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Goronguy

I dream that one there will be a DQ MMO...

Next Square Enix project  

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Because I hope to see you all on it! One of the biggest things that increase our love for DQ would be sharing it with each other.

 

I don't just mean tag mode or online battles like Joker, but going through quest with each other anywhere, over a vast world with many different quests. But, what I really want to say is: I want talking. It be awesome to talk while playing (mic or keyboard). I'd imagine that make the game much more personnel and funny. I've been waiting for this for too long. They need to stop with FF MMOs and give DQ a chance.

 

Anyone else feel this way?

Edited by RotoLoto

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I think it'd be cool IF they could pull it off. But they can't and I believe the result would be horrible if they tried. So I kind of hope they don't, sadly.

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I think it'd be cool IF they could pull it off. But they can't and I believe the result would be horrible if they tried. So I kind of hope they don't, sadly.

 

You don't know until you try! And even if it is bad, we can deny its existence like Zelda fans deny "The Wand of Gamelon".

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There are a few unofficial mmos of DQ/DW. Only one online that I know of at this time though, but on BYOND, Dragon Warrior: Shadows of Erdrick is still around. :P

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There are a few unofficial mmos of DQ/DW. Only one online that I know of at this time though, but on BYOND, Dragon Warrior: Shadows of Erdrick is still around. :P

I wouldn't classify that as a MMO... more just MO. Anyway, that isn't the most *cough* high-quality *cough*.... game >_>... The community isn't very friendly either. BYOND has seen better (Dragon Warrior Hero's Destiny and Dragon Warrior Legacy, just to name a few). I've tried making my own game on there (actually got a nice amount done), but I can never stay focused, and I'm not a strong coder. I'm a mapper. One person projects never end well for me.

 

Anyway, I think it would be cool for a DQ MMO, but it would be really hard to do right, I think. I would hate for them to try one, and it be really nice, but just not work :/... It would be cool, but I'm not desperate, so I'd rather them not make one at all if it's just going to turn out bad.

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If you make the first M stand for "Minimal" Byond games can be MMOs. XD

 

Yeah I agree DW:SoE has a handful of douches on there since the GMs stopped caring. Just figured i'd throw it out there though.

 

HD was fun, but the developer never finishes her projects, and so got bored and went off to do another project that I predict will have a similar fate. There was even a remix of HD dubbed as "SoE2" where a whole new (excellent) class system was made, but she got interested in her other project again, and had it taken down. (Even though someone was doing fixes/updates in her place >_> )

 

So BYOND might not be the best example, but besides playing dq9 with people in real life, it's the closest thing to playing Dragon warrior with people, and the only source for online multiplaying. Unless emulators or other fangames have online capabilities for DW/DQ

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God no. No more MMOs.

 

The only acceptable form of a Dragon Quest MMO would be having story related characters in your party and events that would spark some sort of emotion. Or NPCs or story related characters that would interact with your main character.

 

Must have good story and character interaction. Period.

 

We don't need it becoming another faceless entry.

 

:overjoyed2:

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I'll like it if I don't have to play with other people and if it has a good story. Guess that kind of ruins the point of an MMO.

Edited by GrandAlchemist

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I would not be interested at all in playing a DQ MMO. I would play it, because it's Dragon Quest and I'm a bit of a DQ junkie. I like how GrandAlchemist put it actually.

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Id love to see on just as long as its not a copy and paste of FF MMO with a DQ banner on it. And to whom ever said they dont have the ability/resources to do it. I would ask you rethink your statement. Squarenix has already launched one rather successful MMORPG in FF11 and are about to release their second. Will it be a hit only time will tell. Do i like the FF MMORPG myself absolutely not.

 

I would figure if they were to attempt an DQ MMO they shouldnt try to go with semi realistic models and do their best to stay on the Toriyama style. Stay away from puns which wouldnt transalte well to people playing transcontinentaly. But besides those 2 things that I personally would stay away from. It leave a whole lot of inventiveness and creativity to bring about a most spectacular game.

