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Hey there, As of late, I’ve begun working on making a game heavily inspired by Dragon Quest Monsters, (specifically DWM2 (my favorite in the series, while also implementing some of the features and conveniences from the more modern titles). Overall, I’m hoping to get a bit of feedback in these early stages of development, while also potentially seeing if any individuals would be interested in helping out with the project. As far as mechanics go, I'm mostly going off of Joker 1-2, with monsters having to be scouted in battle, and each monster having different skill trees that can be b
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Just wrote a new tool that runs a rom and accepts input via sockets- allowing easy automation of some processes (for DWM this means a comprehensive breeding guide) so I put the data on my site! I have the raw data (monster list and breeding list) if you'd like it or you can take a look at the page http://nonsoftware.us/tools/dwm/ The way I made the data is relatively simple: I took the source of gnuboy- and modified it a bit to accept external input. Then wrote a secondary program that connected to the source, loaded the most recent savestate, modified a couple bytes (specifically 0xCACA