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Guest Arena Leader

The New Arena

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Guest Arena Leader

Welcome the the New Arena. It is the revived Coliseum, which was the revived original Arena. It is a place you can create your own character and battle against other members of the Arena. Remember to have fun and to keep the New Arena alive for as long as humanly possible!

 

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Here are the basic rules of play! ... They are:

 

1) No Flaming : Don't get upset at a loss or two, especially if you're new here. Everyone loses at one time or another! This means be nice to people!!

2) No Cheating : We'll catch you and there will be a price to pay! A few slip-ups are okay, but nothing serious, please... Punishments have been enforced in the past, and they will be again!

3) No Auto-Battles : You cannot simulate a battle between two people, no matter how many turns it may last!

 

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To Start...

Now, creating a character starts with knowledge of each individual class. You can choose to be only one of the following classes, with the exception of the Sage. More on them will be later.

 

Classes and their benefits and drawbacks:

 

Hero: Heroes are quite interesting. A hero can become fairly strong, have good defence, while at the same time they can learn spells (both support and attacking).

They are probably the most balanced class there is. They have no special ability.

 

Warrior: Warriors are strong, but slow. They can equip very good weapons, armour, shields, and helmets. They cannot learn spells, but there are a few skills that the warrior can learn. They have no special ability but can equip the typically heavy things.

 

Fighter: Fighters are another physically-based class, but they can't equip as powerful armour, sheilds, and helmets. They attack with unique claws as well as other weapons. They make up for their slight weakness with higher agility. They cannot learn spells, but they get some skills. Special ability: "Critical Hit Plus"! Fighters not only get critical hits when the seconds digit of a post is 7, but 8 as well!

 

Mage: Mages are very frail in terms of strength, but they can have high magical powers and can cast incredibly powerful spells. They learn mostly attacking spells, but they also learn a few support spells too. "Mage Magic" is their special ability, which is just my term for their ability to use magic.

 

Cleric: Clerics are a lot more physical than Mages, but they are a lot more vulnerable to magic damage. Not only can they achieve incredibly high magic powers, but they also have excellent physical attack power too. They use magic, learning mostly healing and support/effect spells. Their attack magic arsenal is limited, however. "Cleric Magic" is their special ability, which is just my term for their ability to use magic.

 

Thief: Thieves are incredibly fast and thus most capable of getting in multiple hits. They can also be quite resistant to physical damage with high defences, but are incredibly vulnerable to spells. They can't use magic, but instead learn a few skills. Special ability: "Steal"! They can steal items from the coliseumers that they defeat. More on that later.

 

Dealer: Dealers have great resistance, both physically and magically. However, they lack strength. Dealers learn no magic, but like most non-magic classes, learn some skills instead. Special ability: "Gold Plus"! After battle, Dealers receive more Gold than other classes would in the same situation. More on that later.

 

Jester: Jesters are the joke tellers. They have great resistance to spells, and very high agility. However, they aren't very smart. They are currently the only class that can become a sage in a class change without requiring the completion of a task. Jesters also learn a few skills instead of magic. Their only special ability is that they can become Sages without a problem.

 

Sage (Only in a class change): Sages are the ultimate spell casters. They can learn the spells of both Clerics and Mages. They are highly intelligent and can defend physical attacks well, but they get very low strength. Sages are only available in a class change, and you have to become a Jester or complete a specified task to become one.

 

This concludes the list of classes and their explanations.

 

-----------------------------------------------

 

Now that the classes have been explained, you should become familiar with the properties of each of the character stats.

 

Each stat has an important use. The following is a list of the status properties.

 

Health Points ( HP ): HP is your life. When you are attacked you will lose HP. Once your HP reaches zero your character has been defeated.

 

Magic Points ( MP ): MP is your spell casting life in a way. Every time you cast a spell it will use up some of your MP. If you don’t have any more MP or enough MP you can’t cast a spell.

 

Strength ( STR ): Strength is how strong your character is. It will help to decide how much damage your character does to your opponent in a physical attack. STR is the base to your weapon and it's addend. Every weapon on sale will have an addend such as + 10. When you equip a weapon, simply add the indicated amount to your base STR stat and that is your attacking power when you get into a battle (unless you have other STR-increasing items equipped). If there is a percentage to add to your weapon, add the percentage from your base STR first.

