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Chris

Version 2.1 trailer

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Sadly DQX's greatest shortcoming is the story.  Especially all the quests.  Everything just happens so . . . conveniently and it's really all just so inane.  The main story isn't all that interesting either.  Everything just reeks of cliche.  I'm pretty sure this is the part of DQX that everyone acknowledges but no one really talks about :)  But hey, this is an MMRPG that's gotta go on for years.  I guess it's not easy to keep the story interesting.  (Though I don't think it ever was really.)  I've always enjoyed DQ's stories (not so much nine), but DQX took a big hit there when it went MMRPG.  That was probably the problem with nine since they were essentially trying to make it a MMRPG without online features.

 

As for 2.1 the only thing that's got me that excited is the extended skill tree.  If there's finally a new Paladin only armor set, I'll be jumping for joy though.

Edited by Sai

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http://xn--10-yg4a1a3kyh.jp/dq10_version2.1.html

 

At a glance:

- The skill cap increase (100 -> 130) and worker guild cap increase is not being release on 2/27. Both will come later on.

- Item User: Lists enemies you can obtain, I'm too lazy to look up pictures for each one.

- Fishing: Not a worker guild, available to everyone. Requires a fishing rod and lure.

- Cooking guild: Also mentions that we will be receiving 2 worker guild change items. Meaning you can swap from your current one to cooking and back if you don't like it, or switch to another profession entirely.

- Space in cabinet and attic in your house 50 -> 60 (IT WILL NEVER BE ENOUGH! Although I never knew the attic was separate so I have 50 empty spaces still. lol)

- Skill changes: Tiger Claw nerfed again, Dual Cutter MP increase, buffs for everything else listed.

- Differences in stats between races lessened. Special resistances for each race removed (Nooooooooooooooooooooooooooooooo!  :( No more 20% Fire resistance on Ogre... Whyyyyyy?!?!)

- Pyramid change: Now able to tell if you joined the party to assist another player. If you've already obtained a treasure from the room you can obtain a small treasure from the room. You can't get a brooch from it but you can get a Gold Slime Coin.

- There is also a chance now to get 1~3 brooch fragments from a failed treasure. Collect 30 to build a brooch of your own choice.

- Ability to change the appearance of your Dolboard.

- Changes to Tension system in casino.

- Team lv cap 30 -> 33

- Ability to set warp point for team members at the team hall. No Ruura stone required. (No more walking to turn in quests!)

- Changes to equip crystalization system: 2H weapon  100% -> 200% (1 battle = 2 points), Shields from 35%-ish -> 100%

- New item to reskill every skill tree (bought for 30000G)

- Changes to full body equipment (hopefully to make it not horrible compared to using upper/lower)

- Changes to which classes can equip lv50+ equips. i.e: Great Mage Robe: Mage -> Mage, Magic Knight, Sage

- New super bosses for the first 3 areas in Rendashia

- Changes to ranking boards for super bosses

- Lv80 armor and new weapons (possibly lv80)

- New item: Treasure Searching Bell. Same effect as Thief's treasure search skill.

- New skills: Rock Throw, Super Falcon Slash, ability to use the final Bang skill (and more of course, those were shown in the trailer)

 

From the older news on that page:

- No level cap increase it will remain at Lv80.

- The skills obtained from 100 -> 130 SP will not include passives for all classes (VICTORY SCREECH!! No more absurd grinding classes I don't want to play!). There may be weapon passives and passives that take effect while on that class.

- All skills obtained from 100 -> 130 are new skills. No reshuffling the old ones so your character shouldn't be borked next Thursday.

 

 

Looking forward to everything other than not being able to put a ton of effort into leveling Priest next week. Cuz, y'know, Item User is almost definitely going to have even more passives to obtain.  :P

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- The skills obtained from 100 -> 130 SP will not include passives for all classes (VICTORY SCREECH!! No more absurd grinding classes I don't want to play!). There may be weapon passives and passives that take effect while on that class.

