Chanticleer Hegemony 67 Posted July 27, 2012 Share Posted July 27, 2012 So according to your description, It's kinda like Heckling Hector? Yes. While Heckling Hecktor reduces tension if the enemy party (or your party, in the case of the enemy) to 0 if they try to raise tension, Mutter reduces the tension levels to 0 (and lower than that). Quote Link to post Share on other sites
Democrobot 1,013 Posted July 27, 2012 Share Posted July 27, 2012 Don Mole is awsome. Uber attack boost, some woosh slashes, and maybe some extra HP and you're good to go. Quote Link to post Share on other sites
Shinryu 6 Posted July 28, 2012 Share Posted July 28, 2012 I still want to know what the heck it is the Unlucky trait does. Google Translate says the monster becomes "unlucky" once its HP gets low, but I cannot find ANYTHING that says what that entails. Quote Link to post Share on other sites
74k 0 Posted July 28, 2012 Share Posted July 28, 2012 (edited) Mmmmmk, this is what I have gotten out of the engrish, of searching for stuff for the unlucky trait; When at 75% HP, or more it will rarely happen at the start of the turn (probably has the trait pop up, and say "unlucky"), and it will cause your monster to not be missed, not get any criticals, positive effects will be negated, and negative effects will always happen. Also, some sites that I've seen also say that it will cause you to not have as many actions (If you have Tactical genius you will always only act once instead of the sometimes 3), but not every site that says something at all includes that, also it says rarely at the start of a turn, so it is probably not going to happen likely at all, on another note, Lucky is the exact opposite of this, and I can see some potential in that trait seen here, scroll down some: http://translate.goo...in/data111.html Edited July 28, 2012 by 74k Quote Link to post Share on other sites
DranzerX13 64 Posted July 28, 2012 Share Posted July 28, 2012 I just fused Demon Warrior Veera x Demon Warrior Syphon x Demon Warrior Argo x Demon Warrior Hogeira to make Demon Warrior Rugius. It looks like i can't fight them again. Is there any other way of getting those 4 demon warriors? Quote Link to post Share on other sites
Proshall 67 Posted July 28, 2012 Share Posted July 28, 2012 I just fused Demon Warrior Veera x Demon Warrior Syphon x Demon Warrior Argo x Demon Warrior Hogeira to make Demon Warrior Rugius. It looks like i can't fight them again. Is there any other way of getting those 4 demon warriors? When you reach the 400 monster mark you can go down to floors 35-40 in that rank-tiered gate. (At the farm.) They appear as they're SS rank. You can also synth them again, but I'm not 100% sure how to. Quote Link to post Share on other sites
EmptyStar 4 Posted July 28, 2012 Share Posted July 28, 2012 (edited) Just curious, do we have Death Masker's stats yet? That guy. Oh, and I'm curious about Jumping Jackal too, if you have the time to post his stats. Thanks! Edit: Oh, anyone know what the size 2 monster is in the upper left corner? Edited July 28, 2012 by Emptystar Quote Link to post Share on other sites
ethanej 70 Posted July 28, 2012 Share Posted July 28, 2012 Edit: Oh, anyone know what the size 2 monster is in the upper left corner? They are from DQ IV names are Chow Mein and Foo Yung Quote Link to post Share on other sites
jay 239 Posted July 28, 2012 Share Posted July 28, 2012 They were the bosses of the post game dungeon. Huh, they are certainly using a lot of group monsters, Kandar's Mistresses, Chow Mein and Foo Yung, Bud Brothers, Dual Duelers... Quote Link to post Share on other sites
Chanticleer Hegemony 67 Posted July 28, 2012 Share Posted July 28, 2012 Just curious, do we have Death Masker's stats yet? That guy. Oh, and I'm curious about Jumping Jackal too, if you have the time to post his stats. Thanks! Here you go: デッドマスカー/Dead masker Rank A/Size 2/Zombie Family Skillset: Bombardier Traits: メガボディ/Mega Body/Big Hitter (all damage this monster inflicts is increased by 1.2x) AI 1~2回行動/Tactical Trooper (attacks 1-2 times in a row) ã¿ã‹ã‚ã—アップ/Artful Dodger (doubles the chance of evading enemy attacks) ドルマブレイク/Dhoulma Break/Crafty Zammer (reduces enemy resistance to Zam-type spells) ã²ã‚“æ»ã§ 呪文会心/Magical Desperado (a spell-based equivalent of Desperado; increases the chance of haywire spells when HP is extremely low) (+25) プレッシャー/Pressure/Intimidating (can intimidate and immobilize the enemy party at the beginning of a battle) (+50) HP: 1967 MP: 636 ATK: 488 DEF: 733 AGI: 866 WIS: 993 And while I'm at it: ã‹ãã¨ã†ãƒ‘ンサー/Fighting panther/Jumping jackal Size 1/Rank C/Beast Family Skillset: Speedster Traits: スタンダードボディ/Standard Body ã“ã†ã©ã† ã¯ã‚„ã„/Early Bird (always attacks first unless another Early Bird monster attacks or Mercurial Thrust triggers) れんãžã(2回)/Hit Squad 2 (launches 2 attacks in succession) アンãƒã¿ã‹ã‚ã—アップ/Fly Swatter (prevents Artful Dodger from being activated) (+25) カウンター/Counter/Counterstriker (counterattacks after the attacking monster attacked) (+50) HP: 1427 MP: 356 ATK: 891 DEF: 666 AGI: 1022 WIS: 444 Feel free to comment. Quote Link to post Share on other sites
