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JustACorpse

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JustACorpse last won the day on August 16

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  1. THANK YOU, @Yawara! That’s it. Yeah, it doesn’t have the code. It’s just the plush. I kind of love it It has the basic Slime face, but then everything else about it says “There’s extra. There’s ridiculously extra. And then there’s Cake-chan.” Is that what made it special? The only way to get the in-game doll for your avatar was by buying the real-world plush? Was it a limited edition only available for a limited time and only through SQEX Store? Though in that case, I’m surprised the real plush would be so much cheaper than a code for a digital item. Does it do anything, like Deftness boost or something? Or is it just for cosmetic character(?)/room(?) customization?
  2. I haven’t played DQX at all, but the other day I came across this crazy-looking piece of DQX merchandise. It’s a plush that I think is also a plush in-universe(?), called “Cake-chan”(?). In trying to find out what the heck it is, it seemed to be fairly expensive and rare. It was only ¥1600 at the consignment shop where I saw it. From the little I found, it’s a plush doll based on a cake statue that was created by a witch to say thank you to a town for their delicious cakes? And later, a fairy princess(?) named Fuura has a doll of it? And then later other people have other Cake-chan dolls in different colors and they’re maybe alive(?) This just didn’t sound like DQ to me. I mean, it’s kind of DQ humor, but I feel like I’m missing something? Or is DQX just a very, very different game? That does kinda seem true from what I’ve seen, honestly. EDIT: Seems like Horii-san is more heavily/directly involved with DQX than I’d imagined, so I guess Cake-chan is legit. It really seems like it’s a trendy collectible/fashion accessory in the context of the game world or something. That intrigues me. I love in-game replica merchandise. The design is so over the top. I’m not sure how to post photos. Does imgur work here?
  3. That’s AMAZING! I’m jealous, for sure! There are so many things I’d love to ask these guys about! What do you think of Uchikawa as the new vanguard and brain trust of Dragon Quest, though. I get the sense that’s happening, and I not only feel safe, but excited! I feel like Horii-san and Uchikawa-san are a fantastic team. There’s something about the way they respect each other that just felt very organic, but also electric to me as I watched their interviews. Horii’s writing just gets better and better, and I believe Uchikawa is only going to amaze as he comes into his own. I really think now is a great time to be a DQ fan. But that’s spoken as someone who played 1~3 as a boy, has only been peripherally aware, and is coming back now. And all my enthusiasm is based on a game I still haven’t played yet. So I really am interested in whether longtime fans are as impressed specifically by Uchikawa-san as I am? EDIT: Also, mostly for my own reference, these are all the directorial eras: DQ1~4: Koichi Nakamura DQ5~7: Manabu Yamana DQ8~10: Akihiro Hino (Level-5) and Jin Fujisawa Did anybody have a particular favorite director? I never really thought much about the directors before, but I think for sure Hino-san is likely considered a “visionary” director, the second type as described by Okamoto-san in that first video above. Even without knowing it until recently and never playing it, I could see the Level-5 flavor in DQVIII and DQIX. I don’t know much about DQX.
  4. Good to know. I’ll check it out. I may wait til I start playing now, though. Only a few weeks to go. I was really looking for a podcast created by people in this community when I found Puff Puff Hour, so Slime Time is more interesting to me. I definitely will listen at some point. Thanks for making it happen.
  5. I’m actually kind of “happy” I’ll have to buy the NA in addition to my JP version, just to be one of the NA sales statistics.