Phew..., glad to hear that. All that grinding drives me crazy. ;)

 

btw: There's one thing I always wondered... Are any of the "one-class-only-100-SP-skills" (You know what I mean, don't you? :P) working as passives for all classes? So far I only got the 100 SP skill for martial artist (double-raise tension without a chance of failing) and I can't use it in any other class. So I figured that's a rule of thumb and always stopped grinding classes after getting the next-to-last skill in the tree.

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btw: There's one thing I always wondered... Are any of the "one-class-only-100-SP-skills" (You know what I mean, don't you? :P) working as passives for all classes? So far I only got the 100 SP skill for martial artist (double-raise tension without a chance of failing) and I can't use it in any other class. So I figured that's a rule of thumb and always stopped grinding classes after getting the next-to-last skill in the tree.

 

 

Any skill with (å°‚) at the end of it in a class's "passive" tree is exclusive to that class. Sage and Monster Tamer don't have any non-exclusives, and Thief's Play Dead (100 SP) is usable by all classes.

 

You can see all of them when you're logged in to the hiroba website on this page: http://hiroba.dqx.jp/sc/home/status/detail/

 

 

 

 

edit: Dang, when typing up that list I knew I completely missed something important mentioned on the DQX site.

 

- The update that will bring the skill cap increase will also make Special Training (stamp collecting) easier.

 

Considering that it is already ridiculously easy, it might mean they are going to lower the amount that you need to collect or make more SP given for the effort.

Edited by krw703

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- Differences in stats between races lessened. Special resistances for each race removed

 

I was pretty bummed about this one.  I thought it made the diferent races stand out a little.

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Sadly DQX's greatest shortcoming is the story.  Especially all the quests.  Everything just happens so . . . conveniently and it's really all just so inane.  The main story isn't all that interesting either.  Everything just reeks of cliche.  I'm pretty sure this is the part of DQX that everyone acknowledges but no one really talks about :)  But hey, this is an MMRPG that's gotta go on for years.  I guess it's not easy to keep the story interesting.  (Though I don't think it ever was really.)  I've always enjoyed DQ's stories (not so much nine), but DQX took a big hit there when it went MMRPG.  That was probably the problem with nine since they were essentially trying to make it a MMRPG without online features.

 

Huh?! I think DQX has one of the better stories. Certainly the 2.0 story was very well received by the people in my team. I certainly don't think it is any more cliche than any other DQ game. If you want to argue that it is drawn out because it is an MMORPG then I will give you that. But I think it is an interesting and engaging story.
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Huh?! I think DQX has one of the better stories. Certainly the 2.0 story was very well received by the people in my team. I certainly don't think it is any more cliche than any other DQ game. If you want to argue that it is drawn out because it is an MMORPG then I will give you that. But I think it is an interesting and engaging story.

 

 

 

Honestly, when you don't have a party that can interact with each other, form relationships, etc.  you're not gonna be able to make a story that much more engrossing than DQ1.  Well, you can if you really put a lot of effort in the story, but I get the feeling that's not what the staff is prioritizing.  As for 2.0, I pretty much guessed the how the story would play out for the most part halfway through.  That's never a good thing. :)

Edited by Sai

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Someone uploaded the Dragon Quest X TV episode that dealt with the 2.1 updates to youtube.

 

 

I imagine that Square Enix will delete it in the near future (or maybe not since they skip over the trailer?)

