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Rikkaiser

Stuck on Murdaw...is this pathetic?

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Alright, so I recently got DQVI for the DS and I'm up to the second fight with Murdaw!

The one that you see in your dream in the very beginning, with the castle and all that.

 

I'm level 19, Carver is 19, Milly is 17, Nevan is 13 (I REALLY don't like this kid). I can beat him the first time(just barely) when he has the little jester people next to him, but then when he gets angry, he just finishes me off because of how weak my party is from the previous fight. I know this isn't a huge deal, but I want to know every detail of this story fast because I just figured out the whole real realm/dream realm thing, and I'm interested to see what's coming up. What levels should I grind to, if grinding is needed?

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Certainly ain't pathetic, yo. I'm of the opinion that Murdaw is probably one of the toughest bosses in the franchise if you're trying to keep your levels low enough for VI's vocation system.

 

You definitely shouldn't have to grind, except maybe getting Nevan up some. If the hero and Carver are taking a beating from his ice breath then iron shields should help protect a bit against that (though, nutty for the casinos as I usually am, I have them using dragon shields before I even head to real Somnia). Also, and this is something I learned from a previous topic along these lines, if you haven't got the fire claw from Murdaw's castle, GET IT. He has it locked up for a reason. If you head to the right in the room where Carver's statue was, that'll put you on the path to getting it. You'll have to fight a few sculptrices along the way, but it'll be worth it. The weapon casts Frizzle, it seems, when used as an item, which deals about 60 to Murdaw's first phase. Against his serious one, it does a nice 80ish.

 

If your characters are exhausted by the first fight's end, then maybe try this out: get a good deal into that fight then kill off one of the jesters and let Murdaw cry out for backup. If a harmour appears, let it live: they can summon healslimes, and if you manage to off Murdaw and keep the harmour alive you can just kill it after it summons a healslime then use the staff of Ghent to heal your characters while the healslime weakly flails its tendrils at you or needlessly casts heal. That's what I did with my last bout when it happened, and it worked out fairly nicely.

 

Beyond that, as I previously indicated, the casino in Port Haven is your friend if you have the patience to get tokens up through the games. The dragon shields and platinum mail are excellent for the hero and Carver, and you can get some spare shields to sell so you can purchase the armor on display in Weaver's Peak, which will help with either Milly or Nevan's defense.

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i trained hardcore in the place where ya gotta get the dream dew. good place for metal slimes

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Certainly ain't pathetic, yo. I'm of the opinion that Murdaw is probably one of the toughest bosses in the franchise if you're trying to keep your levels low enough for VI's vocation system.

 

You definitely shouldn't have to grind, except maybe getting Nevan up some. If the hero and Carver are taking a beating from his ice breath then iron shields should help protect a bit against that (though, nutty for the casinos as I usually am, I have them using dragon shields before I even head to real Somnia). Also, and this is something I learned from a previous topic along these lines, if you haven't got the fire claw from Murdaw's castle, GET IT. He has it locked up for a reason. If you head to the right in the room where Carver's statue was, that'll put you on the path to getting it. You'll have to fight a few sculptrices along the way, but it'll be worth it. The weapon casts Frizzle, it seems, when used as an item, which deals about 60 to Murdaw's first phase. Against his serious one, it does a nice 80ish.

 

If your characters are exhausted by the first fight's end, then maybe try this out: get a good deal into that fight then kill off one of the jesters and let Murdaw cry out for backup. If a harmour appears, let it live: they can summon healslimes, and if you manage to off Murdaw and keep the harmour alive you can just kill it after it summons a healslime then use the staff of Ghent to heal your characters while the healslime weakly flails its tendrils at you or needlessly casts heal. That's what I did with my last bout when it happened, and it worked out fairly nicely.

 

EDIT: ALSO, I use the Edged Boomerang as a weapon on my hero because I think it helps a lot for random encounters. Should I change this?

