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Got all 120 stars in Mario Galaxy and unlocked Luigi mode for my file. I...don’t want to play the game much anymore for the foreseeable future after how damn annoying the Purple Comet Coin challenges were. Geez man, I forgot how annoying some of the challenges were. I was getting very frustrated at them and the game as a whole. Definitely need to stay away from Galaxy for a long time. Haven’t gotten that genuinely mad at a game in awhile.

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I'm currently dying from too many games but that's because I'm 100% against buying used games, so I always buy day one   PS3: Dragon's Crown, Ducktales Remastered, Hatsune Miku Project DIVA F, Kille

Started playing Guacamelee 2 this morning. The soundtrack and visual for this game are so what I love. I love good vibrant colors in games. The humor is super well done too. Most lines get a chuc

I DID IT!!! The Champions Ballad DLC has been completed! Man, that final trial was pretty sweet and I really enjoyed all the puzzle solving you had to do. The battle that followed the dungeon was exce

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I have been busy playing through Prinny 1 and 2. I finally managed to get all collectables in both games today.

My main problem with the game going in was the button mashing. I was well aware of it before going into the game, but it is just absurd how much you have to do it. Especially in the first game. I ended up playing most of the game (up to the last boss) on the highest difficulty and no turbo but it nearly broke me. After that playthrough I opted to use turbo and play on the easier difficulty. Which made the game a lot more enjoyable. But that brought up the problem that the turbo use was trivializing the bosses. So I had to keep turning the thing off every damn boss fight if I felt like it.

Then there is the problem with the stiff jumping. The game is so rigid with the platforming that it took a while to get used to. I didn't find this to be that big of a deal once I got the hang of it. But going from a fluid platformer to this is going to take a while to adjust to.

Both of those problems persists with both games. Not just the first.

The level design of the original is very questionable. Especially the last "DLC" stage. I missed a ground pound on an enemy, only to fall for a good 3-4 seconds and landing on a previous checkpoint. So I LOST progress all because I had ground pounded in the wrong spot. Then when you got to the very top, there was nothing. No place to go. No hints on where to go. So I had to Youtube it. What did you end up having to do? You have to do a very well timed LEAP OF FAITH that was NEVER hinted in the level design. To make matters worse, I was only about half way through the stage. I ended up watching the rest of the video, including the boss fight and moved on to the next game. The entire level felt like it was designed by a 10 year old on Mario Maker. I didn't end up completing all the levels in the first game because of this.  I had to take a day break before going into the sequel.

Luckily the sequel improved on just about everything. Better balanced bosses, better level design, better bonus content, and made some of the complaints of the previous game and made them better. One of them being that there is a way to get "turbo" but in return you lose out on attack power. Which is fine considering the new combo system gave you a damn good damage buff that helped out a lot. So I ended up doing a lot of this game without the assist of turbo. Sadly the stiff jumping was a problem with the game. But the power up system and additional mechanics made me enjoy this game A LOT more. The facility system was really neat as well.

Looking back at both the games, it is pretty clear that the Disgaea IP is what really carried them. Even though I really liked Prinny 2, I don't know if I can really suggest it to anyone. If anyone was going to play these games, I would personally just advise them to skip the first game and only play 2.

That being said. I am going to start up Rogue Galaxy later tonight. Gonna be keeping my word on playing it.  I am pretty excited since I am a fan of a lot of Level-5's work.

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I resumed the Spyro Reignited Trilogy, specifically to fully finish off Spyro 3. I’ve reached World 4, Midnight Mountain, but am now going back to previous levels since I now have all the characters unlocked. My opinion on Spyro 3 has improved since the last time I played the game, so I’m glad I’m enjoying myself with the game compared to the first time I played it on the Reignited Trilogy.

