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Brother Jaybird

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Everything posted by Brother Jaybird

  1. That GBA looks like you could throw it in the pool and float on it! Disclaimer: This is not a recommended course of action.
  2. It's good life experience. I used to do this historically, but something I adopted for my playthrough of XI was to not buy anything from local shops until the town and nearest dungeon were explored, lest I embarrass myself by discovering an extra piece of equipment I've already purchased out in the wild. (That won't always cut it, admittedly; in V, I'd farm for the cash for a thorn whip for young Bianca before the dungeon because I only had her for the one chapter).
  3. Welcome to the Den! Mind your feet, don't fall off the thread, and you'll do fine.
  4. Welcome (back!) to the Den! Mind your feet, don't fall off the thread, and you'll do fine.
  5. I got an Associate's Degree for the language in community college and then took a break from it. It is forgiven.
  6. So there was a partial prototype of a Kid Icarus game for the Wii, once upon a time. https://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/
  7. I'm caught between pointing out that ballet is boring as #$*! and admitting that this is the closest western DQ fans have ever come to taste.
  8. I'm not super-upset about it, but I mean in no uncertain terms to call it a bad mechanic. One of DQXI's flaws is a surfeit of faux-exploration, and the crappy jump mechanic is part of that, along with invisible walls, doors you can't open, and scenic layouts that you should be able to traverse but can't. I'll call him a hobo. The hobo of time hasn't had a place to rest his head since Princess Zelda stole his timeline from him.
  9. There's a Plattym3 likes jiggling joke in here, somewhere.
  10. You've basically explained my position for me. It's a useless, pointless mechanic that has nothing to actually do with the world it exists in except for some clumsy, ham-handed not-actually-platforming that only exists because whoever built the models decided to put in a pile of crates where he should've put a ladder. At least the hobo of time's jumping skills correspond to the world he's in. There are deliberately arranged platforms to traverse.
  11. True, but the mechanic is there more than any previous game Look, all I want is that if there's going to be jumping, it has to be at least Ocarina of Time-comparable. It's been over twenty years since that baseline was established, the XI rocket-hop is ridiculous.
  12. Okay, but only until I get around to actually drawing something.
  13. You really can't. Also: This was the basis for the Erinn meme I was talking about at the beginning; there was an old GameFAQs thread that was generating riffs on this, but the image links are too old to be useful, so I can't copy paste from there.
  14. My mistake (I think I may have misremembered from the Heroes games). All the more shame on XI, then.
  15. There are currently about three major "flavors" for modern 3D DQ games. The DQ7 remake style (i.e. translating from sprite-based games to 3D), DQ9/DQotS style (simple 3D), and DQ8/DQ11 style (full 3D). I wouldn't be surprised if DQ12 ends up a full 3D-style game like 8 and 11, but hopefully it will have better platforming and exploration. 11 is weighed down with 8's clumsy jump mechanic.
  16. That selection, same order. Psaro's good-looking, but the absolute disdain would do a number on the self-esteem.
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