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Tigermask

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Everything posted by Tigermask

  1. Hi everyone! I'm still working through pointers for items. I figure getting this done gives me space that I can use to stick dungeon text in. Some names are changing for items too but not too many. I'm trying to get more accurate translations in now I have the space for it. No screenshots of anything exciting unfortunately but I might do some of the story text today.
  2. Hello everyone! Sorry for the lack of news, work has been busy so I've been fitting bits and pieces on the patch. I'm still looking for testers if anyone is interested? You'll get access to the pre-release patches but, of course, I'm looking for feedback too! I've just tweeted out a link to the 0.01 patch. https://twitter.com/SamManOfSteel/status/1373198659660177411?s=20 I'm working on more of the story and the tutorial dungeon text at the start for the next patch. I've still got to go over item names again and re-do the pointers, which may be the job for this weekend.
  3. Thank you Liam! I've had trouble getting it to display lower-case characters. On the input screen. I've tried the SHIFT-JIS and ASCII encoding and neither seem to show up. There might be a bit further up in the table, I probably need to keep digging. I had forgotten about that bit with Popoloooooo. I seem to like making a rod for my own back sometimes. Will remove the extra Os now so I don't forget later. Sounds good. I knew I'd got mixed up with his surname and first name in places. I'm trying my best to stick to the canon on the current localisation so will be sure to fix this
  4. I'm looking for a small group of testers if anyone is interested. It'll be to test the minor patches I develop between the official releases. Please drop me a message if you're interested!
  5. Thank you everyone! It's been 24 hours since the patch was released on The Mystery Dungeon Wiki Discord (Cheap plug! https://t.co/HoXVtaZsWl?amp=1). Despite my boasting on Twitter, I didn't actually do any patch work yesterday. More because work is all screen time at the moment, I got out to see the real world for a little bit or at least as much as I could under the current restrictions. My main focus for the next patch is story. There is SO much to do and I know once it's done I'll go back over it to make sure it has the DQ charm (One of the bits I'm most nervous about). I've got a nic
  6. As promised, I've got a few screenshots and bits of information to share before the first early release: Main Menu Story Mode Dungeon Text Only a couple of days to go until the release. It will be available on the 6th March 2021 via the Mystery Dungeon Wiki discord: https://t.co/HoXVtaZsWl?amp=1
  7. I know the name and about the mods, but don't think we've ever spoken! I think there are two main forums now, one for the vanilla version of the latest game and one for the mods etc. I could be wrong because I'm very much out of the loop. My Fire Pro experience consists of playing with my friend Brendon when he can come over (Lockdown is easing so it's been a fair few months since he's be allowed to come over and hang out!) I'll have some screenshots of Torneko to share today. Just shed a bit more light on what I've done for the release.
  8. Planning the have a release on the 6th March! One thing I have learned is I need to share more information about this patch as it comes along. All of the items and monsters are translated, part of the story and some dungeon text. There's still a long way to go but I'm planning on regular releases after this. I'll also be looking for volunteers to test too! A couple of people have tried playing so far but I'll have something more structured in the way of testing in the future.
  9. I've gone through all of the items I'd already translated and followed that format, I'd compromised so much in some places but now it looks so much cleaner. I'm hoping to have news about an early-access demo before too much longer.
  10. Oh! Very exciting! I have previously fallen down a rabbit hole of modifying and hacking further with Final Fire Pro Wrestling, I figured out how to change the wrestlers and spent months updating them all. This might be something I look at in a bit more detail for Torneko in the future though! I've got a couple of screenshots and wanted feedback on the item name layout. I'm finding I've got to compromise with names as in most cases I only have a certain number of letters to work with. The only rule I'm sticking with so far is no spaces in any item names. I get an extra letter back t
  11. Thank you for all of the messages and support! I really appreciate the comments! I'm chipping away at the story mode text a bit more but have a much better idea of the layout of the ROM. I'll share some screenshots and hopefully an early beta soon too!