  6. So, as I said I would, I found some videos and an article to contribute to a topic focused on Takeshi Uchikawa. I was pleasantly surprised to hear him talking not only about his pivotal role, but specifically about something I’d noticed while going over reviews — namely that people weren’t giving DQXI enough credit for all of the new things in beings to the mix. Director Uchikawa and Producer Okamoto Dragon Questions Interview, Part 1: Director Uchikawa and Producer Okamoto Dragon Questions Interview, Part 2: 2018 E3 Panel w/ Uchikawa and Okamoto: I keep seeing people describe the story as “typical”, with the implication that it’s unoriginal or cliche. Most of them go on to use the word “classic”; they’re not intending to knock the game. However, my take is kind of opposite. Firstly, I think almost no one makes these dense, rich fairy tale games anymore. Not gritty, but colorful. Full of fantasy and drama and tropes and pulpy adventure. I love this exactly because I can’t even remember the last time I saw a game that instantly made me think of Saturday morning cartoons and classic radio serials. Today, this feels very unique and fresh. Additionally, the story feels very original to me on its own merits. The destiny. The reaction to that destiny. The relationships of the party members. There’s a lot of very new stuff happening here. I’ve seen stories “kinda” like this, and characters similar to some of these… But I’ve never seen this character tropes in a single cast, nor have I seen them related in this way in a story like this. At least, that’s based on trailers and reviews. Am I just looking through rose-colored glasses? Or does it feel legitimately fresh to those who’ve played through it? If it does, I really feel Uchikawa deserves some of that credit. He’s a kid who grew up wanting to make a DQ game. And then SQEX drafted him to make one, and he makes it a culmination and celebration of the entire series. Horii’s scenario and game design and Toriyama’s illustrations, as well as Sugiyama’s score are all as important as they’ve ever been, but I get the feeling it may be Uchikawa’s vision that has drawn me so strongly to XI. What about you? Do you credit Uchikawa’s influence as significant and positive? I love Okamoto, too. He’s so funny. I love how aggressive he is in the first two videos about saying as directly as possible to DQ fans outside Japan: “Buy these games! Buy the merchandise! Make your support tangible.” To my mind, there’s almost an “or else” edge of desperation to his intensity. They have spent a huge amount of development resources on trying to make DQXI as appealing to NA, EU, and international markets as possible. It really felt to me like he’s personally put his neck on the line a bit, and there’s some pressure for this to achieve strong financial success. I hope it happens. The story Okamoto tells in this article, about meeting Horii-sensei for the first time, really illustrates his personality, I guess. And the contrast with Uchikawa-san on this point is also charming. You can really see in all these interviews how he tends to defer respectfully to Horii-san when they’re together, but that Okamoto-san is appropriately proud of his work, and takes proud ownership in his role, his teams, and the final product. It’s a great article, even if a lot of the latter half is taken from another video interview I’ll also post below: https://www.rgj.com/story/life/2018/09/17/return-king-horii-hopes-dragon-quest-xi-dq-rule-them-all-west-techobubble/1308559002/ *This interview is titled “Part 1”, though as far as I can tell there is no “Part 2”. If someone does find more, please share it?
  7. They did not say anything at the start, at all, about intentions to “summarize the entire game” or that that’s “what they do”. Yes, it was my first time listening to them. Am I meant to apologize for that? You “laughed so hard” and deemed me as lacking “common sense” as well as hysterically “screaming to the sky” because a significant story/character beat was spoiled for me, and I thought it appropriate and kind to make a post about it so no other curious player experiences the same thing? Really? How was I “inflammatory”? I said — clearly — that I don’t know them and am not exactly blaming them, though I was surprised. If I’d been making a review podcast, and instead of even starting the review yet I was literally reading Wikipedia and I felt like I’d presented a major spoiler, so much that we all begin discussing how “if you haven’t played the game yet, you should go back and ‘not hear’ that, now that you’ve already heard it. Ha ha!”… If it had been me, I’d have just started the review over. Reviews are, in my experience, primarily for the benefit of players who have not played games. That is usually the main target audience. In other reviews I’ve seen/heard for DQXI, reviewers said, “I’m about to head into spoilers, so leave now if you haven’t played”. Or they explicitly say they’re only reviewing mechanics and only the first couple of hours. Etc, etc. It isn’t “crazy” or “stupid” that I thought I could listen to a review casually while cleaning house. They were just meandering around, I was only half paying attention, waiting for the review to even start. It surprises me all the baggage you felt the need to dump on my head simply because I wanted any other person who may be both as excited about DQXI (S) as I am and as apparently “ignorant” and “naive” as I am to not be spoiled in the same way. As I clearly stated, that was my only goal. To prevent anyone else being spoiled. Not to inflame, and not to be spoken about like a mindless idiot. To that end, I will definitely avoid DQ FM as well. I was looking forward to Slime Time, but I guess I’ll avoid it, too, if it will be careless about spoiler warnings even when directly discussing the fact that a new game expected to attract new players is right around the corner. Thank you for that helpful advice.
