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Showing results for tags 'rpg'.
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The Unofficial Dragon Quest Roleplaying System The Unofficial Dragon Quest Roleplaying System is a tabletop RPG that aims to allow players to intimately revisit the worlds of their favorite adventures from the Dragon Quest video game series. Combining staple gameplay mechanics, locales, and monsters with well-proven conventions of dice-and-paper role-playing, above all else the game intends to combine the charm and style of Dragon Quest with the realism-to-fantasy that made successful Dungeons & Dragons so immersive. Below, I discuss what I consider my image for the game and future
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First of all, I'd like to state that the Shin Megami Tensei series is my favorite RPG series and that I really enjoyed playing most of them. Persona 4 (for the PS2) was my introduction to the series. Persona 4 is a game I had heard remarkable things about. It had great trailers and I really did enjoy the beginning of the game's presentation since it was mostly well-done. You learn of a murder mystery, obtain a Persona, and are set out on a quest to rescue people thrown into another world by the mysterious murderer. An interesting setting that sadly went downhill as I continued along with t
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Hello everyone, it's been a longtime since I posted (I still actually visit the forums daily, old habit I guess). Anyway, I wasn't really sure where to post this, but I need help! I am in the process of completing my master's thesis, but I don't have enough participants in my research study. The game I am using for my research is a game I have been working on for nearly two years now, that has heavy influences from Dragon Quest and Final Fantasy. Originally it was a project to create Dragon Warrior IV in 3D (and some of those art assets have yet to be replaced, so it does have a similar feel)
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Anyone else play this game? I restarted mine the other day and I thought it was simply adorable!
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I decided to do a challenge to myself when plying DQ IX this time to not use any armor, shields, helmets, leggings, gloves, and accessories whatsoever for the whole game. To make an added difficulty, I also decided not to use weapons to add to that difficulty for normal battles, but for Boss Battles, I'll allow weapons to be used. Has anyone thought of doing this?