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Everything posted by Kakugo

  1. I accidentally discovered Torneko no Daibouken. I am now addicted.

    1. Erdrick The Hero

      Erdrick The Hero

      'Tis quite fun.


      How'd you not know about it/how'd you find out?

  2. Well, this was a fun thread! I will always remember Horii's idea on how Dragon Quest works: And then you got metal slimes that went from the traditional "get lucky to kill" which was closer to winning the lottery, to a surefire mass murder of dopamine rush that is Dragon Quest 11. But that's just the tide of times, of high dopamine reward browsing memes on Reddit, swiping on Tinder or whatever tickles your pickles. Hey, I don't yuck other people's yums! And also, to add another quote: "Real world patience" *laughs at fast forward* hey, it's a feature that sells more game copies so who cares?
  3. Anyways, it's nice to see that people can play these games with any method they can, but I feel like embracing these very intentional "gambling" elements spice them up, and really makes you aware of design decisions like "flee not being a guaranteed success", "rezz having a chance to fail", "save is only available in town", the fan favorite "a metal slime appears" etc. Even losing half your money is basically "casino risk" levels of experience: "You traveled too far and met something that's so hard, your risk taking didn't work, gimme your fortune bro". I kept thinking "for a classic series, Horii was too open to roaming visible encounters" and initially believed that he was willing to let go of the risk/reward that comes from roaming too far from town in the DQ games with random encounters. But I was wrong, the risk/reward is still there, you're just the one who willingly takes the risk of going to the boss without fighting "as much as you used to". It's not like Horii being fan of gambling is a secret, and you can see that it affects his game design choices. Overall, grinding to reduce risk is only one of the ways to enjoy Dragon Quest, but it's not the only way to enjoy these games.
  4. I still remember the days when I (inner voice: OK BOOMER) grinded the ever-loving hell out of games that I loved. The biggest example was Final Fantasy 7 because I just wanted to be OP af and kill Ruby Weapon (back then there was no internet so I didn't know that you can cheese it). Now I read that lots of people level up to 99 in the latest Dragon Quest (and I thought that the level cap was lower for Dragon Quest games, huh) and it made me think: "These people really suck so bad they have to grind the hell out of a game in order to clear it". And then my inner voice reminded me that I did the same and in fact I did it because I loooooved the game. I wanted a team who melts faces so bad that when I finally went to Sephiroth with my fully stacked team and he died maaaybe after the super nova or before, I even flipped a finger to the TV. "God my a$$". So, how do you feel about excessive grinding?
  5. It's nice there are people excited about glitches. Personally, I refuse to use a glitch I haven't discovered on my own (an example is the item dupe in Final Fantasy VII) so I'll just scroll down here to leave a comment. But the fact that there are glitches make me giddy for some reason! 😍
  6. No PC version 😭 At least there's mobile version, but I'd love to use a controller.
  7. To celebrate the 30 years of Dragon Quest Dai I decided to start watching it for the first time. I'll post impressions when I'm done 😀

    1. DrippySlimeStar


      Where are you watching it? There wouldn't happen to be any subbed versions right?

    2. Chris


      I'd like to know where you're watching it as well. :3

    3. Kakugo


      I don't think I can directly say this but its name sounds like what cats sound like in Japan (lol).

  8. One of the draconians (hearsay) is underwhelming: MC death = game over. Easily solved by just not using the main character if you want to "scamaz" it. Other than that, game looks great, I wish I had a Switch to double dip. I expected more from Draconian settings, like random encounters as a toggle. I'm not mad, just sad. Edit: Super Shypox looks delicious for RNG fans (yes, we are literally 2).
  9. The feeling of being low health, no herbs and no MP for heal, having to walk 12 steps until the stairs that lead outside of an area with random encounters. Best feeling is pulling it off, worst feeling is not pulling it off. Like gambling you pretty much have to either take a leap to see if you can go through an area with your current gear and levels or just play it safe and grind a little bit more.
  10. The best game is clearly <insert personal favorite game> and it's not because I'm biased or anything, it's just facts! Memes aside, my vote goes to 11 because I haven't finished 3, 5 or 8 yet.
  11. That sounds cool. I'm gonna apply some Draconian restriction from 11 on 3 once I complete 3 normally first.
  12. Yeah lol and that's relatively to the rest of the RPG's. It's like doing addition when every other genre are polynomials. It's already baby mode stuff so a challenge will only take it to the first grade.
  13. My party got wiped because a mushroom made everyone fall asleep in the first round and for the next 3 rounds the rest of the monsters turned us into mincemeat. How can I avoid these wipes? Sleep the shrooms and pray that it works?
  14. Why do people pick the hardest difficulty if they're going to grind their brains off anyways? Wouldn't be better to play on normal instead and skip the grinding?

