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mnicolai

Nintendo to publish (or assist) certain 3DS titles outside Japan

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1. Seeing that pic of the DQVII script is mind-blowing and one of the things I love about coming to the Den. you never know when you'll get a new tidbit of the lore surrounding this series.

 

2. As far as translations, I'm all for whichever team will dump the ridiculous disbelief-suspension-breaking puns. ;)

 

3. I think Nintendo's recent history of supporting DQ games here is a good sign for future DQ especially on the handheld side of things. I literally bought a DS because IV, V, VI, and IX were coming. Now I will literally buy a 3DS because of VII. To DQ fans, it is a system seller and I think Nintendo knows that holds true in the west as well, even if there are fewere of us than in Japan.

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Not enough celebratory gifs here.

 

C0iz4.gif

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QJSbl9Z.gif

 

 

I'm hyped.

 

Wow, that's a good one! Where's it from?

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dancing-russians.gif

 

Here's another.

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Wow, that's a good one! Where's it from?

 

I'll be honest, I have no idea.

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Those are nice, but just what are we celebrating?

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Those are nice, but just what are we celebrating?

 

The fact that Nintendo is going to be publishing more games than they used to.

 

Here's hoping for an Earthbound port and also DQ7 remake. (Hopefully with a faithful translation)

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I couldn't find anything on Google, and I'm a fool. What's 8-4? :s

8-4=4

 

Wow, that's a good one! Where's it from?

I'll be honest, I have no idea.

 

School Rumble 4 Ever!

 

Season 2 Episode 2:

Strategies, Battlefields, Friends.

You can see that scene around 10:25. That was probably one of my favorite episodes of the entire series. Don't get me wrong, all the episodes were great.

 

But I highly recommend starting from Season 1 episode 1. The English actors are fantastic in School Rumble, but here's the subtitled version.

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Just out of curiosity what games did Plus-Alpha work on?

 

Also who worked on the DW7's translation? Whoever it was did a pretty good job all things considered. : )

Plus Alpha - VIII, IX, Swords, Rocket Slime, IV, and V

8-4 - VI

Square Enix - Joker 1 and 2

 

Don't have my DQ stuff on this system, but Enix outsourced a couple sources for VII. Matt Alt did some work, and he also had a hand in VIII. Couple guys from RPGamer. N0b did not work on VII, but he did nearly every other DQ title for Enix.

 

Nob didn't work on VII?  News to me, wow.  What has he done lately?  I know he worked on Pokemon up until Gen IV.  Haven't heard anything about him since.

Edited by Megalosaro

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Hm, not sure! I will investigate further! Here's what he said about not working on VII.

 

 

I remember the JP DQ7 being buggy as all hell and prone to crashing.
Mine crashed at the robot place right when I beat the boss, so when the
screen went all sorts of hosed up, I thought, "Cool, neat effect." I was
incensed several seconds later.

Since the shoestring-budget Enix USA only had like a dozen or so guys
debugging DW7, I can't imagine it having been any less buggy.

I kind of wish I accepted their offer to edit the whole game for $30k
over two months, but I was burned out completely from having translated
GBC DW3, GBC DW Monsters 2 (I chortle when people call it Pokemon-like,
well, yeah, same translator), and PS Torneko over the previous eight
months.

 

 

 

LooseChanj posted:

So do I, that translation was horrible. Mis-spellings and grammatical
errors all over the place. The fan done patches for the SNES versions
of 5 and 6 are far more professional.



I'm not surprised. That team so infuriated Enix USA, I think they
withheld the final payment and put that towards paying for the editor (a
normal 9-5, 5-days/week kind of guy--no match for a creature like me
who puts in 14-hour days for weeks on end to get projects out).

The only thing I helped on DW7 was doing the jester gags. I think I got paid $300 and an autographed copy of DQ7.

The same bunch put my bro through the ceiling when he was at Konami for the same reason of poo poo quality.

 

 

DQ titles have always taken a ridiculously long time to develop. It's been that way since V.

Also, I was with Enix USA during DW7's gestation period. It came close
to being delayed even longer when Horii hit the ceiling about the poo
poo graphic quality way late in the development. (He was grudgingly
appeased by the inclusion of several new animated cutscenes.)

Because he was so pissed about DQ7, he demanded that 8's development be
put out to competitive bidding by developers instead of letting
Heartbeat do it again. Heartbeat got pissed and walked out on Enix,
which is why the PS1 DW4 localization project fell apart after I'd
already started on it.

So, anyway, if a project is already delayed on one platform, why would
Enix and its shareholders be willing to eat even more delays and forego
income so they can put it out on an unproven platform with currently
zero user base? I'd love to see the Enix board meeting where anyone
tries to sell such insanity.

And two, WiiU's not even released, so it's even less of a juggernaut than PS2

 

 

Heartbeat closed up shop and immediately rebranded themselves as Genius Sonority.

They went onto make GC Pokemon Colosseum, Pokemon XD, DS Pokemon Trozei, Wii Pokemon Battle Revolution, among others.

They even got back in on the good side of SqEnix, producing Wii Dragon Quest Sword.

 

 

I just hope they've taken all the game-crashing bugs out that made me
eventually hurl DW7 in disgust even though I'd been originally tabbed to
work on it. (I ended up doing GBC DW3 and DWM2 over the same period. I
did get asked to edit and rewrite the whole thing, but I was too burned
out, and only did the jester battle lines.)

One particularly notable crash was an event involving a robot boss. When
I beat it in battle, it gave its death speech, which ended in
gibberish. And then, the screen went all weird and the game crashed. I
remember being impressed by this "staging" until I realized it was a
real crash.

 

And just for fun...

 

 

Which almost never came out at all.

Some Vancouver-based localization firm did an terrible job on it while
blowing most of the budget, so Enix Japan was about to pull the plug
when my producer buddy at Enix USA asked me if I wanted to do it. I
jumped at the opportunity because I loved the first SFC release and was
eager to see the series brought over.

The catch was that we only had three weeks to Enix Japan's cutoff date,
and there was only $13k left for localization (for the volume, I should
have been paid triple that). I did it on time, even though I had to be
hospitalized overnight to get shoulder surgery, and did the last third
with an arm in a sling.

For all my trouble, the Official PSX Magazine called it "the second
worst game of all time on PSX" and only around 20,000 were released.

Edited by Dwaine

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Wow, so much makes sense about what happened between Heartbeat now.  If Horii hated the graphics of VII so much, it is odd that he would use a similar style for the DS remakes then, though

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Assets already in the can, but with the art team in charge they had a better handle on it, maybe? Artepiazza was pretty much the art end of Heartbeat, for those who don't know.

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Wow, so much makes sense about what happened between Heartbeat now.  If Horii hated the graphics of VII so much, it is odd that he would use a similar style for the DS remakes then, though

 

 

PS DQVII is pretty ugly, but that graphics engine looks fantastic on the DS's smaller screen, it was the perfect choice for the IV-VI remakes.  It also helps that there's more to it (character portraits, item illustrations, animated monsters, etc.)

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