 

Is it possible for them to create a MMO that will appeal to every fan of DQ? Nope every new regular game that comes out. You hear how it has destroyed the series, or on the opposite side of the spectrum has reinvented the series in a magnicifent way. So if they were to ever do a MMO and you where a fan of the series you'd have to take it for what ever it is to you.

 

 

Personally im a fan of MMORPGs. I played the original everquest. Everquest online adventures for the ps2 (which was the biggest time sink ive ever spent on an MMORPG). Everquest2, FF11 and WoW. I know there are a plethra of others out there. But im a fan of the fantasy model not the sci fi as far as gaming is concerned. So more likely then not if they released a DQ MMORPG id lose alot of hours and interactions outside of my home playing the game.

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God no. No more MMOs.

 

The only acceptable form of a Dragon Quest MMO would be having story related characters in your party and events that would spark some sort of emotion. Or NPCs or story related characters that would interact with your main character.

 

Must have good story and character interaction. Period.

 

We don't need it becoming another faceless entry.

 

:overjoyed2:

 

The one I imagined would have a story along with a somewhat linear set of quests for that story. I just picture it like DQIX, but vastly expanded, more classes, and not be the only one in that world. It would still have the DQ look and feel.

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Look what yall have done. Now im pining for a DQ MMO. Thanks for the heart ache of knowing ill never see one. Whoa is me.

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I... laugh at your misfortune.

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I... laugh at your misfortune.

 

I lol'd

 

 

 

I def. wouldn't mind seeing a DQ MMO. I would of course play it, but I would hope it's given proper treatment. DW3/DW7/DQ9 all have great classes from which to choose from when making a character so that part is already covered. It would be hard to use any of the DQ stories from games past as we all know what happens and how it all ends up. What might be cool though, and I guess this is kinda contradicting my last statement, but you could have final game bosses be like raid bosses in WoW. You could do the first retail release being the Roto/Erdrick trilogy. Start in the time of DW3. Baramos would be like, Kel'Thuzad was in the Wrath of the Lich King Expansion of WoW. Next boss of course is Zoma, followed by the Dragonlord (kicking his ass with a big group of people would be awesome!) and eventually getting around to Hargon and Malroth. The dungeons could be like your normal 5-mans in WoW. Take the green dragon dungeon from DW1. You have to run in, fighting Druins, Magicians and what not, get to the green dragon guarding the princess. You have a fight with him and once defeated you have "cleared" the dungeon and progressed through the story. Unlike WoW, I think that having it so that the story does not progress until your character has completed certain things would be a great way. Sort of like WoW with it's phasing technology. You can group up only with people who have not completed the "Story clear" of the dungeon and once you have, you can group with anyone and then proceed to farm said dungeon boss for epic loots. The Cave to Rhone would be absolutely brutal I think. Could even make that a 10-person raid and have like, a group of Gigantes and those stupid-ass flying monkey things be the boss at the end of it before getting to Rhone and the final rest stop before Hargon's castle. In fact, Hargon's Castle is a perfect end-game raid zone. There's the mini-bosses you fight after getting to the second floor which would be like the bosses you fight in the first four wings in Ice Crown from WoW. Hell you could maybe have to do a quest to get the Rubiss charm so you can see the stair case to get up to the second floor possibly. And the Hargon/Malroth fight could be a two phase fight. After you've killed Hargon and it looks like you've won, Malroth appears and the second phase kicks off.

 

 

I personally think this would be something that might be very cool to see someday. I take back not making the game based on the story. As long as it is well done and time is taken to make sure that you can not only follow the story, but also keep people interested and motivated to continue on, I think it would be a great idea. If it was popular and sold well you could then do an Expansion pack (or free download depending on what type of distribution model was in place) and could add on the Heaven Trilogy. I am not sure how character migration would work, maybe they would have to be separate games. Well, maybe not. I suppose could just make chapter 1 from IV like the first series of quests from Wrath of the Lich King and the Loch Tower being an end-of-the-zone dungeon. Could have Saro's Shadow a boss and once dead you head back to Burland, the king gives you a quest reward/gold and then unlocks the next zone. I suppose it could work until chapter three. Don't get me Wrong I love Taloon, but a quest chain about farming gold sounds like it might not go over well with some players. Chapters 4 and 5 would be absolutely epic in an MMO setting with dozens, possibly hundreds of people all part of the same quest progression as you. Trying to acquire the Symbol of Faith or spending hours just wasting gold at the casino, grinding out levels to Kill Balzack in Santeem (oh how I loathe you Balzack), finding all of the hidden mini-medals to get some great weapons and armor, or simply using alchemy to make items and equipment to sell and trade to other players and being actual merchants. Only thing is, who would be the Hero character from chapter 5 if that's the case. We'd be our own characters, but the start of chapter 5 would be a very weird transition to after the ending of chapter 4...