 

Honestly, when you don't have a party that can interact with each other, form relationships, etc.  you're not gonna be able to make a story that much more engrossing than DQ1.  Well, you can if you really put a lot of effort in the story, but I get the feeling that's not what the staff is prioritizing.  As for 2.0, I pretty much guessed the how the story would play out for the most part halfway through.  That's never a good thing. :)

I think that the story in DQ is often made up of three aspects. The hero's relationship with comrades, the stories at each village (World Creation), and the overall story. Saying that the story is not good because the lack of relationship with your party sounds similar to the complaint I sometimes hear that the protagonist is silent. While it is true that Dragon Quest VIII's storyline is strongly supported by its characters the storyline for other games are more strongly supported through the storyline and character that you meet in villages. Outside of DQI and DQIX, DQIII was also a game with non-named protagonists who you have little interaction with. DQII, while having named characters, also is not a story about those characters but about the world that they are traveling in. Characters are stronger than that in DQVI and DQVII but while there is important character interaction in these games I would say that it is only a small part of the story. So when your criticizing the game over lack of strong player controlled characters that doesn't seem to me to be a complaint that should be unique to this game. One could argue that similar to the reason that the protagonist is silent, that especially since it is an MMORPG, your interaction with your friends in the game plays a role in fulfilling this part of the story. We could then have a discussion on if you should credit the game for creating an atmosphere that leads to this sort of interaction, or if that is something that the player creates by themselves. The success the game may have in creating these sorts of relationships could also vary person by person. I have logged in almost every day since the game came out because of these relationships, but that doesn't mean that you have had a similar situation.

 

If, when you said you could guess the story from the half-way point and are referring to

the fact that the Hero had lost her memory, and that the one in the Kingdom was an evil fake

that seemed likely enough from the 2.0 trailer. If you are referring to the fact that the

continent is fake, and that we did not make it to the real place

I actually think that the hints leading up to that revelation

like the storybook like tales of the first three locations

were cases of good world building. I felt the

unusual attacks, such as shrinking you, and replacing you in battle

were really interesting hints that everything was NOT normal. To answer more directly, I do not think that knowing how a story means that it is bad. If that were the case, then I would never want to watch a movie a second time. How you get there is the important part, and while it was

obvious that the princess was the hero and not her brother, since we already even knew that she was the hero at that point, the way the story was told was still touching, and illustrated Anrushia's character.

. This part was especially popular among the members of the team that I belong to.

 

I would also argue that even if you found the main storyline cliched and view that as such a major negative hit to the storyline. I would still argue that the third aspect of the story, the story of each village and town were full of surprises. I was not expecting the

village hero to be Thumberlina like character

or that the

people of the Arabic style Kingdom were all reversed with the monsters that fought in the Colosseum (well, at least until the flashback.)

Yeah, the story of the town with only children was predictable, but I still found it striking and rather emotional that they

still all felt in the end that praying at Dharma Temple would cause their parents to come and pick them up. Yet in the end, as reality would suggest, there were still no parents to come pick them up even after the bell rang.

If you found it all to be cliche and uninteresting that is a fine position to hold. But it is certainly not universal. I am sure you at least agree that it is better than DQIX's story.

 

Is the grinding that bad? Thought it was pretty short according to someone around here.

The grinding has gotten a lot easier than it was at the start. Many say it is much easier than other MMORPGS.

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Well I consider the stories at each village to be part of the main story so I guess that's two aspects for me.  Since there's no relationship with comrades, that only leaves this one aspect.  I'll admit that some of it is interesting enough like the example you gave about the conclusion the story of the village with only children, but stuff like that is just way too few and far between in this game.  All the stories for the quests that go along with each class up to lv 50 are downright horrible but I guess that's not part of the main story.  The thing with DQX is those supposedly momentous moments just seem to lack heart.  I don't know why, but in DQIV, I could arrive at the dilapidated mining town full of poison marshed and people lying all over the place and feel bad for them.  But when Esturk comes by and levels the camp next to that river of light, I could care less. (Why did Esturk even show up anyway?  What's his relation to Nelgel or whatever that purple guy's name was.  Was Esturk related to the purple gas in any way?  Maybe I'm just forgetting stuff)  When Ortega dies in DQIII or you're friend in DQIV uses the transform spell to turn to turn into you and die in your place, that was heart wrenching.  None of the deaths in DQX even faze you.  The hero doesn't have to speak.  The hero never speaks in DQ.  But you knew that friend for all of 5 minutes and yet it affected the player because of how it was presented.  Most of the things in DQX just feel so forced.  All the other things you mentioned, I may not have seen them coming but . . . I don't know, none of it really made an impression on me.  It was just, "Okay then." and I moved on.  Usually in DQ you're always doing something to help you accomplish your main goal.  But the problem is a lot of these village stories aren't tied in to the main story at all (or at least not in a way that's evident).  It might all come together later, but for right now it's just random stuff happening.  It's pretty much a repeat of "this village has a problem so lets help out just becuase I'm a nice guy and I happend to be there."  And then at the very end, it turns out that someone related to main bad guy was responsible.  I don't really remember at this point, but I think most of the stories involved with collected the badges had nothing to do with the main story other than the fact that you wanted the badge so that you could proceed with the main story. 