However...I ran into a really weird glitch. When playing the level Charmed Ridge in world 3, I was just about to end the level when I killed an enemy and all of a sudden the sound cut out entirely. I thought it was my TV. but going back to the Switch home menu and selecting other icons/scrolling through games there was sound. It wasn’t just Spyro 3 either; the entire Trilogy lost sound. When I closed and started up the game again, the sound was back like nothing happens. Not exactly sure how I caused that glitch, but there you go.

Edited by YangustheLegendaryBandit
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  • 2 weeks later...

The Mario 3D All-Stars collection update just went live. It came with the changes that was mentioned late last month on having the inverted control option. But the ONE big thing that they put into the patch is Gamecube controller support for Sunshine! So we got analog controls!

I made a good call on holding it off for a bit. Going to start the game back up soon!

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56 minutes ago, Twinkie said:

The Mario 3D All-Stars collection update just went live. It came with the changes that was mentioned late last month on having the inverted control option. But the ONE big thing that they put into the patch is Gamecube controller support for Sunshine! So we got analog controls!

I made a good call on holding it off for a bit. Going to start the game back up soon!

Didn’t Sunshine already have analog controls? I never felt like controlling FLUDD or any other movements were hindered when using my pro controller or playing in handheld mode.

Either way, glad the update is up.

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1 hour ago, YangustheLegendaryBandit said:

Didn’t Sunshine already have analog controls? I never felt like controlling FLUDD or any other movements were hindered when using my pro controller or playing in handheld mode.

Either way, glad the update is up.

It technically did since it is simply an iso running on an emulator. The problem is that there are no controllers that I am aware of that have analog triggers. The GameCube controller worked but only as a third party controller. This proper support has allowed the use of them. They also fixed a lot of things like the menu lag.

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20 minutes ago, Twinkie said:

It technically did since it is simply an iso running on an emulator. The problem is that there are no controllers that I am aware of that have analog triggers. The GameCube controller worked but only as a third party controller. This proper support has allowed the use of them. They also fixed a lot of things like the menu lag.

I see. I’ll have to see if I notice anything next time I bought the collection up. Guess I never noticed anything disruptive while playing through all three games if there was delay of some kind.

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19 hours ago, Twinkie said:

It technically did since it is simply an iso running on an emulator. The problem is that there are no controllers that I am aware of that have analog triggers. The GameCube controller worked but only as a third party controller. This proper support has allowed the use of them. They also fixed a lot of things like the menu lag.

Ok Twinkie, I did notice something when playing Sunshine: the strange cubes in the sky are gone. I don’t remember those from the original release, and apparently they were called dev cubes or something like that?

Anyway, noticed those are gone now and that the game did load a bit faster. Maybe if we’re lucky at some point we’ll see a version select added for Super Mario 64. I doubt it would happen, but that would be neat.

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5 hours ago, YangustheLegendaryBandit said:

Ok Twinkie, I did notice something when playing Sunshine: the strange cubes in the sky are gone. I don’t remember those from the original release, and apparently they were called dev cubes or something like that?

Anyway, noticed those are gone now and that the game did load a bit faster. Maybe if we’re lucky at some point we’ll see a version select added for Super Mario 64. I doubt it would happen, but that would be neat.

Yeah. Those were dev cubes that showed up on all emulators for some reason. Dolphin did (or still does not sure) have that same problem as well. They fixed the graphical glitch from using the turbo nozzle underwater too apparently. So they did some good touch ups with the emulation with Sunshine. 

A version selection would still be a good thing. But my biggest nitpicking with the collection was the analog support. I can't complain at this point lol

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  • 3 weeks later...

Heavy Burger: Almost down with all the single player challenges; just two more of the Hard difficulty ones to go. I’ve really enjoyed the zaniness of this game, and it’s great to play on quick bursts. Not sure if I’ll get many chances to play this one with others in person, but I’m fine just messing around with the single player challenges and trying new combinations of settings for free for all matches.

