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kandouerik

Addictive...

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I got a month subscription to gamefly - with one game in mind: Fortune Street. Monster Hunter Tri (second on my list) arrived first; so I decided to add a second disk to my subscription plan - just to get Fortune Street out the door and sent to me.

 

Well, I got it today -- and I pretty much spent all day playing it. It's so good -- and addictive. The matches are fun, cleaver, and challenging (but not impossible!) - and they go on for hours!

 

I knew what I was expecting to find - I just didn't think I'd like it that much! I'm not big on math, or the stock market -- but the game really makes it easy to get into it and get use to the gameplay. What I found most useful where the AI Characters you play against in single player - seeing their strategies helped teach me different ways I could play. (Like not dipping into you're stocks until you need more money.)

 

After the tutorial, I played 3 matches - and am in the middle of one. I won only one of them, but I'm holding my own on the DQ8 Stage.

 

I strikes me how useful the licensed characters in the game are -- as they bring to life and give an energy to what would otherwise be just a numbers game. I also found it cute, the interactions the characters have with you. It was pretty weird when Mario got hopping mad at me, when I forcibly took over his property ^_^

 

 

Anyway - I decided to just buy the game (keep it, instead sending it back). Cost $40 - so I got a fair price, considering I had already spent money renting the game to begin with.

 

I heard they are thinking of bringing Fortune Street to mobile phones as well. It's sort of shocking, feeling the same kind of excitement the game has obviously engendered to fans in Japan, since 1991. I don't know how this game is doing over all in sales -- but Nintendo are Square seem adequately satisfied with the performance of the DQ series in general. (I heard Nintendo considers the Dragon Quest games a "evergreen" titles; not seeing big sales at first, but having consistent sales numbers long after the release.) So I think Fortune Street has a good chance of at least making a niche audience. And anyway - Mario's on the package, he always equals money.

Edited by kandouerik
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"Ittadaki Street for Smartphone" is already out on Android phones in Japan (under one carrier, others haven't gotten it yet). But it is the original style version that doesn't have DQ or any other licensed characters in it.

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Awww, no licensed characters? And only on Android.

 

Probably for the best -- if this thing wasn't on the Wii, I would probably never stop playing it on a portable device.

 

I have to wonder - I had heard one of the people involved in DQ/FS is a fan of casinos and gambling. Is the reason this game is so addictive; did he use some of the same tricks, allure, to give the game the same feel? (Like flashing lights, risk/reward scenarios, and the trill of winning it big)

 

I want to ask - when do the stages below Dragon Quest and Mario open up? Do I have to win all the regular stages?

 

Oh yeah - and since the game is so easy and fun to play, I'm going to get my whole family to come over and play it with me. (I hope they will like it.)

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to unlock that last row of boards, you need to beat all of the other boards.

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I'd love to see the proper FF + DQ one come to the US.

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to unlock that last row of boards, you need to beat all of the other boards.

 

That feels like it's going to be difficult. Not to complain, but it feels like the AI characters get much better dice throws than you. I was all set to win against Stella (on the Slime Island Board). I reached the target amount first -- and I repeatedly kept getting very low dice numbers, complete stalling me. Stella and I where probably the same distance away from the bank - but before I was even half-way, she had already grabbed first place. A similar scenario happened with Angelo, on the DD8 board.

 

What's everyone think, about wether the dice throws are rigged in some way?

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to unlock that last row of boards, you need to beat all of the other boards.

 

That feels like it's going to be difficult. Not to complain, but it feels like the AI characters get much better dice throws than you. I was all set to win against Stella (on the Slime Island Board). I reached the target amount first -- and I repeatedly kept getting very low dice numbers, complete stalling me. Stella and I where probably the same distance away from the bank - but before I was even half-way, she had already grabbed first place. A similar scenario happened with Angelo, on the DD8 board.

 

What's everyone think, about wether the dice throws are rigged in some way?

 

 

On twitter, a lot of people have been poking fun at how the difficulty of characters dictates how "lucky" the characters can get with their dice rolls.

 

In fact, one guy made a comic of it. XD

http://www.criticalcomic.com/2012/01/30/footing/

And another:

http://www.criticalcomic.com/2012/01/26/itadakimasu/

 

Some tricks i've found is when a player is winning, try selling your property to them for low cost to get them out of "winning" range. Doesn't always work, but sometimes you can make enough money to steal the win. Also extremely risky!

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to unlock that last row of boards, you need to beat all of the other boards.

 

That feels like it's going to be difficult. Not to complain, but it feels like the AI characters get much better dice throws than you. I was all set to win against Stella (on the Slime Island Board). I reached the target amount first -- and I repeatedly kept getting very low dice numbers, complete stalling me. Stella and I where probably the same distance away from the bank - but before I was even half-way, she had already grabbed first place. A similar scenario happened with Angelo, on the DD8 board.

 

What's everyone think, about wether the dice throws are rigged in some way?

 

 

On twitter, a lot of people have been poking fun at how the difficulty of characters dictates how "lucky" the characters can get with their dice rolls.

 

In fact, one guy made a comic of it. XD

http://www.criticalc.../01/30/footing/

And another:

http://www.criticalc...26/itadakimasu/

 

Some tricks i've found is when a player is winning, try selling your property to them for low cost to get them out of "winning" range. Doesn't always work, but sometimes you can make enough money to steal the win. Also extremely risky!

 

 

Has anyone tried looking at the actual code of the game - see if it really is designed to cheat?

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when i say to win doesnt mean to be first place. let's take the first dragon quest board. i says you win for being first, second or third. later some boards require you to be first to win tho.

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when i say to win doesn't mean to be first place. let's take the first dragon quest board. i says you win for being first, second or third. later some boards require you to be first to win tho.