In 2.0 your reason for visiting the three villages was to collect the butterflies.  But none of the stories had anything to do with that.   You just help people with completely unrelated problems and then at the end "Oh, by the way, I just happened to have this butterfly so I'll give it you for helping me." There's not even any explanation for why they had it in the first place.

 

You just don't get that feeling of working towards your main goal.  Quite frankly I don't even know what the main goal is anymore.  The story is supposed to (I think) center around the menace that destroyed your village in offline mode.  But . . . we kind of already beat him.  So what's happening with that village?  What's going on with our kid sister/brother who was transferred to some other place?  How is that place or your village related to this world at all?  I think where they're trying to take the story right now is there's an island that's been cut off from the rest of the world and "something" mysterious is taking place there.

. . .and . . . that's it.  That's not exacly riveting.

 

As far as the relationship you build with other players being part of the story...I'm sorry but that's not gonna fly. :)

That is no way, shape, or form part of DQX's story.  It's just not.

 

Regadring whether or not it's better than DQ9, I don't even remeber what DQ9's story was about, so I guess it is.

Edited by Sai

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I have been quite captivated by the Dragon Quest X story.  The story has engaged and drawn me in more than any other game in recent memory; quite a feat for a game where I can't understand the text on screen.  In many ways, my imagination is filling in a lot of the blanks as I see the story unfold on the screen through the actions and gestures of the characters, and the pieces that Mimas has translated for me.

 

I could type a lot here about this, and how the story for the game has had an emotional impact on me, but it's late and I have work in the morning.

 

Mimas can tell you though how much she has seen the story influence me, especially when it comes to Etene village.

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Any skill with (å°‚) at the end of it in a class's "passive" tree is exclusive to that class. Sage and Monster Tamer don't have any non-exclusives, and Thief's Play Dead (100 SP) is usable by all classes.

 

You can see all of them when you're logged in to the hiroba website on this page: http://hiroba.dqx.jp/sc/home/status/detail/

Thanks a lot, that's a good thing to know! Guess I need to rethink my SP-strategy...

 

EDIT: Just checked it. So Thief is the only class with a 100-SP-skill for all classes. Great, I wanted Thief to be my secondary class anyway, so I won't mind grinding it ;).

 

Is the grinding that bad? Thought it was pretty short according to someone around here.

Well, I play maybe 2 hours a day and it takes me approx. 1-2 weeks to maximize passives of a single class. Grinding one class isn't too bad, but now there are 14 of them. So currently I'm spending months of grinding subclasses, before I'll finally return to my main class. This can get a little tedious, so sometimes I even play DQIX or take care of household chores while my DQX hero is busy fighting Marin Slimes, Penguins or Octopi. ;) Edited by bjaxx87

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That second video that Mimas posted makes me a actually a little excited for the changes to how stats are handled for each race.

 

Comparing Weight of Ogre (highest weight race) to weight of Puklipo (lowest weight race)

Before 2.1: Ogre 95 Weight, Puklipo 85

After 2.1: Ogre 95 Weight, Puklipo 92

 

My worry was they'd balance them towards human's stats since those are middle of the line in every category but it looks like this will be an all-around buff to every race.