Doom (Original): This was the other $2 I bought from the Black Friday eshop sales, and I’ve actually been enjoying it! Not really a shooter game kind of guy (first person or third person) but this is one that seems to be clicking. Went with the second easiest difficulty so I can get used to the game. I can see why folks enjoyed this so much back on PCs in the early 90s though. The fast paced gameplay is fun, and I like how there’s a bit of puzzle solving and secret finding in the stages. Like Heavy Burger, this is one I’m just playing a little of at a time, but it’s been fun.

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1 hour ago, YangustheLegendaryBandit said:

Heavy Burger: Almost down with all the single player challenges; just two more of the Hard difficulty ones to go. I’ve really enjoyed the zaniness of this game, and it’s great to play on quick bursts. Not sure if I’ll get many chances to play this one with others in person, but I’m fine just messing around with the single player challenges and trying new combinations of settings for free for all matches.

Doom (Original): This was the other $2 I bought from the Black Friday eshop sales, and I’ve actually been enjoying it! Not really a shooter game kind of guy (first person or third person) but this is one that seems to be clicking. Went with the second easiest difficulty so I can get used to the game. I can see why folks enjoyed this so much back on PCs in the early 90s though. The fast paced gameplay is fun, and I like how there’s a bit of puzzle solving and secret finding in the stages. Like Heavy Burger, this is one I’m just playing a little of at a time, but it’s been fun.

I ended up getting Doom for free after using gold points when it last went on sale. I felt like I ripped someone off by not paying for them. The fact that it is a official console release that ALSO gets community created content was just amazing. Doom 2 and Doom 64 (my favorite) are really worth getting too.

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Took today off from work and managed to finish off each game 100% in the Spyro Reignited Trilogy on my Switch. My opinion on 3 has improved since the last time I played it, but I would still order them 2, 1, then 3 as my favorites. It was fun playing through the trilogy on my Switch, and being able to have it on the go whenever I get the kick to replay one of the games will be nice. It does look better on PS4, but I would still recommend the Switch version if you’re looking to play the original trilogy for the first time or if you’re a Spyro fan.

Edited by YangustheLegendaryBandit
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I haven't really been playing any RPGs. Mostly just been playing Animal Crossing for the most part. I am actually making the effort to redesign my entire house, and slowly making my island look less like a yard sale that has been sitting out for 8 months. I have been spending some time with the Dream Island since they added a random option. Got a lot of good ideas just by looking at other people's houses and islands. I could spend a lot of time just looking at how other people have played the game.

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Beat Spider-Man: Miles Morales. Now I’m seeing if I can complete it in NG+ on Ultimate difficulty. Honestly, aside from some of the combat, stealth, and traversal challenges, it’s very doable. I think at the bare minimum I’ll be able to get the Platinum trophy.

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Heavy Burger: Finished off the last few hard challenges and surprisingly beat the last one, sarcastically called Easiest, in one go. The bonus content you unlock from clearing the challenges was nice, but really the thrill of actually beating said challenges was the most exciting thing. Still the best $2 I’ve spent on the eshop.

Doom Classic: Finished off Episode 1 last night...and was immediately bombarded by enemies and killed in seconds. Apparently that’s supposed to happen because I did get an ending message before the credits kicked in. So now, I’m up to Episode 2, seemingly now in Hell itself to fight the demons. I have been enjoying the game more and more, but sometimes it’s confusing to determine where exactly to go with the level layouts. At least you have a handy map you can instantly pull up at any time.

Super Mario Odyssey: Haven’t really been able to get back in Octopath, so I decided to pop in Mario Odyssey and resume my replay. Finished off the Luncheon Kingdom last night and after a slight detour, I’m now in Bowser’s Kingdom. Feels good to be playing the game again. Love how well it controls and how much fun it is just to explore and use Mario’s abilities to navigate around.

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  • 2 weeks later...

got a retrogames VIC-20 replica. It's basically a C64 Maxi with a VIC-20 skin, limited apparently.

Loaded a game from my early childhood on it. Elite. I was too dumb to figure this out as a kid, so I'd usually just end up shooting the station you launch from and fighting the cops.

