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Ljink last won the day on October 21 2013

Ljink had the most liked content!

About Ljink

  • Birthday 06/26/1996

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    Brownsburg, IN
  • Interests
    Drawing, making RPG maker games, playing rpgs, especially Dragon Quest, Inuyasha, Super Smash Bros., Super Mario, Final Fantasy, Chrono Series, Playing piano, Xenoblade Chronicles, Wii Homebrew Channel, 3DSXL, Dragon Ball/Z/GT/Z Kai/Kai/Movies/Artwork/EVERYTHING TORIYAMA
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  1. Whoa that white blinded me for a sec there. Here's to a speedy recovery!
  2. This looks like a very well done production. Good work, now get some rest lol. I hope I'll be able to tackle DWC2 over the holiday break.
  3. Just some new screenshots and a gif of the menu status screen. The main game is entirely finished and now I'm working on post game stuff, a demo for December and the French Translation. There's a lot going on but the game should be done by the end of 2018. Also, Lora will not be a playable character but she will be a support character in battle, casting spells when you need them.
  4. Hi! the game is going to be fine. There's absolutely no reason to cancel it at this point. I know exactly what I need to do and how to do it and that's a great feeling, I've gotta say. I'm glad you're looking forward to it and thanks for the resources! I'll try to use these as a starting point for the SNES animations. I've had to cut out a lot of the weapon/magic sprites from 3 Remix but I'd say it should pay off. Overall, I'm just worried about making them look amazing as animating things isn't my strong suit. I appreciate your comment, and hey in a few months or so a demo will be out! So look forward to it Well, I'm glad somebody likes my writing, lol!
  5. Looks like you got an authentic bootleg my friend. Bootleggers these days have evolved, they can get the job done and make it look and play good. Didn't Criware have something to do with Dragon Quest IX though?... A little research and I found that Square Enix uses their [criware's] services/software for sound compression for games like Dragon Quest and Final Fantasy so who knows. Maybe it is real after all.
  6. Sorry to say, but I don't personally have something like this. I will try my best to keep everyone updated but you can also go here: https://rpgmaker.net/games/4058/ Sign up for an account, and subscribe to Dragon Quest+. You can also do RSS functionality through RPGMaker.net. Now, if you know of a way I could set up some kind of notification list or something like that I'd love to know. I never looked much into it.
  7. Got some new in development gameplay up. It explores Garin's Tomb. Obviously, the stats I used were to just test the game and leveling up doesn't happen this quick naturally. The game has had a lot of work done to it and a demo will be available by the end of the year. Enjoy!
  8. Thanks bro! I wouldn't charge anybody for this game but I appreciate the gesture. It's really a labor of love for me and overall a love letter to the Dragon Quest series. Thanks for keeping up with development
  9. Just a small update and some screens today. First off, here are the battle records. The most interesting thing about the records menu is the star profile which is obtained by performing certain tasks in the game. For example, completing the game nets you your first star. The other stars are hinted at in the game and some are obvious. Get a 5 star profile and something cool is bound to happen. Also, banks are back, and trust me you'll need them. Especially for the post game where things get a bit more difficult. Also, here's the magic menu. Zoom is taking place of the wyvern wing which just warped you back to Ludatorm/Tantegel in the originals. Now you can warp to any town, village, or castle that you've visited before. Dispel allows you to break magic seals on special colored chests which hold secret items and X-Ray allows you to check if the contents of a chest are safe. Also, the Hero doesn't learn these spells naturally as he isn't adept to wizardry. So you'll need to collect tomes to learn certain spells. Overall, the game is finally coming together. All necessary systems have been implemented, and the game is progressing very quickly. I still want this game to be really refined so being finished by the end of the year...probably not. There might be a demo by the end of the year though. So, there's the update, it's almost done guys.
  10. Looks great, very authentic to the GB games. The only thing I would say is to fiddle with sound mixing as some soundtracks overpower the sound effects and vice versa. But that's just small feedback. Man, I have to give this engine a try. Good stuff.
  11. Wow this looks great! I was always a fan of the Gameboy Dragon Quest games. The battle backgrounds remind me of the backgrounds in Guadia Quest, if you've ever played that game before. Overall, it's making me even more eager to use VX Ace for the plugins. Can't wait to see what you end up making with this. Good luck!
  12. So, I uploaded my first actual gameplay footage today. Nothing too special, but I wanted to show off how the game is shaping up so far. The game is still in the trenches right not, but it's getting there, anyway. Here it is.
  13. Ljink