 

Defense ( DEF ): Your DEF is the final decider as to how much will be done physically. If someone with a STR of 5 attacks you while your DEF is 3 then 2 damage will be done to your character. In other words STR – DEF equals how much damage will be done. Of course all armor you buy will have addends and perhaps percentages also and will be dealt with the same way as the weapons except the base stat will be DEF.

 

Intelligence ( INT ): INT is exactly like your STR of magic. It will help to decide how much damage a spell will do to your opponent. Multiply INT by the number given on a spell to determine how powerful it is.

 

Vitality ( VIT ): VIT is your defense against magic. INT and VIT decides how much damage a spell will do. Spells will all be explained later.

 

Agility ( AGL ): Agility decides the turn of attacks. The person with the higher agility attacks first. If you have 2 times more agility than your opponent then you attack twice. If it’s 3 times higher then you attack 3 times and so on. However if two people have the same amount of AGL then the person with the higher INT will go first. Same INT? Compare VIT. Same VIT? Compare STR. Same STR?! Compare DEF. ... Same DEF?!?! ... then it won't be an exciting battle! If that happens to occur... take turns posting, and whoever gets the first seconds digit on their post to be a 1... that's who goes first in the battle!

 

This concludes the list of stats and their properties.

 

---------------------------------------------

 

So, you want to get to the battling, do you? Well, you should know this stuff first!

 

Battling:

 

Battles are fun and easy to do (once you get the hang of them). Battles are turn based so you may have to wait awhile for your opponent to post their attack. They take place in the Battlegrounds Sub-Forum and each battle or battles between 2 people gets it's own topic.

 

Doing Damage: There are 3 ways you can do damage. One is through physical attacks, which is ATK - DEF. Another is through spells, which is INT times the multiplier of the spell - VIT. Skills are another way to do damage, and you do what is instructed on skill.

 

Critical Hits: Critical hits are completely based on luck. If you're lucky enough to have the seconds digit of your post be a 7 on a physical attack or a skill, your ATK is doubled. NOT the damage!

*Reminder: If you are a Fighter, you get critical hits on 7 AND 8!

 

Misses: Misses are another thing completely based on luck. If you post a physical attack or a skill and the seconds digit is 0, your attack misses and 0 damage is done.

Spells cannot miss unless the spell specifically says that it can miss.

 

Status Conditions: Aside from dealing direct damage, several attacks cause status conditions, that assist in their target's defeat.

Poison causes its victim to lose 1/8 of their maximum HP at the conclusion of every turn of battle. This means that damage is only dealt after the cycle of turns is completely done.

Sleep causes its target to fall into a deep slumber in which the victim cannot act. The sleeping combatant will wake up if physically attacked or if they post on their turn on a seconds digit of 0, 1, 2, 3, or 4. If they wake up without the shock of an attack, then it takes their turn to wake up.

Paralysis is similar to Sleep in that the victim cannot act. However, the victim will not recover if physically attacked. Instead, they must post and get a 2, 4, 6, or 8 to move freely again.

Confusion poses a large threat to any victim. When confused, the victim posts their attack as usual... but after they have posted, they post AGAIN to see if their attack follows through as planned. If the second post's seconds digit is a 1, 2, 3, 4, or 5, then the attack worked successfully. Otherwise... the combatant does nothing for their action. So, use the first post's digit as you normally would when confused. To cure confusion 'naturally', be attacked physically or magically on a 6, 7, 8, or 9 to restore sanity.

Knocked Over: Some skills like BoxerDance and other quest monsters might cause a temporary status effect that goes away on your turn. When afflicted with this status ailment, your turn simply is wasted. But then the status effect is cleared! It's one of those one-turn status effects.

 

Thieves and Stealing:

Thieves have to win to steal. Everything that is NOT equipped can be stolen. Thieves have a "Steal Level", unique to them. It starts at 0 (meaning you can steal nothing), but increases by 1 as the Thief's level increases at levels 3, 8, 13, 18, 23, 28, 33, 38, and 43. Each item will be given a "Thief Steal Level" in the shop based on their worth or rareness. When the Thief's Steal Level reaches the level necessary to steal the item, they can steal it.