 

 

IDK I'm sorry for kind of rambling. I just started typing and all of these ideas just kind rolled out of my mind while I was thinking. If anyone actually read all of that let me know what you think. Kind of just re-hashing the story into another game, but one that would be open to lots of people. If I knew how to even go about trying to make something like this without Nintendo/Squenix/whoever breathing down my neck with Lawyers and threats I would be all over it, but alas my knowledge of game design ends with drawing stick figures and getting the computer to turn on :(

Edited by HeavyQ

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I... laugh at your misfortune.

 

I lol'd

 

 

 

I def. wouldn't mind seeing a DQ MMO. I would of course play it, but I would hope it's given proper treatment. DW3/DW7/DQ9 all have great classes from which to choose from when making a character so that part is already covered. It would be hard to use any of the DQ stories from games past as we all know what happens and how it all ends up. What might be cool though, and I guess this is kinda contradicting my last statement, but you could have final game bosses be like raid bosses in WoW. You could do the first retail release being the Roto/Erdrick trilogy. Start in the time of DW3. Baramos would be like, Kel'Thuzad was in the Wrath of the Lich King Expansion of WoW. Next boss of course is Zoma, followed by the Dragonlord (kicking his ass with a big group of people would be awesome!) and eventually getting around to Hargon and Malroth. The dungeons could be like your normal 5-mans in WoW. Take the green dragon dungeon from DW1. You have to run in, fighting Druins, Magicians and what not, get to the green dragon guarding the princess. You have a fight with him and once defeated you have "cleared" the dungeon and progressed through the story. Unlike WoW, I think that having it so that the story does not progress until your character has completed certain things would be a great way. Sort of like WoW with it's phasing technology. You can group up only with people who have not completed the "Story clear" of the dungeon and once you have, you can group with anyone and then proceed to farm said dungeon boss for epic loots. The Cave to Rhone would be absolutely brutal I think. Could even make that a 10-person raid and have like, a group of Gigantes and those stupid-ass flying monkey things be the boss at the end of it before getting to Rhone and the final rest stop before Hargon's castle. In fact, Hargon's Castle is a perfect end-game raid zone. There's the mini-bosses you fight after getting to the second floor which would be like the bosses you fight in the first four wings in Ice Crown from WoW. Hell you could maybe have to do a quest to get the Rubiss charm so you can see the stair case to get up to the second floor possibly. And the Hargon/Malroth fight could be a two phase fight. After you've killed Hargon and it looks like you've won, Malroth appears and the second phase kicks off.

 

 

I personally think this would be something that might be very cool to see someday. I take back not making the game based on the story. As long as it is well done and time is taken to make sure that you can not only follow the story, but also keep people interested and motivated to continue on, I think it would be a great idea. If it was popular and sold well you could then do an Expansion pack (or free download depending on what type of distribution model was in place) and could add on the Heaven Trilogy. I am not sure how character migration would work, maybe they would have to be separate games. Well, maybe not. I suppose could just make chapter 1 from IV like the first series of quests from Wrath of the Lich King and the Loch Tower being an end-of-the-zone dungeon. Could have Saro's Shadow a boss and once dead you head back to Burland, the king gives you a quest reward/gold and then unlocks the next zone. I suppose it could work until chapter three. Don't get me Wrong I love Taloon, but a quest chain about farming gold sounds like it might not go over well with some players. Chapters 4 and 5 would be absolutely epic in an MMO setting with dozens, possibly hundreds of people all part of the same quest progression as you. Trying to acquire the Symbol of Faith or spending hours just wasting gold at the casino, grinding out levels to Kill Balzack in Santeem (oh how I loathe you Balzack), finding all of the hidden mini-medals to get some great weapons and armor, or simply using alchemy to make items and equipment to sell and trade to other players and being actual merchants. Only thing is, who would be the Hero character from chapter 5 if that's the case. We'd be our own characters, but the start of chapter 5 would be a very weird transition to after the ending of chapter 4...

