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Sumez

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Everything posted by Sumez

  1. In those situations I just delt with a party wipe. It feels tough when it happens, but I haven't regretted a single one.
  2. It's really cool to hear about your adventures in Cumberland. I never ran into the ghost stuff. You need to go to them to recruit them, even if it's far from your home castle. If they say this, it means you can recruit them when you have an open slot in your party. I'm going to assume you've figured this out by now, though. This is one is kinda really obscure. You need to
  3. Whoa, I don't remember seeing that ever? Well, I've never witnessed a Cyfreet-governed Cumberland either, so it could be that? Might also be any other scenario that's played out differently than mine though.
  4. You take a boat over the east ocean from your starting country. The towns in Cumberland are called something else I can't remember. Ooh. Interesting...
  5. Oh curious! I'm looking forward to hear who's in power there when you do find it, and how you win them over to your side
  6. Finally a remaster I'm actually interested in, if only because the original game requires every player to bring their own GBA and GC link cable (the latter of which almost no one owns). It's a dreadful game in single player, but a ton of fun when playing as a full team! Hoping to some day experience that again.
  7. Don't worry too hard about this. Going in blind you'll miss out on a bunch of potential events of the game, but it's this dynamic structure that I love about it. You'll find plenty of other great allies. Personally I never found the thieves' guild. That said, I'm a little confused. I did what you described, and just cleared out the dungeon, and they joined me just fine afterwards. I think there's a moment shortly after the surprisingly dead-easy first parts of the game where it suddenly turns super hard. But as long as you keep trying to evolve your characters rather than
  8. Man, you guys are going fast. I'll try to keep up with your posts! A couple of comments so far: Yeah, biggest issue of the game. Didn't ruin anything for me, and you get used to it over time. I kind of enjoy the recurring part where you go out in the world to put together a new rag-tag team based on allies you've made in previous generations. I probably didn't make the most "optimized" decisions, but that doesn't matter. I prefer focusing on the worldbuilding. Really, only relearning magic spells and managing inventory (mostly armor) was a bother to me - the interface c
  9. I'm really looking forward to hearing how every single individual scenario played out in each of your games! (and even just which scenarios managed to play out). Really, nothing is given in this game, in terms of where you'll end up finding yourself, and what goes on in the world as a result. Spare no details!
  10. Finished the game yesterday. And for all the love I have for this game, I do think the "final act" if you may, was a major weakness. Minor spoilers I guess, but only if you really care about not knowing anything, even when there's not much to know. If Square had seized the opportunity for the game to go out with a bang, it could have been one of the greatest RPGs ever made. Think how Dragon Quest 6 introduced a bunch of completely new minor plotlines in the 11th hour before making it all the way to the final boss's stronghold.
  11. Seiken Densetsu 3 is a game I continue to bring up whenever the topic is on the most beautiful games ever created. It never ceased looking amazing. While I'm curious about the remake, and I do think it looks decent for a low budget title, this is one game where I can't really justify giving it a new coat of paint. It simply wasn't needed.
  12. Just filling out all your nodes won't get you anywhere near beating the majority of the postgame bosses though. FFX requires a ridiculous amount of grinding for that stuff >_>
  13. How do you define the "cap" in FF10? Replacing every single little grid node with the highest possible stat boost?
  14. I only ever played through the postgame in EO1 and EO4, but I've never had to do that in either of those. I guess if you want to beat the big bad in EO4 without the puzzle that weakens it, it might be necessary?
  15. I think Final Fantasy VII is the only JRPG I've ever grinded to the level cap. I'm not sure why, maybe it's just a lot easier to maximize your EXP in that game? I don't remember it being that much work to be honest, despite it being quite a lot higher than the level you are usually at by the final boss. Most other games have you vastly overpowered long before the level cap. I've played FF6 countless times, and I always end up grinding it out by the dinosaur forest which gets you strong super fast. But I'm pretty sure I've never been near the level cap.
  16. This sums up most of my experience with the 3DS version. I really should have done more research before going into the game, because I'd had the PS1 one lying around for years, but when I finally got around to playing the game, the 3DS one had just come out and everyone was playing that instead. I really don't like how simplified everything in the game feels, it's very hard to get engaged in the game's world, which really should have been its bread and butter. I loved Maribel though.
  17. I can kinda get behind that. I never thought about it in terms of graphics, but one of my favourite aspects of the series is how the happy carefree and adventurous mood is often juxtaposed with some super heavy themes of death and sorrow every now and then. The two work surprisingly well together. It's one thing both Builders games were actually incredibly talented at recreating.
  18. I like the DS graphics, but the fact that it's nearly identical to some incarnation of three other Dragon Quest titles makes it stand out a bit less...
  19. Interesting discussion. That said, if we want to show our support for SaGa however, it's the publisher we need to support, and not the dev, right? I mean not that Square Enix really needs our support, but if we have any interest in where our money go, it's because we want to affect their marketing statistics. In this case the dev is ArtePiazza, a familiar face for DQ fans, and the publisher is Square Enix. But I'm sure several SE employees had pretty direct production/supervision involvement outside of marketing, etc. Most likely Kawazu himself. But the SaGa series is an in-house brand
  20. Yeah, I went into Nintendo's Black Friday/december sales thing to pick up RS3, but it's still way too much for what I'd pay for a downloadable game. $20 USD would probably be my cut-off point also. I liked RS2 well enough that I might pay full price for a physical RS3 tho.... If only to support them.
  21. I suddenly seem to find myself near the end of the game I think. I took down a few of the major bosses in succession, and all of a sudden no more scenarios seem to pop up in existing areas, and places I thought I'd yet to explore turned out to not have much to come for. I'm not sure if there are even any new regions for me to conquer. Man, I immediately feel sad. Of course it had to happen at some point, but this is really the kind of game I wish could just go on forever. I'm not even done here, and I already hunger for RS3. I'm gonna buy that physical release though.
  22. Oh, I misunderstood again, then. >_> €42.36... probably directly converted from some other currency.
  23. I absolutely 100% recommend going in blind, for the reasons I already mentioned. Which is why I'd also recommend staying away from every other "stuff you need to know" guides I've seen around. I specifically picked out very basic tidbids that say nothing about the game world, scenarios or what you "should" do. One advice specifically is kinda central if you don't want the game turning way too difficult - I'm glad I figured that out before it was too late.
  24. Sorry, Play-Asia's price. I just somehow assumed that's where everyone get their on-release imports from XD
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