They steal based based on Theif Level... and the second the winning post is made. If the Thief wins a battle and the seconds timer is a 7, 8, 9, or 0, then they can steal the item of their choice. Assuming they have the Steal Level to do so.

 

Dealers' Gold Boost:

If a Dealer loses a battle, they get + 50% of the Gold added to their Gold total.

If the Dealer wins the battle, they get + [ (seconds digit) x 10 %] of the Gold added to their Gold total. Thus, if a Dealer wins a battle and the seconds digit was an 8, they get + [8 x 10 %] of the Gold added to added to their total or an 80% boost! If it's a 3, they get a +30% boost.

 

Defending: On any turn of the battle, you may defend. Defending, although it takes your turn to do so, halves ALL damage (including magic damage) received until your next turn!

 

Gaining Experience and Gold: After every battle you will be awarded Gold and Experience (EXP). For EXP, the winner gets the opponent's level times 2. For gold, the winner gets the opponent's level times 10. The loser gets half of what the winner got for both of them. The loser doesn't lose ANY gold in a battle.

General Distribution Rule for Single and Multiple Party Battles:

The winner/winners gain double the EXP and Gold, and divide it evenly among themselves; round up for Gold if need be.

The loser/losers gain half the EXP and Gold of the entire winnings, and divide it evenly among themselves; round up for Gold if need be.

So, let's say that there is 60 EXP for the winner/winners, and therefore 30 EXP for the loser/losers... I'll use a 'diagram' to make things easier for you all:

 

A vs. B --- A gets 60, B gets 30. (1 person wins over 1 person)

AB vs. C --- A and B get 30 each, C also gets 30. (2 people win over 1 person)

A vs. BC --- A gets 60, B and C get 15 each. (1 person wins over 2 people)

AB vs. CD --- A and B get 30 each, C and D get 15 each. (2 people win over 2 people)

 

 

Gaining Levels: Once you get enough experience you will gain a level and your stats will go up. There is a chart which tells you how much EXP you need for the next level, and it varies with the class.

When you gain a level, you distribute 9 points between your HP and MP stats.

You also distribute 10 points between STR, DEF, INT, VIT and AGL. But the 10 points between STR, DEF, INT, VIT and AGL have certain limits - it depends on the class you chose. To determine the limits for you class, check the chart entitled: "The New Arena Stats on lvl up".

 

Changing Classes: To change classes, you must first be in level 20 minimum. PM Leon Geeste about changing classes, and you will be approved of/disapproved of to take the class change. You may choose any other class that you currently are not, with the exception of Sages (see below). Once the class has changed for good, reduce level to 1 and halve all stats (round up if odd numbers are produced). Your special ability is lost, but your spells/skills are not lost. Unequip ALL equipment and deal with items as necessary.

 

Becoming a Sage: To become the almighty Sage, you must endure and overcome a great challenge. It will be set up by the Arena Leader (Leon qualifies for this) according to strength of the user. It will be a challenging quest that is completed in dungeon-master-style. The Arena Leader being the dungeon master, setting the rules, creating the areas, etc. To become a Sage, you must first be in level 20 as a minimum; PM Leon Geeste if you're interested in this.

*Reminder: Jesters do not even have to go through the quest in order to become a Sage! They can immediately become one! Pretty crazy, huh?

 

This concludes the list of battling information.

 

-------------------------------------------------

 

Example Battle:

 

Battles would be fought as follows if there were the following stats:

 

Player 1

Lv: 1

Class: Hero

HP: 7

MP: 3

STR: 5

DEF: 1

AGL: 3

INT: 4

VIT: 1

 

Player 2

Lv: 1

Class: Mage

HP: 4

MP: 6

STR: 4

DEF: 3

AGL: 2

INT: 4

VIT: 1

Spells: Blaze - 2 mp - INT X 0.8

 

***BATTLE***

Posted on 11: 00 : 00

Player 1 attacks.

 

Posted on 11: 01 : 45

Miss! 0 damage delt.

Player 2 casts Blaze.