NeohopeSTF 10 Posted July 28, 2012 Share Posted July 28, 2012 Death Masker looks like quite the mage. Jumping Jackal seems interesting I might use it just need to slap on some Def Boosts Quote Link to post Share on other sites
Democrobot 1,013 Posted July 28, 2012 Share Posted July 28, 2012 Can we get Chow Mein and Foo Yung's stats? I hope they are as devastating as there were as bonus bosses and not just some soft piece of Slime doody. Quote Link to post Share on other sites
jay 239 Posted July 28, 2012 Share Posted July 28, 2012 is four digit agility necessary when you have early bird? Quote Link to post Share on other sites
Democrobot 1,013 Posted July 28, 2012 Share Posted July 28, 2012 is four digit agility necessary when you have early bird? I guess it's for outspeeding other early birds. Quote Link to post Share on other sites
paladine99 0 Posted July 28, 2012 Share Posted July 28, 2012 As mentioned before, high agility also confers evasion bonuses as well so high agility is used for more than just turn order. 500+ agility more than the opponent is required for the maximum bonus to evade which is 25% this bonus doubles for artful dodger/small body/dodgy dance of which all of those can stack. Quote Link to post Share on other sites
paladine99 0 Posted July 28, 2012 Share Posted July 28, 2012 the information can be found somewhere between page 43 and 80. (I hopped into this forum at page 43 and I know it's been posted since then) Quote Link to post Share on other sites
Chanticleer Hegemony 67 Posted July 28, 2012 Share Posted July 28, 2012 Can we get Chow Mein and Foo Yung's stats? I hope they are as devastating as there were as bonus bosses and not just some soft piece of Slime doody. Here you go: エッグラ&ãƒã‚ーラ/Eggla and Chiquila/Chow Mein and Foo Yung Rank S/Size 2/??? Family Skillset: Darklight Slashes Traits: メガボディ/Mega Body/Big Hitter (all damage this monster inflicts is increased by 1.2x) れんãžã(4回)/Hit Squad 4 (launches 4 attacks in succession) ãã˜ã‘ã¬å¿ƒ/Close Scraper (can survive a killing blow and leave it with 1HP) AI 2回行動/Double Trouble (monster will act 2 times in a row) ã¼ã‚„ã/Mutter (can decrease the enemy party's tension levels to 0) (+25) アンãƒã¿ã‹ã‚ã—アップ/Fly Swatter (prevents Artful Dodger from being activated) (+50) How to obtain: Download service HP: 1590 MP: 460 ATK: 800 DEF: 500 AGI: 1000 WIS: 455 Feel free to comment. Quote Link to post Share on other sites
NeohopeSTF 10 Posted July 28, 2012 Share Posted July 28, 2012 (edited) Seems cool might use them in conjunction with Death Masker Also IDK if we have gone over this one but is Maveoleonyx in the game and if so what are his stats? Edited July 28, 2012 by Madason Quote Link to post Share on other sites
jay 239 Posted July 29, 2012 Share Posted July 29, 2012 I didn't know agility affected dodging that much. That reminds me, can you put of Fencing Fox's stats? Quote Link to post Share on other sites
Democrobot 1,013 Posted July 29, 2012 Share Posted July 29, 2012 Chow Mein and Foo Yung, thou shall be my slaves for ALL ETERNITY! MUA HA HA! Quote Link to post Share on other sites
DranzerX13 64 Posted July 29, 2012 Share Posted July 29, 2012 How do I synth x/xy monsters? I'm post game, and even defeated the post game final boss. I have 4 lvl 50 Conclaves, and during synthing, I don't see the word new or a * or a + anywhere. Quote Link to post Share on other sites
paladine99 0 Posted July 29, 2012 Share Posted July 29, 2012 just get them to + 25 or +50 for the breeding generation, it's not that hard. Quote Link to post Share on other sites
Proshall 67 Posted July 29, 2012 Share Posted July 29, 2012 If you have two of the same monster, and they can surpass +99 when breeded together, it will make a +*. Quote Link to post Share on other sites
Democrobot 1,013 Posted July 29, 2012 Share Posted July 29, 2012 How to obtain: Download service I didn't see this before. This is bad. Very, very bad. Quote Link to post Share on other sites
DranzerX13 64 Posted July 30, 2012 Share Posted July 30, 2012 (edited) I have 400 monsters, and yet the clown guarding the gate in the monster farm will only let me go to floor 30 for 10000G. What do I have to do for him to charge me 50000 (for S Rank gate) and 100000 (for SS Rank Gate)? Edited July 30, 2012 by DranzerX13 Quote Link to post Share on other sites
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