword, Kings Sword


Armor Pre-Baramos: Traveler Clothes >> Kilt >> Skirt >> maybe Evade Cloak >> Terra Armor >> Blade Armor

Armor Pre-Zoma: Light Dress >> Light Armor

Shields Pre-Baramos: Bronze Shield >> Expel Shield

Shields Pre-Zoma: Hero Shield

Helmets Pre-Baramos: Wooden Helmet >> Silver Tiara >> Ortega Helmet


Accessories: Starry Bracelet, Crest, and Valiant Ring (when Agility is max or near max)

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LOL, interesting points to make.


I know these are all doable, though I fully expect 4 will be the hardest difficulty, not for the end (that'll be cake), but for the midgame bosses Keeleon and Ballsack.  The other issue with 4 will be post-game, but this is doable, as I have killed both solo before.  No Torneko abuse doesn't hurt by that point, only at the start, especially when the game hands out a free falcon blade.  The lack of a Metal King Helmet shouldn't be that painful either (and who knows, I could get lucky).


True, leveling post-50 isn't that fantastic, but don't forget the Hero of DQ4 DS has a special single target strike that deals substantial damage!  Not to mention the rebalance of the game usually forces the Hero to go into the 60's to top off certain stats like Strength!  MP and HP growth in the remake are also pretty solid post-50, unlike the original NES.  So there are survivability benefits.


I'd actually already say 6 is going to be MUCH MUCH MUCH easier than 5, and very doable.  Even without the Casino for early levels, there's the Enchanted Armour for 7,000 in Weaver's Peak, which is a solid alternative to the Platinum Mail.  Shield wise I'll certainly be hurt a bit.  The other negative being I will have only the Staff of Ghent to heal myself with, but I have done a solo challenge, and frankly I'm not worried.  I can go either Thief for Auto-Steal or Merchant for Dig for Seeds (in this case Dig is MUCH faster).  There's also Dragon Class, which will be cake, and I can still win the monster Arena with the base stats and spells of Kingsley if he's properly equipped (I did not limit myself on that one on purpose).  The only thing that may be necessary is seeding him (easy with Dig...seriously underwritten skill, it's just so BROKEN).  So Cleric + Merchant + Dragon, now I just Martial Artist for Punch and I'm set!  Or I can simply substitute Paladin in for Dragon and bam, set (since I will undoubtedly seed myself after a few hours to 500+ attack).  Paladin's special trait and stat bonuses are highly useful (auto-kill works with multi-target weapons on a per hit basis, same chance every hit from extensive testing).


the Sword of Remias already provides "Oomph" in DQ6 :).  Metal King Slime hunting for any excess levels will be beyond easy.


If anything DQ6 will be the easiest of all of these.



You really should play Dragon Quest VIII sometime.  Really, it's a fun game.  However you may feel about the story, and some details like the annoying camera angles when trying to hunt down every last hidden item in a town, or from being spoiled by the DS DQ party chat feature and hoping for party chat responses after talking to every and any NPC, rather than only dialogue in response to key story points like in DW7...well that's up to you.  It's a worthy play, but this may actually top 4, or compete as the hardest challenge.  Magic in DQ8 is quite useful, however, enemy party sizes are enormous for large and mid-sized monsters by DQ standards.  Some small parties in a few spots can grow to about 8 per, with a grand total of like 18 on screen monsters (rare, but I have seen it happen).  Most enemy parties from about 25% through to the end are between 6 and 9.


Then there's the problem with resistances.  Dragon Quest VIII initially caps almost every single skill in the game to 80% of its full damage.  The reason is to grant extra potency to the character Angelo, who has the worst offense in normal battles, and functions as a utility + healer + tertiary backup boss damage dealer.  Perhaps another core reason is the Tension system, which is both an upgrade and a replace of the 1-round boosting skills in Dragon Quest 6 and 7.  You've played 9, so you know how it works, however in 8 there are two differences, one being everyone can tension up from the start of the game, and the boosts are a bit higher for the final 100 level tension (7.5 for DQ8 instead of the 6.5 for DQ9).