  8. Both of these ideas are strange choices, particularly for the first DQ feature film, particularly when riding high on its high-fantasy legacy at the moment. DQ5 has reentered top ten sales figures in Japan in the wake of this film release. These two choices feel, to me, like pulling punches and not completely trusting the audience to love Dragon Quest simply and purely for being Dragon Quest. Personally, I think that’s someone’s miscalculation, and I hope they don’t do it again. Of course, I don’t actually know the reasoning and I haven’t seen it for myself, but that’s my hot take. Also, @Plattym3 and @ignasia, I’d say you’re both right. Consoles definitely went through a decline. I have no statistics and am not interested in the research, so everything I say is based on my lived experience, my friends, and the kids and adults I’ve taught: PS2 dominance was, I think, a point of pride to Japanese gamers. There was a real love and respect for Sony, like with Nintendo and Sega before them. Sega had faded, and it took Nintendo a while to establish that “old Nintendo feeling” with the DS/3DS. Xbox never really took off here (yes, understatement), but awareness of the console wars and trends toward handheld took some luster off PS3, I think. PS4 seems to have more momentum, in part I imagine because 3DS era has been in slowdown for a long time. And then there’s Switch. Switch is why I think you’re both right. I believe before Switch Japan was actually headed for death of consoles. Japanese gamers and the casual public have fully embraced mobile. Many still loved their 3DS, but I stopped seeing them out and about probably…three(?) years ago? Switch has not only filled that gap (though I basically never actually see people playing it in public), but (I feel) reinvigorated the entire industry. Switch feels like Famicom-era gaming. It had a freshness and fun vibe that transcends even the 3DS, I think. I hope they get on integrating 3DS-level social features and UI before the momentum fades! Also… everybody has Switch. I teach kids now, and literally all of them have it. I know several adults who have it or want it. Switch has a feel good factor that is definitely revitalizing interest and somehow making public gaming okay again, rather than public shaming. I think there may be more Switch playing on trains and in public again as the Lite and better-battery Switches release this autumn. I hope so. That’s the real test. I used to never get on a train and not see people on their 3DS/2DS/DS, with occasional Vita and PSP. It’s still all phones on the trains at the moment, but I do think that may be Switching.😉
  9. Wow! Wow! THANK YOU, Plattym3! I can’t wait to hear it! The artwork is fantastic, @Dwaine! Even just the logo! And I love the name! I can’t wait to listen!
  10. The one character I knew near nothing about, they spoiled while casually reading the Wikipedia page (so I guess don’t read that, either). Then immediately after spoiling it, they mention that it’s a major spoiler and a big, emotional reveal. Then they laugh at how it’s been a year and “everybody has already played the game”. I stopped listening at that point. It’s a shame. I liked their casual vibe. I was interested in listening to their review, which hadn’t even really started yet, but for fans serious enough to make a podcast, very aware there’s a Definitive version of the game on the way and the intent of DQXI to draw in new players, ai was extremely disappointed in how careless they were about this spoiler — while in the same breath talking about how significant it is, right after they’d already ruined it. I don’t mean to seem angry or whiny or anything. I don’t know who these guys are and ai have nothing against them. I’m sure I’ll enjoy listening after I’ve finished playing. But I wanted to warn any other new players who, like me, are poking around Dragon’s Den, looking for content to enjoy while we wait for the game’s release. I’m honestly not sure how many major character beats are left that haven’t been at least a little spoiled for me at this point, though. My advice now really is to kind of stay offline and avoid everything until you’ve finished the game. If you can do that. I probably can’t. Anyway, you’ve been kindly warned.