 

Posted on 11 : 02: 27

2 mp lost, 2 damage delt.

Player 1 attacks.

 

Posted time is not necessary for battle.

Critical hit! 7 damage delt.

 

Player 1 wins!

Player 1 gains 2 exp and 10 gold.

Player 2 gains 1 exp and 5 gold.

 

Please note that the above stats are by no means accurate to a level 1 character's stats.

This concludes the sample battle tutorial.

 

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Sign-Up Sheet:

If you would like to participate in this activity just fill out the following form. When adding in your stats, you can divide up to 9 points onto HP and MP as you see fit, and 30 points onto your stats, also as you see fit - no class limits affect you either when just starting! Also, everyone starts with 100 Gold and 1 Herb which will heal 20 HP. You don’t start with any weapons or armor, you will have to buy them at the Shop. Once you make your character, post it here. Then post your character in the Stats page and update your stats after every battle.

 

 

Name:

Age:

Race:

Class:

 

Description: (optional, but it's fun to fill out!)

 

Background: (optional, but it's fun to fill out!)

 

Stats

HP:

MP:

STR:

DEF:

INT:

VIT:

AGL:

 

Equipment

Weapon:

Armour:

Helmet:

Shield:

Items: Herb X1 (Slot 0)

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level: (check the list)

 

Spells + Skills

 

---------------------------------------------

 

If I forgot anything, please post about it.

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Guest Arena Leader

This is also the sign up page so...

 

Info

Name: Thror

Age: 20

Race: Demi-God

Class: Fighter

Description: Thror is the former Elemental God of Thunder. He was stripped of his power by the King of Gods, Orin. His strength, speed and stamina were second to none, and he was reveared by many. He now fights to regain this strenth, and to kill Orin.

Background: 1 year ago, Thror was the wrath of the gods. His objective was to punish those who opposed the gods and him. When Thror found out the Castle of Oringrad, the castle of which Orin came from, was planing on launching a revolt against Orin and the gods, Thror decided not to tell Orin and to take care of it himself. He sent many a lightning bolt into the heart of the castle. Orin heard this and was outraged. He thought Thror was trying to overthrough him and stripped Thror of his powers. Orin then banished Thror from the sacred city of the gods, also known as Divine City, forever. Thror grew evil and started a plan to detroy the gods, and more importantly, Orin. Since Orin stripped him of his power, along with his strength, Thror went to the Coliseum to regain his former strength.

 

Stats

HP: 9

MP: 0

STR: 9

DEF: 8

INT: 0

VIT: 5

AGL: 8

 

Equipment

Weapon: NONE

Armor: NONE

Helmet: NONE

Shield: NONE

Items: Herb

Gold: 100

 

Battle Stats

Battles Fought: 0

Battles Won: 0

Battles Lost: 0

Experience: 0

Exp Until Next Level: 15

 

 

Critical Hit for a fighter 7, 8, or 9

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Fighters steal? I think you mean Thiefs, also we should have a class list of all avaible classes, and perhaps hybrid classes (Like Soldier + Fighter= Battlemaster)

 

 

Name: Nikkolus

Age: 35

Race: Human

Class: Fighter

 

Description: (Story is loosely based off of DQV) Nikkolus came from Santa Rosa, he was a Herb Hunting apprentice, and was searching for herbs inside the cave in his hometown, he was really sour about the whole idea because he couldn't say farewell to Papas, the town's Hero. The King of Reinhart summoned Papas and he left before Nikkolus could say goodbye.

 

Nikkolus got lost in the cave and spent many days inside there, he found out he looped around and is at the same entrance of the cave where he first started! He was just about to yell... when all of the sudden he heard screaming outside. He peeked outside the cave, watching a group of Soldiers destroying his hometown. Nikkolus did not have the courage to fight the Soldiers, he hid in the cave while his town was being destroyed. After hearing every scream and house being lit on fire Nikkolus became more and more... insane. Days later he left the cave and looked at his former hometown, it was completely destroyed. He is now building enough courage and power to destroy those that destroyed his hometown. He is going to start off at the Arena. (Note that the time I'm placing him at the Arena is when the Hero is at the temple as a slave, for any DQV players)

 

 

Stats:

9 HP

0 MP

 

STR: 8

DEF: 9

INT: 0

VIT: 5

AGL: 8

 

 

Equipment

Weapon: NONE

Armor: NONE

Helmet: NONE

Shield: NONE

Items: Herb

Gold: 100

 

Battle Stats

Battles Fought: 0

Battles Won: 0

Battles Lost: 0

Experience: 0

Exp Until Next Level: 15

 

Fighters get critical on 7, 8, and 9.

