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ShonenKokoro last won the day on May 28

ShonenKokoro had the most liked content!

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10 Good

About ShonenKokoro

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    Slime Slayer

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  • Interests
    I love games and anime!!

Previous Fields

  • Games Owned
    Dragon Quest IX (DS)
    Dragon Quest XI (N3DS/PS4)
    Dragon Quest V (PS2)
    Dragon Quest IV (DS)
    Dragon Quest V (DS)
    Dragon Quest VI (DS)
    Dragon Quest VII (3DS)
    Dragon Quest VIII (3DS)
    DQ Heroes (PC)
    DQ Heroes II (PS4)
    DQ Builders (PS4)
    DQ TheatRythm
    Rocket Slime (DS)
    Slime Mori Mori 3 (3DS)
    Torneko 2: The Last Hope (PSX)
    DQ Monsters Joker (DS)
    DQ Monsters Joker 2 (DS)
    DQ Monsters Joker 3 (3DS)
    Dragon Quest XI (PC)
    Dragon Quest Builders 2 (PS4/Vita)
    Dragon Quest Builders 2 (Switch)
    Dragon Quest XI S (Switch)
    Dragon Quest 1 (Switch)
    Dragon Quest 2 (Switch)
    Dragon Quest 3 (Switch)

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  1. Thanks. I've decided to not get the original CC (remastered) because it mostly seems like an action game intended for multiplayer. Which is fine but I'd rather play Echoes of Time and Rings instead :3
  2. It does look like Musou, honestly. Which is.. eh, it's alright. I'm okay with unique Musou games, like DQ Heroes which had some fun ideas or Attack on Titan Musou, Berserk was ok but a little too much of the same. One Piece Musou, Gundam, Fist of the North Star, Arslan.. what else? They were all kind of bland. Wish devs would experiment more. But Musou can be ok.
  3. Visitors I see! 🤗

    1. Show previous comments  1 more
    2. ShonenKokoro


      Thanks ^-^
      Yeah, I like Theathrytm, they're essentially the ode to FF/DQ music and I do think these two series have the best music in Japanese games, if not all games. Wish DQ Theatrytm would have been localized but oh well, there's not much of a story anyway 😛

      Torneko 2 - yeah, I was very surprised to see it because I was curious if there's anything like "Chocobo Dungeon" but for DQ... and there is. And I did see Young Yangus but decided not to play it because there's not English patch :( I get confused in translated games, let alone untranslated haha ))) I could try to play it with a translator program but I bet it'd be uncomfortable... hoping there will be a patch one day.


      Thanks for the recommendation ^_^


    3. Erdrick The Hero

      Erdrick The Hero

      If you understand Torneko and you have a bit of patience, you can play Young Yangus. It's the same type of game.


      I tried translating Theatrhythm Dragon Quest but a bunch of English letters are missing from the game's font and I can't find it to replace it.

      My patch also managed to crash Citra, but it works (besides missing letters) on real hardware.

      I've got to have at least a quarter of the game's text translated though, despite it not displaying properly.

    4. ShonenKokoro


      Oh, really? That's very admirable that you tried to translate it for everyone :) Luckily, the game seems to be identical to FF T., so if you play that one, you can understand what is what. Maybe you could write a guide and just explain what's where? 


      Yeah, it looks like Citra isn't reliable. I'm a little worried about the preservation of Nintendo games and a little sad that as a company, they don't do much to make sure all games will be playable for future generations. They're already shutting off 3DS and Wii U online services in some countries, and if that wasn't enough - people who purchased digital games can't redownload them. It's such a bad move :( I'm not wealthy but I try to support my favorite games by purchasing them, and most of my games are digital so it's not fun to see Nintendo doing that when they could easily keep like a few small servers running for people to redownload the games they purchased. Same goes for patches and DLC.

      What do you think about it?

      I'm glad the Internet manages to preserve games, though. 


      Also about Torneko... I've played Pokemon Mystery Dungeon DX yesterday and then tried Chocobo Mystery Dungeon. Sadly, I didn't really like them :< So, I'll probably remove Torneko from my list. The gameplay was a little too slow for me.

