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Burner

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Dungeon Dweller

Dungeon Dweller (2/20)

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  1. It's also bland as hell and has zero personality, lacking any of the charm the real translation has. It's almost as bad as that ff 4 translation that shoved in every pop culture reference the goon who wrote it could think of. Not one fan translation ever lives up to the real thing. What's also clear to everyone but you is that having pointer tables opens the games up for balance adjustments, new spells and equipment, new monster recruits, and anything else a hacker can think of.
  2. I'm talking about hacks dumb-dumb, such as moving those modern scripts to the original versions for starters. Think before you speak.
  3. I've recently stumbled upon a website, https://w.atwiki.jp/dq_binary, that lists the locations of several bits of data in the 8-bit and 16-bit versions of classic games, with the example below being a part of the RAM data for 5 run through a quick yandex translation. I hope this information advances Dragon Quest hacking as much as possible. 7e0300: sprite data 7e2000-7e2a9f: range to be included in the save data 7e2019-7e201b: gold on hand 7e201d: party number 7E201E:horse-drawn carriages 7E201F:how many people outside the carriage? 7e203a-7e203b: deposited gold (*1000) 7E203C-7E203E: casino coins 7e2040-7e218f: party character data(2Ah*8) 7E2190 -: event flags 7e2332-7e2879: deposited Monster data(1AH*) 7e294a-7e29e9: bar character data(20h*5) 7e3000 -: people's data(20h*X, 00-07:operation character or vehicle, 08-1f: town people) 7E3020: x-coordinate 7E3040: x-coordinate higher 7E3080: Y coordinate 7E30A0: upper y coordinate 7e31e0:character orientation(+10:right, +20:left, +40:down, +80: up, lower 4bit is the next orientation) 7E36E0: reaction number when talking 7E3700: top response number when talking 7E3200: character sequence number (starting from 00) 7E3220:character graphic number 7E34E0: Sprite size 7E3500: Sprite size 7e4000-7e4fff: for graphics 7E5000-7E5FFF:for graphics 7e8000-7e005f: character address Group 7E8060 -: character graphic number group 7efc00 -: map data
  4. Does anyone have a list of the English names for the rarefied monsters present in the game? Specifically the Rose Princess and Paladino versions of the Stumpkin and Hacksaurus.
  5. Has anyone heard of any of the PC version players ripping art assets for weapons, armor, and so forth yet? Not the polygon models, but the actual artwork shown for the icons.
  6. I vaguely recall the game being added to gamestop's sku list around winter of 2018, but this posting is new and, coupled with the german registry, is a good sign.
  7. A wiki user by the name of Molacarthy has ripped the entire transcript for the mobile phone version of IV, as well as the party chat for VI. I had nothing to do with either rip, I'm just spreading word about this achievement and all credit is due towards Molacarthy. https://dragon-quest.org/wiki/Dragon_Quest_IV_Transcript https://dragon-quest.org/wiki/Dragon_Quest_VI_Party_Chat I'm posting this in the general section of the forum to maximize visibility for most readers; Woodus, if you want to move it later then by all means.
  8. This is an incredible achievement, thanks a million for getting the ball rolling! The story presented therein is slightly fictitious, but it will still help clarify how the series came to be for people not already familiar--Torishima's involvement, the Enix contest, etc.
  9. News like this keeps hitting the front page of the internet, and yet you still see goons pretending that it's 2006 and that the series is dead in the west. At this point, after Hero made it into smash bros, I'm willing to be that it's a 24/7 gay op by the last few final fantasy fans in denial.
  10. It looks like both will have physical releases, which is good because I didn't want another Mega man legacy situation. However, if koei-tecmo is going through the trouble of releasing the separate versions then it may very well be that we're getting properly tuned versions superior to the 1+2 port.
  11. Your best bet would be to network with translators by sending out emails. Lots of translators take commissions but be prepared for a hefty fee due to the size of the volume. Bakamanga updates would be a good directory to start with, and then it's just a matter of finding the next available person.
  12. Has anyone every found reliable information for the number of units sold for each release in America? I've checked the VGsales wiki, which does at least have citations, but they usually only cover the first month. Specifically, I'm trying to find out how the DS releases for the Zenithian trilogy and the Joker duo fared.
  13. The slime knights are little puppets the slime uses, but the restless armors are empty suits inhabited by vengeful ghosts. I think the knight errant and it's pallet swaps are the only flesh and blood armor enemies, aside from the instances where a restless armor/knight errant/harmor is used for an npc in battle. The cheetah's are weird because they're just a little bit off--I think the humanoid family was implemented not for the goblin monsters but more so for the weirdos who don't have human proportions. Toriyama's style changing and becoming more realistic overtime makes the poor guys into actual monsters and not just berserkers.
  14. This is an astonishing accomplishment--give yourself and your team a pat on the back before anything else! If you have the time though, do you mind if I pick your brain for a few bits of information? Specifically, I'm curious if you could post the entire scripts as documents, and how much knowledge of the game's engine you obtained during this undertaking. I've always assumed that the zenithian trilogy uses the same engine for all three games, and if that's true then you may very well have taken a sledgehammer to the largest obstacle in Dragon Quest hacking.
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