Beyond that, as I previously indicated, the casino in Port Haven is your friend if you have the patience to get tokens up through the games. The dragon shields and platinum mail are excellent for the hero and Carver, and you can get some spare shields to sell so you can purchase the armor on display in Weaver's Peak, which will help with either Milly or Nevan's defense.

 

Thanks alot! And Nevan was dead in like 10 seconds in the first fight...so I couldn't use that staff. xD Why would I wanna keep my levels low, by the way? And I found the casino's poker fun, I just sucked at it. At the time, I had such little gold that I was going back and forth between the poker table and the token lady buying 1 token at a time T.T All I could get in poker was 2 pairs...the pictures on the cards confused me so I wasn't sure what to do since they weren't regular cards. And PLEASE don't tell me I need to use the stupid slot machines >.<

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On the subject of grinding, I believe my hero was level 23 when I beat Murdaw. But I think I overdid it with the grinding since I remember thinking how easy he got all of a sudden and things seemed a little easier after that so I think level 21 is fine. Nevan is the one you need to level up. But you absolutely must get the fire claw PantheonSasuke mentioned. It makes a huge difference in the fight.

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i trained hardcore in the place where ya gotta get the dream dew. good place for metal slimes

 

I don't have my Thunder Thrust anymore because this is DQVI now so the stupid things run from me every time I find them D:

 

On the subject of grinding, I believe my hero was level 23 when I beat Murdaw. But I think I overdid it with the grinding since I remember thinking how easy he got all of a sudden and things seemed a little easier after that so I think level 21 is fine. But you absolutely must get the fire claw PantheonSasuke mentioned. It makes a huge difference in the fight.

 

I did get that Fire Claw, thanks. It seems pretty useful, considering fire spreads after attacking with it.

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You want to keep your levels low so that you can get points in vocations. That's how the system works in VI and VII. If a fight isn't 'challenging' enough, you won't gain a point from it, so you'll be stuck with where you're at in a vocation until you fight stronger monsters, and usually these stronger monsters are a much bigger pain to face without skills gained from the vocations. Mind, some people have no trouble getting through the game without vocations, so it's a matter of preference in the end.

 

As for the casino, the poker table is probably the fastest way to go, but I have no idea how to play poker, so I just park myself in front of the 'one-armed bandit', put in the max amount of tokens (or whatever will get me a good amount of uses if my stash is low), and mash A until I hit the jackpot... or run out of tokens. In the latter event, I reset the game and try again, which is what you should probably do so you aren't constantly squeezing your wallet for tokens to get the games started :P

 

And like I said before, make sure to use the fire claw as an item, also. It can be more reliable than the normal attack at this point since that can miss and also applies to physical defense (and in my attempts to Sap Murdaw's second phase, it never seemed to work).

 

... ah, and in regards to Thunder Thrust, the equivalent in this game is Hatchet Man, an axe skill in the games using the skillsets. I forget which vocation teaches it, though... possibly warrior, but you'd probably be better off since it doesn't seem as successful in these games as it is in the later installments, at least from what I've observed. But this is coming from a person who avoids metal encounters like the plague in VI and VII until the end, so do what you think you'll have more fun with, heh.

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I believe I gave the staff to Milly. Nevan can heal using his own spells and she can heal with the staff. Have Carver use the fire claw (against 2nd form, or solo 1st form) as an item. It'll deal more damage that way. I actually just set Milly and Nevan on 'Focus on Healing' and let them do their thing. The hero can heal or attack as necessary. Nevan can maybe use a few more levels.

 

Most people get stuck on Murdaw; don't feel bad about it.

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I believe I gave the staff to Milly. Nevan can heal using his own spells and she can heal with the staff. Have Carver use the fire claw (against 2nd form, or solo 1st form) as an item. It'll deal more damage that way. I actually just set Milly and Nevan on 'Focus on Healing' and let them do their thing. The hero can heal or attack as necessary. Nevan can maybe use a few more levels.

 

Most people get stuck on Murdaw; don't feel bad about it.