Anyway, the resistance table and enemy party size posts a problem for mid-late game monster party slaying.  The best two skills for this are Thin Air and the boomerang skill Super Throw, neither of which I can use.  Zap and much later on, Thunder Storm (I'm classifying any skill that functions like magic as magic...I mean it pretty much is), will be my only Attack All abilities outside of Bang using the Magma Staff.  While I have access to Swoosh through a Staff, and Lightning through another Staff, these won't carry me very far.  This combined with 2 spots with enemies highly resistant to the element types of the Hero's element spell and spell-like-skills.  At least for one of them, two enemies are strong versus one element, weak versus the other, and one enemy is slightly strong versus one and very strong versus the other, this is also the best Metal King hunting spot.


Seed hunting in 8 is abysmal, with the sole exception of Strength/Agility/Resilience, and the bonus that Agility/Resilience are dropped by the same enemy that appears at a 1/8 chance in a particular forest, in massive groups, and the game has a skill that can frighten them away and allows each to individually roll a drop, enhancing my seed farming chances somewhat.



Dragon Quest 9 will be doable for sure, but difficult.  Very difficult to pull off in time, since I'll be forced to reset a few times, more than likely, just to fix a few problems like too much time spent here or there, bad luck in battle, walking too roundabout....etc.

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To make this more fun, and since I no longer have any standard way to record, I'll be recording at particular moments with my ancient Sony 5.1mp camera.  LOL, ya, a 5.1, cost me several hundred at the time since it was pretty durable and had a load of features compared to the newer 7mp models that were just coming out...but ya.


Anyway, all of these run will be under the name Ignasia.  Dragon Quest 3, 4, and 9 will be as female heroes to take advantage of the extra equipment options.


In my current DQ8 game, I just unlocked Baccarat (taking a lot longer than I wanted to, but most of that has to do with family matters and a very sick dog...or I'd be done by now and already started on the solo DQ3 run).

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Hmm, contemplating DQ4, I should do a prewrite of each chapter.


DQ4 DS: Solo Hero, No Bag Stuffing in Chapter 3 (Torneko can carry over whatever he can carry on-hand), No Shop, No Casino


This is the challenge, so...I can only take what I have on me, and since there's no shop, meh, only Torneko's chapter will offer any real help with weapons/armour.  I'm actually going to alter a few things in Torneko's chapter...he can buy only one sword of malice for himself, but all other shopping will be exclusively for the requirements of the game and his shop to complete the game, this sword cannot be used by the Hero, and must remain on Torneko's person forevermore.


Chapter 1: Healie is allowed, no shopping allowed though!


I should really punch myself in the gut for not making a faq for this game...both Lufia and snkupo's faqs make this very difficult.


Leather Shield in Burland

6x Medical Herbs by Strathbaile (seriously hardcore)

2x Medical Herbs in Well + Healie (yes I'm allowing it, there is NO possible way to pull off this chapter without excessive leveling without him, and I don't want to spend months and months on this)

Hit level 10, then aim for the tower:

Scale Shield in Tower

Cautery Sword in Tower


This is going to be hardcore, but definitely doable.  It just means extra leveling, and at least with the heal spot I can hit 12 perhaps before going after the boss.  The boss isn't hard, it's just the walk and the Bantams.  One "sleep" and a 4-6x enemy party will undoubtedly spell death.


Chapter 2: No shopping, I'm allowing all three characters...not that it isn't doable, but the amount of leveling for a solo Alena WITH shops is bad enough, and this is a solo hero anyway =p, so Chapter 5/6.


Feathered Cap in Zamaksva

Leather Hat in Tabarov

2x Medical Herbs by Tabarov

1x Antidotal Herbs by Tabarov

Level to 6 before taking on the boss in Tabarov.

Level to 8 before heading to Vrenor.

1x Antidotal Herb in Vrenor

Level to 12 before heading to Vrenor cave.

1x Medical Herb in Bazaar

Level to 15 before heading up the Birdsong Tower (maybe 16...serious lack of equipment finds in Chapter 2...I'm also hoping snkupo's FAQ isn't missing anything, and I wish for bloody heck's sake he didn't mention purchased weapons in the Item Checklists)

Silk Robe in Endor

1x Antidotal Herb in Endor

Level to 18 before the tournament to make up for no weapon...seriously hardcore.


Chapter 3: Shopping for only one Cautery Sword to equip and Cautery Swords for the wife to sell.