 

...

 

Still not liking the resistance removal!!  >.<

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Dragon Quest X Story is the best

especially 2.0, It's make me and my character into story more dimension than 1.0 mix with classic felling like good old DQ (1-7)

a lot of mysteries to go/to reveal, many loveable cast of characters (yusha-samaaaaaa~)

 

not sad and bitter sweet like DQVII but so very~ INTENSE!!!

 

-------------------

 

ps. 2.1 full info will be up official at 24/02, stay tune!

Edited by kei

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That second video that Mimas posted makes me a actually a little excited for the changes to how stats are handled for each race.

 

Comparing Weight of Ogre (highest weight race) to weight of Puklipo (lowest weight race)

Before 2.1: Ogre 95 Weight, Puklipo 85

After 2.1: Ogre 95 Weight, Puklipo 92

 

My worry was they'd balance them towards human's stats since those are middle of the line in every category but it looks like this will be an all-around buff to every race.

 

...

 

Still not liking the resistance removal!!  >.<

 

That's good to know.  I was afriaid that's how they were going to handle it too.  Were the resitances really even that big though?  I can't say I really ever noticed.

Edited by Sai

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Dragon Quest X Story is the best

especially 2.0, It's make me and my character into story more dimension than 1.0 mix with classic felling like good old DQ (1-7)

a lot of mysteries to go/to reveal, many loveable cast of characters (yusha-samaaaaaa~)

 

not sad and bitter sweet like DQVII but so very~ INTENSE!!!

 

-------------------

 

ps. 2.1 full info will be up official at 24/02, stay tune!

 

DQX story is best of all?  DQ 4-8 had much more fleshed out stories. 2-3 were good enough, especially for their time.  1 is . . . well . . . 1.

I like to think of it this way.  If novels were to be written based exactly on the stories of 4-8 the way it happened in the game, they could be interesting.  Maybe not so much 1-2 because gameplay was more of the focus. You'd have to add a lot to it.  But a novel based on DQX?  So much of it would be pointless sidestory.  The problem with DQX is that while the game was built around the story for the other installments, in DQX the story is being build around the game.

Edited by Sai

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Is it just me or is the staff being really lenient lately.  I always thought the ability to erase the effects you add to accesories and "fragment items" for coin boss items were unecessary (well, at least it should have require like 30 fragments to make the item).  But now you also get those broach fragments from the pyramid, lottery ticket for a specific armor set got way easier, thrid floor of labyrinth is always short (I certainly hope this "metal floor" they added to the labyrinth is really rare), metal monsters on the field don't run away easily, etc.  Metal monsters are supposed to just run away as soon as they show up sometimes.  That's just what they do.

 

Sadly no changes to Paladin's techniques.  I was hoping nioudachi would finally get some improvements becuase it's a mere shadow of it's former self.

 

P.S.

 

I found the comment about the small golden secret treasure very odd.  "We didn't want to strongly encourage people to play in parties with people they don't know . . ."

???

This is an MMRPG isn't it?

Edited by Sai

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They're lowering the chance metals will run away! HOORAY!

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Is it just me or is the staff being really lenient lately.  I always thought the ability to erase the effects you add to accesories and "fragment items" for coin boss items were unecessary (well, at least it should have require like 30 fragments to make the item).  But now you also get those broach fragments from the pyramid, lottery ticket for a specific armor set got way easier, thrid floor of labyrinth is always short (I certainly hope this "metal floor" they added to the labyrinth is really rare), metal monsters on the field don't run away easily, etc.  Metal monsters are supposed to just run away as soon as they show up sometimes.  That's just what they do.

 

Sadly no changes to Paladin's techniques.  I was hoping nioudachi would finally get some improvements becuase it's a mere shadow of it's former self.

 

P.S.

 

I found the comment about the small golden secret treasure very odd.  "We didn't want to strongly encourage people to play in parties with people they don't know . . ."

