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ErdrickSmasherVIII

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About ErdrickSmasherVIII

  • Birthday 05/09/1996

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  • Games Owned
    Dragon Quest 1 (Switch)
    Dragon Quest 2 (Switch)
    Dragon Quest 3 (Switch)

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  1. Hopefully; the Combat will be Streamlined and you can spend less time scrolling through Menus to choose your battle actions; for those who want a more streamlined & quicker Battle; or for those who WANT A Tradtional DQ Gameplay Experience; they have that option open for them. . . Hopefully the developers will make Smarter A.I. for the Party Members; so that they make the Correct decisions in Battle; And make the most logical choices. . . for Crying out loud; It's SUPPOSED to be Artificial Intellegence, NOT Artificial Stupidity!! Hopefully Once you're at a Certain Level; Underleveled Enemies whenever you return to a previous Area Will be Instantly KOed on the overworld similar to How Ness could instantly KO Underleveled Enemies on the Overworld In Earthbound, Not Wasting any time in a battle sequence when you'd just defeat them in the first move; I REALLY Want to see THAT implemented in a Dragon Quest game. . . P.S. I Want this to ALSO happen while the player is walking on Foot, and NOT Just when Riding a Horse; I Also Hope to See the return of the Ability to Recruit Monsters; and even have them walking as party members on the 3D Overworld Map. . . And While this MAY be a Pipe Dream; I'd Love to see 12(aka The Protagonist of DQXII) be able to choose which class they want to be; as well as Choose Which Weapon style they want to use; Like Choosing a Sword & Shield; a Spear, a 2-Handed Sword, or Dual-Wielding Swords, whether Knives, or Swords; But wouldn't that be more of a Western RPG(Greater focus on Single Character Customization) than JRPG(Focus on the Story, Multiple Party members, etc)?!
  2. HMMMMM. . . those are all interesting Ideas. . . Me, I Can't think of ANYTHING. . .
  3. Me Too. . . And while It's NOT As Likely; I'd Love to see an HD-2D Mode in Dragon Quest XII; Or See a HD-2D Chrono Trigger(on Second thought; That just might not be possible; due to how the Battles take place on the Overworld in that game; as well as Enemy Placement being a Significant Gameplay Mechanic for Battle Strategy; and with the Double & Triple Techs as well); or See Remakes Of Dragon Quest IV, V, & VI in the HD-2D Style of Octopath Traveler. . .
  4. Another thing I want to see in DQXII; Is an HD-2D mode alongside 2D Mode & 3D Mode. . . Due to how AMAZING the DQIII HD-2D Remake Looks. . . I Mean; If DQ3 can get an Octopath-Esque Remake; Why can't a Future DQ Game ALSO have an HD-2D Mode that resembles Octopath Travelers; But with the Same Akira Toriyama-Esque Artstyle We've come to expect from Dragon Quest As Well as an Instant K.O. Underleveled on the 3D Overworld whenever you're overleveled, to avoid wasting time on an unnecessary Battle sequence when you can just take it out in one hit on the overworld. . . P.S. I Mean I want to be able to do that ON FOOT; SImilar to How Ness Defeats Underleveled Enemies on the Overworld when He's Significantly higher-leveled than these enemies and NOT Just when You're on a Horse like in XI. . . I'd Also love to see A Way to See Smarter A.I. Party members; so that they can have the most Competent Party member A.I. in the entirety of the Dragon Quest Franchise. . .
  5. I Never Even KNEW I wanted a DQIII in an artstyle/aesthetic Inspired by Octopath Traveler. . . I Wonder How that'd affect the Customly Chosen Classes of the OG Game(I.E. You Choose WHICH Class of Party members you want; and you choose what their names are) I Sure Hope this succeeds; so that Square Enix would Provide EVEN More HD-2D Remakes of their Classic Games. . . It Makes me wonder what OTHER Games they could do in HD-2D. . . What do YOU Guys think about Dragon Quest III HD-2D?!
  6. You can run over and instant kill enemies on horseback in DQ11 and most enemies who are weaker than you will run away as soon as they see you or will just ignore you. There are already ways to ignore and avoid battles, and with DQ11’s 3D mode having such large open areas and dungeons you can avoid monsters pretty easily anyway. Ness could defeat instantly K.O. Significantly weaker enemies on Foot in Earthbound; Why couldn't 12 do the same in DQXII?