Leather Hat and Shield in Lakanaba

1x Medical Herb, 1x Lunch, and 1x Antidotal Herb in Lakanaba

Level to 4 before heading for the Strongbox

Chain Sickle in Northern Cave

Boxer Shorts in Fox Village

1x Medicinal Herb in Fox Village

Full Plate Armor in Fox Village (SAVE for Chapter 5)

Leather Shield in Ballymoral (sell to Ballymoral)

Buy Cautery Sword in Lakanaba (should have enough)

Level to 10, then snag the Statue, sell, and open shop, then work towards finishing off the chapter, no extra purchases allowed.

Anything else I find in battle I keep beyond what's required for the game...maybe useful in Chapter 5.


Chapter 4: Allowing both sisters, and again, no shopping...


Leather Hat, Silk Robe and Wayfarer's Clothes in Laissez Fayre

1x Medical Herb and 1x Antidotal Herb in Laissez Fayre

Level to 6 before heading to Aubout du Monde

Leather Shield in Aubout du Monde

Level to 8 before heading to the Cave, then grab Oojam FIRST, and then the Night Light and Sphere of Silence.

Dancer's Costume in Palais de Leon

1x Medical Herb in Havre Leon

Level to 15 before heading to the Mine.

Leather Hat and Scale Shield in Mamon Town

1x Medical Herb in Mamon Town

Silver Tarot Cards in Mamon Mine

Important: GRAB everything on the ship!



Key element: Save every seed...

Seeds of Strength: Ch1 [2], Ch2 [2], Ch4 [2], Prologue [1] = 7

Seeds of Resilience: Ch1 [1], Ch2 [1] = 2

Seeds of Agility: Ch1 [1], Ch2 [4]  = 5

Seeds of Wisdom: 0 = 0

Seeds of Luck: Ch2 [1] = 1

Seeds of Life: Ch1 [1], Ch2 [5], Ch3 [1], Ch4 [3] = 10

Seeds of Magic: Ch4 [3] = 3

Mini Medals: Ch2 [1] = 1


Chapter 5: Rules already set and known...anyway, here goes.


2x Medical Herb carryover from Prologue

Feathered Cap laying on the ground in ruined Village

1x Medical Herb in Cabin

Seed of Life (11) in Cabin

Leather Armor in Cabin

Equip anything useful from the girls, kill them off.

Broadsword and Iron Armor in Cave North of Endor

Level to 8 before heading to Cave of Betrayal

Seed of Strength (8) and Mini Medal (2) in Bath

Seed of Strength (9) and 3x Mini Medal (5) in Porthrunnel

Level to 12 before making any attempt at the Lighthouse

Seed of Resilience (3), Seed of Strength (10), Golden Tiara, and Mini Medal (6) in Lighthouse

Loot Torneko then kill him....Equipment should be the following prior to Mintos:

Broadsword, Full Plate Armor, Golden Tiara, and Scale Shield


2x Mini Medal (8), Seed of Wisdom (1), Seed of Luck (2), and Seed of Resilience (4) in Mintos

Mini Medal (9) in Shrine East of Mintos

Seed of Resilience (5) in Parthenia

Seed of Agility (6) and Seed of Life (12) in Icy Cave

Kill Alena, Kiryl, and Borya, who sadly carry over nothing of value equipmentwise

2x Mini Medal (11) and Gold Bracer in Riverton

Mini Medal (12) and Seed of Resilience (6) in hidden passage of Cave West of Aubout de Monde


Stage 1 of Township!  x2 Mini Medal (14) and Bunny Tail


Thief Key Treasure Raid!

Iron Helmet, Mini Medal (15), Seed of Life (13), Seed of Agility (7), and Seed of Strength (11) in Burland Treasure Room

Level to 18, then Seed of Magic (4) in Tsar's room in Zamoksva (Try to RUN from everything)


Magic Key Treasure Raid!

Pink Leotard, Fishnet Stockings, and Mini Medal (16) in King's Bedroom of Endor

Seed of Strength (12), Mini Medal (17), and Double-Edged Sword in hidden weapon shop in Endor


Mini Medal (18) in hut North of Havre Leon (I believe there's something else here)

Mini Medal (19) and Karstone in Dunplundrin'

3x Mini Medal (22) and Seed of Strength (13) in Canalot

Level to 27 for Fullheal, then head into Cave North of Minikin's Dominion for 3x Mini Medal (25) and Zenithian Armor!


I believe, but I'm not sure, that a Mini Medal can be had on the Riverton side, on the outside of the Colossus...but perhaps not and only 25 are available at this point in the game (maybe 26 if the Rosaville can be gotten without the Ultimate Key or Flute of Revelation, but I cannot recall)...if not that's 25 and a Magical Skirt, Strength Ring, and Ruby of Protection.