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Alright Ben!!! :thumbsup:

 

Okay... I'll edit this later since I'm burying myself alive in homework right now - but about the thief thing...

(also, you should incorporate a rule about NO topic making unless it's agreed upon by the leader (who's currently in question, DWL! :bored: ) so that we don't get certain female posters going "I need this topic for me and I need help." because things get buried and forgotten that way...)

... okay -

 

First of all... since we can only hold 10 items at one time, and I'm not sure whether or not equipped items count, I'll just assume they don't count for this.

Alright. When you have all your items for battle, have ten different spaces, all numbered 0 through 9, and stick your items in wherever you want. So, you'll be taking these 0-9 items with you into battle assumedly, right? So, for example, you might have:

 

0-Medical Herb

1-Medical Herb

2-Magic Potion

3-Wizard's Ring

4-Medical Herb

5-Medical Herb

6-Medical Herb

7

8

9

 

... or something like that. Okay... the next part of the item business...

Thieves:

They have a "Steal Level", unique to them, and on certain levels, it increases, thus allowing the thief to steal better objects. So, each item will be given a certain "T.L." (Thief level). See, only when a thief's T.L has reached a level equal to or higher than that of your item that you are holding will they be able to steal it.

 

So, a Medical Herb might have a T.L of 1 because they're not too expensive/valuable...

While a Wizard's Ring might have a T.L of 7 because they're expensive, useful...

So, the better value an object is, the more dedicated a thief must be to steal it. So... a thief starts out at T.L 0... so they can only steal things that have a T.L of =0 , see?

But when they reach Level 3, their T.L might increase to 1! Meaning they can now steal held items of >=1 ... understand? So, in insanely high levels like 47, they might reach T.L 9, where they can almost steal anything not equipped by the one they defeat in battle...

So, the more valuable an item is, the higher the T.L is required to be.

 

Now, put that together with the first part, and we've almost got it!

Since the thief's opponent might carry their non-equipped items into battle with them, and they're all numbered... the more items they have with them increases their chances of stealing success. See:

In the waaaaay above example, we saw that in Slot 6 there was a Medical Herb, right?

 

IF the thief defeats the opponent... THEN

-----> They look at the seconds digit on the turn of *the thief's* last attack.

-----> IF it corresponds with a slot taken up by an item held by the opponent, THEN

------------> They look at their T.L. If it is high enough, the thief steals the item. FINISHED.

 

If any of the above conditions aren't true, then the thief doesn't steal the item. So, for example, if the above opponent (the one with the Wizard Ring/Magic Potion/Medical Herbs) was defeated and the seconds digit was a 5... the player of the thief would look at his T.L. Is it equal to or greater than that which the Medical Herb requires? If so, the Medical Herb is his! If not, then too bad.

 

If the seconds digit was an 8... then the thief wouldn't steal because the 8th slot isn't filled with a held object.

 

If the seconds digit was a 3, but the T.L simply wasn't high enough... then the thief wouldn't get the item.

 

Anyway, yeah... it might sound complicated, but it really isn't. It's just a few comparisons, that's all.

And, EXP charts are coming along... I'll have those up eventually. Zaku - copy that big explanation and paste it in your post - I'll need my space for Scias! :D

:thumbsup: *phew*

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Can a person deposit items inside a vault, for a fee like DW3?

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Guest Arena Leader

Yeah, a vault would be helpful for preventing stealing. I'll make a section about stealing, and I'm gonna have to simplify your post a little leon.

 

BTW, I fixed where I put Fighter where it should've said thief. I had just finished working on my character.