 

This. When I fought Murdaw. I gave milly the heal staff and basically let Carver do most the damage while the rest pretty much healed. If ever a free moment, have milly cast crack for a small bit of extra damage; i don't think anyone besides carver and milly's crack can hurt Murdaw's second form much. As i recall, nevan and hero hit rather low when facing Murdaw.

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On the subject of grinding, I believe my hero was level 23 when I beat Murdaw. But I think I overdid it with the grinding since I remember thinking how easy he got all of a sudden and things seemed a little easier after that so I think level 21 is fine. Nevan is the one you need to level up. But you absolutely must get the fire claw PantheonSasuke mentioned. It makes a huge difference in the fight.

You sure did level up much. :D

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I just sorta noticed that bit about the edged boomerang on the hero (kinda got it in the quote, there :P). While it is helpful for random encounters and decent in the first phase to deal damage to the jesters, you'll probably want a cautery sword on the hero to equip during the second phase if he can spare the time to attack. Mind, I don't recall him doing much damage even with that sword, but every little bit helps. If that doesn't seem ideal, you can also stock up on amor seco essence at Amor and have the hero use them if his Heal ain't cuttin' it. (I actually had the hero and Carver both with those, along with a bunch of yggdrasil leaves from the casino in case things went awry).

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I just sorta noticed that bit about the edged boomerang on the hero (kinda got it in the quote, there :P). While it is helpful for random encounters and decent in the first phase to deal damage to the jesters, you'll probably want a cautery sword on the hero to equip during the second phase if he can spare the time to attack. Mind, I don't recall him doing much damage even with that sword, but every little bit helps. If that doesn't seem ideal, you can also stock up on amor seco essence at Amor and have the hero use them if his Heal ain't cuttin' it. (I actually had the hero and Carver both with those, along with a bunch of yggdrasil leaves from the casino in case things went awry).

 

You're lucky that you actually make a profit at the casino T.T I try and try and I lost all the 50 tokens I could afford... :laugh: but anyway, I beat Murdaw a little while ago. It was weird this time; my team made it out practically unscathed :whoa: when do you get vocations? I figured it wasn't too late after killing Murdaw...And now I've got a new problem, but the solution is simple. I am starting to have trouble simply with the enemies I'm finding, so I think I should grind just a little. Nevan or Ashlynn as the 4th person, what do you think?

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If you lose all your tokens, reset the game, yo. Unless you have some code of honor that prevents you from saving a game before a trip to the casino and resetting when your luck sours, it'll be a lot easier on you then always trying to make money for the tokens :P

 

And vocations can be accessed at Alltrades Abbey, meaning the second giant hole you found in the dream world. You can get there easily by using the well in the destroyed abbey in the real world. As for your fourth person, I usually had Nevan on the team during my first playthrough because while I think Ashlynn is awesome she is also very flimsy in battle. That's just my recommendation, though, because it seems a good deal of folks find Nevan to be boring, heh.

 

Ah, and congrats on beating that green dung-sucker. Murdaw, that is.

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I actually had to revive some people in my fight against him. (Yggdrasil leaves FTW)

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If you lose all your tokens, reset the game, yo. Unless you have some code of honor that prevents you from saving a game before a trip to the casino and resetting when your luck sours, it'll be a lot easier on you then always trying to make money for the tokens :P

 

And vocations can be accessed at Alltrades Abbey, meaning the second giant hole you found in the dream world. You can get there easily by using the well in the destroyed abbey in the real world. As for your fourth person, I usually had Nevan on the team during my first playthrough because while I think Ashlynn is awesome she is also very flimsy in battle. That's just my recommendation, though, because it seems a good deal of folks find Nevan to be boring, heh.

 

Ah, and congrats on beating that green dung-sucker. Murdaw, that is.

 

Alltrades Abbey is destroyed though....that's the only one I could find. Are all my people SUPPOSED to be on vocations now? When was this supposed to become available? Because I'm coming right out of DQIX...and I know all the vocations from that game and have mastered them all on my main character(along with beating a bunch of legacy bosses several times), so I really want to start training in some of the classes. Also, is Luminary available from the beginning? Because I'm assuming it's not terrible in this game like it was in IX.