  15. I'm so glad I started off with 3 Draconian Restrictions since they can be easily turned off if you're fed up with them, and Hard Monsters was one of them. I ended up disabling the other 2 (no shops and no escapes because I rarely needed to escape from anything - I might had no armor too, it's been a while). Related to the thread: I still cannot tell when I'm underleveled or recommended for an area
  16. I was wondering how to go about playing Dragon Quest 3 for the first time and avoid overleveling. One idea was the "dumb-dumb strat" which is similar to running until I hit a wall aka. I wipe, then use whatever money I have left for upgrades and try again. The other involved checking how much experience I gain around an area and whether my characters can get a level up in 3-5 fights.
  17. Whenever I'm "stopping to grind" is because I tried to progress through an area and the fights are so taxing on resources (MP, items) that they burn faster than before by a lot. So, for example, if I'm walking from a village to a tower and I already used heal 3 times after 3 battles whereas before that route I'd use 1 heal after 3 battles (placeholder values btw), that's my alarm going "go get some money and update your gear idiot" 😅
  18. I've been thinking that maybe levels are an easy "culprit", because there's also the factor of gear to consider. If that's the case then being underleveled doesn't mean much if you have early access to some casino or mini-game (like the monster arena in Dragon Quest 3). ...Actually, casino and mini-games might motivate low level runs, because you gain access to gear that compensates for your lack of raw stats. But no gear can compensate for your lack of agility or spells/skills or MP for that matter. For instance, if I told you that I went through the dreamer's tower on level 5 and omitted that my squad has steel swords and chain mail on the surface it would sound moderately impressive, but once you looked closer to my achievement you'd go "oh so you've been betting on monsters for an hour eh?".
  19. In Dragon Quest XI I was unable to tell what the intended level for any area or boss was due to the lack of level as a reference in the monster book (monsters have no levels). How can I learn to tell? Do I just say "I take a lot of damage, time to grind a bit"?
  20. One of my favorite reviews is the Dragon Quest XI review by Tim Rogers for Kotaku. I must have watched it at least 4 times, not only because it's a fun review but because he also helped me see things in a different light. My first Dragon Quest was Dragon Quest 1 and that was 2 years ago not 32, so Dragon Quest XI was my first party-based Dragon Quest. He showed me that I should be using the "Tactics" menu, that I should be taking my time through the game and play about an hour or 2 a day, kinda like watching a daily TV show. But I haven't yet experienced his response to anyone claiming that "Dragon Quest is too easy". He claims that there's fun to be had in fighting a boss underleveled. Given that the average player (myself included) grinding themselves to death by youtubing "DQ11 easy level 99" as soon as possible, I was wondering if anyone has experience with playing underleveled Dragon Quest and what's the general opinion about it. Do you agree with Tim or not? Edit: In case someone never watched it, this is one of the timestamps where Tim Rogers talks about it https://youtu.be/4iTbUGItU0s?t=633 and another one somewhat relevant to his "grinding" assertion https://youtu.be/4iTbUGItU0s?t=1284 (I still don't know what he means by counting cards).
  21. I had no idea this book existed. Now I'm torn between getting the kindle version or ordering a physical copy because I'm from Greece and I need to check multiple amazon sites for shipping costs.
  22. You know I was thinking how A.I. teammates as an option are meant to emulate different party members making their own decisions. A round-based combat system where at the start of the round every person does whatever they want would be too fun. FF6 tried it but it was local and multiple command windows were clunky on top of the ATB system.
  23. After hogging DQ1 on mobile for the last month I finally decided to go through the whole Erdrick trilogy, starting with DQ3 on mobile.


    (now what I need is a DQ-themed wallpaper)

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