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About Vis_Mage

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  1. Hey, sorry for going silent for so long. Things ended up getting pretty hectic here for a while, and I ended up having to hold off of development. Things are starting to calm down now though, and I'm getting back into working on the project again. Over this time though, I've been mostly doing some planning for the story and general gameplay. One thing I have made some visible progress on though is overworld sprites for many of the monsters. I've been slowly chipping away at these for quite a while now, here's a look at a good chunk of them I've gotten done. You can probably t
  2. Hey there. That's some really impressive GBC spritework! By all means, if you'd be interested in lending a hand, I'd be more than happy to have you on the team! I've started setting up a Discord server for anyone that wants to follow of contribute to the project. We could discuss things further there, if you'd like. https://discord.gg/QXzfMgp
  3. Thank you! I'm currently building the project in RPG Maker MV, with quite a bit of external plugin magic at play to recreate mechanics not natively possible in the engine. EDIT: I just saw that you too are working on a DQM project, in the same engine even! Best of luck on your project, I look forward to seeing how we each end up building on the DQM formula.
  4. Hey, just a quick update, since it's been a hot minute. Progress has been slow, but steady. A number of basic mechanics have been implemented so far, including: - The basic JRPG setup (such as movement and saving to multiple files) - Monster Recruiting, and the ability to have more than 1 copy of a monster - Difficulty of recruiting a monster goes up corresponding to how many of that monster you currently own - A main team, sub team, and a "Ranch" for storing extra monsters - Small, Medium, and Large monster sizes (although I'm not entirely sure if I'm going to use sizes) -
  5. Thanks for the kind words, and that would be awesome, thank you! Everything's still pretty early in development at this point, but once I start getting a solid framework made, I'll definitely rework the OP with a cleaner synopsis, feature list, and some screenshots.
  6. Hey there, As of late, I’ve begun working on making a game heavily inspired by Dragon Quest Monsters, (specifically DWM2 (my favorite in the series, while also implementing some of the features and conveniences from the more modern titles). Overall, I’m hoping to get a bit of feedback in these early stages of development, while also potentially seeing if any individuals would be interested in helping out with the project. As far as mechanics go, I'm mostly going off of Joker 1-2, with monsters having to be scouted in battle, and each monster having different skill trees that can be b
  7. For those who aren't aware, Wiimmfi is a project from a group of talented/passionate developers that are striving to revive wifi functionality for Wii/DS games. Mostly known for their work with Mario Kart Wii, there are now plenty of games getting the same treatment, most recently DQMJ2! DQMJ2 just went into public testing about a week ago, and is avalible for anyone interested to use! At the moment, the wifi tourniment doesn't work (I'm guessing that required a specially build server), but wifi battles with friends and random players is fully functional. For anyone interested, it's
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