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Name: Aidyn

Age: 23

Race: Half-Elf

Class: Mage

 

Description: Has blue eyes and dark hair, wears a hooded red robe. Although he is a mage, he is not your normal, thin, weak magician; instead he has made himself built, to help with hes defense and strength.

 

Background: Aidyn has been training fiercly since the downfall of the Coliseum. He plans on winning any tournaments and battles that he may encounter.

 

Stats

HP: 7

MP: 2

STR: 6

DEF: 7

INT: 10

VIT: 2

AGL: 5

 

Equipment

Wepon: None

Armor: None

Helmet: None

Shield: None

Items: Herb X1 (Slot 0)

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level:

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I swear, the arena is like crack. I don't want to do it, but I'll be damned if I don't come back every time. Couple of questions though Sage. 1. Is there a number of stat points that we can't exceed? And also, should I bother making a dealer, or should I be a good boy and make things easier on everyone? Please be quickto reply, so I can start my char.

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Guest Arena Leader

That would be per level. I'll post a topic in a sec.

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You know, after dealers, I always liked clerics.

 

Name: Hakem

Age: 49

Race: Human

Class: Cleric

Background: Trained as a fighter, Hakem grew tired of the warrior's life and decided to choose a holier path.

Description: A tall slighty muscular build, with light green eyes, dark hair and slighty tanned forearms.

 

Stats

HP: 6

MP: 4

STR: 5

DEF:8

INT: 8

VIT: 4

AGL: 5

 

Equipment

Wepon: None

Armor: None

Helmet: None

Shield: None

Items: Herb

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level:

Spells Learned: Heal - 3 mp - Single Ally - Multiply your INT. by 0.5 and add that to your (or to 1 ally's) HP.

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Name: Sam

Age: 14

Race: Mix of Elve,Human,Dwarf and unknown

Class: Mage

 

 

 

Stats

HP: 7

MP: 2

STR: 3

DEF: 10

INT: 10

VIT: 2

AGL: 5

 

Equipment

Wepon: None

Armor: None

Helmet: None

Shield: None

Items: Herb X1 (Slot 0)

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level:

 

Learned:

Blaze - 2 mp - Single Enemy - 0.7

Hero:2, Mage:1, Sage:1

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Name: Scias

Age: 15

Race: Human --> Robot

Class: Thief

 

Description: He is now a short grey robot that wears a short, royal blue cape. It is simply two metal parts bolted together. Although only one other person has seen the inside of him, it is believed that a glowing light of sorts is what is kept magically inside. This centered light, along with some handy metalwork gives Scias the impression that he has eyes - when the light source dies, all life seems to fade. In this way, one can easily tell whether or not Scias is awake; if the lights are on, then he is awake. Although secretly Scias can control the emitting of his light, he doesn't show anybody this power.

The soul that rests inside him responds to things verbally by letting loose electrically created sounds - nobody can tell the difference between the electrically created voices and Scias' original voice. He is a generous but rational being, and he often does things just for the sake of creating some chaos in his life's routine. He enjoys fierce competion, provocing others, and friendly rivalships with his closest friends.

 

Background: As a young human boy, Scias was powerful and determined, yet stealthy, and became an incredible thief working under the powerful mind of the great Dr. Leon. And at such a young age, his skills weren't matched by many. However, a terrible accident occurred when Scias was 15 years old, and Dr. Leon had almost pronounced him dead when he invented a soul transfer system. Using this incredible technology, Leon was preserved in a robot's body. Although his skills were incredibly removed compared to what they had been before, he is believed to have been sent here to recover these abilities through battling others. Although he does have his own motives and thoughts, he knows that he owes Dr. Leon his life, and if the doctor wants him to come to The Arena and fight... he will.