  11. Thanks for the warm welcome! @Woodus, thanks for creating and managing this great community. I’m very happy I found it!
  12. Yes! I love seeing all these veteran players so excited about playing this game again, too, even as it requires a different system! That’s a huge signal of trusted endorsement. Hallelujah. I just want to keep repeating it. The thing that really sets this game apart is the visible, tangible investment of heart and talent on display. It’s clear that everyone is bringing everything they’ve got, not hedging so they’ve got something saved for future titles. Everyone is working like it’s the only game they’ll ever get to make, even Horii-sama, who of course knows better. This does not seem to happen much with established franchises anymore. This kind of passion feels like everyone’s both first and last project. I will give ALL of my money, time, and vocal support to people who work like this, on projects designed to bring love and joy to the world. And none of that is spin. Here’s an interview. Horii-san sounds much like he always sounds, and Uchikawa sounds much like “The Luminary”, the scion of a new age who deeply honors and respects his legacy. I see lots of mentions of Horii-sama, Toriyama-sensei, and Sugiyama. We need to keep Uchikawa’s name on our brains and on our lips, too. We all need to respect him as much as Horii-san does. I’m probably gonna make a topic just for Uchikawa, but here’s the incredible article, where they both just splash love all over the room and flow it out to the world: https://www.gamespot.com/articles/the-quest-of-a-lifetime-yuji-horii-and-takeshi-uch/1100-6461781/ I’ll try to resist the urge to dive too deeply here, but yeah: DQ Team: Hm… We’ve made this really gorgeous PS4 game which required building everything from scratch and the largest and most detailed world we’ve ever created, but you know, a lot of DQ fans enjoy a handheld experience… Hey! Let’s make a 3DS game, too. It will require rebuilding the entire world, most of the characters, and many of the monsters from scratch in a different engine, but that sounds like fun, right? Fans will love it! And since we’re building a second 3D world anyway, why not rebuild it in 2D, too, just for kicks. The battle engine will look totally different and we’ll have to build sprites of every character and the entire world, but… Say, let’s add some of the classic titles, too, to introduce new players to our legacy! Did I say “some”? I mean ALL past numbered titles. It’s okay. Uchikawa is a first-time director; he has lots of energy! What’s that? We can make a Switch title that actually combines both our console and handheld visions? That’s awesome! Let’s be sure to put tons of extra content in it, too, especially specific things fans gave us feedback about, plus things they’d never have guessed. And let’s design a limited edition hardware unit, too! Plus some Voice Dramas! Game Freak: Um… Sorry not sorry if Ultra Sun/Moon was your first-ever Pokémon game. You’re never going to experience bringing your team forward with you, even if you subscribed to Pokémon Bank. If you loved these games so much that you spent hundreds of dollars and lots of time cementing yourself as a Pokémon fan, that’s great. But we are just too busy and too tired and it’s too much work. Please understand. Also, don’t expect huge improvement in graphics, much if any change in models or animations, and get ready for a lot of similar character types and tropes from Generation 7. We made a neat LE hardware system, too. It’s the Lite, which has better battery life than old Switch, though lacks the namesake features. Oh wait… There’s a new iteration of Switch rolling out? It’s the same price as the old one, but has even better battery life than the Lite? That’s what they’re using for the third release of DQXI? Fans aren’t salty, they’re hyped? Oh. Oh, that’s great. Enjoy the first-ever mainline Pokémon game on a home console! Look at our passion! Buy both versions! And our LE Lite! Don’t forget! Not sorry! We will never apologize and we expect your understanding. And your money. *Apparently I was unable to stop myself. I actually love it. In addition to being, “He’s too random”, it also comes off like, “He’s so OP, magical, surprising, fun, and UNIQUE!” No matter how they actually feel about it, the conversation, as you say, is free awareness, and it’s mostly charged with astonishment, not vitriol, from what I’ve seen. I’m still very afraid I’m no longer going to be able to live my real life, that I will be homeless with my Switch, just trying to survive long enough to finish experiencing the game. I honestly think it could take me years, plural. I have a busy life, and I want to savor the experience, especially taking lots of photos. I imagine there are gonna be some weekends this autumn/winter I just stay home, though, and barely sleep! EDIT: Like several veterans, I’m also planning to save 2D for some future second playthrough. This is the first huge RPG that I’m going into planning to replay it. Speaking of, with the new Prayer/Password system, will it be possible to start a new game with all equipment and stuff? Broken, yes. But fun! And you can just choose not to use it…