Hmm, I may try to beat Keeleon at level 20, prior to going after the Zenithian Armor, but not Balzack, I'll want Fullheal for him.


Balzack time...Magma Staff, Flute of Uncovering, and Seed of Strength (14) in Zamoksva treasury

Mini Medal (26), Seed of Wisdom (2), Seed of Agility (8), and Fire Claw in Femiscyra

2x Mini Medal (28), Seed of Strength (14), Seed of Luck (3), Seed of Agility (9), Dragon Shield, and Iron Mask in Cave South of Femiscyra


Ultimate Key hunting:

Zenithian Shield in Femiscyra

Mini Medal (29) in Casabranca

2x Mini Medal (31) and Seed of Strength (15) in Havre Leon

Seed of Strength (16) and Icicle Dirk in Lakanaba

Mini Medal (32) in Rosaville

Mini Medal (33) and Liquid Metal Sword in Waterfall Cave


Zenithian Helm in Canalot  <<-this may be doable before Keeleon or perhaps Balzack

Mini Medal (34) and Staff of Antimagic in Royal Crypt

Mini Medal (35), Seed of Agility (10), and Hela's Hammer in Colossus

2x Mini Medal (37), Seed of Resilience (7), and Tempest Shield in Diabolic Hall

2x Mini Medal (39), Seed of Strength (16), and Seed of Agility (11) in Mamon Mine  <<<-leave before taking on Esturk


Before Esturk, grab Miracle Sword and Staff of Divine Wrath.  Equipment Check for Esturk:

Liquid Metal Sword/Miracle Sword, Zenithian Armor, Zenithian Shield, Zenithian Helm, Strength Ring


Staff of Salvation and Zenithian Sword from World Tree

2x Mini Medal (41) in Azimuth  <--completely unnecessary now that Miracle Sword is earned, but posting anyway.

Baron's Bugle and Goddess Ring from Baron's Folly

2x Mini Medal (43) and Seed of Strength (17) in Zenithian Tower

2x Mini Medal (45) in Zenithia

Mini Medal (46), 2x Seed of Life (15), Seed of Strength (18), Seed of Resilience (8), Seed of Agility (12), and Mighty Armlet in Nadiria


That should cover it.  Post game will be the same, with the sole exception of luck if I find a Liquid Metal Helm drop, and later on the Angel Leotard.

Edited by ignasia7
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Looks like a good solid plan.  I agree that DQ4 is sorely lacking in Good FAQs.  I actually use the DQ4 PSX guides by Red Scarlet sometimes instead. 


What I would love for every game, is a list of what equipment / items have special effects and what exactly those effects are.  I suppose another little bit of useful information would be what the earliest opportunity is to acquire that item. 


I have played through the games too many times without making use of those items, and now I can't believe how much easier they are with free spells essentially.  Ghent staff for free Midhealing? Yes please.  Fire Claw for Free Frizzles?  Why not? 


I just wish I had an exhaustive list of that stuff (for every game).  I imagine you have all that info tucked away neatly in your cranium, and I am sure it comes in handy for games like this.

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Oh for sure Red's guide is pretty solid.  In general she writes fantastic guides.  Almost never missing anything (maybe a few tidbits in like a monster spawns in X area that was missed, or stuff like % chance to spawn, which is bloody difficult to find even on Japanese sites, and from Sk8er's foray into DQ3 was pretty complicated and took him days to pinpoint and figure out, and even then would be impossible since it changes from one spot to another AND that tricky RNG that factors into everything factors into it as well, which I suspect is present in every DQ).


Maybe instead of a walkthrough I should just do the same type of FAQ I did for DQ3 GBC for DQ4?  If I have time down the road, DQ4 DS walkthrough.

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Cool.  I'm not going to kill myself over a Solo every chapter in Dragon Quest IV, so Chapter's 2 and 4 shouldn't be that difficult.  I'm not too worried about snagging the Cautery Sword in Chapter 1.  I've done it before in Ragnar's with no weapon shopping between the start and the Cautery Sword.  Armour yes, but at least Dragon Quest defense is not that substantive, and Ragnar's HP should make up for the lack of Half-Plate Armor this go around.