 

STATUS

Level: 1

Thief Level:

0 ... attained at ... N/A

 

HP: 9

MP: 0

 

STR: 9

DEF: 10

INT: 0

VIT: 5

AGL: 6

 

EQUIPMENT

Weapon: (none)

Armor: (none)

Helmet: (none)

Shield: (none)

 

ITEMS

0 : Herb

1 :

2 :

3 :

4 :

5 :

6 :

7 :

8 :

9 :

 

GOLD: 100

 

BATTLE STATUS

Battles fought: 0

Battles won: 0

Battles lost: 0

 

EXP: 0

EXP required for next level: 8

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name:Greg

age:13

race:human

class:hero

description:when he was just a young boy his family died. His father died as a brave knight and his mom died during dracolord's raid on his hometown. Now dracolord is dead but he hasnt given up. His goal is to keep peace within the land and starts his journey with nothing but with hopes to be a warrior

stats

level:1

next lv:15

hp:7

mp:2

STR: 10x1.4= 14

DEF: 7x1.1=7.7

INT: 6

VIT: 4

AGL: 3

 

equipment

Weapon: big club

Armor: cloth tunic

Helmet: none

Shield: none

Items: herb

Gold:15

 

Battle Stats

Battles Fought: 0

Battles Won: 0

Battles Lost: 0

Experience: 0

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Guest Inuyasha

Info

 

Name: Inuyasha

Age: 26

Race: Winged Atavian

Class: Fighter

Description: He is standing here, glowing with a soft blue light. Upon closer inspection, you realise that the blue glow comes from sigla tattooed on his skin. On his right forearm, a sigla more detailed then the rest stands out. You can see a cobra, winding around a dagger. He is wearing a long flowing black robe, inscribed with the glowing blue sigla. His wings are jet black and flow from his body in an imposing manner. In his eyes, you can see a living storm brewing. Grey clouds move in, and flash with bolts of lightning, and it ends as quickly as it came. You stand in awe, of his obvious ability

 

Background: Born at the start of time, he literally came from lightning cast down from the gods to strike at the mortals. He turned his back on them, and grew steadily in power. He grew to a godlike state and began to create a people. He called them Patryns, or Winged Atavians in the mortal language. The gods finally grew furious and cast them into a prison, called the labyrinth. Eventually, it became a living entity, and because of the hatred of the gods, Called the Sartans, it began to plot against the Patryns. It quickly outgrew the power of the Sartans, and began to kill of the Winged Atavians. All Patryn started at the First Gate, and could exit the Labyrinth and the Final gate, some 300 gates away. Only one has ever made it out, and he comes back with a vengance, and seeks to prove himself in the Arena.

 

Stats

 

HP: 9

MP: 0

STR: 8

DEF: 7

INT: 0

VIT: 7

AGL: 8

 

Equipment

Weapon: NONE

Armor: NONE

Helmet: NONE

Shield: NONE

Items: Herb

Gold: 100

 

Battle Stats

Battles Fought: 0

Battles Won: 0

Battles Lost: 0

Experience: 0

Total Exp Until Next Level: 8

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Name: Barakiel

Age: 15

Race: Elf

Class: Hero

 

Description:

 

Background:

 

Stats

HP: 9

MP:

STR: 10

DEF: 10

INT:

VIT: 5

AGL: 5

 

Equipment

Wepon: None

Armor: None

Helmet: None

Shield: None

Items: Herb X1

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level: 15

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Guest grey wolf

Name: Nick

Age: 13

Race: Human

Class: Fighter

 

Description:

 

Background:

 

Stats

HP: 9

MP: 0

STR: 10

DEF: 6

INT: 0

VIT: 7

AGL: 7

 

Equipment

Wepon:

Armor:

Helmet:

Shield:

Items: Herb X1

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level: 10

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Name: Baaj'Nikal

Age: 25

Race: Dark Elf

Class: Mage

 

Description: (optional, but it's fun to fill out!)

Baaj'Nikal is a slender and agile figure with long white hair and purple skin.

Background: (optional, but it's fun to fill out!)

Baaj'Nikal hails from a large swampy region that was once a fertile forest. However when certain elves decided to play with black magic, they became dark elves and their forests became swamps. Baaj'Nikal is among the most consumed by darknesses tempting powers.

Stats

HP:3

MP:6 (7)

STR:4

DEF:5

INT:9 (11)

VIT:7

AGL:5

 

Equipment

Weapon: Bamboo Staff

Armor: Cloth Tunic

Helmet:

Shield:

Items: Herb X1 (Slot 0)

Gold: 35

 

Battle Stats

Level: 1

Battles fought: 6

Battles won: 0

Battles lost: 6

EXP:6

EXP required for next level:4

 

Spells + Skills

Blaze 2 mp 0.7 Int Damage

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;) Just in case I need to post my stats here as well here's mine.