 

 

IDK I'm sorry for kind of rambling. I just started typing and all of these ideas just kind rolled out of my mind while I was thinking. If anyone actually read all of that let me know what you think. Kind of just re-hashing the story into another game, but one that would be open to lots of people. If I knew how to even go about trying to make something like this without Nintendo/Squenix/whoever breathing down my neck with Lawyers and threats I would be all over it, but alas my knowledge of game design ends with drawing stick figures and getting the computer to turn on :(

 

I like it all. It fits perfectly with my imagination! Your rambling was just what I wanted to hear. So many times I've wanted to make a game, but alas, my knowledge of design falls shorter than yours.

 

I lol'd at the stupid-ass flying monkeys part.

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Yeah I cannot remember their names for the life of me, but their love of spamming Boom in my face makes me hate them with a passion of 1,000 suns.

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I... laugh at your misfortune.

 

I lol'd

 

 

 

I def. wouldn't mind seeing a DQ MMO. I would of course play it, but I would hope it's given proper treatment. DW3/DW7/DQ9 all have great classes from which to choose from when making a character so that part is already covered. It would be hard to use any of the DQ stories from games past as we all know what happens and how it all ends up. What might be cool though, and I guess this is kinda contradicting my last statement, but you could have final game bosses be like raid bosses in WoW. You could do the first retail release being the Roto/Erdrick trilogy. Start in the time of DW3. Baramos would be like, Kel'Thuzad was in the Wrath of the Lich King Expansion of WoW. Next boss of course is Zoma, followed by the Dragonlord (kicking his ass with a big group of people would be awesome!) and eventually getting around to Hargon and Malroth. The dungeons could be like your normal 5-mans in WoW. Take the green dragon dungeon from DW1. You have to run in, fighting Druins, Magicians and what not, get to the green dragon guarding the princess. You have a fight with him and once defeated you have "cleared" the dungeon and progressed through the story. Unlike WoW, I think that having it so that the story does not progress until your character has completed certain things would be a great way. Sort of like WoW with it's phasing technology. You can group up only with people who have not completed the "Story clear" of the dungeon and once you have, you can group with anyone and then proceed to farm said dungeon boss for epic loots. The Cave to Rhone would be absolutely brutal I think. Could even make that a 10-person raid and have like, a group of Gigantes and those stupid-ass flying monkey things be the boss at the end of it before getting to Rhone and the final rest stop before Hargon's castle. In fact, Hargon's Castle is a perfect end-game raid zone. There's the mini-bosses you fight after getting to the second floor which would be like the bosses you fight in the first four wings in Ice Crown from WoW. Hell you could maybe have to do a quest to get the Rubiss charm so you can see the stair case to get up to the second floor possibly. And the Hargon/Malroth fight could be a two phase fight. After you've killed Hargon and it looks like you've won, Malroth appears and the second phase kicks off.

 

 