???

This is an MMRPG isn't it?

 

1. this game focus on easy/non MMO player

2. paladin now so powerful enough

3. what is nioudachi LOL?

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P.S.

 

I found the comment about the small golden secret treasure very odd.  "We didn't want to strongly encourage people to play in parties with people they don't know . . ."

???

This is an MMRPG isn't it?

I think that's actually a bit backwards. It's more like "Strong players didn't want to join a party to help out players that they didn't know", so the small treasure box is supposed to be an incentive to change that. (Could be wrong, that's just what I get from it.) They're also bringing down the reward for the Equipment Set lottery quest from 3 tickets to 1 to balance out making it easier, but I can't say I like the idea of that.

 

I totally agree about the metal monsters, though. I mean it's just not a Metal Slime if it doesn't get away more than half of the time. I hope the Metal Floor is rarer than Torneko or something, I mean the Hidden Floor was already enough since I've found metal monsters show up there fairly often even without using coins.

Edited by Merry

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1. this game focus on easy/non MMO player

2. paladin now so powerful enough

3. what is nioudachi LOL?

 

1. Yeah, I guess you could be right.  I really wonder what the ratio of easy/non MMO player to standard players is.

2. Sure Paladin is powerful enough, but a Paladin's job is to protect his allies, not himself.  And that's hard to do with the way nioudachi works in DQX.  I wish they would increase the its radius and the length of time it stays in effect, so that it will be more reliable like it used to be.

3. Nioudachi is the Paladin technique that allows him to take the damage aimed at any of his allies. I forget what they called it in the English version.

Edited by Sai

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P.S.

 

I found the comment about the small golden secret treasure very odd.  "We didn't want to strongly encourage people to play in parties with people they don't know . . ."

???

This is an MMRPG isn't it?

I think that's actually a bit backwards. It's more like "Strong players didn't want to join a party to help out players that they didn't know", so the small treasure box is supposed to be an incentive to change that. (Could be wrong, that's just what I get from it.) They're also bringing down the reward for the Equipment Set lottery quest from 3 tickets to 1 to balance out making it easier, but I can't say I like the idea of that.

 

I totally agree about the metal monsters, though. I mean it's just not a Metal Slime if it doesn't get away more than half of the time. I hope the Metal Floor is rarer than Torneko or something, I mean the Hidden Floor was already enough since I've found metal monsters show up there fairly often even without using coins.

 

Yeah, you're right.  That's the purpose of the the small golden secret treasures in general and I think it's a good idea.  But in the director's comment, it says:

知らãªã„プレイヤーåŒå£«ã§ã®ã€€ãƒ‘ーティプレイを 強ã誘導ã™ã‚‹ã“ã¨ã¯ã€€ã—ãŸããªã‹ã£ãŸã®ã§

「å°ã•ãªé»„金ã®ç§˜å®ã€ã¯ã€€ãƒ–ローãƒãªã©ã®ã€€ãƒ”ラミッドã§ã—ã‹å–ã‚Œãªã„アイテムã«ã¯ã€€ãªã‚‰ãªã„よã†ã«ã—ã¾ã—ãŸã€‚

That's literally "We didn't want to strongly encourage people to play in parties with people they don't know, so items like broaches that can only be acquired in the pyramid won't be obtainable from 'small golden secret treasures.'"

 

This is the reason why broaches won't be obtainable from small golden secret treasure.  And I'm glad they won't be, but I find the reason for it really bizarre.

 

I thought 3 tickets for the Equipment Set lottery was a perfect means of handling it since it was harder than the others.  I can just see tons of people lining up in front of the person wearing the daily armor all day long in exchange for watering the guy's garden and petting his monster.

Edited by Sai

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Yeah, I can't quite wrap my head around that either.

 

On another note, seems like Torneko will be getting his own theme music for when you meet him in the labyrinth from now on. Guess it'll probably be his overworld theme from 4, which would be cool since I really love that theme.

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