Thanks for the tip in Zenithia.  I hadn't even considered those.  Typically I prefer to avoid any respawn monster but undead and goopies.  Plus with the ability to equip the Hela hammer, and the effectiveness of Lightning, the Azimuth plane shouldn't be too difficult.  Though I imagine I'll do 90% of my leveling in the Crypt, just because it's so easy to survive there with that healing spot, and the insane LMS spawn rate on the bottom floor, right next to the stairs leading to that very spot.


I supposed if I meet up with the Tikki's it might be best to ignore them entirely.  Given it's also no-casino, there's little point in getting every enemy slot filled out.  Another enemy to avoid if I recall correctly, due to their ability to stun, are the LickLick's and their upgraded versions, same with the rays mid-game for much the same reason as the Tikki's (good resistances, decent HP, and a penchant to call in the troops).  What I would love to know is...why the heck is the Hero barred from any AoE weapon in Dragon Quest IV?  First and only with said weapons.  Would be quite useful having at least another bonus AoE skill on top of Gigasword to make up for it!




As per my progress, you betcha, I'll be updating using this topic.  As far as life and my current Dragon Quest VIII playthrough, I should be ready to rumble and jump into Dragon Quest 3 SFC in a week or two.  Until that point I'll do some more planning ahead of time, so I have a good idea on weapons/armour, classes, leveling spots, farming locales, etc.  Shame farming in 3, 4, and 5 will be impossible, but at least 8 has intimidate and two decent farming locations (one with LMS spawning at nearly a 30% rate...the Mimic/Cannibox island).  6 has Dig, which is so utterly broken in that game, and will make seed farming fast and easy, while 7 I'll be stuck with ThiefHit, which thankfully is like 2x the drop rate (or maybe it is the normal drop rate and my luck has always been good).


So I can slaughter LMS WHILE farming (won't attempt the auto-farming method since frankly it's meh, and I'd rather up the chances of 2 possible drops per Mimic encounter given they're almost always 2 mimics per).

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Prepost for Dragon Quest V plan.  Thankfully threetime's FAQ is superb, so it should be easy to get the data I require.


To relist the challenge here:


DQ5 DS: Solo Hero, No Casino, now a No Shop challenge too (with ONE exception)!


I fully anticipate this to be pretty rough going, and I plan to spend a bit of time farming Medals in Gotha in Generation 2 before finishing off the trial, but we'll see....and I have.  I'll make one exception for a shop: Chain Sickle in Generation 1 (it will be the ONLY 1h weapon for quite some time even into Generation 2).  This is mostly because I'll be substantially overleveled without it, once the first and only freebie weapon becomes available in Generation 1, the Boomerang, which will totally throw off the game and render it cake by the time the Dowager fight comes up, and that wouldn't be any fun.


I think I may make this a no-shop challenge as well, just to spice things up, but that all depends on what exactly is available.  Generation 1 I don't think is even possible with a no-shop solo without excessive leveling, early 2 will be really rough through the Dowager.  So I'll play this first by available items.


Since this is a DS system play, I can't engineer awesome stats on my first runthrough per Sugoroku track, but DQ5's stat increase/decrease is typically more forgiving in my experience, and the number of required returns per track due to the extra's added to the board game, I'll likely have ample opportunity to pump a few stats by 2, 3, even as many as 5 points up through the Stark-Ravin-Mad.  I have one limitation though in post game: due to the mechanics of Stark-Ravin'-Mad, I feel it is not necessary to finish it, but only to grab the Metal King Shield at the very least.



Monsters that drop Mini-Medals (from threetime's FAQ):

* Mimics always drop a Mini Medal.* Cannibox, Frighturn, and Urnexpected sometimes drop Mini Medals (these are  monsters disguised as Treasure Chests or pots).* Admirer, Liquid Metal Slime, Metal King Slime, and Wrecktor might...  if you're lucky.* The Merry Man might drop a Mini Medal. At least, there is confirmation that  the third one in Nadiria has done so!* Estark will drop a Mini Medal if you keep fighting him until he does!

Generation 1:

Seed of Resilience (1), 2x T'n'T Ticket, and 4x Medical Herb in Boat

Seed of Strength (1), 2x Medical Herb, Pot Lid, and Leather Hat in Whealbrook  <--pick up Whealbrook Stone

Medical Herb, Leather Shield, Wayfarer's Clothes, and Handwoven Cape in Whealbrook Adit

Seed of Resilience (2) in Roundbeck

Seed of Strength (2) and 3x Medical Herbs in Uptaten  <--pick up tea set


Equipment prior to Haunted Housekeeper and no shopping:

Wayfarer's Clothes, Leather Shield, Leather Hat...yep, I may want to use the shop to buy a weapon here, like a Chain Sickle.


