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FoldedPaper

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About FoldedPaper

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  1. I'd like all the DLCs to be on the cart, maybe post game but still not DLC as they originally were. However the biggest thing I want is them fixing the class and skill systems. Because magic is tied to class any spells gained won't stay with you so a Mage will be left out immediately because nothing you gain as a mage is of any consequence. There is also the problem with magic being too weak when compared to the physical hitters, especially in the early and late parts of the game, the lack of Sizz also hurts the mage as they lack a multihit fire spell. Overall the magic system needs to be overhauled to something like VIII or XI, where the characters know fewer spells overall but each one has more reason to be there. Also gaining the sage class so late is a problem long with the fact that they're a better healer than is the pure healer class with they're access to Kazing. With a system that gives access to "spell mastery" based on M.Might or M.Mending, giving classes more specialized spellsets would also make magic more interesting, where Buff can be learned by the Priest but Kabuff is only available to the Paladin class but mastering it and being able to have it on a different class requires the bonuses from Priest or Sage to get M.Mending high enough. Granted this system would eventually completely homogenize the classes but they're that way already with enough grinding. One other way to fix the classes would be to have the skill points be tied to the character rather than the class, that way you'd have to think what you want the class to learn, also assigning more spells to the skill trees would make it so that pure leveling isn't enough to gain the most powerful and useful spells. Kazing for example could be rewards for class mastery but also require investment into staves along with the Faith tree. Some ideas on spell distribution that would make each class have their own identity, with the mastery system allowing other classes access to the spells if the class that learns the spell is wise enough to master the spell. Mage: Sizzle/Ka-, Crackle/Ka-, Bang/Boom/Ka-, Deccelerate/tle, Sap, Oomph Priest: Heal/Mid-/More-/Full, Zing/Ka-, Buff, Squelch, Tingle, Insulate Sage; Zam/le/Ka-, Multiheal, Zing, Magic Barrier, Insulatle Paladin; Heal/Mid/More-, Buff/Ka-, Kamikazee, Kerplunk Armamentalist; Oomph/le, Accelerate/tle, Frizz/le/Ka-,
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