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Choppasmith

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Choppasmith last won the day on February 8

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About Choppasmith

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  1. Sorry to keep you guys waiting, but I have a beta for Dragon Warrior Quest 2 😛 It's rough and it's only script, monsters, and items right now. But if you're eager to try it out, I appreciate knowing any problems you guys might find. I had to redo the dictionary DW2 uses for compression over and over and OVER again to get things to fit, and FINALLY got it! Like the first game, the new script is about double the size! I also have a bunch of time freed up for me recently. Also thanks to abw on the more technical side of things. https://www.mediafire.com/file/tfh668w56h02d9p/DW21b.xdelta/file
  2. I don't think the script could be that big could it? I think putting all the files in a zip (specifically 7zip having good compression) should work here just fine.
  3. Sorry to bump an old thread, but I was curious about the script files for IV-VI mobile myself. Got the apk and unzipped it, but I can't seem to find these MPT files you're talking about. I don't see a \msg\en directory either. Mind sharing what you used? I tried looking through the files with UnityEX.
  4. I sure can see that tag line XD. But I don’t know if they thought moving away from Toriyama’s style was simply an aesthetic choice, or if maybe they want to try to appeal to the West’s tastes or if maybe they just don’t want people in the West to lump this in with DB and have them think it’s some sort of spinoff (which I don’t think would be a bad thing considering how popular DBZ is). I think Gkids would be a good bet (they get solid talent and don’t necessarily go for the big or “washed up” stars either), mayyybe Netflix, but I hear they tend to cheap out on voice work when they acquire rights to something (as opposed to producing it themselves)
  5. Just fiddling around and experimenting really and the occasional asking. I think romhacking.net would be a better resource than GBA temp. The bin file you have could be an archive with all the text, or it could be the text itself if you open it up with a text editor. Otherwise QuickBMS is the way to go. Yeah, that’d be an undertaking even for the most adept and experienced modder. Speaking of DQV PS2, if @Tom-Servo is reading this, I had made a comment on RHDN a while back saying I preferred official SE localizations and that while I enjoyed (REALLY enjoyed) playing DQV on PS2 as my first crack at DQV, that I didn’t care for the more literal translation in comparison to official DQ releases. If this came off like I was downplaying your hard work and efforts, I’m really REALLY sorry. I’ve dealt with a lot of “Sub-only” snobbery over the years, so I’m really quick to get testy over people scoffing at localizations. So the bin file you have is all the text then? For a lot of new games, the text is conveniently in a file with little to no compression of any kind. With older hardware like NES and SNES you need a special Hex editor like WindHex and you need to find the table that converts byte values to letters which can vary from game to game. I would say, check RHDN’s Wiki, Data Crystal, but there’s no entry for DQV, so you’d have to go throw a trial and error process of creating a table yourself. I’m late on this and I’m sorry, can’t say I know what’s causing your error, but if you want the scripts yourself, just download my rip https://www.mediafire.com/file/4g2t87gf4smcmi5/dq123rip.7z/file Anyway, thanks to @Burner for helping me out with some DW2 investigating. I needed to see how certain battle lines worked in game because they’re just in pieces in the ROM and wanted to make sure I knew what to change them to. There’s still a couple of lines that eluded us and COULD be just throwaway unused lines. Roughly paraphrasing because I’m on vacation and away from my computer right now: ”Follow me and make not a peep.” and ”No longer shall (name) walk this world!” Anyone here happen to know? i figure if they’re unused (there’s a duplicate Prologue in compressed form I removed to free up space), I could just delete them and free up space and I NEED space. As it stands my script stands at about 34K. The original is about 17K, and the game supports scripts 32K in size. Technically there’s room for more, but the game is only programmed to use 2 16K banks and there’s no space to add to the bank swapping routine. Thankfully, after some AGGRESSIVE and meticulous dictionary editing, (DW2’s unique form of compression) I was able to get it down to just .2K (200 bytes) over the limit, and from there, I just trimmed the fat a little. Removed gratuitous pauses in NPC dialog or some of the longer “HAHAHAHAHAHA!” lines I removed a couple HAs. I’m hoping the SNES remakes don’t have this problem and they could be the proper “definitive” versions.
  6. Oh and you're very welcome. Still in the middle of script insertion for DW2 (it's kinda crazy how the particular rom works) but I should be clearing that hurdle soon hopefully.
  7. QuickBMS https://aluigi.altervista.org/quickbms.htm You can find the script on the same page. aluigi fixed the script so that it can auto-detect which DQ game you're extracting from (I think 3 is slightly different than 1 and 2)
  8. Something like that SHOULD work actually. I just added a couple of more data banks. I was referring to methods of "patching" the cart wouldn't work because the amount of memory is set on a cart. This looks like you can make anything you want under 512 KB or 32 data banks.
  9. Orchestra music for XI is a nice surprise (though Nintendo is specifying it's just field and battle music? Pretty lame if it's just a small handful of tracks :/ Included 2D mode is the big megaton here. Also excited for Builders 2!
  10. Yeah, I really hope they bring this out here. I quite liked Bianca's VA in Heroes too.
  11. Ha! Didn't even notice the lack of gloves. With how elaborate Smash camera have gotten (Rayman leak for Smash 4 and the recent Grinch leak) I wonder if whoever made this thought "I'll remove the gloves because if I make a little change like that it'll be more believable than if I copied the art exactly!"
  12. A totally legit photo appears. 😛 Honestly, it looks off, plus I don’t buy they’d go with “kid” Erdrick because it’d be hard to incorporate the other alts including Female Erdrick.
  13. Hey thanks man. It makes me happy I can do this for people. Believe me, I'd LOVE to jump ahead and do the SNES remakes. I think you're right in that if I did do that, the other games wouldn't get done. I'm still a novice to rom hacking so I like to stay with what I know and what I'm used to, learning as I go, than jumping systems and having to learn new procedures, tools, etc. And I know people aren't exactly foaming at the mouth to play Dragon Warrior 2 of all games, but I don't want to leave gaps for possible newcomers who insist on playing the originals. Sounds great! I honestly don't know much about that stuff, just keep in mind with the rom expansion needed to accompany the script this definitely won't work on the original cartridge. Anyway, progress update. The script is pretty much finished and updated DW2's strange dictionary system mentioned a few posts back. The intro is definitely a conundrum for me. It's not just the text (DW2 had the third person narration, the monsters speaking) that's completely different, but the "choreography" of the sprites. I'm thinking of dumping the third person narration just for the intro and use the modern style *: labeling (there's no parenthesis in the game like DW1 so I'm going to use the asterisk for the various emotes in the game like sob or sigh). I hope to really capture and compare both versions side by side and see if it's possible to match them up. Oh and if you haven't checked, version DW1 1.3c featuring a ton of fixes based off reports and feedback is out. I think there's one little typo and another little title screen tweak by Chicken Knife for a future update otherwise it's pretty final.
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