 

 

Name: Yax

Race: Demonite

Class: Wizard

Background: A demonite looking to become the world's most powerfull Demonite.

Discription: An average Demonite who has a natural gift for Magic

 

Stats:

HP: 8

MP: 6

 

STR: 5 (10 with Big Club)

DEF: 6 (7 with Cloth Tunic)

VIT: 6

INT: 8

AGL: 6

 

Exp: 0

Next Level: 10

Battles Won: 0

Battles Lost: 0

 

Weapon: Big Club (1.5)

Armor: Cloth Tunic (1.1)

Sheild: None

Helmet: None

Items: None

Gold: 15

 

Spells:

Blaze: MP: 2 (0.7)

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Guest Master Goku 2

Name:Master Goku

Age:13

Race:Human

Class:Fighter

Description: His lucky number is 13. :)

He loves to fight.

Background: He couldn't find too many people to fight so he came to Dragons' Den Arena...

 

Stats

---------------------

HP:9

MP:0

STR:5 * 1.4 = 7

DEF:5

INT:5

VIT:5

AGL:10

 

Equipment

Wepon:Big Club

Armor:0

Helmet:0

Shield:0

Items:Herb X1 (Slot 0)

Gold:45

 

Battle Stats

---------------------

Level: 1

Battles fought:4

Battles won: 0

Battles lost: 4

EXP: 4

EXP required for next level:4

 

Spells + Skills

---------------------

Empty

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Slime Master, your supposed to have the total of 9 points between HP and divided all together. Also you have 31 stat points, not 30. (Don't worry I messed up on my stats so many times) :P

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Guest Arena Leader

I've re-worded a lot of things to make them easier to understand. Don't worry, everything's still there, but there's also things in there that were missing before. It's also a lot more in depth. Enjoy.

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Do you think it would be too much trouble to change the amount of Hp/Mp starting and gaining levels from 9 to 10 points?

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Name: Caramon

Age: 15

Race: Human

Class: Hero

 

STATS

 

HP: 9

MP: 0

STR:25

DEF:0

INT:0

VIT:0

AGL:5

 

EQUIPMENT

 

Wepon: none

Armor: none

Helmet: none

Shield: none

Items: Herb X1 (Slot 0)

Gold: 100

 

SPELLS AND SKILLS

 

Battles fought: 0

Battles won: 0

Battles lost: 0

Level: 1

EXP: 0

Next level: 10 exp.

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Guest Demiguise

Name: Demiguise

Age: 150

Race: Draconian ( is that allowed?)

Class: Warrior

 

Description:

A tall man with hair as black as coal, broad shoulders, muscly. Blue eyes like the sky and only a blade forged in the fires of his home.

Background:

Found by a nearby village, Demiguise was taken in by a young couple. Soon they found that he was not normal and was in-fact the offspring of a Dragon mage and a human. Though he had a nack for magic demiguise found himself more towards handling his blade that was found next to him. This blade has unknown powers and glows when anger fills him.

 

 

Stats

HP:6

MP:3

STR:6

DEF:10

INT:8

VIT:3

AGL:3

 

Equipment

Wepon: Draconian Blade

Armor: None

Helmet: None

Shield: None

Items: Herb X1 (Slot 0)

Gold: 100

 

Battle Stats

Level: 1

Battles fought: 0

Battles won: 0

Battles lost: 0

EXP: 0

EXP required for next level: 15

 

Spells + Skills

None

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Guest death by razor

http://www.animenation.com/lib/animenation...03-onepiece.gif

name:Death by razor

age: 19

race: human

class: theif

 

 

Description: A Misunderstood individual with unkept black hair who fears poverty more than death. Poor as a child he now steals from others as an attempt to make a name for himself.

 

 

 

stats

hp:9

mp:0

str:10

def:7

int:0

vit:5

agl:8

 

equipment

weapon:none

armor:none

helmet:none

sheild:none

items:herb

gold:100

 

battle stats

level:1

battles fought:0

battles lost:0

exp:0

exp for next level:15

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