Seed of Life (1) in Faerie Lea

Seed of Agility (1) and Seed of Life (2) in Dwarf's Den

Seed of Wisdom (1) and Boomerang in The Winter Palace  <--pick up Bloomin' Branch in Faerie Lea

Seed of Magic (1) in Coburg

Seed of Strength (3), Antidotal Herb, T'n'T Ticket, and Elfin Elixir (1) in Ruins


Generation 2:

Seed of Resilience (3), 2x T'n'T Ticket, and Medical Herb in Fortuna

Seed of Wisdom (2), T'n'T Ticket, Mini Medal (1) and Edge Boomerang in Fortuna T'n'T

Seed of Wisdom (3) in Whealbrook Revisited

Seed of Agility (2) and Zenithian Sword in Whealbrook Adit Revisited

Mini Medal (2) in Roundbeck Revisited  <--Zizzwizz Pillow

Seed of Life (3), Mini Medal (3), and Iron Armour in Coburg Revisited

Seed of Magic (2), Tombola Ticket, and Scale Shield in Above-it-All Tower

2x T'n'T Ticket and 2x Mini Medal (5) in Lodestar Harbour

Seed of Strength (4), T'n'T Ticket, and 2x Mini Medal (7) in Hay

Mini Medal (8) and Pankraz's Sword in Scary Lair

Seed of Magic (3), Seed of Agility (3), T'n'T Ticket, Tombola Ticket, and 2x Mini Medal (10) in Zoomingale  <--Zoomshine


Return to Coburg for some events and the Marital Organ


Tombola Ticket and Mini Medal (11) in Scuttlebutt

Mini Medal (12) in Tunnel to Mostroferrato

Seed of Wisdom (4), Tombola Ticket, T'n'T Ticket, Mini Medal (13), and Iron Shield in Mostroferrato

Seed of Resilience (4), T'n'T Ticket, Staff of Antimagic, and Iron Helmet in Magmageddon

Seed of Strength (5), T'n'T Ticket, and 2x Mini Medal (15) in Stockenbarrel

Elfin Elixir (2) in Cataract Caves


Return to Mostroferrato, marry Bianca, get rings back (equip fire, keep water in inventory), pick up Honey Buns and Zenithian Shield


Lodestar Harbour for Ship in a Bottle and the actual Ship to sail in


4x T'n'T Ticket, Tombola Ticket, and 2x Mini Medal (17) in Ventuno Ship

Seed of Life (4), 2x T'n'T Ticket, Prayer Ring, and Shield of Magic in Ventuno T'n'T

2x T'n'T Ticket and Mini Medal (18) in Knickknackatory

Iron Mask in Dominicus' Dominion  <--Maxi Medal and Chocolate Medalliyum, also the first place for possible Mini Medal farming

Seed of Magic (4), Seed of Resilience (5), T'n'T Ticket, and 2x Mini Medal (20) in Helmunaptra  <--Desert Rose

T'n'T Ticket in Knot Welcome Inn  <--Forget-me-Knot Flag

Prayer Ring and 3x Mini Medal (23) in Mount Batten

Paxa Punch, Tombola Ticket, T'n'T Ticket, and Mini Medal (24) in Battenburg  <--Batten Binnacle

Seed of Agility (4), T'n'T Ticket, 7x Mini Medal (31), and Staff of Divine Wrath in Path to Gotha

Seed of Life (5), Seed of Strength (6), Seed of Resilience (6), Seed of Wisdom (5), Tombola Ticket, T'n'T Ticket, 3x Mini Medal (34) in Gotha


Mini Medal (35) in Rite of Passage  <--time to level farm while hunting Mini Medals...Need 24 for Miracle Sword and 28 for Sacred Armor (total of 52), or farm at least to level 22 for Fullheal (which is sufficient to handle Knightmare Tower).


Seed of Strength (7) and 5x Mini Medal (40+) in Knightmare Tower


Generation 3:

*To start* - Should have gathered 12 Mini Medals in Right of Passage, or at least 6 since by Diggery Pokery 6 more are available, and combined with all existing that makes 46 (actual possible count of 52 if all Cannibox's and Frighturns/Urnexpected's available up to the start of Gen 3 dropped a Mini Medal, and 54 if the two Merry Men available at the start of Generation 3 drop one as well, so possible no farming is required).