  7. but the battles can get rather time-consuming; especially if you're overleveled against a weaker enemy( My Solution for this; Do exactly what Earthbound does when Ness & his Party encounter an underpowered enemy when they're at a high enough level; and Instantly K.O. the weakest enemies on the overworld) and have to go with the same song & dance routine; when you don't have the time to battle enemies that are significantly weaker than you that aren't even worth fighting;
  8. IDK? Make Saving much faster & easier? Make Battles quicker & simplify the U.I.? Make it so that Weaker Enemies(I.E. Level 1 Enemies) instantly get K.O.'d when you're at a high enough level(Like in Earthbound)
  9. And WHY Wouldn't Playable Monsters be Feasible? I mean; they COULD add Lizzie as a Playable Character; as well as Playable Monster Characters that make their debut in this game! Why should Healix be the ONLY Monster on the Protagonists' Side?! that's rather limiting; Especially When We could see Lizzie tearing through swarms of opponents on the Battlefield!
  10. Aside from Obviously Staying true to Its Formulaic Turn-based JRPG Formula; What Could DQ12 do Different so that It stands out from the other games; to where it is Identifiable by what It Does DIFFERENTLY from the other games in the series; Like How 11 Has Pep Powers(which reminds me of Double/Triple Tech Attacks from Chrono Trigger; as they're attacks/status effects that requires the use of More than one Party member to pull it off with); Maybe Some Quality-Of-Life Changes; or a way to Speed up Gameplay; optimize it for a Modern Audience; without alienating the Core DQ fans. . .
  11. Here are some Ideas that I'd Love to see in a 3rd Dragon Quest Musuo/Warriors-styled game 1. Playable Monster Characters; Like Lizzie from Dragon Quest VI; as well as some Original Characters that are allied with the Protagonists that happen to be Monsters 2. Some Playable Characters from Past Dragon Quest games that Weren't INCLUDED in the previous 2 games; such as Redd, Morrie, & Debora 3. Some Dragon Quest XI characters such as any of the characters that AREN'T The Luminary(I Think We can safely say now; that any Character/Party Member who ISN'T the Incarnation of The Legendary Hero; such as One through Eleven/Luminary are fair game to be included in a Dragon Quest Heroes game) like Sylvando, Erik, Serena & Veronica, Jade, & Rab
  12. In Japan The Legendary hero is known as Loto; What exactly does that name mean in the Japanese Language? Come to think of it; I'm Not Sure what The Name Erdrick means either; Can Someone please explain the Etymology of the Legendary Hero's Various Names?
  13. both games were already more that Dragon quest IV with friends; as they already had Dragon Quest V Characters such as Bianca & Nera; Dragon Quest VI Characters such as Terry & Carver; Dragon Quest VII Characters such as Ruff & Maribel; Dragon Quest 8 Characters such as Jessica, Yangus & Angelo; not to mention Original Characters that debuted in said Dragon Quest Musuo games!! I Mean; What about playing as Monster Allies such as Lizzy from Dragon Quest VI as a Playable Character; or Original Allied Monster Characters aligned with the Heroes that make their debut in DQH3?! Because Why should Playable Monsters be exclusive to just transformations, instead of actual active party members you can choose to play as?!
  14. I'm wanting to see Playable Monsters as part of the Roster, that's something they could do; like Lizzie from Dragon Quest VI; Or several Original & Playable Monster Characters that debut in this game as the Heroes' Allies; or Some Dragon Quest XI Representation; whether it be Sylvando, Serena & Veronica, Erik or Jade The Only things that would be forbidden would be [Incarnations of the Legendary hero; from 1-11; Villains from past games(IT'S CALLED DRAGON QUEST HEROES N-O-T DRAGON QUEST VILLAINS for a reason) aside from Psaro; due to him NOT Being the main antagonist in the DQIV Remake, Generic No-name characters from the first 3 games and/or DQIX, Since in Dragon Quest 9, they're ALL Customizable with Names & Species & Designs]
  15. I Agree; I'd LOVE to see Lizzie as a Party member; or even SABER the Sabrecat from Dragon Quest V. . . and I'd love to see them further the concept of playable monsters, than just leaving it at human party members using Monster Tokens to turn into them!!
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