  14. First of all, happy late New Years everybody!!! Sit back because this is going to be a big one. Now, I digress, I know you've all been wanting to know more about the progress of the game. As some of you may know Universtiy took a huge toll on the game's progress and at times progress came to an absolute halt. So in effect, while progress isn't where I want it to be, it's still is nothing to sneeze at. But before I get to the progress, I've got something else to get out the way. I'm thinking of some sort of contest that'll take place over RMN(RPG Maker.net), Dragon's Den (Largest US/CA Dragon Quest Fan Site) and Dragon Quest Fan (Largest French Dragon Quest Fan Site). I don't know the exact details of what the contest will entail but the winners of the contest will get small prizes. I'm thinking the prizes will be things like SNES USB Controllers as DQ+ is mean to be a DQ3 SNES reimagination of the game, Mini Medals for runner ups, and Dragon Quest Vinyl and Plushies. Nothing huge, but that's what I'm thinking of doing. NOW, to the update. One good thing that did come out of University was the fact that I learned a great deal of PHP programming. It was the first programming language I really learned and it taught me so much in terms of programming tricks. So I decided to implement those concepts into RPG Maker Events which is quite time consuming but it makes sense on a 2k3 game. What you need to know from this is that I've made a system that makes developing the game really easy. For the first time in all of my projects, I can visualize the game being finished. And as I test the game, I keep telling myself that you guys (Fans of classic JRPGS and Dragon Quest in general) are going to love it and that's really the only thing that matters to me. Progress Made Overall:========================================================== a.) Implemented my own random battle stepcounter/encounter function. 100% done. b.) Implemented menu equip/unequip/info for all weapons, armor, and accessories. c.) You can now change the text speed from 1-9 with 9 being the slowest. d.) Status menu has been implemented. 100% done e.) Enemy encounters only require a call event to change stats and abilities of the current enemy. f.) I fixed all transparency issues onset by mixing and matching executable patches/utilities. So now I can use events as clouds. This is a very small thing but it really helps bring the overworld to life. Random Screens: What's Left?:========================================================== a.) Records and Magic implementation. Both are really simple, the only thing I don't like is setting the pointers and stuff. b.) Redoing monster animations to match the SNES animations. I've gotten a hold of battle sprites from DQ3 SNES and I'm redoing the animations to match the style of this game. c.) Monster behaviors. This again, is really simple. I've found a great tutorial on Gamefaqs that walks through how enemies behave so that's really helping me out. d.) Ironing out the minigame. Yes, minigame. I've for now chosen to focus on slots as the main minigame included. It's also very possible that I also get blackjack/21 implemented as well before release. Slime quest, on the other hand, is very finicky. I still plan on doing Slime Quest, maybe a level or 2 but not much more. e.) The item shop. Again, this is very easy to do. It will be completely custom and not message based like previous versions that testers played. It'll be more like the SNES shops. f.) Post game content. I've got a slew of ideas that are slated for the post game. Trust me folks, it'll be great, everybody says so. g.) French Translation: The french translation is still in the books. Thanks to dreamaker and Picture Text creator. Done by end of 2017?:========================================================== At this point, I'm optimistic that the game will be done by the end of 2017. I know what needs to be done, I know how to do it. It's just that time clashing with University. To make matters worse, Zelda: Breath of the Wild is slated for March. That game is going to consume so much of my time. But I will make sure to work on Dragon Quest + as much as possible. As I've said, my goal is to make this game the most authentic, and best version of Dragon Quest 1 you can play on any console, handheld or smartphone. I hope you've had a wonderful new year, here's to an amazing 2017! Seriously there's so many great games coming this year. ~Ljink
  15. Eh, I could care less for XI getting localized if we dont get X, its the superior game afterall, since well, infinite DQ fun, DQ Crossovers, events, gigantic world, but yea. I may have to go around correcting those smacking down X for being a mmo again, thinking its the same as any other mmo. Each to his own. However, the game that would do better in the US is XI. I really don't like the combat of X, the music is really lackluster for a DQ title, I feel that the story of DQXI is going to be much more deep than X, seeing that X is just a combination of scenarios with little connection. It's an MMO afterall. Dragon Quest XI "In Search of Departed Time" sounds much better and gives an insight to what the story might be about. Especially with the allusion to the Dragon Lord. X just looks like it'll get old real quick. But like I said, each to his own. Japan obviously didn't like it. It's the worst selling Dragon Quest of all time. It's redeeming factor being the same people keep buying subscriptions which made it the most profitable Dragon Quest of all time. Yuji Horii and Armor Project obviously saw that they'd alienated their fanbase and XI will fill that gap. And I'm not really a sidequest type guy, i like meaty stories that connect to a very interesting plot. And I've also played countless JRPGS. Probably more than I should have at my age of 20. I mean I've swung with them all, Dragon Quest, Final Fantasy, Kingdom Hearts, Lufia, Legend of Dragoon, Persona, Shin Megami Tensei, Pokemon, Grandia, Tales, and tons of obscure JRPGs like Cosmic Fantasy, Treasure Hunter G, Vay, Shell Monster Story, Startling Odyssey, you get the point, old JRPGS. I'm tired of seeing the same stuff as well, but Dragon Quest has always been a light in the tunnel for me. Things that Dragon Quest does with the characters, monsters, worlds, and subtle yet powerful stories is something that doesn't get done often. And usually, you can't tell what the story in Dragon Quest will end up being about. Like for XI now, I can't even make a guess about what the game will entail, but for a game like FFXV, which looks amazing, I pretty much get the gist of it. Dragon Quest, and Yuji Horii himself are very mysterious. I love to see what his mind will come up with next.
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