 

EDIT: Forget it. I don't have the game in front of me right now, but I simply googled "Alltrades Abbey Dragon Quest VI" and it said that it becomes available right after beating Murdaw, which I just did. :laugh: So now I have a new question...which characters of the ones I have work best as which jobs?

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It goes without saying that Carver is inclined toward physical classes like Warrior and Martial Artist, Nevan does well as a Priest, and Ashlynn is destined to be even more useless than she already is as a Mage. I believe Milly is intended to start as a Dancer, but she also fills the role of a Priest quite nicely.

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What I take as intended roles for each of the characters:

 

Carver - Soldier + Fighter [To Advanced Class: Gladiator]

Hero - Whatever you want (I recommend priest and mage first to get it out of the way and get some extra healing)

Milly - Gadabout + Dancer + Bard [To advanced class: Luminary, which is much better than Lum in 9]

Ashlynn - Mage + Priest [To advanced class Sage]

Nevan - Priest + Fighter [To advanced class Paladin]

 

I don't want to spoil you with the other character names, so I'll just describe them by how you get them.

The secret character - Thief + Merchant + Monster Master [Advanced class: Ranger]

Your final automatic character - Warrior + Mage [Armamentalist]

 

You probably could do almost anything you want with the characters and still come out fine, however. Also worth noting is how Ashlynn, nevan, and Milly are pretty interchangeable as sages and other classes. Differences are rather negligible, other than Ashlynn's hp and Nevan being slightly slower.

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For Ashlynn I strongly recommend:

Dancer -> Gadabout -> Luminary -> Dragon

The end result gives her a bunch of good 0 MP abilities (nice to combo up with Magic Burst) and increased HP and Resilience as a Dragon (which is good because she dies very easily in most other vocations).

 

 

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i trained hardcore in the place where ya gotta get the dream dew. good place for metal slimes

 

I don't have my Thunder Thrust anymore because this is DQVI now so the stupid things run from me every time I find them D:

 

On the subject of grinding, I believe my hero was level 23 when I beat Murdaw. But I think I overdid it with the grinding since I remember thinking how easy he got all of a sudden and things seemed a little easier after that so I think level 21 is fine. But you absolutely must get the fire claw PantheonSasuke mentioned. It makes a huge difference in the fight.

 

I did get that Fire Claw, thanks. It seems pretty useful, considering fire spreads after attacking with it.

 

they only have 4 hp. sometimes 3. just a thought tho. dont necessarily need thunderthrust/hatchet man.

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i trained hardcore in the place where ya gotta get the dream dew. good place for metal slimes

 

I don't have my Thunder Thrust anymore because this is DQVI now so the stupid things run from me every time I find them D:

 

On the subject of grinding, I believe my hero was level 23 when I beat Murdaw. But I think I overdid it with the grinding since I remember thinking how easy he got all of a sudden and things seemed a little easier after that so I think level 21 is fine. But you absolutely must get the fire claw PantheonSasuke mentioned. It makes a huge difference in the fight.

 

I did get that Fire Claw, thanks. It seems pretty useful, considering fire spreads after attacking with it.

 

they only have 4 hp. sometimes 3. just a thought tho. dont necessarily need thunderthrust/hatchet man.

 

I know, I've killed a few here and there. But I've gotten many more opportunities, it's just that they usually run first or second turn.

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better killing than being stuck is how i look at it. or id train in murdaws castle. careful not to get killed and 1/2 ur gold goes down the tube. that SUCKS

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She never had problems living in battles for me.... then again, I made her a warrior as my first choice.

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I HATE THIS BOSS TO NO END.

By the way, Milly and Nevan will die a lot in this fight. I don't particularly remember how I dealt with that, but still, good luck.

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Murdaw's really tough, so it's not pathetic. My advice for him is always attack his minions first, cause if you don't it's gonna be 3-4 times the normal damage he does, being a double trouble and all. Also, stock up on gold for powerful weapons and armor, you'll need it.

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