  13. Wow, @Mr Thwack! Thank you! It is so nice to feel someone else’s hype! I’m feeling pepped up! One of the things that amazes me about the Switch version is that in some side by side vids I’ve seen, I actually prefer Switch to PS4. You can really see and feel the ambition, investment, and commitment in every element of this game. That shot you posted is a good taste. And looking at it, I’m not immediately sure whether it’s captured from PS4 (I guess) or Switch commercials. That’s how good the Switch graphics look! I really hope everyone in the world buys this game. I feel like the “Elusive Age” is the age of game developers approaching their craft with lofty ambitions and big hearts. You mentioned the dumpster fire that is the PR rollout for Pokémon Sword and Shield. Man, that has just been a nightmare from a marketing perspective. Same with FFXV after all the canceled content and what looks like childishly unprofessional behind the scenes drama. All of this just underscores the value of a franchise like DQ that knows what it is, and is committed to delivering its identity experience at the highest level of quality and care. I think a lot of FF and Pokémon fans are gonna give this a look, and I think they’ll like what they find. And I agree with you, the Switch, especially after the Smash buzz, may have even more momentum than the original releases. I just hope that Switch momentum maintains itself, and that the debate about the Hero tilts more toward, “This character is crazy fun and awesome!” as we get closer to the release of DQXIS. The timing of the demo release to piggyback off the Smash momentum will hopefully be “just right”. I do wish it was out now, though. My last week of summer vacation. I want to play it right now! EDIT: Okay, so watching these videos again, PS4 does have a definite edge in depth of field and dynamic/dramatic lighting. There also are more details. Though I only really noticed this on Erik’s jacket sleeve. Still, the brightness and colors on Switch are very welcome, and there’s something about returning to the original JRPG on Nintendo hardware that strongly appeals to me. Also, I know prefer the convenience and intimacy of handheld gaming. It feels more like reading a novel than watching TV. I really cannot wait!
  14. I’ve apparently reached my limit for liking/upvoting, but thanks for the reply, Ignasia. Of the five points you listed, #3 and #5 are the most compelling to me. I’ve already accepted 2D Tockle Village and landing beacons. And I honestly prefer the realistic visual style for 3D versus the pop-up storybook style of the 3DS. I may even prefer the consistency in the 2D aesthetic of the past worlds in the Definitive Edition, versus each one seeming like a different world. In the Switch version, I think it feels more like a time warp and less like a multiverse. Though, honestly, I still really have no idea how any of this works or what any of it means narratively, so I’m not sure which approach is more accurate to the narrative. I do really hope enemy parties aren’t just consistently smaller on the Switch. Was that the case for PS4? As far as N3DS goes, I never bought one. And now that I’m getting Switch, I guess I’m not going to. I feel a bit misled by Nintendo on that one. It feels like they released it, giving a false confidence that the 3DS was going to have a renaissance of substantial continued support, then basically stopped supporting 3DS altogether very soon after the release of N3DS. This scenario actually had me deciding not to purchase a Switch ever. It left a really bad taste in my mouth. But the sweetness of DQXI is undeniable and I can’t wait to play it. I’m also grateful for all the work Nintendo is putting into helping DQ break through. So all’s forgiven, I guess. For now.
  15. I see what you’re saying, Mr Thwack, and I’m not sure. Your logic makes sense, but I also think some of the newly exposed potential players might be convinced to buy after directly experiencing this beautiful game in a demo. Either way, I just hope this game sells well. I’d honestly like it to be considered again for GOTY 2019.
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