DW3 is definitely one of my favourite games and a few years ago I've had and idea to convert it to multiplayer (and change gameplay to real time combat ofc). Server/Client are things that you use to build your own Tibia server and it's open source, basically a complete engine for your 2d mmo with very active community. At the time I wasn't as aware of NES's limits so some sprites have more colours that they should. The thing that was also a problem was that Tibia uses 32x32 sprites so every DQ sprite would have to be resized 2x. It sucks because some objects would still move by 1px and that looked very unNESish. My C++ knowledge is very basic so I wasn't able to change sprite size, it would require changing tools like map editor and that's completely beyond of what I can do. I'm not able to write a map converter, so you can imagine how much time I spent recreating every detail of the map square by square. Even if it would have been finished I'd probably get sued and nobody would want to play it anyway so the idea was abandoned. Too much work for one guy. I'm posting this because maybe someone will have fun looking at this and imagining how cool it would be to have a decent 8bit styled mmo 😊.
I've recently been thinking on digging into a project like this again, but this time with 100% of my own assets and ideas.