I think I'll stop here for now, but the rest is rather irrelevant if I have 52 medals since both Sacred Armour and Miracle Sword are end-game equipment.  After that, any extra Mini Medals can go in any direction, though Falcon Sword is preferred.


The major bonus is any and all possible accessories can be equipped...the best shield (Shimmering Shield) is already a giveaway, and the best helm (Sun Crown) as well is also an exclusive to the Hero, with another optional good weapon for high damage with the Dragon Staff (not actually worthwhile considering the Miracle Sword).  Paxa Punch is quite useful, though later on the Drum will be the best item, and there are like 4-5 Elfin Elixir's available with possible extras found on several T'n'T boards.


Best armour options are Sacred Armour, Mirror Armour, or Pallium Regale

Best Shield is the Shimmering Shield

Best Helmet is the Sun Crown

Best Weapons are Miracle Sword or Falcon Sword, and Flail of Destruction

Accessories should be Elfin Charm, Meteorite Bracer, Circle of Fire, and Circle of Life (maybe Bianca's Ribbon and Crude Image if there's room)

Must have Items, just in case: Staff of Salvation and War Drum, maybe Magma Staff and Icicle Dirk if inventory has room


So technically I can ignore the rest.  I don't recall if stats are fixed or not though

Edited by ignasia7
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Is the Hela hammer the one that makes all attacks EvilSlash/Hatchet Swing?

I forget, where was the Crypt? What was there?


Yep, Hela hammer is that 37.5% Crit or Miss weapon.


The Crypt is that dungeon just South of Endor where the Staff of Change is, and is the first dungeon that requires the Ultimate/Final Key.




Keep the Time Sand or whatever it was called in your inventory at all times. I can't remember if you can get a Sage Stone by then, but if you could, you'll at least live (they shouldn't be able to outdamage it) if a slugfest ensues.


Oh I will indeed.  Sage Stone won't be necessary though given Healall, and the Hero's HP pool is plenty, but if I do have one, I'll probably keep it in my inventory in case of emergencies.




Balancing issue, I believe. IIRC there was only one all-target weapon (The Flail of Destruction, post-game only if you're not using a second cart to accelerate your town), and only Ragnar/Taloon (two characters considered less-powerful than others) were able to use it.


That's a good point, but there's also the Gringham Whip!




As for DW7...

You'll need HealMore to get past EvilMech (and a bit of luck, if I recall right) and probably some extra levels. If you have an Iron Axe (rare drop from ClockMechs), you can probably do it the first level you get HealMore, at 12.


CaveMon can be an evil, annoying jerk in a solo runthrough. You basically have to get lucky enough that you can kill his JewelBag friends in a timely fashion so you can use Upper to keep defense boosts and reduce incoming damage. They use Defense, so there's no point to use Upper if they're still around. Do use HealMore if needed, hopefully it won't be.


I think I had to get to like 17 or 18 to beat him in my Kiefer runthrough. One Defense = Game Over, because I then couldn't outheal damage via Herbs.


That's the fun of DQ7...all sections prior to unlocking Dharma are going to be rough going, even with a party and EVEN overleveled.  Though it should be easier than a solo Kiefer or Gabo given Healmore!


Oh I'll definitely keep that in mind about the jewelbags.  I appreciate that tip, that will save me some time.  Also that Axe from the ClockMechs is the best weapon available in the game for the next two islands for pure offense!  I always attempt to grab one, and they drop frequently enough so perhaps luck will be with me.  I've done a no-shop challenge before, but it was with a party and that Axe was a saving grace because while there's a lot of equipment found along the way, very little is that useful, and DQ7 tends to be quite punishing in the lack of good equipment found in chests/pots/barrels until way late.




Allowing Monster hearts might help if you can get them. I can't remember, if you master a Monster Class you still need to get the hearts for subsequent ones in the foodchain? (i.e.: Slime > DrakSlime, do you still need to get a DrakSlime heart?)


Once you get to both Dharma's though, things get a lot easier. If you're using an emulator, I highly advise some save state abuse to get good gear from Lucky Panel. If you feel funny doing it for the Present version of Dharma (which has VERY good gear available), I at least advise it for the Past one. Inopp and Gonz, Maneater and the tournament will prove VERY difficult without Healmore (due to being locked) and lacking good gear to help cushion blows a bit.