 

Oh, OK. That helps. So far I've only come in first on one map, but have winning spots in others. I'm actually starting to think the dice rolls really are random; I think the real answer is that Mario is money-grubbing capitalist bully.

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Darn it - and now Toad is beating me to the finish line as well. (At least I can use the save feature, if I'm really getting nowhere in being able to check a level off)

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<Toad> *after you buy out one of his properties* "I hope that was worth our friendship!" "Hehe!"

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I've noticed some people will just about NEVER buy you out. They do in small circumstances, but it's rare. For instance, I've noticed that Diddy, Toad, and Slime almost never buy someone out (and when they have, you can easily buy back... usually). Luigi, Yoshi, and Kiryl also won't usually buy someone out, though occasionally will.

 

Meanwhile on the S ranks... Peach is the conniving $#!&@ type who will upgrade her prices as you are about to pass by, and buys out anything that can benefit her. Yet Dragonlord is more of a saboteur, bent more on making sure YOU don't win; He once had drew a card to let him go on ANY space in the game, and he chose to go on the winning player's most expensive shop just to get her to win because I was coming up close to her.

 

It's actually intriguing to learn people's play-styles.

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It's actually intriguing to learn people's play-styles.

 

It's not intriguing - it's annoying. That Russian girl, Alena, kept ruining my attempts to free-load - and when I was finally about to reach the target amount, she drops on by the bank for a pay-day, and automatically wins, having gotten the winning amount from her pay check.

 

I'm reversing my position - I think something about this is rigged. Seriously - there are plenty of passionate fans with tech knowledge: someone hack a copy of the game and tell us wether those dice throw really are random or not.

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It's actually intriguing to learn people's play-styles.

 

It's not intriguing - it's annoying. That Russian girl, Alena, kept ruining my attempts to free-load - and when I was finally about to reach the target amount, she drops on by the bank for a pay-day, and automatically wins, having gotten the winning amount from her pay check.

 

I'm reversing my position - I think something about this is rigged. Seriously - there are plenty of passionate fans with tech knowledge: someone hack a copy of the game and tell us wether those dice throw really are random or not.

 

They are random, people have tested it by resetting the game after each roll and then seeing what happens again the die isn't the same number every time.

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They are random, people have tested it by resetting the game after each roll and then seeing what happens again the die isn't the same number every time.

 

Well, the argument against that is that the game can make decision on the fly, depending on what's rolled. Even the same number rolled, with different results, could just mean different scenarios.

 

I've actually gotten back to a good place with this game. The AI opponents are tough, especially the higher ranking ones -- but after playing all the courses, it seems like it is somewhat a level playing field. I get the same "good" rolls the AI characters get, most of the time. Plus, there is the misconception that getting a low roll is bad; it's only getting low rolls over and over, in a row. Sometimes it's quite advantageous to land on a nearer spot.

 

The only real "repeated pattern" of rolls usually involve landing on Suits, Banks, Stars, ect. Like sometimes it's lined up, happening to the AI characters frequently, and happening to me just as frequently.

 

Whatever the case - I have managed to get a medal in all but two boards. I also managed to get some on-line gaming. It's hard to get a connection, though. It seems like it one person has a problem, it can end the game entirely. One guy ended the session right in the middle of a 4-way real person match.

 

Another thing that convinced me that it's not as rigged a game as I was complaining about before is that the Live people perform very similarly to the AI characters. At least it felt like that to me.

 

Either way - I've had so much fun with this game! I'm so glad I bought it!

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I'd love to see the proper FF + DQ one come to the US.

So would I Ryu, I want that in English so bad! Just take my money S-E, I want!

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Sadly, Square Enix won't take our money on that one.

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Mario sells. It's the only reason we got this.

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I still don't get the EU name of this.

 

Seriously. "Boom" Street? "Boom"? Nintendo doesn't remember WW2?

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As in market boom I've always assumed since it has to do with stock.

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Yeah they could have called it "Bull Street" and we all know where that would have led too...

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Necroposting to do some venting.

 

So I decided to play some more Fortune Street after not playing my Wii for a few months, and the second the game started up all the love/hate memories started flooding back. All the times I dominated a board and all the times the AI screwed me in @$$. And it didn't take long for this play session to become the latter. Since it had been a while (4/20/2013 was my last play session apparently), I decided to keep it simple with an easy rules game. But that definitely didn't make it easy. Along with starting as the fourth person, I didn't land on many lots in the first few turns. In fact, a couple of my most important shops were ones I had to buy out. But anyway, I managed to take over the majority of one side of the Peach's Castle board in hopes of forming a monopoly while the others just had shops scattered throughout the rest of the board. Of course, that didn't matter. All my opponents seemed to avoid landing on my biggest shops, some by landing on a venture square or a suit square and others by managing to get a card that allowed them to avoid the area all together. And as the AI often does, I was able to guess the number the dice would land on based solely on the fact that it was going to be bad for me. I land on someone else's expensive shop, they avoid my shop and buy the one next to it. I would need literally any number but 2, guess which one I got? And whenever I got a card that would award me based on the next number I rolled, nearly every time it ended up being a 1. But Wario of course rolled a 6 and got 3 suit cards for it which basically won him the game. So yeah. I had a fun 2 hours.

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Ever since I moved out of my mom's house, I've been looking for a copy of this, since she kept the copy we had. It's been 9 months and I still haven't seen one in a local shop. I know I could just get it on eBay, but it's more fun to collect when you have to look around. It's not an import, so I'm not ready to search on eBay for it yet.

 

Anyways, I'll agree that Itadaki Street is addictive. But if you've played Special for PS2, you'll be disappointed with the Wii version. Still, it's hard to get my friends to sit down and play a game that's still half in Japanese, so the Wii version is good for that. Either way, I want it for my collection.

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