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About Burner

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  1. Has anyone been able to break down how much the new accessory improves the odds of a monster joining? I assume it would double the chance, but with how accommodating the remakes are in general it may well be higher.
  2. Impressive! Any chance of getting the Devil Glass' morph sprite sheet though?
  3. Has squenix made any statements on B2 getting guides, digital or otherwise, any time soon? I have no idea what Prima's situation is, but I know they made enough off the original to cover the author's costs.
  4. Did someone datamine Jess and Yangus as a ice climbers duo in the last smash update or something?
  5. Yes, it's back up and friends from the smash bros wiki are setting up all the crossover pages and media. Main thing is it's smart to play it safe.
  6. How much would it cost to make that happen? I'm not shy about pitching in if it will save everyone's hardwork over the past decade.
  7. Watching that KH loser scream impotently while he flails around his keyblade that looks like it was made out of a pool noodle is the funniest thing I've seen all week.
  8. Adding an alternate skin to a pre-existing character is much easier than making a new fighter from scratch, so don't count Sofia and estrognrick out because you think the devs are lazy or the series isn't popular enough inspite of getting four skins right off the bat.
  9. Go for the smash bros bundle and save yourself some dosh, it's well worth it. Downloading all the patches will be a pain though. Here's a question for everyone though: we've seen the heroes have access to spells, but does this mean that the menu window will have to be scrolled through manually or will it be an idle animation that is cycled through seconds before the spell is used? If it's the former, I can see super armor being applied so that players are not at a disadvantage. Another thing is what if spells are stored after being selected--that is, you cycle through the menu to assign zap or sizzle as the B button, with down-B used to open the menu and switch things around.
  10. Holding out hope for the rest of the lads as dlc, Estard and get a height boost and no one will mind. Secondly, we need the girl alts! If Solo is there then Broccoli-chan shouldn't be far behind.
  11. I knew it would be bad getting a flood of newbies wondering who everyone is, but man did this hit the servers. On that note, does FlyingRagnar have a backup saved anywhere just in case something worse happens?
  12. That'd be the easiest change to implement; the ds' sound hardware is fully capable of mimicking the snes so it's just a matter of sitting down and making it happen. On the subject of music, I personally wouldn't mind a slight remix of the regular battle theme's opening to make it a bit more quick and intense.
  13. So far the party chat weighs in at a little over 200kb on my end, so you're right. I've opened a thread for it in the zenithian section but I'll post it here for exposure. I haven't had time to type up the context yet, but that should take only a month or so. What I have done is organize by chapter an alphabetically for easier reading. 4 party chat.odt
  14. First, all thanks should be directed to aerynb, who did the hard work of ripping the files in the first place. None of this would be possible without their breaking down the tech barrier. As for the thread title, I call this the first draft because while it's organized by character and chapter I have yet to add context for each line. About three more weeks or so to do a casual playthrough and get the information ought to be enough to properly set up the dialogue. Once I have that organized I'll edit the thread and replace the rough draft. I didn't want to leave anyone waiting for longer than I already have, so contextless word document is better than nothing for the time being. 4 party chat.zip 4 party chat.odt
  15. Give me about a week and a half and I'll have this organized by chapter and character. Anyone got any recommendations for how to upload this once it's finished? I can't remember the file size limit for the den as well as pastepin.
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