If you get the two pre-requisite hearts and master them, you don't require hunting down the heart for the next tier!  The problem will be in a lack of heart abundance early on, since no hearts can be farmed until after Loomin' and the Monster Park is open.


Nope, no emulator, I wish I could run it that way, but it'll be run on my PS2.  It shouldn't be that bad though, I do have a turbo controller, so casino abuse will be a cinch!  I'll have plenty of tokens to toy around with for Lucky Panel games.


Yep, I recall my low level game (between 9 and 11 when I started Dharma, was 11, 12, 10 when I finished).  Innop and Gonz were very difficult without healmore on the Hero.   So I'll probably need to be 15 at the least to have the HP to make this viable, even with the best possible Lucky Panel equipment options.

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Dragon Quest VI will be way way way way way too easy, but might as well make a plan for it sometime later, so this is a placeholder for that!  VII will be the fun one to plan out, since I'll have to work out options based on enemy drops (and knowing that DQ7 is the first and only DQ8 that actually favours enemy drops in most areas for optimizing equipment in the early-mid stages, I'm looking at you Hacksaw!).

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It was by sheer luck.  I died a few times, it's really just pure luck in the spell rotations of the boss and how often I can keep him asleep and sapped.  Gabo heals every round (wonderock) since his only damage skill that works here is Bite.  This was years ago so I don't recall exactly, nor did I do much research aside from Csabi_B's faq.  Here's Antoria's stats from that very FAQ, which I used:

Antoria (Antoria 1)1-2x, Bang, Firebane, MagicWall, EnergyBal, FireSlashLv    HP  MP AGL ATK DEF   Exp Gold T D Item24   700  55  75  85  63   687  743 0 0 NoneD Z S M F DG BZ FB BG IC NF ZP FL CD PU HL DE EX PS SP SR SL CF PZ LT RM SS DS- - - - -  1  0  1  0  1  1  0  0  1  3  3  3  3  3  1  1  1  3  3  2  3  3  3

He's only semi-resistant to Sleep and Sap, and Maribel has both by 12.  He's also vulnerable to Surround AND Maribel also has Heal, so give the Wonderock to Gabo and there are now three healers.  Hero has the second highest Strength in the game after Kiefer, and thus makes the best normal attacker.


I just went for it, the fun was it was a shopless challenge as well and the only two reasons I was able to pull off any real damage is due both to the Iron Axe dropping and a Hacksaw dropping.  Without which I don't believe it would have been possible. 


The fun began again when I hit Hamelia at level 18/19/17, and I defeated both Gigamute and Gracos on the first try (lucky Stampede's and Howl's).  Then I took on Gracos V right away, my levels were 19/20/18, and first try by LUCK.  Last round I had only the Hero, 1 MP left, no MP healing items left (I carried them around with me since the first casino), and no more Yggdrasil Leaf.  I don't recall any longer what my Hero's HP was, but I used Attack, since I didn't want to risk Stampede, he had UNDER 10 HP (that much I do remember), and managed to go first for the kill.


Darn me if that wasn't an exhilarating battle.  I recall that one vividly, but not the Antoria battle.




Well for DQ7 it's only 3 human classes.  I'm just aiming for Dragoon, so that +prerequisites, since it has ZombieCut (which is effective against the final two forms of Orgodemir), and it'll net me Punch, Evil Slash, AND one of the two charge-up skills.  Not to mention Twinhits is accessible via monster classes.  I'll also have Knockdown if I need it from getting ThiefHit, and two semi-useful dances in the process of snagging SwordDance.


My plan is after accessing class change, to go Dancer too mature, then Warrior to Mature (SwordDance), then Thief to Mature (ThiefHit), then back to Warrior to finish it off.  Then I'll leave Dharma as a Fighter, finish that in Dune, then switch to Dragoon and finish that in Krage.  Then it'll be monster classes, starting with Healer for Fullheal, and then going down the basic pre-requisites first.  I'm not sure how I'll manage that.  Maybe one class per island, maybe spend a little time farming for several monster classes...dunno.


Anyway, whenever I farm for job points I'll aim for ThiefHit everytime an enemy has something worthwhile.  Should be fun!



As for Gringham Whip in DQ4 DS, it's only Group, but it would still be useful, and it's the final Mini Medal prize at 60 medals.

Edited by ignasia7
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