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jonahstrix

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About jonahstrix

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    Slime Slayer

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  • Games Owned
    Dragon Quest IX (DS)
    Dragon Warrior III (GBC)
    DQ Heroes II (PS4)
    DQ Builders (PS4)
    DW Monsters (GBC)
    DW Monsters 2 (GBC)
    DQ Monsters 3 (GBA)
    DQ Monsters Joker (DS)

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  1. If you want to make other editors for different parts of the game, I can probably help you with some of the relevant addresses. Be sure to check out this wiki: https://dragon-warrior-monsters-2-modding.fandom.com/wiki/Dragon_Warrior_Monsters_2_Modding_HomePage
  2. Last year I created the hack Dragon Warrior Monsters 2 Ultimate I created it as a way to bring purpose to the grinding potential I was hooked on as a kid. What's the point of getting your stats super high if you no one can challenge your team? This resulted in a very difficult and grind heavy hack. I would like to try to make a different version of the hack with a level of difficulty that could bring new people to the series. However, the original game is already pretty great. Aside from simply making the enemies in my current hack much weaker, I'd like to know what kind of challe
  3. Last year I created the hack Dragon Warrior Monsters 2 Ultimate I created it as a way to bring purpose to the grinding potential I was hooked on as a kid. What's the point of getting your stats super high if you no one can challenge your team? This resulted in a very difficult and grind heavy hack. I would like to try to make a different version of the hack with a level of difficulty that could bring new people to the series. However, the original game is already great. Aside from simply making the enemies in my current hack much weaker, I'd like to know what kind of challenges an
  4. I wasn't happy with the checklist I recently posted. Here is an easier to follow checklist:
  5. Sorry for the wait. This is more work than I thought to create the list I wanted. I would have liked to make a big map, but it's been too long, I don't remember all the details. Here is a list of the story monsters, but the locations are left blank on later stages. EDIT: REMOVED Use these maps for reference : http://www.realmofdarkness.net/dq/games/gbc/dwm2/maps/world
  6. I wish I had seen this sooner. I thought I checked back here a few times. I wanted to keep this secret, but it has been a year now. I will create a list of the monster locations. Informer had to be replaced because these called up premade text for which monsters are available. I couldn't simply update this as the character length would need to be identical.
  7. I really don't know what you are suggesting or describing as a benefit. You can still find them in Magic Keys...You can also find most monsters in the story keys.... Magic keys are determined by the level of your lead monster. If you want a weak key, use a low level monster when acquiring a new key....I don't understand what more you're asking for. Honestly I've heard enough requests about the story boss difficulty. I don't want to make it too hard for some other players. There are loads of very difficult post-game battles. If you want a challenge try to beat Terry and Milayou. I inc
  8. Wow, I didn't see this post until now. Awesome to see some dedication to trying to find the optimal path. That's usually what drives me in a game. Thanks for understanding my reasoning. Some have said there is too much monter variety, to which I feel like asking "Did you LIKE collecting and managing Magic Keys for very particular spawns? Because I sure didn't!" The lack of a decent end game training area is what makes a lot of the pokemon-likes falter. I was pretty stoked to add this. I actually have no idea how the coding for the running away is handled. It was something of
  9. I am merely exaggerating a wish that he not commit any of his money to programs which work against LGBT+ Death seems the most likely. I have little faith that old and successful have any reason to change their minds. Especially if their beliefs contain any sort of superiority complex. I personally define old as an unwillingness to learn about or adapt to the world as it changes. Some people get old sooner than others..
  10. On one hand I find it unfortunate that he receives royalties. It does give the music a less pleasant context. On the other hand, It is his past creations that are valued in combination with a product created by many others. I doubt there's anyone stoked to see what he comes up with next. I guess we can hope he dies soon and doesn't pass his royalties onto hateful causes or children.
  11. These guys are all breedable in my hack. You could say the vaguest goal of my hack was to make the game take twice as long. Lately I've been strongly considering making a hack to adjust and rebalance the monster stats by rarity. It was always a bit ridiculous how some guys were super difficult to make but had terrible stats.
  12. I tried to make it pretty tough, with lots of variety. Also spent a lot of work tailoring the enemy encounters to be a bit more appropriate than random. I hope you give it a try and let people know what you think. I've looked at the sprites using on of those tools. I couldn't make significant changes without also changing animation code I'd love to see enough interest for the modding community to grow.
  13. Absolutely one of my top favourite games. Which makes it all the more puzzling why there aren't more hacks available. There's too many pokemon hacks to count.
  14. I didn't find away to change the difficulty the way you mentioned. Instead I just made the whole game much harder. If it's easy to max out your stats, then wild monsters should be a challenge. If you have a completed game on an emulator you can load up my hack and test your end-game team in the Lonely key. S rank tournament is definitely a challenge now too. I am able to set the stats of enemies beyond 999 but that seemed like overkill in most cases. It likely wouldn't be too hard to add new large sprites, the problem is the animated sprites. I don't know how to change the different
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