Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Kakugo last won the day on June 4 2019

Kakugo had the most liked content!

About Kakugo

  • Birthday 11/06/1980

Previous Fields

  • Awards
  • Games Owned
    Dragon Quest I (Android/iOS)
    Dragon Quest II (Android/iOS)
    Dragon Quest III (Android/iOS)
    DQ Heroes I & II (Switch)

Profile Information

  • Gender
  • Location
  • Interests
    Web development, sports, anime, sports anime

Recent Profile Visitors

2,385 profile views

Kakugo's Achievements

Avid Alchemist

Avid Alchemist (4/20)



  1. I accidentally discovered Torneko no Daibouken. I am now addicted.

    1. Erdrick The Hero

      Erdrick The Hero

      'Tis quite fun.


      How'd you not know about it/how'd you find out?

  2. Well, this was a fun thread! I will always remember Horii's idea on how Dragon Quest works: And then you got metal slimes that went from the traditional "get lucky to kill" which was closer to winning the lottery, to a surefire mass murder of dopamine rush that is Dragon Quest 11. But that's just the tide of times, of high dopamine reward browsing memes on Reddit, swiping on Tinder or whatever tickles your pickles. Hey, I don't yuck other people's yums! And also, to add another quote: "Real world patience" *laughs at fast forward* hey, it's a feature that sells more game copies so who cares?
  3. Anyways, it's nice to see that people can play these games with any method they can, but I feel like embracing these very intentional "gambling" elements spice them up, and really makes you aware of design decisions like "flee not being a guaranteed success", "rezz having a chance to fail", "save is only available in town", the fan favorite "a metal slime appears" etc. Even losing half your money is basically "casino risk" levels of experience: "You traveled too far and met something that's so hard, your risk taking didn't work, gimme your fortune bro". I kept thinking "for a classic series, Horii was too open to roaming visible encounters" and initially believed that he was willing to let go of the risk/reward that comes from roaming too far from town in the DQ games with random encounters. But I was wrong, the risk/reward is still there, you're just the one who willingly takes the risk of going to the boss without fighting "as much as you used to". It's not like Horii being fan of gambling is a secret, and you can see that it affects his game design choices. Overall, grinding to reduce risk is only one of the ways to enjoy Dragon Quest, but it's not the only way to enjoy these games.
  4. I still remember the days when I (inner voice: OK BOOMER) grinded the ever-loving hell out of games that I loved. The biggest example was Final Fantasy 7 because I just wanted to be OP af and kill Ruby Weapon (back then there was no internet so I didn't know that you can cheese it). Now I read that lots of people level up to 99 in the latest Dragon Quest (and I thought that the level cap was lower for Dragon Quest games, huh) and it made me think: "These people really suck so bad they have to grind the hell out of a game in order to clear it". And then my inner voice reminded me that I did the same and in fact I did it because I loooooved the game. I wanted a team who melts faces so bad that when I finally went to Sephiroth with my fully stacked team and he died maaaybe after the super nova or before, I even flipped a finger to the TV. "God my a$$". So, how do you feel about excessive grinding?
  5. It's nice there are people excited about glitches. Personally, I refuse to use a glitch I haven't discovered on my own (an example is the item dupe in Final Fantasy VII) so I'll just scroll down here to leave a comment. But the fact that there are glitches make me giddy for some reason!
  6. To celebrate the 30 years of Dragon Quest Dai I decided to start watching it for the first time. I'll post impressions when I'm done 😀

    1. DrippySlimeStar


      Where are you watching it? There wouldn't happen to be any subbed versions right?

    2. Chris


      I'd like to know where you're watching it as well. :3

    3. Kakugo


      I don't think I can directly say this but its name sounds like what cats sound like in Japan (lol).

  7. One of the draconians (hearsay) is underwhelming: MC death = game over. Easily solved by just not using the main character if you want to "scamaz" it. Other than that, game looks great, I wish I had a Switch to double dip. I expected more from Draconian settings, like random encounters as a toggle. I'm not mad, just sad. Edit: Super Shypox looks delicious for RNG fans (yes, we are literally 2).
  8. The feeling of being low health, no herbs and no MP for heal, having to walk 12 steps until the stairs that lead outside of an area with random encounters. Best feeling is pulling it off, worst feeling is not pulling it off. Like gambling you pretty much have to either take a leap to see if you can go through an area with your current gear and levels or just play it safe and grind a little bit more.
  9. The best game is clearly <insert personal favorite game> and it's not because I'm biased or anything, it's just facts! Memes aside, my vote goes to 11 because I haven't finished 3, 5 or 8 yet.
  10. That sounds cool. I'm gonna apply some Draconian restriction from 11 on 3 once I complete 3 normally first.
  11. Yeah lol and that's relatively to the rest of the RPG's. It's like doing addition when every other genre are polynomials. It's already baby mode stuff so a challenge will only take it to the first grade.
  12. My party got wiped because a mushroom made everyone fall asleep in the first round and for the next 3 rounds the rest of the monsters turned us into mincemeat. How can I avoid these wipes? Sleep the shrooms and pray that it works?
  • Create New...