  4. Voice-overs? Was the original game silent? I'll probably be playing it without any voices, depends on how good the Japanese are and if the option for original voice acting is there... Seems like a great game, though. At this point seeing little games like Crystal Chronicles or Chocobo Dungeon is just a huge surprise and miracle. Wonder what's the NA price. Probably 39.99 or 49.99 like trials of mana. P.S. Just checked the J. voices - they sound a little too stereotypical, so I'll probably just keep the voices muted. Rings of Fate had a fantastic voice team. Is it fun offline? Or is it made for co-op? I see the presentation and seems like there's co-op.
  5. XI. I was browsing a news website and didn't really think about it much, just saw the news about it, then the trailer and got it day one. My main worry (and one of the reasons why I almost didn't purchase it) was that the game did not have Japanese voice-overs + English subtitles option, or any J. voice-over in the first place. I kept thinking how should I play it since I generally dislike English voice-acting (especially in Japanese games) and eventually decided to play with the voices off, the way it released in Japan. I'm happy I chose that way. That's where I started and fell in love with the series. The next one was DQ Builders, then Heroes and then I started the previous main titles, Monsters...
  6. Aren't the first three games less story-heavy than IV and the next titles? There might not be enough of the story for them to do that. But if you want a good DQ anime (apart from Dai), I strongly recommend DQ Your Story movie on Netflix. The story starts off simple and it's a light adaptation of DQ V but the way things unfold... it's a very beautiful anime. Worth to watch at least to see CGI slimes XD
  7. I wish they'd just join this game with the new DQ Monsters and make one bigger title instead of what appears to be a hack and slash with low budget and instead of leaving DQ Monsters in development pit. And action side? There's always Heroes sub-series, I'm sure the third one is already in the makings for PS5. Or they could make the next DQ Heroes like a "what-if" kind of thing where it follows the events of the anime but something happens and Dai gets joined by the characters from other DQ games. Or even make two story-lines: one that'd be short and "what-if" with previous DQ characters and one focused on the Dai manga. There's a lot of things they could have done. I wonder how much of a cultural impact the mobile phone game and the arcade Dai game they announced will have... Japanese seem to like mobile games so it'll probably help the franchise, same as arcades. Yeah, I agree. Heroes and Builders are very fun and important. Builders, in particular, got a lot of new audience for the series and I'm still hoping for another Builders on PS5. Though, they'd probably want to wait until Nintendo makes a new console because Builders 2 was 30 fps and had huge frame drops. Maybe that's why we're not getting Heroes 3 as of now: they know they need the game on Switch but I heard Heroes 1-2 did not have good technical performance on Switch. Anyway, I think the ideal way would have been to merge Dai and new Monsters, maybe even do these light action sequences to spice up the turn-based combat, experiment. Yeah, I hope the turn-based combat is not going to go away from DQ numbered entries. Final Fantasy was loosing its identity with XV's combat, ever since Tabata was at the helm but XIII Trilogy and VII Remake were fantastic, so hopefully XVI will find a way to inspire JRPG to be more traditional. And I think VII Remake already did that, too - it blends turn-based with action in a great way, very-very similar to XIII which also made me happy. I guess I'm just a little dissapointed. Dragon Quest XI came out 3 years ago and I was expecting a little more.
  8. Well, MMO are always a social experience, the combat is never the main point of them, so if you don't like the idea of meeting new players online - it's just not made for you, no need for hate. As for the combat, MMORPG are known as being addictive because the combat is often built in such a way that would make you want more and more and unlike other games, it's more about performing the same task with little variation. Is it bad? Depends on how you look at it. Shooters are essentially the same: move > aim > shoot > reload > repeat > maybe get a new weapon but what makes shooters feel fun is the movement and aiming, repeating sounds of the weapon which is why people play them. MMO is similar. But essentially, you can pick apart any kind of genre - what matters is the overall experience and MMORPG are great at that. Subscription is the same as paying for your phone provider or paying for bills. MMORPG require constant content updates, events, maintenance, support, new items, etc., etc... Phantasy Star Online 2, for example, is free to play and no subscription but they seriously limit the most basic things in the game, like inventory for example. What else... I think The Elder Scrolls Online is without a subscription but they basically just do less content + more expansions which also cost more money, and the gameplay is nowhere near as good as WoW or FF XIV or even XI. Subscription on MMORPG is necessary, just like DLC are necessary for the majority of the games or lootboxes for multiplayer games - without those things, the developers would have to do way less content and the games would be much worse. You can have some exceptions or developers that do crunch in order to avoid DLC and present themselves as "cool guys" but that's a very rare exception. Of course, we can say no to DLC but then the price of each game would have to be either individual and not standard 60$, and I personally would rather not go that way. MMORPG is a different genre and anything that's different takes time to appreciate. My word is that it's best not to miss out and try to enjoy the genre but that's your choice. I'm sure a lot of people on this forum couldn't enjoy turn-based combat for a while but once you learn how it works - it's another universe and its own kind of fun.
  9. I'm somewhat new to fighting games and my first one was SoulCalibur 6. Well, technically my first fighting games were Mortal Kombat and Street Fighter which I've played when I was younger... but since I barely learned those and just mashed buttons, I say SC6 is my first "real" fighting game experience. I spent so much time in it and it taught me a few valuable lessons, made me want to learn fighting systems in other games and helped me to like games more. I definitely see SC series as my favorite fighting game. After SoulCalibur I started exploring the genre... ended up really disliking the majority of 2D fighting games because: 1) they're too fast for me; 2) majority of them have very little moves per character which makes it kind of boring for me. I ended up liking Smash (not really for its fighting mechanics but more because of the overall fantastic experience... and Hero + Joker, of course), loving Dead or Alive 6 to the point of getting a platinum trophy for it (which I deeply regret because I saw some of the worst gamers in this community when achieving that platinum...), Street Fighter V and Tekken 6-7. I also like Under Night but never really managed to learn it - very challenging game with a fantastic art-style. Oh, and Samurai Shodown - I feel like SShowdown is like a "2D brother" of SoulCalibur and I love the rules and gameplay of SS. Anyway, my favorite FG are the 3D ones. Wish more people would try the genre, especially nice people because, sadly, the community is not so great. I'd probably just play offline whenever the next SC comes out.
  10. I've started a few games: God of War - I did not expect it to have such a good story, especially having played the previous games which were all nothing but death and gore. The game is just so much different now... I'd even say that I don't regret playing the previous games when I was younger, just because I can see how the series has changed with this game compared to the old ones. Fantastic story, combat is simple but engaging and deep, everything is intuitive and feels perfectly crafted. Sakura Wars - it went on discount, so I thought now's the best time to get it, considering that I was planning to buy the game day one anyway... I'm very surprised by how good the game, just finished the first chapter, will continue tomorrow. Great soundtrack, motivational and engaging story, characters, unique and not stereotypical voice-actors, fun exploration. My favorite thing is that the game does have some romance/dating sim elements but it's all done with style and respect to the characters, not like those "romance" visual novels which flooded the market. Mentioning visual novels.. the game definitely feels like a rich visual novel, not sure how they managed to get the funding for such a risky project, hopefully the game sold enough copies. I wish there were more games like Sakura Wars with this shonen-like atmosphere, setting and inspiring story. I find it to be an interesting contrast how something like SW goes unnoticed when something like Last of Us Part 2 or Doom with its disgusting gore and torture porn are always in the spotlight. Do people really like to see those grim stories with nothing but death? Well, that's me rambling a bit.. I strongly recommend both God of War and Sakura Wars to everyone. Oh, and I also played Phantasy Star Online 2 (an RPG, so a little bit of an off-topic but I'll just mention it here). There were a few interesting things in the game but I got seriously confused by... pretty much everything annd I felt like the game does not explain anything or make things intuitive. Combat wasn't really satisfying, navigating the areas and just doing anything. Seems like a good game but not for me, I guess. I'll just return to collecting plants in No Man's Sky 😛 Wish Microsoft would bring Dragon Quest X instead of PSO2 and try to tackle the traditional JRPG market once more, they could even do like an agreement with Square Enix where M. would handle the servers and help out with translation and Square Enix would do the rest of the job. But yeah... wishes! The customization was fantastic in PSO2. I liked creating a character, wish I liked the game.. oh well! Final Fantasy XIV Online remains my one and only MMORPG
  11. Quote