Brings back memories

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Playing through Miles Morales: Spider-Man twice, the second time on the highest difficulty (and earning the Platinum btw), prepared me to return to the OG Spider-Man PS4 game. After reaching the credits, I started a NG+ on, you guessed it, the highest difficulty setting.

 

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Had a chance to play some Among Us with a few folks on the Dragon’s Den discord tonight. Never played it before but I had a pretty good time playing it and figuring things out even though I was pretty bad at doing tasks. Still, fun time and plenty of laughs. Looking forward to playing more at some point...and hopefully being another sneaky imposter. 😈

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  • 2 weeks later...

Been playing Pikmin 3 Deluxe since Christmas and have really been enjoying the game on Switch. I had played it on Wii U but it kind of felt...off. Like it was missing something that Pikmin 1 and 2 had. And frankly, it was just a one playthrough game, which was not a good thing for a Pikmin game. Biggest reason was only one save file. Absolutely hated that since part of the fun of Pikmin is comparing your runs.

Thankfully, I didn’t feel that way with this version of the game. For one, the controls feel a lot better, both when playing handheld and when trying to use a pro controller. Switching between captains is kind of awkward, but that’s my biggest complaint with the controls now. And so much side content was brought back that was for some reason not present before, the best being the return of the Pikilopedia. Man, I’m so glad it made a return. It was such a fantastic addition in 2.

They added multiple save files, a proper way to play as Olimar and Louie with two short stories for them, multiple difficulty settings, all of the DLC was included...it’s been great. The game feels like a natural fit on Switch, but more importantly, this feels like how Pikmin 3 should have been to begin with. I always hated that I never had the drive to return to the game like I did with the other Pikmin games, but I feel like replaying the main game already after having beaten it now. Same with the side content and missions; not having the majority of it being locked behind a paywall is good, but I actually feel like them doing them just for the heck of it.

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In previous years, I got a game called 'Dungeon of the Endless' which is a Tower Defense rogue like game. They have a whole franchise on the 'Endless' aspect of it and have made a few other games. For the last day of the steam sale, I got Endless Legend, which is a 4X game like Civ. I also picked up Endless Space, which is kind of like Stellaris as far as I can tell. I got it for free, though.

Also started playing Dungeon of the Endless again because that game really is my jam. It's a lot of fun.

 

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In previous years, I got a game called 'Dungeon of the Endless' which is a Tower Defense rogue like game. They have a whole franchise on the 'Endless' aspect of it and have made a few other games. For the last day of the steam sale, I got Endless Legend, which is a 4X game like Civ. I also picked up Endless Space, which is kind of like Stellaris as far as I can tell. I got it for free, though.
Also started playing Dungeon of the Endless again because that game really is my jam. It's a lot of fun.
 
I think I have Endless Space, but I've never gotten around to trying it.

Sent from my SM-G965U using Tapatalk

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3 minutes ago, AustNerevar said:

I think I have Endless Space, but I've never gotten around to trying it.

Sent from my SM-G965U using Tapatalk
 

From everything I see about it, the game looks really, really cool. Just another game system to get used to though :P
The Endless Legend tutorial took me 30min to do last night, so I can imagine the same for JUST the basics in Endless Space

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In previous years, I got a game called 'Dungeon of the Endless' which is a Tower Defense rogue like game. They have a whole franchise on the 'Endless' aspect of it and have made a few other games. For the last day of the steam sale, I got Endless Legend, which is a 4X game like Civ. I also picked up Endless Space, which is kind of like Stellaris as far as I can tell. I got it for free, though.
Also started playing Dungeon of the Endless again because that game really is my jam. It's a lot of fun.
 
I feel if I got any of them, my backlog would truly be endless.
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I feel if I got any of them, my backlog would truly be endless.
4X is so fun though. I can't imagine my gaming life without one being present, even if I only play it every couple of weeks.

Sent from my SM-G965U using Tapatalk

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