  12. There's a reason I'm not invited to family meals any more [emoji850] Sent from my SM-G930F using Tapatalk
  13. Thank you @Erdrick The Hero! I'm still refining my thingy-table I've made more progress on items recently but also broke a dungeon (and possibly other things) so I've got a clean ROM and am working more methodically. Korra II A Royal over at the Mystery Dungeon wiki has been supporting me with testing and has even bought a load of the Japanese guides! Unfortunately, a lot of the work I've done doesn't allow for any interesting screenshots at the moment, but hopefully the "Free play" mode will be a bit more playable in the new year.
  14. Haha! No pressure! I'm really happy people are excited to see this though. I do have a question if anyone has any suggestions. Currently working through the list of monsters and have come across: フャーラット レノフャイター コロフャイター プチフャイター I can't find anything here, on Google or some of the Japanese sites. I've checked over the hexadecimal a few times to make sure I have the right names to be sure. Anyone know what this is? Hopefully someone knows otherwise we might have to wait until someone finds them in-game.
  15. We're back in lockdown in England and the weather is miserable, so you may see more screenshots in the coming weeks! Sent from my SM-G930F using Tapatalk
  16. I've made some progress on items/monsters in the game. I didn't realise there were so many different types of precious stones in existence A DQer also got in touch and has sent me a load of information from spreadsheets to help the cause! (I won't share their name in case they don't want me to). Knowing that other people are keen to see the project progress is helping definitely. I'm still planning to have a very early release out this year with a strong focus on text in the dungeon segments, please let me know if you're you're interested and I'll share a link.
  17. Thank you! Progress was a bit stalled recently, work has taken over a bit but I've got some time off this week. This morning I'm checking through items and working on translations that fit into the space I have. Scrolls may become Books although items have icons next to them, so it'll be tweaking until it looks right (And based on feedback when I share stuff!). I don't know if I'll have any screenshots to share today but hopefully most items will have a correct translation before long!
  18. Nothing exciting to share this week. Huge issues in work and so I've not had much a of a chance to do anything other than a couple more menu items
  19. It took far longer than it should have but I've beaten Estark on DQ5! 27 turns though so I'm going to have to have another go at some point, but at least I will be able to tick that off, his T'n'T board and mini-medals. That'll just leave Knick-Knacks to collect.
  20. Slow and steady but I've made some progress on the dungeon text. This has been one of the tougher aspects, so I've focused on that. Also, I thought this part would allow me to release something playable sooner (Not so much of the story though!). Hopefully having a playable early release in the next couple of months! Sent from my SM-G930F using Tapatalk
  21. Thank you for the feedback so far! Work has been crazy the last couple of weeks so my progress has been slow and steady, mostly chipping away at item and monster names but most days I can't bear to look at my laptop for another second. We've got a long weekend in the UK, I essentially wasted yesterday on DQ5 and sleeping but today and tomorrow are looking better. I'd like to translate the text that pops up in battle, the space for characters seems VERY limited here so I might need to get creative with what pops up.
  22. Good morning! I managed to bag myself the Morphean Mollusc yesterday and complete my Big Book of Beasts, and thought it would be wise to share my experience in case anyone else has the same problem. https://kyokugen.info/dq5/dq5_ds_sugmons.html - This link essentially has everything I needed, levels and locations for the monsters that can be missed. They can be found on the T'n'T/Sugoroku boards by playing with characters at certain levels and landing on certain squares. I also discovered a few tricks that forced the Morphean Mollusc to spawn after a few hundred runs around the boards.
  23. A little update. The pause menu is coming together now! This was from Wednesday this week but since then I've not had a chance to get time on it. Since then, this week has been pretty awful! I'm planning to book some time off next month and should be able to commit a couple of days and hopefully have a very early patch for Extra Mode.
  24. Playing for hours but no luck! I've got a level 18 Great Dragon and have been doing laps of the Spring T'n'T board. I've found some comfort at Japanese sites list that T'n'T is a good way to find them (Eventually!) - https://game8.jp/dq5/75692 This site gives some better details, so I may have some more grinding to go with my Great Dragon: -https://kyokugen.info/dq5/dq5_ds_sugmons.html It seems people have found it by landing on the mountain squares with a character around level 27/28. Wish me luck!
  25. Phew! I've completed links to all of the checklists for each main series game now. There might still be a few side quests and missions, I've also not included anything about maxing out levels although I may do soon. On to the spin-off titles!
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