    "Interests: hating work"

    Oh boy, I know the feeling! XD

    Work is the Devil's doing!! :{:laugh:

  12. Yeah, I like both Heroes. The story was surprisingly good (compared to other Musou/Warriors games) and I think it could be because of Yuji Horii's involvement? Usually Musou games have bad stories but DQ Heroes was great. Hopefully I'm wrong about this Dai game..
  13. I want something related to DQ Builders and of course XI. A retro mode with Secret of Mana-like combat and visuals would be pretty fun, too but I think it could be too difficult to implement. They definitely need to do something creative in regards to DQ Builders 1-2.
  14. I think your best bet would be to constantly monitor Yahoo Japan auctions and websites like Mandarake, that's where they sell these things. Ebay is ok, too but I think Japanese don't use it much. Yahoo auctions should have it.
  15. It sounds like entitlement to me. It's like with Final Fantasy where some go toxic and run around screaming "FF 8 sucks! FF 13 sucks! Characters suck, writing sucks, everything sucks.." etc, etc... and yet these games sell millions. Franchises like Dragon Quest and Final Fantasy would not exist if they did not have a certain mark of quality. It's important to be open-minded and to try to appreciate the game but sadly people jump on the hate train as soon as: 1) they see a character with whom they don't want to identify and who they don't want to understand; 2) if they are asked to appreciate a different kind of game or to learn something when they don't feel like it; 3) when they just don't want to play but blame the game instead. The dungeons were a little bland in DQ 7 on 3DS but it is a very old game, so it's silly to expect it to be as good as the modern games, and even modern JRPG often struggle making the dungeons fun and more than just "10x enemies". DQ 7 is a fantastic adventure, some people were just turned off because of the reasons I mentioned above and in case with DQ 7, they probably disliked that the characters looked very young. We don't need to like all games, even in our favorite franchises but I've noticed that people usually criticise things only because they disliked it personally, which is fine - you don't need to play what you don't like, but negativity is not the way. And reviewers? Those guys usually just follow the trend and want the clicks.
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