I personally think this would be something that might be very cool to see someday. I take back not making the game based on the story. As long as it is well done and time is taken to make sure that you can not only follow the story, but also keep people interested and motivated to continue on, I think it would be a great idea. If it was popular and sold well you could then do an Expansion pack (or free download depending on what type of distribution model was in place) and could add on the Heaven Trilogy. I am not sure how character migration would work, maybe they would have to be separate games. Well, maybe not. I suppose could just make chapter 1 from IV like the first series of quests from Wrath of the Lich King and the Loch Tower being an end-of-the-zone dungeon. Could have Saro's Shadow a boss and once dead you head back to Burland, the king gives you a quest reward/gold and then unlocks the next zone. I suppose it could work until chapter three. Don't get me Wrong I love Taloon, but a quest chain about farming gold sounds like it might not go over well with some players. Chapters 4 and 5 would be absolutely epic in an MMO setting with dozens, possibly hundreds of people all part of the same quest progression as you. Trying to acquire the Symbol of Faith or spending hours just wasting gold at the casino, grinding out levels to Kill Balzack in Santeem (oh how I loathe you Balzack), finding all of the hidden mini-medals to get some great weapons and armor, or simply using alchemy to make items and equipment to sell and trade to other players and being actual merchants. Only thing is, who would be the Hero character from chapter 5 if that's the case. We'd be our own characters, but the start of chapter 5 would be a very weird transition to after the ending of chapter 4...

 

 

IDK I'm sorry for kind of rambling. I just started typing and all of these ideas just kind rolled out of my mind while I was thinking. If anyone actually read all of that let me know what you think. Kind of just re-hashing the story into another game, but one that would be open to lots of people. If I knew how to even go about trying to make something like this without Nintendo/Squenix/whoever breathing down my neck with Lawyers and threats I would be all over it, but alas my knowledge of game design ends with drawing stick figures and getting the computer to turn on :(

 

I love it all.

 

You could also do a dual-faction thing, like in WoW. One faction would be the humanoid races, including (but not limited to) Dragovians, Humans, Dwarves, Elves, Lefans, Zenithians, Celestrians, Mermen, and Fairies. The other faction would be monster races, and would include monster families like Dragons, Beasts, Materials, Slimes, Bugs, Undead, Demons, Plants and Birds.

 

The Humanoid story phases could follow the classic DQ storylines, as you've mentioned above. The Monster story phases could be similar, but based on the premise that you are a group of monsters opposed to the actions of the classic bosses (Dragonlord, Zoma, Malroth, etc.), and who are trying to overcome them.

 

Classes would be the typical set: fighters (melee dps class), warriors (tanking class), thief (another melee dps, but with a different skillset), various mage classes, each based on the different magic dps families (crack, boom, blaze, whoosh), and a healing class.

 

Depending on which race you choose, you have a different selection of classes. For example, the slime race could take up a tanking class (metal), a healing class (healer), or a thief class (gold slime), etc. The fairy race could probably take up healing, magic dps, and thief classes.

 

You could include flying mounts, but not all races would need this (lefans, zenithians, birds, celestrians, fairies, dragons). You could also include the capture, taming and raising of monster pets to fight alongside you.

 

Man, DQ could produce such an awesome MMO experience.

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A Dragon Quest MMO is a decent idea but the problem is: would they make a DQ MMO just like the fans dream or would they make just another lifeless MMO with just the DQ brand? I have been already disappointed with the Grandia Online. It took years to be developed, so you expected to see something epic, that you would play with a battle style similar to the Grandia games with georgeous graphics etc. Instead they gave us just another MMO with a battle system that didn't reminds you Grandia at all and the only common element it has with the series is that the composer is the same.

Edited by Vetus

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In the MMORPG I'm creating with my team (Dragon Quest Legends Of Roto: http://www.woodus.com/forums/index.php?showtopic=18056&view=getnewpost&hl=&fromsearch=1), we find dive into the world of Dragon Quest, many bosses known as Zoma Baramos, Estark, Nimzo, and many others, will be part of the course and various monsters in the series. There will also be Joker, Empyrean, who will be there to help or eliminate the player, depending on the faction of good or evil you play.

 

We integrate course, several references to the original series as well as some spin off. All this to the delight of players and not disappoint the fans. We want to stay as close as possible to what we fans have always loved Dragon Quest since the release of Dragon Quest I to the present. This is a great challenge, we want to record.

 

We remain in the era of 2D graphics of Dragon Quest III - VI. For 3D, it would be more complex to implement, and we do not have the level. But you will see on the screens that the record is there.

 

This topic will be of great help for the simple reason is that I see what you expect from a MMORPG Dragon Quest. That's why our team and I will try

 

Thank you

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That I do. I see you have recognition.

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